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[118.6] Recurring Opportunity removal

First post First post First post
The Bosena Accords
Round Table Assembly
#141 - 2016-06-23 21:39:01 UTC
Blitz Hacker wrote:
MidnightWyvern wrote:
CCP Rise wrote:
Kelby wrote:
@CCP Rise

Was this always intended to be a short term test? If so was its limited lifespan kept quiet to try and avoid influencing the results?

For what its worth I found it to be a nice little feature, it would be nice to see some variation in the goals and the rewards in the future but I'm surprised its being removed in its current form after a just month.

It wasn't necessarily intended to be short term, but it was focused on information gathering and we knew that depending on results we could change or remove it.

We did try to avoid influencing results by sharing any plans, but that wasn't hard since plans were so dependent on what happened.

Glad you had a good experience with the feature, we will certainly have similar features coming, we just want them to be more integrated with with the rest of our work and be a little more robust overall.

Have you guys considered AURUM? Dust 514 introduced a Login Reward system a while back that would pay 10 AURUM and escalate to 70 AURUM per day after 7 consecutive days.

You could keep a Recurring Opportunity similar to Thrill of the Hunt and have it reward a small daily amount of AURUM. People interested in acquiring cosmetics like ship SKINs would be incentivized to log in and get that reward.

But if they did that you would stop paying for cool sunglasses and stuff with your Plex.. Oh wait.. you don't.. or anyone doesn't more than once. lol Aur is funny :)

I'm suggesting they use the drug dealer model. Give everyone a little taste to get them hooked and make them want more.

Rattati Senpai noticed us! See you in the next FPS!

Alts: Saray Wyvern, Mobius Wyvern (Dust 514)

Elinara Yamamoto
Latex Entosis
Insignificant Others
#142 - 2016-06-23 21:39:18 UTC

This feature was the one that made me play Eve less, and that made me NOT create my 4th account as doing dailies 3 times was already enough of a chore for me. Now I will most likely create that 4th account in a few weeks (after I thought of char names etc) and be much more happy.

I can now play as I wanted to, not kill a rat because I felt psychologically compelled to do it.

THANKS CCP <3 this!
Pator Tech School
Minmatar Republic
#143 - 2016-06-23 21:47:51 UTC
My reaction is mixed.

One one hand, I liked the XP and that it helped with off-optimal attributes.

OTOH, it will save some time. One of my toons I was doing the daily on won't need to log in for the next six months. A couple of others will log in but won't ever undock. Since these two will still be logging in and since the metric you are monitoring is logins not activity their decline in activity will not hurt your metrics.

You are the professionals, but if WWB winds down and logins stay flat, that would seem like a win to me.

For me, the absolute, unequivocal goods news is the 22-hour daily is going away. Every other MMO I play/played, the daily meant daily. I was always perturbed CCP was doing something different yet inferior. I suspect dailies will be back at some point after logins/activity drop and hope they come back as actual dailies.
Science and Trade Institute
Caldari State
#144 - 2016-06-23 21:49:30 UTC
I was logging in more frequently because of event. I will miss event. Sorry to see go.ShockedShockedShockedShockedShockedShockedShocked
Still Irrelevant
#145 - 2016-06-23 21:54:52 UTC
Azure and Argent wrote:
Awesome. Now the next step is listening to the players telling you what was going to happen before you implement changes so you can save time and dev resources for useful stuff.

...AND avoid upsetting players by first implementing something that we knew in the long run would hurt the game (and bear that in mind. This mechanic didn't just "wash" as the OP would have you believe. I would bet real ISK that after the initial novelty wore off, dailies were starting to show the opposite effect of REDUCING desire to log in that was predicted!)

...AND avoid upsetting players by taking away a free thing, which will now reduce logins a bit more for a while before they return to normal.

