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[June] [Updated] Module Tiericide - Afterburners & Microwarpdrives

First post First post
Author
CCP Larrikin
C C P
C C P Alliance
#1 - 2015-05-04 11:42:59 UTC  |  Edited by: CCP Fozzie
UPDATED 2015-05-12

Hello Dudetters and Duders,

We would love some feedback from the community about the proposed Module Tiericide Afterburner and Microwarpdrive changes. Please give us your feedback!

Goals of Module Tiericide
  • Reduce unnecessary complexity
  • Provide meaningful options within the module set


Changes
  • Give a speed bonus to higher meta Microwarpdrives
  • Renaming MWDs to 5MN, 50MN and 500MN
  • Bring back some of the old school flavor names (Cold-Gas!)
  • Differentiate Officer mods from Deadspace mods (Officer has -10% fitting and +10% overloaded speed bonus)
  • Modules of the same meta level have the same power level (in this case the same Maximum Velocity Bonus (%))
  • Gallente based mods (Shadow Serpentis, Federation Navy & Core) in general have higher CPU Usage (tf) and lower Activation Cost (GJ)
  • Minmatar based mods (Domination, Republic Fleet & Gist) in general have higher Powergrid Usage (MW) and lower Signature Radius Bonus (%)


Some Q&A before we get to raw stats
Q: When will these changes be on TQ?
A: We're planning on the June 2nd release.

Q: What are the different meta modules now?
A: This -
  • Compact: Lower fitting requirements
  • Enduring: Lower capacitor usage
  • Restrained: Lower drawbacks

Q: Why have you changed the MWDs to 5/50/500MN?
A: We want show there is a clear increase in power between Afterburners and Microwarpdrives. It also makes searching the market a little easier.

Q: What happens to my meta (Limited/Experimental) modules
A: This -
  • "Limited 1MN Afterburner I" become "1MN Y-S8 Compact Afterburner"
  • "Experimental 1MN Afterburner I" become "1MN Monopropellant Enduring Afterburner"
  • "Experimental 10MN Afterburner I" become "10MN Monopropellant Enduring Afterburner"
  • "Experimental 100MN Afterburner I" become "100MN Monopropellant Enduring Afterburner"
  • "Limited 1MN Microwarpdrive I" become "5MN Y-T8 Compact Microwarpdrive"
  • "Upgraded 1MN Microwarpdrive I" become "5MN Cold-Gas Enduring Microwarpdrive"
  • "Experimental 10MN Microwarpdrive I" become "50MN Cold-Gas Enduring Microwarpdrive"
  • "Prototype 100MN Microwarpdrive I" become "500MN Cold-Gas Enduring Microwarpdrive"


Q: Where do I get these new modules?
A: They will be added to the loot table. So the same way you get the current meta modules.

Q: CCP can you please make Afterburners faster?!
A: We have chosen not too for this balance pass. We are mostly happy with where afterburners are at in general. Buffing afterburners makes over-sized fits even more attractive than they currently are.

Q: CCP I am worried about the increase in Microwarpdrive speed bonuses.
A: We have looked at this very closely, and we’re comfortable with the very small speed increase MWD fitted ships will get. In most cases its less than 4%. A max faction speed fit overheating Garmur goes from 13085 m/s before the changes, to 13140 m/s after.
Here is a list of the speed increases we expect to see across hull sizes and fits:
  • [ship] ([fitting description]) Prepatch [speed] / [overloaded speed] > Postpatch [speed] / [overloaded speed]
  • Regular Garmur (Gistii A-Type 1/5MN MWD, Bonuses, Quafe Zero) Prepatch 5015 / 7251 > Postpatch 5176 / 7281
  • Kestrel (Gistii A-Type 1/5MN MWD, Bonuses, Quafe Zero) Prepatch 3480 / 5017 > Postpatch 3770 / 5290
  • Svipul (Gistii A-Type 1/5MN MWD, Bonuses, Quafe Zero) Prepatch 3572 / 5107 > Postpatch 3683 / 5129
  • Orthrus (Gistii A-Type 10/50MN MWD, Bonuses, Quafe Zero) Prepatch 3054 / 4421 > Postpatch 3152 / 4439
  • Augoror Navy Issue (Gistii A-Type 10/50MN MWD, Bonuses, Quafe Zero) Prepatch 1896 / 2719 > Postpatch 1938 / 2705
  • Ishtar (Gistii A-Type 10/50MN MWD, Bonuses, Quafe Zero) Prepatch 2084 / 3004 > Postpatch 2149 / 3016
  • Drake (Gistii A-Type 10/50MN MWD, Bonuses, Quafe Zero) Prepatch 1316 / 1882 > Postpatch 1356 / 1889
  • Tornado (Gistii A-Type 10/50MN MWD, Bonuses, Quafe Zero) Prepatch 2077 / 2968 > Postpatch 2141 / 2980
  • Machariel (Gistii A-Type 100/500MN MWD, Bonuses, Quafe Zero) Prepatch 1994 / 2885 > Postpatch 2058 / 2897
  • Abaddon (Gistii A-Type 100/500MN MWD, Bonuses, Quafe Zero) Prepatch 896 / 1292 > Postpatch 922 / 1294

