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The Shrinking Sandbox - Eve by numbers

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Solecist Project
#581 - 2015-05-13 14:19:47 UTC
Include numbers of bots banned ... data is available ...
... and don't forget MCT which they invited knowing people will consolidate accounts.

Averages... they smell. Averages of PCU smell even more,
because they completely ignore timezones.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

0bama Barack Hussein
Science and Trade Institute
Caldari State
#582 - 2015-05-13 14:36:53 UTC
Solecist Project wrote:
Include numbers of bots banned ... data is available ...
... and don't forget MCT which they invited knowing people will consolidate accounts.

Averages... they smell. Averages of PCU smell even more,
because they completely ignore timezones.


Ok lets say you are totally right.

But still, those averages still hint a bit how much money CCP made compared to past, which matters way more than actual number of accounts/players online, as money is what keeps servers running and employees working at never ending balancing of the game (unlike in some other games, where they need less staff as after they see what is released, it usually is also what they want pretty soon, not in decades like with CCP).
ISD Decoy
ISD Community Communications Liaisons
ISD Alliance
#583 - 2015-05-13 14:46:00 UTC
Quote:
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ISD Decoy

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

Solecist Project
#584 - 2015-05-13 15:14:12 UTC  |  Edited by: Solecist Project
0bama Barack Hussein wrote:
Solecist Project wrote:
Include numbers of bots banned ... data is available ...
... and don't forget MCT which they invited knowing people will consolidate accounts.

Averages... they smell. Averages of PCU smell even more,
because they completely ignore timezones.


Ok lets say you are totally right.

But still, those averages still hint a bit how much money CCP made compared to past, which matters way more than actual number of accounts/players online, as money is what keeps servers running and employees working at never ending balancing of the game (unlike in some other games, where they need less staff as after they see what is released, it usually is also what they want pretty soon, not in decades like with CCP).

It's not about what is right.
The numbers *have* to be included into the thought process,
because they heavily influenced the number of accounts.

I agree that what matters is people putting money into the system,
but the number of accounts don't tell much about that anymore.

The daily PCU only ever shows us how many US american people are playing,
because that's when there is peak.

So, at best, it tells us something about the US customers and of course
those who play at later a later time anywhere else ... which isn't the majority of people anyway.

It's bogus to look at this number. Imagine CCP manages to increase the amount of EU players by 5k,
and the ones from the US drop by 5k. We'd not have lost anything, but as the USTZ has most people online
people will scream just because the silly number drops.

PCU averages are bullshit, as they are limited to one TZ only.
If people looked at the average number of people logged in during the peak
of each respective TZ it would be actually telling something.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

0bama Barack Hussein
Science and Trade Institute
Caldari State
#585 - 2015-05-13 15:28:47 UTC
Solecist Project wrote:
0bama Barack ******* wrote:
Solecist Project wrote:
Include numbers of bots banned ... data is available ...
... and don't forget MCT which they invited knowing people will consolidate accounts.

Averages... they smell. Averages of PCU smell even more,
because they completely ignore timezones.


Ok lets say you are totally right.

But still, those averages still hint a bit how much money CCP made compared to past, which matters way more than actual number of accounts/players online, as money is what keeps servers running and employees working at never ending balancing of the game (unlike in some other games, where they need less staff as after they see what is released, it usually is also what they want pretty soon, not in decades like with CCP).


The daily PCU only ever shows us how many US american people are playing,
because that's when there is peak.

So, at best, it tells us something about the US customers and of course
those who play at later a later time anywhere else ... which isn't the majority of people anyway.



I don´t think last 36 hours with 22K people online is any peak.

Pretty sure those numbers from http://eve-offline.net/?server=tranquility show ACTUAL daily online average (24h) steady dropping, no matter if you compare 1 or 6 months, or 5 years, together.

And EVEN if you were correct and it shows daily peaks average of best TZ, drops in 5 years from 49K to 36K 6 months ago and then now 24K last month in USA...

Somehow still does not sound much more comforting, sorry.
Solecist Project
#586 - 2015-05-13 15:35:23 UTC
I wouldn't know a reason to doubt it.
Chribba could tell us more.

In any way aee current numbers irrelevant,
considering all the changes that are coming.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Frostys Virpio
State War Academy
Caldari State
#587 - 2015-05-13 15:43:20 UTC
Solecist Project wrote:
I wouldn't know a reason to doubt it.
Chribba could tell us more.

In any way aee current numbers irrelevant,
considering all the changes that are coming.


