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Carnyx release - General feedback

First post First post First post
Author
Hati Moonhound
Ferrata Cohortis
#981 - 2015-06-04 11:57:57 UTC
Dat new icons... CCP u kidding me?
powerofflre night
Dirty Dozen Empire
#982 - 2015-06-04 12:01:12 UTC
Mark Yanning wrote:
For God's sake new icons are something very terrible.

They are confusing, a frigate is like an old beacon, a destroyer like an empty wreck. The wreck icon (looted and not looted) is something just very ugly and not easy to understand at a first sight. The old system was working great giving all the information we needed. Now is a big mess. Especially for people involved in PvP.

I will not play until this stupid thing is fixed. Otherwise bye bye Eve

M


THIS IS RARE...BUT IM WITH HIM....HMM....not really moa... just for the ICON thingy,,,
Myriad Blaze
Common Sense Ltd
Nulli Secunda
#983 - 2015-06-04 12:05:39 UTC
I spent the last 4 hours to draft my own suggestion for ship and drone icons. Partially because I still have hope and partially to add to the discussion by giving ideas.

I left the old red icons for comparison only. In my opinion NPCs ships should have their own set of icons, less detailed and radically different (it should be easy to make some adjustments to the red crosses we had and use that for NPCs - we don't need that much detail for NPCs anyway).

I removed several icons on purpose, because I don't think they're needed. Less is more in that regard, imho.

Icons
Staxu
Cyrk stracencow
#984 - 2015-06-04 12:11:21 UTC  |  Edited by: Staxu
Komercijala wrote:
icons are bad very very bad i cant recognize ships and structures



Looks like you will have to used to that crap what other choice do you have?? Oh wait there are 2:

1) CCP let you choose icons you want;
2) start play WOW
Fossor Wintersky
Ordinus Ursorum Cautorum
#985 - 2015-06-04 12:11:21 UTC
Please, return old overview icons!
Natya Mebelle
Center for Advanced Studies
Gallente Federation
#986 - 2015-06-04 12:19:30 UTC  |  Edited by: Natya Mebelle
CCP Surge wrote:
The 90% scaling problem is engine-level. It's particularly blatant when scaling single-pixel wide strokes as in the new icons.
In the end we support "UI scaling" functionality to some extent, but don't have the proper tech in place to make the experience feel great at anything other than 100% at the moment.

Maybe I was not clear enough with my previous statements about this, so let me try that again:

Developers know of their scaling limitations and openly admit it.
Developers only talk about scaling on an engine level in present and future.
Developers think the icons are good enough to be shipped.
Contradicting, developers don't think it was worth to create 3 additional sets of icons to work against the scaling issue. Not a single word from CCP about three additional scaled sets.

So what does this translate to?
1) "We aren't quite sure with the icons yet, so we just use one set and see how it goes out, maybe we have to change some"
2) "We are convinced our icons are good but don't have the time to make different UI scales because [insert reason] "
3) "We cannot create 3 additional sets because the overview is legacy code and we would need to rewrite it from the ground up"

If we look at 1) and if you are really not quite sure, then what stopped you from requesting more specific feedback? And what stopped you from making the icons alternative, like the starmap? From what I could see, the moment you made the new starmap default, it caused awareness to a lot more players which started to respond.
Special advice: add a popup window upon logging in that tells you of beta changes in the UI an where you can find those options to activate them.
Another Special advice: add an ingame feedback tool. You would be surprised of the amounts of proper feedback coming in.

Now if it was 2) then I would be sorely disappointed. Scaling to 3 different sets does not take much time. It does not. It really does not. It takes less time to create those 3 sets than the time it took to figure out how an icon should look and tinkering around with it's creation. Every single UI artist and graphics designer knows this. It takes an afternoon, if even.

If it was 3) then wouldn't it have been a much smarter choice to start with the roots and then add the icons? If you would be rewriting the overview code, you could as well rethink the placement of target brackets and tags and allowing more tabs and allowing to have a second overview window in place and so on and so forth. Might even look something like that except less cheap.
shmeade
The Obsidian Grail
#987 - 2015-06-04 12:24:26 UTC
A lot of people I see are complaining of their client lagging out horribly. The old icons were better...wayyy better. and when are you guys going to de-contaminate that station door?
DexterShark
Trask Industries
#988 - 2015-06-04 12:36:06 UTC
Nym Doe wrote:
So,

Being playing pretty much solidly since icon-gate was released, determined to give it the best shot, the best benefit of the doubt possible.