All of that said, we understand your concerns about the current nano-esk meta. We're going to look into that separately.

Q: I don’t like the long names / flavor names / descriptor names!!
A: Sorry. Other people do like them =)


Here is a google doc of the changes for Afterburners & Microwarpdrives. The stats are also below but the wall of text hurts.

Game Designer | Team Phenomenon | https://twitter.com/CCP_Larrikin

CCP Larrikin
C C P
C C P Alliance
#2 - 2015-05-04 11:43:35 UTC  |  Edited by: CCP Larrikin
Afterburner Raw Stats (Updated 2015-05-12)
Google Docs Link

  • 1MN Civilian Afterburner [Meta Level 0; Powergrid 1; CPU 2; Activation 5; Velocity Bonus 60 (+28)%; Overload Bonus 50%]
  • 1MN Afterburner I [Meta Level 0; Powergrid 10; CPU 15; Activation 20; Velocity Bonus 115 (+2.5)%; Overload Bonus 50%]
  • 1MN Y-S8 Compact Afterburner (Old module "Limited 1MN Afterburner I") [Meta Level 1 (-1); Powergrid 9; CPU 13; Activation 20; Velocity Bonus 125%; Overload Bonus 50%]
  • 1MN Monopropellant Enduring Afterburner (Old module "Experimental 1MN Afterburner I") [Meta Level 1 (-2); Powergrid 10; CPU 15; Activation 15; Velocity Bonus 125%; Overload Bonus 50%]
  • 1MN Afterburner II [Meta Level 5; Powergrid 11; CPU 15; Activation 22; Velocity Bonus 135%; Overload Bonus 50%]
  • 1MN Analog Booster Afterburner [Meta Level 6; Powergrid 9; CPU 13; Activation 15; Velocity Bonus 135 (+13.5)%; Overload Bonus 50%]
  • Federation Navy 1MN Afterburner [Meta Level 8 (+1); Powergrid 10; CPU 17; Activation 18 (-2); Velocity Bonus 145 (+4)%; Overload Bonus 50%]
  • Shadow Serpentis 1MN Afterburner [Meta Level 8 (+1); Powergrid 10; CPU 17; Activation 18 (-2); Velocity Bonus 145 (+4)%; Overload Bonus 50%]
  • Republic Fleet 1MN Afterburner [Meta Level 8; Powergrid 11; CPU 15; Activation 18 (+3); Velocity Bonus 145 (+1)%; Overload Bonus 50%]
  • Domination 1MN Afterburner [Meta Level 8; Powergrid 11; CPU 15; Activation 18 (+3); Velocity Bonus 145 (+1)%; Overload Bonus 50%]
  • Coreli C-Type 1MN Afterburner [Meta Level 10 (-1); Powergrid 10; CPU 17; Activation 18 (+3); Velocity Bonus 150%; Overload Bonus 50%]
  • Gistii C-Type 1MN Afterburner [Meta Level 10 (-1); Powergrid 12 (-1); CPU 15; Activation 18 (-2); Velocity Bonus 150 (-3)%; Overload Bonus 50%]
  • Coreli B-Type 1MN Afterburner [Meta Level 12; Powergrid 10; CPU 18; Activation 18 (+3); Velocity Bonus 155 (+2)%; Overload Bonus 50%]
  • Gistii B-Type 1MN Afterburner [Meta Level 12; Powergrid 12 (-1); CPU 15; Activation 18 (-2); Velocity Bonus 155 (-1)%; Overload Bonus 50%]
  • Coreli A-Type 1MN Afterburner [Meta Level 14 (+1); Powergrid 10; CPU 19; Activation 18 (+3); Velocity Bonus 160 (+4)%; Overload Bonus 50%]
  • Gistii A-Type 1MN Afterburner [Meta Level 14 (+1); Powergrid 13; CPU 15; Activation 18 (-2); Velocity Bonus 160 (+1)%; Overload Bonus 50%]

