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[Vanguard] 350k added skillpoints for new characters!

First post
Author
Luscius Uta
#101 - 2015-09-25 11:37:27 UTC
Rise, you're my favourite CCP employee, <3 you much

Now if you only also considered removing all those timesink fitting skills (Powergrid and CPU Management are the biggest offenders here as they affect virtually every pilot regardless of what ships they intend to fly), since they severely limit your fitting options until they are trained to V.

Workarounds are not bugfixes.

Aleara Matsuo
Federal Navy Academy
Gallente Federation
#102 - 2015-09-25 12:32:16 UTC
I hate to be a pain. I have created this character fairly recently. (About 1 month old). I am over 400k sp now, but many of the skills to be added to new pilots I don't have. 400k sp is quite a bit of training, which I would love to have had, but no use complaining about that now. Is it possible for you to maybe add all the new baseline skills to all pilots rather than a boost for the few select pilots who just missed the vanguard release?
HandelsPharmi
Pharmi on CharBazaar
#103 - 2015-09-25 13:02:55 UTC
Aleara Matsuo wrote:
I hate to be a pain. I have created this character fairly recently. (About 1 month old). I am over 400k sp now, but many of the skills to be added to new pilots I don't have. 400k sp is quite a bit of training, which I would love to have had, but no use complaining about that now. Is it possible for you to maybe add all the new baseline skills to all pilots rather than a boost for the few select pilots who just missed the vanguard release?


If your char is older than one month, you should have reached 1.6 to 1.8M SP now...
350k SP is equal to round about 7 days of trainnig with 2200 SP/h...

7 days time of training, who cares... you are playing a game and not paying for the SPs only.
Omnathious Deninard
University of Caille
Gallente Federation
#104 - 2015-09-25 13:17:16 UTC
Chainsaw Plankton wrote:
Omnathious Deninard wrote:
Lady Rift wrote:
instead of free sp for every one created up to the release why not just credit everyone these skills no matter there age if they don't already have them. This way there no free sp being given most won't even gain anything but it sets everyone on the same foot.


I agree with this, much better than unallocated SP.

Oh an I just realized. Welcome back to the forums CCP Rise we have missed you!

not at all. having mining level 1 is bad enough Oops

I'm sorry, does having a skill that you never use on a skill sheet you never look at make you sad?
Frankly it helps out newish player far more than unallocated SP would.

If you don't follow the rules, neither will I.

Frostys Virpio
State War Academy
Caldari State
#105 - 2015-09-25 14:14:23 UTC
Aleara Matsuo wrote:
I hate to be a pain. I have created this character fairly recently. (About 1 month old). I am over 400k sp now, but many of the skills to be added to new pilots I don't have. 400k sp is quite a bit of training, which I would love to have had, but no use complaining about that now. Is it possible for you to maybe add all the new baseline skills to all pilots rather than a boost for the few select pilots who just missed the vanguard release?


If you start training them now, you will probably have all of them.
Aerasia
Republic University
Minmatar Republic
#106 - 2015-09-25 15:43:46 UTC
Aleara Matsuo wrote:
I have created this character fairly recently. (About 1 month old). I am over 400k sp now,
I should hope so. At one month old you should be more than triple that.

The skill grant can be defined in terms of raw SP amount, but that's not actually the goal of the change. If you look at the skills involved, they're almost all going for the early "You cannot fit module X until you train Y" barriers. I'm in a similar position with this alt. I'm sitting at 1.6M-ish SP, but still can't fit an MWD because I don't have that tiny little pre-req.

Why? Because I didn't want it. I had other goals in mind for the skills on this alt so I didn't bother training that. You've had the opportunity for that too. If Mining III, Industry I or Amarr Frigate III were really that important to you they would have shown up in your skill queue before the end of your first month. You've made it over the early "I can't fit anything!" speed bump, so CCP doesn't really need to add or change anything to get you into the right place.

So yeah, I'm with you: Grand 350 million SP to everybody and be done with it. But I get why CCP isn't falling all over themselves to retroactively grant newbie fitting skills.
Dersen Lowery
The Scope
#107 - 2015-09-25 16:12:10 UTC
Chainsaw Plankton wrote:
Omnathious Deninard wrote:

I agree with this, much better than unallocated SP.

not at all. having mining level 1 is bad enough Oops


So train it to V already. P

The problem with the career packages, as much as I like the idea, is that they don't substitute for this change, they merely enhance it. The great thing about this change is that you can log in to EVE for the first time with no clear idea what you want to do and try just about everything immediately. You can even fit all of the slots on your frigate!

It's a huge leap from "you can do this pretty badly tomorrow" to "you can do this badly right now and see if you like it."

I could see skill packages being unlocked at the end of the relevant career tutorials, in a way that didn't require the newbie to pick one right then. That would be nice. It would hard to get right given that it would essentially penalize any new player who was with it enough to have started training their way into a career already.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Neph
Crimson Serpent Syndicate
#108 - 2015-09-25 16:15:18 UTC
Faby Rasputin wrote:
Can I ask why you don't simply apply those skills to ALL current characters, and then give everyone the difference in skills they already have as unallocated SP?



+1

This proposition has my full support.

~ Gariushi YC110 // Midular YC115 // Yanala YC115 ~

"Orte Jaitovalte sitasuyti ne obuetsa useuut ishu. Ketsiak ishiulyn." -Yakiya Tovil-Toba-taisoka

Christos0b Gamiades
Legit For Sure LLC
#109 - 2015-09-25 16:20:58 UTC
So , help me understand something.
I started playing at the 24th of August , spent a big portion of my month so far training skills that are now gonna be available "for free" from scratch , am i elligible for those SP's ?
Lady Rift
His Majesty's Privateers
#110 - 2015-09-25 16:46:24 UTC
Sentient Blade wrote:
I too like the idea of granting additional SP after subscribing for the first time. It's not pay-to-win by any means as most stuff is already covered by "cannot be trained on trial accounts".