Firstly, I'd like to thank the art department for conceptually trying to improve the game for all of our benefit.

In reality, however, it just hasn't worked - the icons dilute to such a degree the immediacy of the information the old icons provided to a point that makes the game that much worse to play.

Please revert.



This is a good summary of my thoughts.

First impressions of the icons were not favourable personally, but I gave it a couple of days. Tried to make the best of it.

You asked us to give stories and explain our experiences, but ~everything~ in Eve is all the poorer for these icon changes. If I can't find a positive story to tell, that says something in itself.

Sorry CCP - it just hasn't worked.

You need to revert the icons and probably leave it as it was, move onto other priorities in the game.

Like the way you removed the Teams feature - call it a bust and move on.
Panterata
Federal Navy Academy
Gallente Federation
#989 - 2015-06-04 12:36:33 UTC  |  Edited by: Panterata
To attention of CCP Claymore again.

Claymore pls write something

Just to specify to be clear - The players DO NOT want you to make the new icons more shiny and beautiful. They want old overview icons.

I'm writing this in case you post something like "we will make the new one better" because this will be NOT a solution for us.

So I hope you will fix them till 2-3 days because I didn't play couple of days and I really want to play again
Miss Blueprint
BIueprints
#990 - 2015-06-04 12:40:04 UTC
CCP Surge wrote:
[quote=Joia Crenca]

Thanks for responding!

I'm also curious to hear more from, and maybe wasn't aware of how many users played with a 90% downscaled UI (as opposed to scaling up for accessibility reasons.) What are your reasons for doing so?



Looks better on a large TV screen.
X4me1eoH
School of Applied Knowledge
Caldari State
#991 - 2015-06-04 12:43:16 UTC
what you think about will make BS icon some bigger? Like here http://i.imgur.com/7I6u8ZO.png
Milla Goodpussy
Garoun Investment Bank
#992 - 2015-06-04 12:43:36 UTC
i want the old icons back,

im afraid since the majority of the community is saying the same. ccp has put on the wall module and are no longer paying any attention to this thread.
Panterata
Federal Navy Academy
Gallente Federation
#993 - 2015-06-04 12:46:25 UTC
Milla Goodpussy wrote:
i want the old icons back,

im afraid since the majority of the community is saying the same. ccp has put on the wall module and are no longer paying any attention to this thread.


Just keep posting. We will not give up. If is necessary I will find some phones and e-mail of the CCP Managment
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#994 - 2015-06-04 12:48:55 UTC
Please guys, it is clear that there are lots of situations we use scaling, and lots of player experiences you had not thought of before rolling out the new icons. They really do not work as a "one size fits all" development., and whatever happens need more work before they can be the primary and sole icon set.

Please give us something we can work with until this happens, the classic icon set can fulfil that role, if available as an option.
Thank you.

There is one EvE. Many people. Many lifestyles. WE are EvE

Fronn Penken
Belt Raiders.
The Curatores Veritatis Auxiliary
#995 - 2015-06-04 13:01:37 UTC
I cannot believe that my gaming community is being so ridiculous about the new icons. They are a great idea and I personally think they look awesome. To provide more data about your surroundings at a glance to any player, regardless of time in the game, IS a good idea and I think you have accomplished that. I can't honestly believe that all the ridiculous posts in this thread represent the majority of our community. So from the other side of the coin, great job CCP the icons look great!
Natya Mebelle
Center for Advanced Studies
Gallente Federation
#996 - 2015-06-04 13:04:03 UTC  |  Edited by: Natya Mebelle
Two things I really need to get off my chest before I need to take a break from this topic:

Why is there so little asymmetrical design in the icons? Asymmetry effectively DOUBLES your icon real estate. It might even triple or quadruple it in certain cases, depending how you arrange variations. Asteroid and Ice BELTS could actually look like BELTS (centered, horizontal base in two variations) instead of this circular-ish blobblewobble in the middle again.

And I really don't understand all the space invader references. I mean... really. Deconstructive feedback yay or nay, but why there are only so many ways to use icons, and I really don't see that much of a similarity anyhow. and Space invaders is a classic!


Edit because yes:
Fronn Penken wrote:
I cannot believe that my gaming community is being so ridiculous about the new icons. They are a great idea and I personally think they look awesome.