  • 10MN Afterburner I [Meta Level 0; Powergrid 50; CPU 25; Activation 80; Velocity Bonus 115 (+2.5)%; Overload Bonus 50%]
  • 10MN Y-S8 Compact Afterburner (New Module) [Meta Level 1; Powergrid 45; CPU 21; Activation 80; Velocity Bonus 125%; Overload Bonus 50%]
  • 10MN Monopropellant Enduring Afterburner (Old module "Experimental 10MN Afterburner I") [Meta Level 1; Powergrid 50; CPU 25; Activation 60; Velocity Bonus 125%; Overload Bonus 50%]
  • 10MN Afterburner II [Meta Level 5; Powergrid 55; CPU 25; Activation 90 (+2); Velocity Bonus 135%; Overload Bonus 50%]
  • 10MN Analog Booster Afterburner [Meta Level 6; Powergrid 45; CPU 21; Activation 60 (-4); Velocity Bonus 135 (+22.5)%; Overload Bonus 50%]
  • Federation Navy 10MN Afterburner [Meta Level 8 (+1); Powergrid 50; CPU 28; Activation 70 (-10); Velocity Bonus 145 (+4)%; Overload Bonus 50%]
  • Shadow Serpentis 10MN Afterburner [Meta Level 8 (+1); Powergrid 50; CPU 28; Activation 70 (-10); Velocity Bonus 145 (+4)%; Overload Bonus 50%]
  • Republic Fleet 10MN Afterburner [Meta Level 8; Powergrid 55; CPU 25; Activation 70 (+10); Velocity Bonus 145 (+1)%; Overload Bonus 50%]
  • Domination 10MN Afterburner [Meta Level 8; Powergrid 55; CPU 25; Activation 70 (+10); Velocity Bonus 145 (+1)%; Overload Bonus 50%]
  • Corelum C-Type 10MN Afterburner [Meta Level 10 (-1); Powergrid 50; CPU 29; Activation 70 (+10); Velocity Bonus 150%; Overload Bonus 50%]
  • Gistum C-Type 10MN Afterburner [Meta Level 10 (-1); Powergrid 58 (-5); CPU 25; Activation 70 (-10); Velocity Bonus 150 (-3)%; Overload Bonus 50%]
  • Corelum B-Type 10MN Afterburner [Meta Level 12; Powergrid 50; CPU 30 (-1); Activation 70 (+10); Velocity Bonus 155 (+2)%; Overload Bonus 50%]
  • Gistum B-Type 10MN Afterburner [Meta Level 12; Powergrid 60 (-3); CPU 25; Activation 70 (-10); Velocity Bonus 155 (-1)%; Overload Bonus 50%]
  • Corelum A-Type 10MN Afterburner [Meta Level 14 (+1); Powergrid 50; CPU 32; Activation 70 (+10); Velocity Bonus 160 (+4)%; Overload Bonus 50%]
  • Gistum A-Type 10MN Afterburner [Meta Level 14 (+1); Powergrid 63; CPU 25; Activation 70 (-10); Velocity Bonus 160 (+1)%; Overload Bonus 50%]