MMO's always have change unless they are dead. Those change are always some people's last straw and some other's best thing since sliced bread. What we know is up until now, it seemed to be slowly going down. The next round of change will bring an upswing around the change date but the important info will be after that, when people have tried the new stuff and made their mind if it's better or not, worth playing or not and then continue playing or leave. Let's just all hope it at elast stabilize or even better bring growth but as of right now we have to wait for the next "wave".
Jenshae Chiroptera
#588 - 2015-05-13 15:48:37 UTC  |  Edited by: Jenshae Chiroptera
Malcanis wrote:
Ares Desideratus wrote:
Malcanis wrote:
Ares Desideratus wrote:
Also, quit making assumptions about me.
I've done nothing but take you at your word.... It was most entertaining seeing you back up so fast that your shoes smoked
I've already been banned from this game,
You are an *******. And a moron. Go cry to CCP to ban me now. Lol
Well there was no real need for any extra corroboration, but thank you for taking the trouble to provide it anyway.
So anyway, back to the original topic. The new structures devblog looks extremely interesting. Lots of new sand for the box there.
Generally speaking: Neglected children do tend to seek negative attention and bolster their self esteem with delusions of being some sort of rebel.
Obviously, no specific diagnosis could be made from forums but there are some indications from what has been seen here.

As to the structures, I think they have a lot of potential to be great but I do note that they are already making bandaid fixes for the dreadful plans that Fuzzy SOV is pushing through.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Solecist Project
#589 - 2015-05-13 15:51:54 UTC
Jenshae Chiroptera wrote:
Malcanis wrote:
Ares Desideratus wrote:
Malcanis wrote:
Ares Desideratus wrote:
Also, quit making assumptions about me.
I've done nothing but take you at your word.... It was most entertaining seeing you back up so fast that your shoes smoked
I've already been banned from this game,
You are an *******. And a moron. Go cry to CCP to ban me now. Lol
Well there was no real need for any extra corroboration, but thank you for taking the trouble to provide it anyway.
So anyway, back to the original topic. The new structures devblog looks extremely interesting. Lots of new sand for the box there.
Generally speaking: Neglected children do tend to seek negative attention and bolster their self esteem with delusions of being some sort of rebel.
Obviously, no specific diagnosis could be made from forums but there are some indications from what has been seen here.

As to the structures, I think they have a lot of potential to be great but I do note that they are already making bandaid fixes for the dreadful plans that Fuzzy SOV is pushing through.

Check Basil.... ^_^

Frosty... yeah what I said. ^_^

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Ares Desideratus
UNSAFE SPACE
#590 - 2015-05-13 16:27:16 UTC
Jenshae Chiroptera wrote:
Generally speaking: Neglected children do tend to seek negative attention and bolster their self esteem with delusions of being some sort of rebel.
Obviously, no specific diagnosis could be made from forums but there are some indications from what has been seen here.

As to the structures, I think they have a lot of potential to be great but I do note that they are already making bandaid fixes for the dreadful plans that Fuzzy SOV is pushing through.

Thank you for the casual psychological analysis. It is appreciated.
0bama Barack Hussein
Science and Trade Institute
Caldari State
#591 - 2015-05-13 16:59:29 UTC
Somebody should study, why people change in internet into something they would otherwise never be for other humans, I guess :)

^^And BTW as I see it before, now and in future:

BEFORE / NOW: capturing sov needs one big sized expensive fleet, that needs to beat defences even at high costs.

JUNE: capturing sov needs several medium sized (comparatively) cheap fleets, that need to beat timers with little risk of interference.

I mean, it´s not like (even now) most people in Provi and such places are actually lining up to defend their home system at what ever cost, when they would need to... Many, many, many, dock instead.
Jenshae Chiroptera
#592 - 2015-05-13 17:20:00 UTC  |  Edited by: Jenshae Chiroptera
0bama Barack Hussein wrote:
Somebody should study, why people change in internet into something they would otherwise never be for other humans, I guess :)
The generally accepted theories are anonymity, lack of culpability and de-humanisation by not seeing the other person. A lot of empathising is triggered by body language cues.
0bama Barack Hussein wrote:
Before / Now: capturing sov needs one big sized expensive fleet, that needs to beat defences even at high costs.
Also known as a long term goal.

As to Provi, we pick out fights. If we undock and chase a squad of frigates around a system then they will be back tomorrow. Easier to do something else and get them to take their little band to Low Sec or somewhere people actually care enough to want to shoot them.
Fuzzy SOV will be artificial. It will be an annoying drag on the game to have to chase some randoms with magic wands.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Nevase Prometeus
University of Caille
Gallente Federation
#593 - 2015-05-13 17:42:41 UTC
The situation of EVE is crystal clear. When more than half of newcomer quit after got PVP . For anyplayer who don't want PVP but had to accept this EVE's sandbox concept. It feel like got bullied or even relate. who want to pay money to got bullied.

Anygame that could only maintain old players but cannot charm new player to stay will had troubles. When Old player bore and quit and new player feel playing game should give fun not anger and irritated . so they choose another games that had more 'fun' for thems.