I'd also like to see a better initial attributes mapping. Splitting all the AP between intelligence and perception for example, or, better yet, just killing the attributes and implants system entirely. I've had the conversation 4 times this week about remapping, and how the most efficient way of gaining skillpoints is the least fun.



what about willpower and memory?


What they should do is remove the charisma points and spread them around. and give a couple more social and trades skills when people start the game.
Lady Rift
His Majesty's Privateers
#111 - 2015-09-25 16:47:46 UTC
Christos0b Gamiades wrote:
So , help me understand something.
I started playing at the 24th of August , spent a big portion of my month so far training skills that are now gonna be available "for free" from scratch , am i elligible for those SP's ?



if you already trained them no there's no way you would be given them as you already have them if you dont have them yet hope ccp is nice to you.
Shadowforge Dawkins
Un.Reasonable
#112 - 2015-09-25 19:11:42 UTC
Quick question on a current item, or at least one around when I started. there was some sort of item you had that would temporarily boost training speed for new accounts. I believe it was in the redeemables tab. Im hoping you are either
1 getting rid of it and making that boost automatic
or
2 it is part of the boost in SP they get from the start.

such an item is silly because many of the new players, like myself at the time, had no idea they existed and wasted them by letting them expire and disappear from the redeemables tab.

cant find the item name im sure some vet or newb trainer would be able to name that thing.
Celthric Kanerian
Viziam
Amarr Empire
#113 - 2015-09-25 19:23:23 UTC
Does that mean that us older characters are given 350k unallocated skillpoints?
HandelsPharmi
Pharmi on CharBazaar
#114 - 2015-09-25 19:23:59 UTC
Shadowforge Dawkins wrote:
Quick question on a current item, or at least one around when I started. there was some sort of item you had that would temporarily boost training speed for new accounts. I believe it was in the redeemables tab. Im hoping you are either
1 getting rid of it and making that boost automatic
or
2 it is part of the boost in SP they get from the start.

such an item is silly because many of the new players, like myself at the time, had no idea they existed and wasted them by letting them expire and disappear from the redeemables tab.

cant find the item name im sure some vet or newb trainer would be able to name that thing.


There are three different kind of "cerebral accelerators"

And it is not for new players, it is for old vets who want to boost the training of their alt chars :)
HandelsPharmi
Pharmi on CharBazaar
#115 - 2015-09-25 19:25:42 UTC
Celthric Kanerian wrote:
Does that mean that us older characters are given 350k unallocated skillpoints?



Maybe, the learning skills should have never been removed :(

CCP Rise wrote:
...
One note: if you made your character in the last few days you will have less SP than people who created after Vanguard, that's not good! Some time soon after Vanguard (maybe a week or so) we will hand out 300k unallocated SP to all characters created in the two weeks leading up to Vanguard release. Sorry for having to wait a little but we gotchu.
...

Teckos Pech
Hogyoku
Goonswarm Federation
#116 - 2015-09-25 19:41:00 UTC
Frostys Virpio wrote:
Obligatory "SLAP IN THE FACE OF YOUR VETS" post before anyone post it unironically.


IMO any bitter vet with 100+ million SP who feels this way is just simply bad. There is a decreasing return to SP in general. That is the difference between a 100 million SP character and a 120 million SP character is not that significant.

400,000 vs 50,000 is huge.

This is a good move, I personally think giving the players a chance to tailor it a bit would be nice, but than again many new players don't have enough knowledge of the game to necessarily make a good choice.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#117 - 2015-09-25 19:43:58 UTC
Daichi Yamato wrote:
Nice one.

It would be nice if you could influence your starting skill pack with some background choices during character creation, but this is still great.


That is how it was back when I first started in late 2007. My first character was going to be a miner. I had visions of having a huge mining empire. Then I tried mining and was like...ugghhh no. Back to the character creation process and go combat....later on, I did do another character with an industry focus to help make ISK.

BTW, I still have that first character and I know I did not train him for very long and he has around 880,000 SP. So starting SP were significantly higher back then.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#118 - 2015-09-25 19:47:08 UTC
Chocolaty Sprogmaster wrote:
Urg, I'm less than a month old, but it looks like I'm gonna fall outside the bonus skillpoints. I just broke 1M SP, and most of them are those skills that are being granted. So I basically paid for the last month to train skills that everyone is gonna get now >_<.


As I predicted back in some of the other threads on this topic. I think more than 2 weeks is necessary. I'd say a month, and after that make it a decreasing amount so that a 2 or 3 month gets 0 SP. And since these players probably already trained alot of these skills that are being boosted, give them free SP. They have enough time in game to make reasonable decisions.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Maldiro Selkurk
Radiation Sickness
#119 - 2015-09-25 20:17:38 UTC
wtf.....missiles ????

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Moac Tor
Cyber Core
Immediate Destruction
#120 - 2015-09-25 20:31:00 UTC
Aleara Matsuo wrote:
I hate to be a pain. I have created this character fairly recently. (About 1 month old). I am over 400k sp now, but many of the skills to be added to new pilots I don't have. 400k sp is quite a bit of training, which I would love to have had, but no use complaining about that now. Is it possible for you to maybe add all the new baseline skills to all pilots rather than a boost for the few select pilots who just missed the vanguard release?

I don't think that is necessary as I for one wouldn't want to be given free skills (especially in mining). Id suggest any character under 3 months old should be given some free SP though to avoid hard feelings as when in your first couple of months 400k seems like a lot.