[list]
  • 100MN Afterburner I [Meta Level 0; Powergrid 625; CPU 50; Activation 320; Velocity Bonus 115 (+2.5)%; Overload Bonus 50%]
  • 100MN Y-S8 Compact Afterburner (New Module) [Meta Level 1; Powergrid 563; CPU 43; Activation 320; Velocity Bonus 125%; Overload Bonus 50%]
  • 100MN Monopropellant Enduring Afterburner (Old module "Experimental 100MN Afterburner I") [Meta Level 1 (-2); Powergrid 625; CPU 50; Activation 250; Velocity Bonus 125%; Overload Bonus 50%]
  • 100MN Afterburner II [Meta Level 5; Powergrid 688; CPU 50; Activation 350 (-2); Velocity Bonus 135%; Overload Bonus 50%]
  • 100MN Analog Booster Afterburner [Meta Level 6; Powergrid 563; CPU 43; Activation 250 (+49); Velocity Bonus 135 (+22.5)%; Overload Bonus 50%]
  • Federation Navy 100MN Afterburner [Meta Level 8 (+1); Powergrid 625; CPU 55; Activation 290 (-30); Velocity Bonus 145 (+4)%; Overload Bonus 50%]
  • Shadow Serpentis 100MN Afterburner [Meta Level 8 (+1); Powergrid 625; CPU 55; Activation 290 (-30); Velocity Bonus 145 (+4)%; Overload Bonus 50%]
  • Republic Fleet 100MN Afterburner [Meta Level 8; Powergrid 688; CPU 50; Activation 290 (+49); Velocity Bonus 145 (+1)%; Overload Bonus 50%]
  • [*] Domination 100MN Afterburner [Meta Level 8; Powergrid 688; CPU 50; Activation 290 (+49); Velocity Bonus 145 (+1)%; Overload Bonus...

    Game Designer | Team Phenomenon | https://twitter.com/CCP_Larrikin

    CCP Larrikin
    C C P
    C C P Alliance
    #3 - 2015-05-04 11:43:41 UTC  |  Edited by: CCP Larrikin
    Microwarpdrive Raw Stats (Updated 2015-05-12)
    Google Docs Link

    • 5MN Microwarpdrive I [Meta Level 0; Powergrid 15; CPU 25; Activation 45; Cap Penalty -25; Signature Bonus 500%; Velocity Bonus 500%; Overload Bonus 50%]
    • 5MN Y-T8 Compact Microwarpdrive (Old Module "Limited 1MN Microwarpdrive I") [Meta Level 1 (-1); Powergrid 14; CPU 21; Activation 45; Cap Penalty -25; Signature Bonus 500%; Velocity Bonus 505%; Overload Bonus 50%]
    • 5MN Cold-Gas Enduring Microwarpdrive (Old Module "Upgraded 1MN Microwarpdrive I") [Meta Level 1; Powergrid 15; CPU 25; Activation 35; Cap Penalty -25; Signature Bonus 500%; Velocity Bonus 505%; Overload Bonus 50%]
    • 5MN Quad LiF Restrained Microwarpdrive (New Module) [Meta Level 1; Powergrid 15; CPU 25; Activation 45; Cap Penalty -20; Signature Bonus 450%; Velocity Bonus 505%; Overload Bonus 50%]
    • 5MN Microwarpdrive II [Meta Level 5; Powergrid 17; CPU 25; Activation 50; Cap Penalty -20 (-3); Signature Bonus 500%; Velocity Bonus 510 (+10)%; Overload Bonus 50%]
    • 5MN Digital Booster Microwarpdrive [Meta Level 6; Powergrid 14; CPU 21; Activation 35 (-1); Cap Penalty -15 (-1); Signature Bonus 500%; Velocity Bonus 510 (+10)%; Overload Bonus 50%]
    • Federation Navy 5MN Microwarpdrive [Meta Level 8 (+2); Powergrid 15; CPU 28; Activation 40 (-5); Cap Penalty -10 (+4); Signature Bonus 475 (-14)%; Velocity Bonus 512 (+12)%; Overload Bonus 50%]
    • Shadow Serpentis 5MN Microwarpdrive [Meta Level 8 (+2); Powergrid 15; CPU 28; Activation 40 (-5); Cap Penalty -10 (+4); Signature Bonus 475 (-14)%; Velocity Bonus 512 (+12)%; Overload Bonus 50%]
    • Republic Fleet 5MN Microwarpdrive [Meta Level 8; Powergrid 17; CPU 25; Activation 45 (+5); Cap Penalty -10 (+1); Signature Bonus 450 (-17)%; Velocity Bonus 512 (+12)%; Overload Bonus 50%]
    • Domination 5MN Microwarpdrive [Meta Level 8; Powergrid 17; CPU 25; Activation 45 (+5); Cap Penalty -10 (+1); Signature Bonus 450 (-17)%; Velocity Bonus 512 (+12)%; Overload Bonus 50%]
    • Coreli C-Type 5MN Microwarpdrive [Meta Level 10 (-1); Powergrid 15; CPU 29; Activation 40 (-5); Cap Penalty -7 (+1); Signature Bonus 450 (+17)%; Velocity Bonus 514 (+14)%; Overload Bonus 50%]
    • Gistii C-Type 5MN Microwarpdrive [Meta Level 10 (-1); Powergrid 17 (-1); CPU 25; Activation 45 (+7); Cap Penalty -7 (+1); Signature Bonus 430 (-14)%; Velocity Bonus 514 (+14)%; Overload Bonus 50%]
    • Coreli B-Type 5MN Microwarpdrive [Meta Level 12; Powergrid 15; CPU 30; Activation 40 (-5); Cap Penalty -5 (+1); Signature Bonus 430 (+8)%; Velocity Bonus 516 (+16)%; Overload Bonus 50%]
    • Gistii B-Type 5MN Microwarpdrive [Meta Level 12; Powergrid 18; CPU 25; Activation 45 (+7); Cap Penalty -5 (+1); Signature Bonus 410 (-23)%; Velocity Bonus 516 (+16)%; Overload Bonus 50%]
    • Coreli A-Type 5MN Microwarpdrive [Meta Level 14 (+1); Powergrid 15; CPU 31 (-1); Activation 40 (-5); Cap Penalty -3; Signature Bonus 410 (-1)%; Velocity Bonus 518 (+18)%; Overload Bonus 50%]
    • Gistii A-Type 5MN Microwarpdrive [Meta Level 14 (+1); Powergrid 19 (+1); CPU 25; Activation 45 (+7); Cap Penalty -3; Signature Bonus 390 (-32)%; Velocity Bonus 518 (+18)%; Overload Bonus 50%]