Solecist Project
#594 - 2015-05-13 17:46:16 UTC
Nevase Prometeus wrote:
The situation of EVE is crystal clear. When more than half of newcomer quit after got PVP . For anyplayer who don't want PVP but had to accept this EVE's sandbox concept. It feel like got bullied or even relate. who want to pay money to got bullied.

Anygame that could only maintain old players but cannot charm new player to stay will had troubles. When Old player bore and quit and new player feel playing game should give fun not anger and irritated . so they choose another games that had more 'fun' for thems.


lol troll.
So weak.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

0bama Barack Hussein
Science and Trade Institute
Caldari State
#595 - 2015-05-13 17:51:15 UTC
Nevase Prometeus wrote:
maybe it's time for CCP to seperate account.

-PVP account
-Non PVP account (cannnot join player corp)

double or tripple plex or game time's fee. a lot of people who need to play EVE for relax themself ready to pay for their quiet&peace.


LOL

Have you heard of Elite Dangerous? Big smileLol
Solecist Project
#596 - 2015-05-13 17:56:30 UTC
0bama Barack Hussein wrote:
Nevase Prometeus wrote:
maybe it's time for CCP to seperate account.

-PVP account
-Non PVP account (cannnot join player corp)

double or tripple plex or game time's fee. a lot of people who need to play EVE for relax themself ready to pay for their quiet&peace.


LOL

Have you heard of Elite Dangerous? Big smileLol

That game would be so epic if it was an actual MMO with an actual sandbox ...
... and if not 90% of all stars realistically were yellow.

That annoys the **** out of me.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

0bama Barack Hussein
Science and Trade Institute
Caldari State
#597 - 2015-05-13 18:05:31 UTC  |  Edited by: 0bama Barack Hussein
Solecist Project wrote:
0bama Barack ******* wrote:
Nevase Prometeus wrote:
maybe it's time for CCP to seperate account.

-PVP account
-Non PVP account (cannnot join player corp)

double or tripple plex or game time's fee. a lot of people who need to play EVE for relax themself ready to pay for their quiet&peace.


LOL

Have you heard of Elite Dangerous? Big smileLol

That game would be so epic if it was an actual MMO with an actual sandbox ...
... and if not 90% of all stars realistically were yellow.

That annoys the **** out of me.


Well it kind of is, people in ED share same universe and have tiny effect on it with each action... Sure, in different instances, but one really could not see everybody in galaxy of 400 billion stars anyway at one time...

And actually, majority of stars in real Milky Way and in ED are RED(ish, counting purple).

That kind of ignorance annoys... P
0bama Barack Hussein
Science and Trade Institute
Caldari State
#598 - 2015-05-13 18:13:36 UTC  |  Edited by: 0bama Barack Hussein
Oh, now I get it, you have not wondered too far from Sol or what ever core you started from (or followed some area like central spiral arm of galaxy) and now think all those stars are yellow Pirate

Sounds like humanity have secured future in fully explored space Lol
Malcanis
Vanishing Point.
The Initiative.
#599 - 2015-05-13 19:35:25 UTC
Sgt Ocker wrote:
Malcanis wrote:
Well there was no real need for any extra corroboration, but thank you for taking the trouble to provide it anyway.


So anyway, back to the original topic. The new structures devblog looks extremely interesting. Lots of new sand for the box there.

The concepts shown do look good.
Not sure if I missed it or it just wasn't mentioned but can the citadel weapons be manually controlled, like pos guns?

Stations for player controlled WH space, a real game changer - No more living out of a pos.
Although this; (2nd sentence in particular)
Quote:
All structures will show on D-scan, can be probed, and will be scannable to see their fittings and contents. We are also thinking of having them visible and directly warpable from the on-board scanner to preserve Wormhole space gameplay.
leaves me wondering. To preserve Wormhole space gameplay by making it so you can warp directly to player owned structures using the on-board scanner? Is that not the exact opposite of how WH space is searched now?

Corps (many of whom live in wh's and are not in alliances) will not have the benefit of alliance invulnerability timers yet can plant the citadel structures in WH space. Which will be visible to anyone entering the system by simply opening the on-board scanner.
That to me does not sound like it is "preserving" Wormhole gameplay but completely changing it.


I've only skimmed it really. Spring is a pretty busy time for those of us trying to turn a rubble-strewn wasteland into a garden, and I've prioritised planting an entire raised bed with salads over destroying spaceship hopes and dreams this evening..

The W-space implications have wholly passed me by. I'll try and get some time to read the blog and the more constructive comments this weekend. Truthfully, I just about have the attention to spare for the 0.0 implications. The W-space crew are more than capable of commenting on the effects on their patch. My preperations for the great changes ahead consist of making some effort to accumulate ISK: being able to just buy what you need compensates for a lot of lack of foresight Blink

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#600 - 2015-05-13 19:37:30 UTC
Solecist Project wrote:

Check Basil.... ^_^



God dambit, I knew there was something I forgot to plant today.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016