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Carnyx release - General feedback

First post First post First post
Author
Louanne Barros
Brutor Tribe
Minmatar Republic
#1141 - 2015-06-04 23:56:21 UTC
Deacon Dallacort wrote:
Having a issue where it requires multiple attempts to start the client from the Launcher in order to start Eve. There is no set amount of attempts and sometimes the launcher must be quit and restarted again to get the game to launch. Once it's launched it runs very well.


There is a separate thread for problem reports vs. feedback on the contents of the patch:
https://forums.eveonline.com/default.aspx?g=posts&t=427591&find=unread
Hamed Pour
Center for Advanced Studies
Gallente Federation
#1142 - 2015-06-05 00:14:46 UTC
New Icons are horrible, I'd also like the old ones back, or at the very least have the option.
I love this game, but am very disappointed is developers that seem to be out of touch with their subscribers.

Tealeseff
Sebiestor Tribe
Minmatar Republic
#1143 - 2015-06-05 00:25:00 UTC
More simple?????????? Please not such a drastic change.
Vol Arm'OOO
Central Co-Prosperity Union
#1144 - 2015-06-05 00:31:11 UTC  |  Edited by: Vol Arm'OOO
The new names for the microwarp drives makes it looks the mod teircide is being run by a drunk monkey that has been let lose at ccp to beat on the computers. I thought the renaming was supposed to make things more simple and intuitive. In the old days a microwarp was t2, basic t1, experimental or limited. Maybe it was unimaginative but you could understand it. Now they are named screwball names like cold-gas enduring whatever. And why change everything from mulitiples of 10 to 5s? Was the goal just to make everything as confusing as possible for old players and new a like? Sure in time I'll memorize the new versions - but whats the point? Is ccp's new motto - if its not broke, it soon will be? Are there that many underemployed dev's that you feel you just cant find real productive work - that you just must make busy work for them?

I don't play, I just fourm warrior.

Jager Universalis
Gator U
#1145 - 2015-06-05 00:34:24 UTC
I don't mind changing the game and making it better but the icons in the overview suck donkey! Really guys, why mess with something that was working in such an important place! They should be changed back and utilize your time making changes elsewhere where it counts!
Benito Arias
Angry Mustellid
#1146 - 2015-06-05 00:42:58 UTC
Carnyx is the new Yncarnx. Bloody hell.
Johan Civire
Caldari Provisions
Caldari State
#1147 - 2015-06-05 01:00:20 UTC
Good patch CCP let them come those change. Its time to change the game. If we keep it the same the game will die, we need to move on. Some glitch here and there in the patch but ho cares. You guys will fixs it the next patch.
darkchild's corpse
Rens Nursing Home
#1148 - 2015-06-05 01:09:26 UTC
Natya Mebelle wrote:
[...]


y u so mean to me Cry


just kidding...
actually someone in the german discussion thread said that it's not good if there is just a difference in size. i think it is but made the difference bigger so that it's easier to see the difference. but i think you're right about the scaling thingy.

i've also made another suggestion there: just take the 14x14 brackets and put a different symbol in the middle for each class. in my opinion the difference in size is better but some ppl there seem to like this idea instead.
Hnom
Laxative Scones
#1149 - 2015-06-05 01:31:20 UTC
Thanks CCP for the updates, mostly like them:

-PLEASE allow me to have my Amarr ships clean / pristine as they were. Not as shiny now, no matter how hard my crews work to polish them.
-The Punisher came up green in fitting window without a skin applied, not sure what that's all about, have not tried with others.

+Most of the new icons look great. Roll to the haters... No need to complain like a bunch of geriatrics.
+The new asteroid icons are a good idea, had me a bit Shocked initially but it makes great sense.
-Still a bit confused when a red wreck (triangle) appears, those were either criminal players or rats (one will adapt).

Patching and loading was fine on both Mac and Windows.
Camera is fine, no issues there.

Hugs a random Dev

Time for some ship washing...

Hnom
ElDOrito
Poor Old Ornery nOObs
#1150 - 2015-06-05 01:37:30 UTC
Good afternoon CCP

While i wholeheartedly support the development of this game, I think the some of the new icons are a step backward. Basically my concern is with both rat icons and wrecks. It is also impossible to differentiate between cruisers and battlecruisers. The only thing that differentiate these two items is a double line for the battle cruisers.

Secondly, wrecks with cargo are extremely difficult to differentiate. A small circle above a group of geometric figures that signify the wreck is almost impossible to see.

I am a senior play (+50) and it is very difficult for me to differentiate when the icons themselves are 8pt font.

I hope these comments are given consideration from CCP and return to the rat/wreck format previously employed. It worked well.

thank you

Eldorito

HeXxploiT
Doomheim
#1151 - 2015-06-05 01:37:46 UTC  |  Edited by: HeXxploiT
I can't help to wonder if the majority of players aren't complaining about the icons simply because they have to relearn them and this gives them a headache similar to those they used to get in highschool math class.

My initial impression was repulsion, fear and "oh **** what am I looking at?!"

I have decided that I need to wait until I am accustomed to the new format in order to make an informed decision and I don't know how anyone can make a balanced assessment of the new system until they have learned and memorized it.

Also it looks like a lot more people are complaining about icons than sov so that's good.
darkchild's corpse
Rens Nursing Home
#1152 - 2015-06-05 01:45:44 UTC  |  Edited by: darkchild's corpse
HeXxploiT wrote:
I don't know how anyone can make a balanced assessment of the new system until they have learned and memorized it.


the new icons are not consistent enough. you can't decide within a split second if there is a jove observation thing in the system or if this is a ship sitting at the gate.

the other thing about the ship icons is: the old icons were not perfect but they already had good potential for improvements. so why changing it to something completely different when there are thousends of players who are already used to the old icons.
Foobar Barfolo
Elysian Technologies Enclave
Fraternity.
#1153 - 2015-06-05 02:19:10 UTC
Nuke the overview from orbit - it is the only way to be sure!

