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[118.6] Recurring Opportunity removal

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LUH-3417 Ormand
Gallente Distribution Manufacturing Mining
#341 - 2016-06-30 02:05:04 UTC
Hold on, I've got it. New players can only acquire SP by defeating other players in PvP at .00001% of your opponent's SP. This would clearly enhance the NPE and even encourage interaction. Retention would go through the roof!
Big smileBig smileBig smileBig smileBig smileBig smileBig smileBig smileBig smileBig smile
Mu'ad Diib
Nul-Bridge Industrial Technologies
#342 - 2016-06-30 02:11:07 UTC
Personally I liked the "Thrill of the Hunt" skills boost opportunity thing and I think it definitely incentivised me to log on more.

I also agree with other people here that it's a useful thing for new'ish players who are still building a foundation of skills to be able to access a bit of a boost (although I also found it a nice extra as I work on getting my security rating as high as I can...).

Simplified: I think it's a pity it's being pulled.

I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. When I die, all those moments will be lost in time, like tears in rain.

Cybran SACU
Artificial Acquisitions
#343 - 2016-06-30 05:44:57 UTC
This realy should come back it was one of those great ideas that CCP actually has some times. And now its gone.Evil
Sho Genii
Inception Freelancer's Group
#344 - 2016-06-30 06:45:53 UTC  |  Edited by: Sho Genii
Didn't make a difference? I started logging on every day instead of every couple of days, must be something wrong with your metrics. This was a great way to catch up after being unsubscribed for a couple of years and it's gone after only a couple of weeks. You should have left it in guys, the puny rewards that you've replaced it with...I'm not interested in at all.

Or maybe it was beginning to impact their real world sales of skill injectors.... Just saying
Lan Wang
Federal Navy Academy
Gallente Federation
#345 - 2016-06-30 08:06:04 UTC  |  Edited by: Lan Wang
Sho Genii wrote:
Didn't make a difference? I started logging on every day instead of every couple of days, must be something wrong with your metrics. This was a great way to catch up after being unsubscribed for a couple of years and it's gone after only a couple of weeks. You should have left it in guys, the puny rewards that you've replaced it with...I'm not interested in at all.

Or maybe it was beginning to impact their real world sales of skill injectors.... Just saying


So because you logged in everyday the metrics are wrong, how cute Lol

Id argue that ive seen more activity around my area with these new serpentis events being added, much more activity

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Sabriz Adoudel
Move along there is nothing here
#346 - 2016-06-30 12:15:20 UTC
Glad to see this cancer excised from the game.

I'm too much of a minmaxer to do anything else in game when the 10000SP was available.

So I'd log in and instead of doing something fun, I'd go kill a rat on each account. Then I'd be bored (because ratting sucks in EVE), and I'd log out.

Still think this would be an excellent idea if it were capped to 30 times ever per character, or available only to people with under 4.8m SP. Then it would be a catchup mechanism, not a 'do this boring crap or fall behind' mechanism like it was.

I support the New Order and CODE. alliance. www.minerbumping.com

Sabriz Adoudel
Move along there is nothing here
#347 - 2016-06-30 12:19:14 UTC
LUH-3417 Ormand wrote:
Hold on, I've got it. New players can only acquire SP by defeating other players in PvP at .00001% of your opponent's SP. This would clearly enhance the NPE and even encourage interaction. Retention would go through the roof!
Big smileBig smileBig smileBig smileBig smileBig smileBig smileBig smileBig smileBig smile


I'd love to see opportunities related to PVP that award SP, aimed at new players.

A 'Get your first kill' opportunity, a 'Kill 5 players in lowsec' opportunity, a 'Kill 5 players in nullsec or wormholes' opportunity, a 'Legally kill someone in highsec' opportunity, an 'Illegally kill someone in highsec' opportunity - all of these would provide pointers toward the fun parts of EVE.

Hell, even a 'Lose 10 ships in PVP' opportunity would be great.

Obviously vets making alt accounts would do them too and would collude to achieve them easily, but that won't stop them achieving something.

I support the New Order and CODE. alliance. www.minerbumping.com

LUH-3417 Ormand
Gallente Distribution Manufacturing Mining
#348 - 2016-06-30 13:24:49 UTC
Sabriz Adoudel wrote:
LUH-3417 Ormand wrote:
Hold on, I've got it. New players can only acquire SP by defeating other players in PvP at .00001% of your opponent's SP. This would clearly enhance the NPE and even encourage interaction. Retention would go through the roof!
Big smileBig smileBig smileBig smileBig smileBig smileBig smileBig smileBig smileBig smile


I'd love to see opportunities related to PVP that award SP, aimed at new players.

