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Balancing bumping and looting mechanics

First post
Author
Rhamnousia Nosferatu
Brutor Tribe
Minmatar Republic
#221 - 2016-01-28 23:46:53 UTC  |  Edited by: Rhamnousia Nosferatu
baltec1 wrote:
Rhamnousia Nosferatu wrote:

- the other which bitterly refuses to consider anything the opposing side is saying without providing any better argument aside from "it is working as intended", "emergent gameplay" etc, while - at the same time, throwing basically personal-level insults at those opposing their views.


This is all I get aimed at me every time. Even in this very thread I have listed a number of ways of countering these gankers only to have the anti gank brigade ignore them and continue to rant and spout very easy to expose lies all while tossing insults towards anyone who points out they are wrong.


Well tbh tossing insults is what you did with my post to start with, unless you think that calling someone a "spineless carebear without any understanding of the game" when you're clearly wrong and proven so one post later is not insulting. Maybe I should have responded by calling you a spineless liar, but I think that would be insulting, unless you think that's just stating of the facts like your spineless carebear? Anyway.

The thing is - it seems that these discussions always end up in generalizations and mud slinging with very few people willing to try and step away from their entrenched position and looking at the greater picture. Now, believe it or not, in my posting history on these forums I've really tried to provide very detailed arguments why I think bumping (and some other things about ganking, in particular freighter ganking) is broken but there was very little civil discussion from the other side. I have participated in all imaginable mechanics for getting bumped ffreighters out of a bumping situation and know exactly what it takes in terms of effort to manage to get it out. One thing I've learnd and it is a fact anyone who participated in fleets aimed at saving freighters can tell you - it takes much more effort, skill and luck to get out of the bump LEGALY than it takes to bump. With a good bumper it is extremely hard, with two good bumpers it is impossible. Now, if that is not a broken mechanic, then I really don't know how to define one.

What is more important, this whole time the issue is not whether there are some ways of getting out of the bump, the issue is whether its current use in terms of freighter bumping was intended and if it wasn't, if its acceptable/good for the game. Any comparisons with situations in 'standard' pvp environoments are silly. Noone keeps a capital 'tackled' in lowsec or nullsec by means of bumping for any considerable amount of time, so how can you compare those situations to hisec bumping with a straight face?

One thing that ticks me off is - supporters of bumping quite often talk about risk-consequence nature of eve, lazy gameplay of carebear/miners etc. Well with bumping and fleet hanger looting gankers get minimal risk, minimal consequences, lazy gameplay and all the rewards (in form of loot and/or easy kills). And please don't tell me that the actual bumping and killing is not easy. Yes, it tkes time and organisation to setup gank ship stashes, you need to have enough folks ready to respond to your pings (not an issue with largest coalition in game in reality) but the act of ganking is extremely undemanding in terms of skill. As I said, the only guaranteed way of getting out of the bump is ganking the bumper and even that gank takes more skill then ganking the freighter.

Finally, I don't mind ganking in any shape or form, but right now some aspects of it - in particular fregihter ganking - are clearly in need of changing/fixing. Furthermore, people have proven that it is possible to gank without bumping (see Russians) so I don't understand why all the hype about the potential changes/removal of it.
Rhamnousia Nosferatu
Brutor Tribe
Minmatar Republic
#222 - 2016-01-28 23:49:03 UTC
Lesovyk Mara wrote:
Meanwhile, I'll just keep webbing my Freighter pilot into warp and not worry about bumping at all.

I pass through Uedama, Niarja and Madirmilire daily and even when there are Mach's on gate, it's never a problem. The webs are too quick.

It's not raining in my backyard, that must mean it's not raining anywhere on planet Earth. Right?
Lesovyk Mara
Funtime Factory
#223 - 2016-01-28 23:55:54 UTC
Rhamnousia Nosferatu wrote:
The thing is - it seems that these discussions always end up in generalizations and mud slinging with very few people willing to try and step away from their entrenched position and looking at the greater picture.

The greater picture shows it not to be a problem, so why bother with a change for something that is not a problem.

It takes 1 additional character to reduce the risk of being bumped to an extremely low level.

That's just a reality, backed by objective data from the largest freight service in the game.