Also, what happened to escalations and T2 spawns in this latest CF????
Rusky Dimpleskins
MASS
Pandemic Horde
#1154 - 2015-06-05 02:51:27 UTC
It may have been provided as feedback already, but I love the clarity of the new icons mostly when pressing Cntrl and F9 together.
Vol Arm'OOO
Central Co-Prosperity Union
#1155 - 2015-06-05 02:57:14 UTC
HeXxploiT wrote:
I can't help to wonder if the majority of players aren't complaining about the icons simply because they have to relearn them and this gives them a headache similar to those they used to get in highschool math class.

My initial impression was repulsion, fear and "oh **** what am I looking at?!"

I have decided that I need to wait until I am accustomed to the new format in order to make an informed decision and I don't know how anyone can make a balanced assessment of the new system until they have learned and memorized it.

Also it looks like a lot more people are complaining about icons than sov so that's good.


What good would it be to memorize them since I can barely see them? They blend into the background and they are too small and too similar to each other and on top of that there are too many of them so that any combat makes it look like some one vomited alphabet soup on the screen.

I don't play, I just fourm warrior.

Morihei Akachi
Doomheim
#1156 - 2015-06-05 03:03:18 UTC  |  Edited by: Morihei Akachi
I'm fine with the new icons so far. Complicated, but sufficiently informative that I think they're an improvement. (Naturally there are aesthetic choices I would have made differently, but that will always be the case.)

The new Caracal … dunno. It looked good in the artwork, but actually seeing it moving in space is somehow jarring. Little things. The incomprehensible animation (why do the antennae fold forward?). The beams of light from the wing-tips (how am I even seeing that in a vacuum?). The unbalanced placement of the thrusters with respect to the way the mass could reasonably be thought to be distributed: it looks like it ought to be tipping forwards every time it accelerates (and sure: there are other ships that look like that too, but why perpetuate it?). And I wasn't a fan of the nose from the start, and still am not. Still, perhaps I'll get used to it after a while.

"Enduring", "restrained" and "ample" as designations for starship components are foreign to the genre of high-tech science fiction and don’t belong in Eve Online. (And as for “scoped” …)

Sgt Ocker
What Corp is it
#1157 - 2015-06-05 03:03:55 UTC
HeXxploiT wrote:
I can't help to wonder if the majority of players aren't complaining about the icons simply because they have to relearn them and this gives them a headache similar to those they used to get in highschool math class.

My initial impression was repulsion, fear and "oh **** what am I looking at?!"

I have decided that I need to wait until I am accustomed to the new format in order to make an informed decision and I don't know how anyone can make a balanced assessment of the new system until they have learned and memorized it.

Also it looks like a lot more people are complaining about icons than sov so that's good.

Memorizing blurry lines is no help.. The differences between some of the icons is not enough to make them visibly different on lower spec'd machines.
In "white space" (highsec), npc's on a gate look exactly the same as players, so without having to remove all npc's from your overview, it is guess work as to what is what.

Yes, CCP is very good at diverting attention from important controversial issues by creating new ones.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

My Time
Bunyip Munitions
Ghosts from the Abyss
#1158 - 2015-06-05 03:53:03 UTC
CCP i suggest you take all the children back to the kindergarden as they did a terrible jobs with the icons.

I would be ashamed to try and force that down the throat of my customers.





Xert Trassien
Bunyip Munitions
Ghosts from the Abyss
#1159 - 2015-06-05 03:59:23 UTC
Dear CCP,

Instead of forcing stuff we dont want on us, How about you design a set of icons including the old ones and let us the paying customers asign what icon we want for ships npcs etc etc. At least that way you guys avoid the flak and we get what we want.

OR

You guys make a set of icons that most player base dont want and force them on us while disregarding any and all feedback.

Oh wait you already made your choice..

History repeats itself again with CCP

TheSmokingHertog
Julia's Interstellar Trade Emperium
#1160 - 2015-06-05 04:36:29 UTC
CCP Surge wrote:
Porucznik Borewicz wrote:
OK, so after an actual elite PVP fleet I have some more feedback regarding the new overview icons / brackets. Apart from the fact that the drones Xes need to come back, because the new icons look just silly and clutter the view anyway, there is one major issue with the new icons - they are unreadable when no standings / background colours are set towards a neutral player you are fighting. Stuff just looks too much the same. And the more things you have on your OV the more you are screwed. The new icons are OK-ish in a way. You could get used to them. We just need a more "at a glance" way to tell the player controlled ships in space. Like a colour maybe. Making the player ships green for instance would help me a lot. And I bet a lot of colour blind people would also welcome the option to change player ships colour. Right now, everything on the OV that is not a waypoint object (stargate, station) has the same colour. The other way would be reverting the old brackets for player ships.

TL;DR: Let me change the player controlled ships icons colour and it will be much better.


Hey, thanks for sharing your experience. And keeping in mind color blindness :) I agree NPC distinction is rather nuanced with the new icon set - NPC icons have a faint inner fill compared to players ships.

We also color hostile NPCs red by default, but we don't allow players to change this, or set any color for the icons themselves besides background and colortags.

Anyone else think a custom "icon color" would be a good option to expose to aid in situational awareness?


Sure :D

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-