[snip]

Obviously vets making alt accounts would do them too and would collude to achieve them easily, but that won't stop them achieving something.
I forgot to use my [sarcasm] tag. My bad. The only people that would actually use such a feature would be old players and multiboxers. Newbros wouldn't stand a chance. If you told me the only way I could gain SP was by going out into nullsec and taking down a 5 year vet, I'd log out and delete the game. This game is confusing enough for new players. By far the steepest learning curve of any game I've ever seen.

I'm noticing that the ONLY people in this thread that actually disliked the daily reward, are people with over 1,000 likes received on their profile. Imagine that, old players don't like anything that helps new players...
Galaxy Pig
New Order Logistics
CODE.
#349 - 2016-06-30 13:32:44 UTC
Seems to me that if you start a noob out rewarding him with SP then take it away, all it's going to do is leave a bad taste in their mouth about the whole thing.

Though I do think your '30 times total' idea is interesting Sabriz, but again, that's if we HAVE to implement this terrible un-EvE feature.

Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory. All miners and other residents of Highsec must obey The Code. Mining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com

Ashlar Vellum
Esquire Armaments
#350 - 2016-06-30 16:27:22 UTC
Good to see this mechanic go, ty CCP.

LUH-3417 Ormand wrote:
I forgot to use my [sarcasm] tag. My bad. The only people that would actually use such a feature would be old players and multiboxers. Newbros wouldn't stand a chance. If you told me the only way I could gain SP was by going out into nullsec and taking down a 5 year vet, I'd log out and delete the game. This game is confusing enough for new players. By far the steepest learning curve of any game I've ever seen.

I'm noticing that the ONLY people in this thread that actually disliked the daily reward, are people with over 1,000 likes received on their profile. Imagine that, old players don't like anything that helps new players...

You are overestimating vets too much. After around a month of training you can go toe to toe with a vet in the right circumstances.
Ekanea Molou
Imperial Shipment
Amarr Empire
#351 - 2016-06-30 16:35:42 UTC
it's sad to see this go. i'm a casual starting player and this daily opportunity was a good motivation for me to login.
LUH-3417 Ormand
Gallente Distribution Manufacturing Mining
#352 - 2016-06-30 16:40:24 UTC
Ashlar Vellum wrote:
Good to see this mechanic go, ty CCP.
You are overestimating vets too much. After around a month of training you can go toe to toe with a vet in the right circumstances.

That is something you only learn and understand after you've been playing for quite a while. It's easy to look back and say how easy it is, AFTER you've acquired the knowledge necessary to understand what skills and fits will work best, and what to do when faced with a superior fit.

For new players, it might as well be rocket science explained in Swahili.
Ekanea Molou
Imperial Shipment
Amarr Empire
#353 - 2016-06-30 16:46:46 UTC
Hi CCP. Perhaps if you measure the crowd's reaction in response to withdrawing this potentially addictive game element, you could improve your data? Why did you remove it?
Daichi Yamato
Jabbersnarks and Wonderglass
#354 - 2016-06-30 18:58:27 UTC  |  Edited by: Daichi Yamato
Ekanea Molou wrote:
Hi CCP. Perhaps if you measure the crowd's reaction in response to withdrawing this potentially addictive game element, you could improve your data? Why did you remove it?


You missed this thread then?

The response to the feature was overwhelmingly negative, and the feature didn't even increase log ins. The only positive result attributed to SP dailies was that it allowed noobs to catch up training with vets, but thats a myth anyways (it actually made vets train even faster than noobs).

Dailies are not completely gone, just this god awful version of it. CCP have taken on feedback and iterated it into the serpentis event.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Skipper Riddles
Ivory Vanguard
#355 - 2016-06-30 20:31:43 UTC  |  Edited by: Skipper Riddles
Hey kool!

Was online earlier, did not get the window then but logged out and in just now and NEW rewards. Events. 10 of 'em sweet!

But I cannot figure out how to launch the mission.
Skipper Riddles
Ivory Vanguard
#356 - 2016-06-30 20:47:55 UTC  |  Edited by: Skipper Riddles
Skipper Riddles wrote:
Hey kool!