So it seems to me, it's both sides that can't step away from their entrenched position and look at the greater picture. Avoiding being bumped in the first place is extremely easy. Objectively proven to be so. The issue is so small, that it isn't worth all this argument.
Lesovyk Mara
Funtime Factory
#224 - 2016-01-28 23:56:59 UTC
Rhamnousia Nosferatu wrote:
Lesovyk Mara wrote:
Meanwhile, I'll just keep webbing my Freighter pilot into warp and not worry about bumping at all.

I pass through Uedama, Niarja and Madirmilire daily and even when there are Mach's on gate, it's never a problem. The webs are too quick.

It's not raining in my backyard, that must mean it's not raining anywhere on planet Earth. Right?

It's not raining for anyone that uses web support.

Not just my backyard. Any freighter pilot can utilise webbing support.
baltec1
Bat Country
Pandemic Horde
#225 - 2016-01-29 00:00:23 UTC
Rhamnousia Nosferatu wrote:




Well tbh tossing insults is what you did with my post to start with


I copied what you called yourself. If you didn't want that to happen you shouldn't have brought the attitude.



Rhamnousia Nosferatu wrote:

when you're clearly wrong and proven so one post later


Good luck looting a freighter full with a DST.



Daichi Yamato
Jabbersnarks and Wonderglass
#226 - 2016-01-29 00:10:17 UTC
You're missing the greater picture in several places.

You are willfully ignoring that it is very VERY easy to avoid a gank. You are ignoring that ganking is very VERY low frequency relative to the amount of freighter journeys. You are ignoring that a freighter being bumped is far from the only mechanic that is impossible to escape once its too late. You are ignoring that the gankers put far more effort into their playstyle than haulers do their defense.

THAT is the bigger picture.
It is you that is trying to tunnel this discussion into bumping alone. Like someone who doesnt like afk cloaking trying to make the discussion about cloaks alone.

You've already asked us what the problems were and ive given them to you, but it is instead you that is the brick wall.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Rhamnousia Nosferatu
Brutor Tribe
Minmatar Republic
#227 - 2016-01-29 00:10:46 UTC  |  Edited by: Rhamnousia Nosferatu
baltec1 wrote:
Rhamnousia Nosferatu wrote:

Well tbh tossing insults is what you did with my post to start with

I copied what you called yourself. If you didn't want that to happen you shouldn't have brought the attitude.

I just said what is the usual reaction of the pro-bumping crowd. You kind of jumped onto that wagon with your reaction.

Quote:
Rhamnousia Nosferatu wrote:

when you're clearly wrong and proven so one post later

Good luck looting a freighter full with a DST.

It is very rarely a 'full' drop as you (likely) well know. Even if it is (and not in packages) you will either use multiple DST runs or get a freighter next to dst to 'clear' the loot. Either way my point stands - no risk for the looter.
Rhamnousia Nosferatu
Brutor Tribe
Minmatar Republic
#228 - 2016-01-29 00:20:35 UTC
Daichi Yamato wrote:
You're missing the greater picture in several places.

You are willfully ignoring that it is very VERY easy to avoid a gank. You are ignoring that ganking is very VERY low frequency relative to the amount of freighter journeys. You are ignoring that a freighter being bumped is far from the only mechanic that is impossible to escape once its too late. You are ignoring that the gankers put far more effort into their playstyle than haulers do their defense.

THAT is the bigger picture.
It is you that is trying to tunnel this discussion into bumping alone. Like someone who doesnt like afk cloaking trying to make the discussion about cloaks alone.

You've already asked us what the problems were and ive given them to you, but it is instead you that is the brick wall.


So now it is not about the mechanic being good or bad but it is about the effort and frequencies of things occurring? Also, in terms of effort, I've said it already - only effort is involved in prepping the staging systems. I don't see how sitting in a mach and cargo scanning freighters is so much more of a high involvment gameplay then a fregihter actively jumping gate to gate (oh, and I've done scanning myself for quite a while, so I'd know).
baltec1
Bat Country
Pandemic Horde
#229 - 2016-01-29 00:21:11 UTC  |  Edited by: baltec1
Rhamnousia Nosferatu wrote:

It is very rarely a 'full' drop as you (likely) well know.


You have to be ready for it when it does happen, doesn't matter how rare it is. a good bulk of feighter drops are too large for any other ship even with a chunk of the cargo evaporating.

Rhamnousia Nosferatu wrote:

Even if it is (and not in packages) you will either use multiple DST runs or get a freighter next to dst to 'clear' the loot. Either way my point stands - no risk for the looter.