Please provide what kind of activities you are doing in the game, please tell us what UI scale you are using, and please tell us what color and tag customizations you're applying to the interface. Thank you.
Panterata
Federal Navy Academy
Gallente Federation
#997 - 2015-06-04 13:08:43 UTC  |  Edited by: Panterata
Fronn Penken wrote:
I cannot believe that my gaming community is being so ridiculous about the new icons. They are a great idea and I personally think they look awesome. To provide more data about your surroundings at a glance to any player, regardless of time in the game, IS a good idea and I think you have accomplished that. I can't honestly believe that all the ridiculous posts in this thread represent the majority of our community. So from the other side of the coin, great job CCP the icons look great!


For you maybe they are ok but for the most of the ppl they are not ok. That's why we want to have a choice to switch them.

They provide what?! - All details I have it in my overview - name, type of ship, velocity etc etc...if I want to shoot only ceptors I set by type or switch to ceptor overview. We don't want to see in space some triangles, squares, circles etc etc...
Yesterday I saw a triangle and start to think that is a wreck....ooo wait it was a destroyer...anyway I killed him, but everything is ugly and useless.
If you want to use the new one - fine. but I don't want to use them
Staxu
Cyrk stracencow
#998 - 2015-06-04 13:12:12 UTC
Hi
There is a new problem.

In old map once I switch in "map control panel" from solar system to star map, "map control panel" does not come back, so I can not switch back to solar system view. If you live in WH you know how terrible is that if you have to scan everyday new chain.

Now, why I do not use new map??
I use it quite often but only as star map, it is nice, but for scanning system I prefer old one, which doesn't lag, doesn't make a problems to catch and move group of probes etc.

If anyone know how to fix it, please halp.
moep
Doomheim
#999 - 2015-06-04 13:13:45 UTC
Trajan Unknown wrote:
moep wrote:
The new overview icons? Well test your brain in a simulated pvp situation:

You jump through gate, hostiles camping, quick decision needs to be taken, your heart is beating like a jungle drum, engage or not?


Let's get this one started with old icons:


Overview loads, 3...2....1.... Let's go!

Old icons

=> Quick decision to engage, lights on green!


Ok, same situation, new icons:


Overview loads, 3...2....1.... Let's go!

New overview

=> You get it? Lol


Military experts are calling this a cynosural.... ah wait.....information overflow!


moep moep



It might too late for me and I completely miss understood your point but for me the new Icons are exactly what I needed. The old ones weren´t exactly information overflow but to put it in military terms. A recruit on comms during an hostile assault. Better have a neckbeard next to him to slap the panic out of his head so he´s giving proper intel over comms instead of babbling nonsense. Old icons were nonsense, non useable for proper information and simply a hindrance. Sure, you got used to it but that doesn´t mean they were useful.

If you call that information overflow have a seat into a fighter simulator and talk about information overflow again. EvE has by no means an information overflow. There is bad information flow so we could agree there is some kind of overflow but that´s not the icon stuff.



Hello Trajan,

it was late and you misunderstood me, so here some adds:

1. The reference to military experts is more of a sneaky joke, not a real-life reference Blink, take a look:

Eve Quantum Rise

2. I played Red Baron and the information overflow was not really an issue. Maybe you can give me some more information on the fighter simulation point. I assume we are talking about gaming and not real-life combat situations:

Red Baron

3. Relax, the icons are a matter of taste and opinion, you like them, no problem with that. I am having a hard time getting used to them and they do not offer me any essential information which were missing and the icons are disturbing my need for optical harmony and simple information (a little bit).

4. I am not used to the new ones, valid point and agreed, but:

HEY, I just meet them (new icons) and they are CRAZY, so CCP gave me back the old ones and I will use em MAYBE!

Best regards and fly safe and one last advice: Do not jump on Mrs. Pacman, Mr. Pacman will not like this and will eat you up! Twisted

moep

Xeno Nex
State War Academy
Caldari State
#1000 - 2015-06-04 13:14:34 UTC
Hate the new overview icons ... can't figure out relative sizes of the ships from these icons. Also, everything seems to be taking almost 1-2 minutes to load ... say if I dock at Amarr station, it takes all the textures and icons forever to load ... just keep getting that little spinning disk in lower left corner above timer. And I do have a fast connection.