    [list]
  • 50MN Microwarpdrive I [Meta Level 0; Powergrid 150; CPU 50; Activation 180; Cap Penalty -25; Signature Bonus 500%; Velocity Bonus 500%; Overload Bonus 50%]
  • 50MN Y-T8 Compact Microwarpdrive (New Module) [Meta Level 1; Powergrid 135; CPU 43; Activation 180; Cap Penalty -25; Signature Bonus 500%; Velocity Bonus 505%; Overload Bonus 50%]
  • 50MN Cold-Gas Enduring Microwarpdrive (Old Module "Experimental 10MN Microwarpdrive I") [Meta Level 1 (-2); Powergrid 150; CPU 50; Activation 160; Cap Penalty -25; Signature Bonus 500%; Velocity Bonus 505%; Overload Bonus 50%]
  • 50MN Quad LiF Restrained Microwarpdrive (New Module) [Meta Level 1; Powergrid 150; CPU 50; Activation 180; Cap Penalty -20; Signature Bonus 450%; Velocity Bonus 505%; Overload Bonus 50%]
  • 50MN Microwarpdrive II [Meta Level 5; Powergrid 165; CPU 50; Activation 200 (+2); Cap Penalty -20 (-3); Signature Bonus 500%; Velocity Bonus 510 (+10)%; Overload Bonus 50%]
  • 50MN Digital Booster Microwarpdrive [Meta Level 6; Powergrid 135; CPU 43; Activation 140 (-4); Cap Penalty -15 (-1); Signature Bonus 500%; Velocity Bonus 510 (+10)%; Overload Bonus 50%]
  • Federation Navy 50MN Microwarpdrive [Meta Level 8 (+2); Powergrid 150; CPU 55; Activation 160 (-20); Cap Penalty -10 (-4); Signature Bonus 475 (-14)%; Velocity Bonus 512 (+12)%; Overload Bonus 50%]
  • Shadow Serpentis 50MN Microwarpdrive [Meta Level 8 (+2); Powergrid 150; CPU 55; Activation 160 (-20); Cap Penalty -10 (-4); Signature Bonus 475 (-14)%; Velocity Bonus 512 (+12)%; Overload Bonus 50%]
  • Republic Fleet 50MN Microwarpdrive [Meta Level 8; Powergrid 165 (-10); CPU 50; Activation 180 (+20); Cap Penalty -10 (-1); Signature Bonus 450 (-17)%; Velocity Bonus 512 (+12)%; Overload Bonus 50%]
  • Domination 50MN Microwarpdrive [Meta Level 8; Powergrid 165 (-10); CPU 50; Activation 180 (+20); Cap Penalty -10 (-1); Signature Bonus 450 (-17)%; Velocity Bonus 512 (+12)%; Overload Bonus 50%]
  • Corelum C-Type 50MN Microwarpdrive [Meta Level 10 (-1); Powergrid 150; CPU 58; Activation 160 (-20); Cap Penalty -7 (+1); Signature Bonus 450 (+17)%; Velocity Bonus 514 (+14)%; Overload Bonus 50%]
  • Gistum C-Type 50MN Microwarpdrive [Meta Level 10 (-1); Powergrid 173 (-7); CPU 50; Activation 180 (+30); Cap Penalty -7 (+1); Signature Bonus 430 (-14)%; Velocity Bonus 514 (+14)%; Overload Bonus 50%]
  • Corelum B-Type 50MN Microwarpdrive [Meta Level 12; Powergrid 150; CPU 60 (-1); Activation 160 (-20); Cap Penalty -5 (+1); Signature Bonus 430 (+8)%; Velocity Bonus 516 (+16)%; Overload Bonus 50%]
  • [*] Gistum B-Type 50MN Microwarpdrive [Meta Level 12; Powergrid 180; CPU 50; Activation 180 (+30); Cap Penalty -5 (+1); Signature...