I have a number of ideas to help you develop Eve PVE to make it interesting, dynamic, and meaningful. I probably should hold out and apply for a job, but I'm feeling generous. It's a lot so look for it in another post.
Matthew Jonathon Defumar
Wrong Hole.
#146 - 2016-06-23 21:59:48 UTC
Tau Cabalander wrote:
Matthew Jonathon Defumar wrote:
Beyond that, its seems like the higher skill point players hated it. Because it removed a tiny piece of their dominance. Nothing near what injectors did, but they will never approve of anything that would balance the playing field with new players.

Dailies for unique non-cosmetic rewards are burdensome for bittervets, as these type of dailies become a requirement rather than an optional bonus.

Requirement? Just because you don't want to do it, you make sure any one that wants to do, can not do it? --sigh-- If you don't want the hassle, then don't do it.

To other complaints-

Lots of people complaining, they don't want to log in their account to do it.. Then don't do it. Daily opportunity made you decide not to make a 4th account? LOL, yeah I doubt it.

If you are psychologically compelled to do it....well...sounds like a personal problem.

I saw a lot of posts of people that seem more mad that someone else is benefiting from something they would prefer not to do. Well don't do it. And let them play their way.

Its the same as if you hate mining....well don't mine then.

Burning Furry
Royal Amarr Institute
Amarr Empire
#147 - 2016-06-23 22:00:15 UTC

you're getting rid of a feature you acknowledge created more content and enabled people to advance their playing options further...

I don't know what to say other than you're a bit dim.
Pator Tech School
#148 - 2016-06-23 22:07:46 UTC
Matthew Jonathon Defumar wrote:
If you are psychologically compelled to do it....well...sounds like a personal problem.

you realize this would be working as intended, right?
Circumstantial Evidence
#149 - 2016-06-23 22:08:31 UTC
Alyanna Dryke wrote:
I haven't see anyone express any downside of having this feature left into the game.
CCP has made other new-player boosting features in the past, I don't object to changing this feature somehow to benefit them exclusively. CCP Rise is saying it's being removed because it is not accomplishing what, or as much, as they hoped.

When I started in 2008, I could make a few choices in character creation that would boost SP in certain areas, and I had two level 5 skills on day one. That was pretty cool. But after a while, the choices were deemed problematic, and (I may recall this change out of sequence) NPE changed to nerf starting SP under 1m, but include a period of 2x accelerated SP training and bonus remap(s). CCP has also tried SP boosts for new players in the past via "cerebral accelerator" boosters included with some subscription packages. None of these NPE features required shooting a thing to get SP.
AkJon Ferguson
JC Ferguson and Son Ltd
Ferguson Alliance
#150 - 2016-06-23 22:17:15 UTC
It definitely made me log in when I otherwise wouldn't. To me it's a decent 'catch-up' mechanic in that it lets you train ~15% faster than people who don't login without turning EVE into a quest/grind-based 'kill 50 wolves/orcs/boars/crabs/etc' game like WoW or LOTRO.

That being said, I don't mind that it's going away.
Amarrian Vengeance
#151 - 2016-06-23 22:19:20 UTC  |  Edited by: Flyinghotpocket
honestly the thrill of the hunt kept me and my 10 guys loggin in on days we didnt even want to play eve.

and sometimes we found a reason to stay on. othertimes we didnt.

i feel that if the daily... was a bit more complexe to accomplish, and thus more rewarding, youd probably see a bit higher rise in people loggin in. if that is what you are after.

you could even expand it to a 'weekly' thing.

i am sorry to see it go. it was really a change in the right direction tbh.

hope you read this rise.

it really helped me train the new players faster. specifically when fleeting. there would be some occasion when we needed a guy to quickly get something, like jam skills or tech 2 gun specializations. and the new players usually saved their pool of this sp for situations like this. was super helpful.

Amarr Militia Representative - A jar of nitro

Terianna Eri
Ministry of War
Amarr Empire
#152 - 2016-06-23 22:19:26 UTC
I was mostly ambivalent about the recurring opportunity for SP in the first place - it seemed not in the spirit of EVE, but if it got more people online, great - and I didn't use it much while it was available. Maybe I logged in one or two times when otherwise I wouldn't have.