Aside from the fact that they have a limited window to act before both the faction police and concord kill them, they are open to attack by everyone, the looting ship used can be attacked, the gank ships themselves are profitable to gank, the freighter can be webbed into warp near instantly, the freighter can escape via warping to a ship 150km in front of where its getting bumped, logisics can save the freighter, wartargets, ecm, blap escorts, counter bumping, pre spawning concord, shooting the target wreck.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#230 - 2016-01-29 00:28:01 UTC  |  Edited by: Scipio Artelius
Rhamnousia Nosferatu wrote:
Either way my point stands - no risk for the looter.

What looter anywhere in highsec faces high risk?

I thought this thread was about bumping, not looting.

Bumping is trivially easy to avoid and webbing alts/assistance make moving a freighter extremely safe in highsec.

Edit: I see from the title that looting is supposed to be somehow rebalanced too. I'll have to go back and see why looting one wreck should be more risk than any other. That seems to have been lost in the last few pages.
Rhamnousia Nosferatu
Brutor Tribe
Minmatar Republic
#231 - 2016-01-29 00:34:20 UTC
baltec1 wrote:
Aside from the fact that they have a limited window to act before both the faction police and concord kill them, they are open to attack by everyone, the looting ship used can be attacked, the gank ships themselves are profitable to gank, the freighter can be webbed into warp near instantly, the freighter can escape via warping to a ship 150km in front of where its getting bumped, logisics can save the freighter, wartargets, ecm, blap escorts, counter bumping, pre spawning concord, shooting the target wreck.


Instawarps and tacticals, suicide tackles on the gates, pre-spawned concord (drawn away from the gates) making response times longer, using multiple bumpers, using eccm, changing vector of the bump every now and then.
Shooting the target wreck is one of the few reliable counters which got people quite wound up, true.
baltec1
Bat Country
Pandemic Horde
#232 - 2016-01-29 00:40:02 UTC
Rhamnousia Nosferatu wrote:
baltec1 wrote:
Aside from the fact that they have a limited window to act before both the faction police and concord kill them, they are open to attack by everyone, the looting ship used can be attacked, the gank ships themselves are profitable to gank, the freighter can be webbed into warp near instantly, the freighter can escape via warping to a ship 150km in front of where its getting bumped, logisics can save the freighter, wartargets, ecm, blap escorts, counter bumping, pre spawning concord, shooting the target wreck.


Instawarps and tacticals, suicide tackles on the gates, pre-spawned concord (drawn away from the gates) making response times longer, using multiple bumpers, using eccm, changing vector of the bump every now and then.
Shooting the target wreck is one of the few reliable counters which got people quite wound up, true.


Not so easy all of a sudden is it?
Rhamnousia Nosferatu
Brutor Tribe
Minmatar Republic
#233 - 2016-01-29 00:46:34 UTC
baltec1 wrote:
Rhamnousia Nosferatu wrote:
baltec1 wrote:
Aside from the fact that they have a limited window to act before both the faction police and concord kill them, they are open to attack by everyone, the looting ship used can be attacked, the gank ships themselves are profitable to gank, the freighter can be webbed into warp near instantly, the freighter can escape via warping to a ship 150km in front of where its getting bumped, logisics can save the freighter, wartargets, ecm, blap escorts, counter bumping, pre spawning concord, shooting the target wreck.


Instawarps and tacticals, suicide tackles on the gates, pre-spawned concord (drawn away from the gates) making response times longer, using multiple bumpers, using eccm, changing vector of the bump every now and then.
Shooting the target wreck is one of the few reliable counters which got people quite wound up, true.


Not so easy all of a sudden is it?

Those things are hard? Oh well...
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#234 - 2016-01-29 00:55:54 UTC  |  Edited by: Scipio Artelius
Rhamnousia Nosferatu wrote:
baltec1 wrote:
Not so easy all of a sudden is it?

Those things are hard? Oh well...

As a non-ganker, looking at this from a 3rd party view, while those things aren't individually difficult, it seems gankers are the only ones that need to do them to operate constantly in highsec.

As a low sec status player because of lowsec pvp, highsec is a PITA.

So they might not be difficult, but they are barriers that gankers already have to deal with that no one else does. These calls are always just one more nerf, but never any suggestion of balance the other way.