Was online earlier, did not get the window then but logged out and in just now and NEW rewards. Events. 10 of 'em sweet!

But I cannot figure out how to launch the mission.


okay-okay not funny
Scope Network
Galactic News Network

Active challenges Silence the Serpentis

Greatly rewarded blah-blah for my assistance in the destruction of multiple info relay sites. So, now what? no link? no click nothing? just go out a look for them? I don't know how to play Scope network. supwitdat?

must just gotta do them each as they come along. I have 39 days to complete so all is good. Guilty of approaching in like a mission I am.
Neadayan Drakhon
Heuristic Industrial And Development
AddictClan
#357 - 2016-06-30 23:58:08 UTC
Benjan Hakaari wrote:
Howsa bout giving SP along with bounties, the more you kill, the more you get. The toon is getting experience, reward them with SP also. Certainly not 10K a pop, but a number like 1% of the bounty, value, whatever.

...not 10k a pop...
...1% of the bounty...

You realize that 1% of a 1m isk bounty is 10k?

No, not even if it was only .1% or .01%.
Titanium Seagull
Hedion University
Amarr Empire
#358 - 2016-07-01 03:00:01 UTC
Daichi Yamato wrote:
Ekanea Molou wrote:
Hi CCP. Perhaps if you measure the crowd's reaction in response to withdrawing this potentially addictive game element, you could improve your data? Why did you remove it?


You missed this thread then?

The response to the feature was overwhelmingly negative.


Yes, most new players, casual players, or returning players missed it because we don't read the forums daily. We don't scour them for things to complain about, but we do come to them when changes that we care about are linked in patch notes, hence the reason you see an 'overwhelmingly negative' response initially, and now an 'overwhelmingly negative' response to their removal.

Honestly, this is going to be the reason I quit and never come back. It's a little thing, but it's a thing that matters. It's a thing that's indicative of what CCP is doing. They've adopted a freemium model of upsells for 'big fish' by introducing skill injectors. The changes to the economy have made it very difficult to succeed in doing anything without buying and selling PLEX (I remember when getting to L3 missions meant you could actually afford the ship required to farm them).

If you're going to go after a freemium model for your income, make your game free to play.

If you're not, then don't penalize new players for not buying your freemium nonsense, and don't yank those few things that could help new players get an edge after only a few weeks.

Unless something amazing happens before the time I've already bought runs out, I probably won't even log again. There's just no reason to play as a newbro.
LUH-3417 Ormand
Gallente Distribution Manufacturing Mining
#359 - 2016-07-01 03:11:48 UTC
Titanium Seagull wrote:

If you're going to go after a freemium model for your income, make your game free to play.


THIS.
Sabriz Adoudel
Move along there is nothing here
#360 - 2016-07-01 09:01:20 UTC
LUH-3417 Ormand wrote:
Sabriz Adoudel wrote:
LUH-3417 Ormand wrote:
Hold on, I've got it. New players can only acquire SP by defeating other players in PvP at .00001% of your opponent's SP. This would clearly enhance the NPE and even encourage interaction. Retention would go through the roof!
Big smileBig smileBig smileBig smileBig smileBig smileBig smileBig smileBig smileBig smile


I'd love to see opportunities related to PVP that award SP, aimed at new players.

[snip]

Obviously vets making alt accounts would do them too and would collude to achieve them easily, but that won't stop them achieving something.
I forgot to use my [sarcasm] tag. My bad. The only people that would actually use such a feature would be old players and multiboxers. Newbros wouldn't stand a chance. If you told me the only way I could gain SP was by going out into nullsec and taking down a 5 year vet, I'd log out and delete the game. This game is confusing enough for new players. By far the steepest learning curve of any game I've ever seen.

I'm noticing that the ONLY people in this thread that actually disliked the daily reward, are people with over 1,000 likes received on their profile. Imagine that, old players don't like anything that helps new players...




If your mindset is that you cannot kill players with more SP than you, you should probably uninstall EVE now, and play games where that is actually true.

I have mentored people into dealing billions of ISK damage before their first character was eight hours old.

SP and ISK fielded only decide close fights. There's plenty of ways to avoid close fights in EVE (low SP characters should avoid them unless they are happy to learn from a loss)

FWIW, I got within 90% of the maximum possible SP from this 'feature'. Most newbs would have fallen further behind me in the SP stakes during it.

I support the New Order and CODE. alliance. www.minerbumping.com