I do want to say that I'm glad you're rolling back the change pretty quickly after gathering data and finding that the feature wasn't serving its purpose. Not because I think it was a bad thing to have in the game, but because it's nice to see this level of turnaround time from CCP Smile
AkJon Ferguson
JC Ferguson and Son Ltd
Ferguson Alliance
#153 - 2016-06-23 22:29:49 UTC
Moac Tor wrote:
Ollie Hakaari wrote:
Get your noob ship, remove the civilian gun, trash the ship. Undock, dock, get new noob ship, remove mining laser, fit 2nd civilian gun.
Undock, fly to a belt in 0.8 system, target and kill 1 rat.
Rinse & repeat final step each day and it's a nice thank you CCP.

This kind of thing is exactly why dailies should have NEVER been released.

Why anyone would actually want to login everyday to hunt a rat in a newbie ship is beyond me. It is a good thing that this type of gameplay is being removed.

I've been doing it in a velator with lasers! Makes it 5% more exciting.
State War Academy
Caldari State
#154 - 2016-06-23 22:33:05 UTC  |  Edited by: Xolve
Kolmogorow wrote:
Xolve wrote:
TFW highsec guy in a tax evasion corp talks about 'free cookies' being a bad thing.

So desparate to feed your alts with free cookies that you can't bring more than ad hominem arguments? Or what's the point why you apparently like login-shoot a frig-logoff? If you want your skill training faster then you can work for it and buy skill injectors. You are playing long enough to know how to make ISK for them. And as a historical note: One doesn't found a corp for the sake of tax evasion when there is no tax to evade.

That's not an ad hominem, nice try though. I normally stay logged in for a few hours, on both my main and both of my alts.

Also- Skill injectors aren't really worth it in my SP bracket; not that there's anything particular I need trained right now. However, the opportunity for players to get in belts and get free SP was organically creating content all over EVE- anything that gets players out of stations and into space is a step in the right direction as far as I'm concerned. All the screaming that this is some how a bad thing is being done by the bitterest of bitter vets and other assorted idiots that think the game should stay difficult for new players, just because they remember climbing uphill both ways.

Tedium for the sake of tedium isn't a good practice for keeping new players around.
ISD Lyrin Rands
ISD Community Communications Liaisons
ISD Alliance
#155 - 2016-06-23 23:23:19 UTC
I've removed some posts that were off topic, unproductive, or spam.

Keep it constructive dudes.

ISD Lyrin Rands


Community Communication Liaisons (CCLs)

Interstellar Services Department

Xanthium Prime
#156 - 2016-06-23 23:27:27 UTC
There goes my only reason to actually undock... Ugh
Anna Faquarl
Hedion University
Amarr Empire
#157 - 2016-06-23 23:38:15 UTC

A few of my recent kills were nerds warping to belts for the daily sp. Thanks for removing my content.
Milla Goodpussy
Garoun Investment Bank
#158 - 2016-06-23 23:54:14 UTC
Seems the usual has occurred once again.. they catered back to the bittervets and once again its cramping any new players to get a good start and daily activity due to bittervet whines.

the SP bonus was very helpful.. but that seems to be the main problem cause bittervets whined

Galen Gallente
The Oasis Group
TOG - The Older Gamers Alliance
#159 - 2016-06-23 23:55:29 UTC
Nimrodion wrote:
There goes my only reason to actually undock... Ugh

Let alone log in for some. As returning player it was one of the features that looked interesting that brought be back for a bit before Legion launch.
Galen Gallente
The Oasis Group
TOG - The Older Gamers Alliance
#160 - 2016-06-23 23:57:53 UTC
Milla Goodpussy wrote:
Seems the usual has occurred once again.. they catered back to the bittervets and once again its cramping any new players to get a good start and daily activity due to bittervet whines.

the SP bonus was very helpful.. but that seems to be the main problem cause bittervets whined

Bittervets are the reason the game sucks in many ways. It has a few good points but most of the ways to actually improve the game would make the vets whine.