Bumping is so trivially easy to avoid to begin with as well.
Daichi Yamato
Jabbersnarks and Wonderglass
#235 - 2016-01-29 01:00:09 UTC  |  Edited by: Daichi Yamato
Orchestrating, managing and supplying groups of that size is no small feat. You were complaining about how its ganking on 'easy mode', but what does that make piloting a freighter? 'Even easier mode'? And then you still want to turn hauling into 'even easier than easier mode'?

Yes this is about more than a mechanic being good or bad, because balance trumps that. As does the fact that there has been no solution presented that doesn't break the game else where. That's what looking at the bigger picture really means.

Not every mechanic in the game is perfect. Look at ecm or afk cloaking. But you cant rip the mechanic out without any thought for balance or gameplay implications.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Kaarous Aldurald
Black Hydra Consortium.
#236 - 2016-01-29 01:00:19 UTC
Scipio Artelius wrote:

I thought this thread was about bumping, not looting.


Well, that's where you're wrong. This is the "find any possible excuse to nerf ganking" thread.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

baltec1
Bat Country
Pandemic Horde
#237 - 2016-01-29 01:02:37 UTC
Rhamnousia Nosferatu wrote:

Those things are hard? Oh well...


Your arguments fall apart like this every time yet you continue with rubbish such as ganking has no risk/consequences despite the fact anyone with an IQ over 60 can clearly see its the single most punished and risky activity in highsec. You have been given plenty of ways to beat the gankers, as well as statistics that show you are more likely to be involved in a traffic accident than be ganked in EVE. Your own laziness, greed and stupidity is no excuse to further remove content from an already content starved area of space.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#238 - 2016-01-29 01:05:55 UTC  |  Edited by: Scipio Artelius
Kaarous Aldurald wrote:
Scipio Artelius wrote:

I thought this thread was about bumping, not looting.


Well, that's where you're wrong. This is the "find any possible excuse to nerf ganking" thread.

Yeah I see.

Apparently from the OP, catalysts loot the freighter wreck before dying to CONCORD and eject the loot to be scooped.

What's the cargo capacity of a catalyst to begin with? Seems pretty inefficient and ineffective if several DSTs or another Freight is required anyway.

Does this really occur frequently in freighter ganks that the catalysts loot and eject before dying?



Edit:

Cargo capacity of an empty catalyst: 450 m^3

I haven't checked, but basing a freighter gank on 30 catalysts (which I'll assume is more than needed, but go and check)

30 * 450 = 13,500 m^3

With a freighter carrying 1 million m^3 approximately, why are we even talking about this as an issue at all?

The catalysts die very quickly once CONCORD lands on grid from the few ganks I've observed in passing them, so it isn't like the pilot would be able to make multiple scoops from the wreck and transfer to the jettisoned container. There's just not the time.

Just asking based on an objective look at the figures.


Edit2:

A fully cargo expanded Providence: 25 catalysts based on recent zkill examples (eg. Uedama, 2016-01-28, 23:11 hrs)
Paranoid Loyd
#239 - 2016-01-29 01:07:54 UTC  |  Edited by: Paranoid Loyd
Scipio Artelius wrote:
Does this really occur frequently in freighter ganks that the catalysts loot and eject before dying?
No, that is straight up ignorance.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Paranoid Loyd
#240 - 2016-01-29 01:10:05 UTC  |  Edited by: Paranoid Loyd
Rhamnousia Nosferatu wrote:
baltec1 wrote:
Rhamnousia Nosferatu wrote:
baltec1 wrote:
Aside from the fact that they have a limited window to act before both the faction police and concord kill them, they are open to attack by everyone, the looting ship used can be attacked, the gank ships themselves are profitable to gank, the freighter can be webbed into warp near instantly, the freighter can escape via warping to a ship 150km in front of where its getting bumped, logisics can save the freighter, wartargets, ecm, blap escorts, counter bumping, pre spawning concord, shooting the target wreck.


Instawarps and tacticals, suicide tackles on the gates, pre-spawned concord (drawn away from the gates) making response times longer, using multiple bumpers, using eccm, changing vector of the bump every now and then.
Shooting the target wreck is one of the few reliable counters which got people quite wound up, true.


Not so easy all of a sudden is it?

Those things are hard? Oh well...

Certainly harder than making sure you don't put your freighter in a position to be ganked in the first place.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!