    Game Designer | Team Phenomenon | https://twitter.com/CCP_Larrikin

    HiddenPorpoise
    Jarlhettur's Drop
    United Federation of Conifers
    #4 - 2015-05-04 11:48:02 UTC
    I think this was meant to be hidden.

    I don't like the new names but I like the 5mn change.
    Nagarythe Tinurandir
    Einheit X-6
    #5 - 2015-05-04 11:54:40 UTC  |  Edited by: Nagarythe Tinurandir
    wasn't the premise of MWDs, that higher meta only brought less fitting requirements and less cap use?
    What has changed so that they need to provide bigger speed boosts?

    Still not a fan of "enduring" n'stuff, but I like the comeback of flavor additives and 5MN might be a good idea as well for obvious QoL reasons. Are the Thrustpower values changed accordingly or is it just a name thing?

    Edit: nvrmnd
    Phoenix Jones
    Small-Arms Fire
    #6 - 2015-05-04 11:56:12 UTC  |  Edited by: Phoenix Jones
    The 5, 50, 500. Good change

    The fluff names a bit much. It doesn't add any relevant information to the module except to confuse people who think cold-gas actually means something. I do like the name cold gas though. Monop..... Whatever is a bit long.

    Shorter names probably a bit better here.

    Yaay!!!!

    Omnathious Deninard
    University of Caille
    Gallente Federation
    #7 - 2015-05-04 11:59:46 UTC
    I like the module teiracide project as a whole but I don't like that it has been leaving manufacture-able T1 items in an all but useless state.

    If you don't follow the rules, neither will I.

    Faren Shalni
    Ministry of War
    Amarr Empire
    #8 - 2015-05-04 12:02:55 UTC
    wall of text o_0

    apart from that it looks interesting. will need more time to think on this

    So Much Space

    Lloyd Roses
    Artificial Memories
    #9 - 2015-05-04 12:04:03 UTC
    I highly do not appreciate the speed creep. Rather keep the current max speed bonus and then have metas with less speed bonus.

    There is a chance to hit the break a little, pleasepleaseplease.
    Altrue
    Exploration Frontier inc
    Tactical-Retreat
    #10 - 2015-05-04 12:11:22 UTC  |  Edited by: Altrue
    5,50,500, good change.

    The whole "name flavor" stuff, I still don't get it.

    Quote:
    Goals of Module Teiracide:
    Reduce unnecessary complexity


    LOL.

    Enduring mwd, restrained mwd, that's enough of a name.
    No need to add the whole monopropellant YS-5 bull****.

    Same thing for the other names you butchered: Missile launchers, power diags, reactor control units, etc... How can you claim its reducing complexity when those names take 5 seconds to pronounce... That's beyond my understanding.

    Its not because its old school that its any good.

    Signature Tanking Best Tanking

    [Ex-F] CEO - Eve-guides.fr

    Ultimate Citadel Guide - 2016 EVE Career Chart

    Galphii
    Caldari Provisions
    Caldari State
    #11 - 2015-05-04 12:17:20 UTC
    I think the current top speeds are fine, perhaps reduce the low end instead of increasing the top end.
    Flavour names are consistent with other tiericided modules I guess, though I don't think they were necessary either. If you want to keep things simple, adding nonsense text to a module name isn't going to help. Otherwise, things looking good in those numbers.

    "Wow, that internet argument completely changed my fundamental belief system," said no one, ever.

    Fredric Wolf
    Black Sheep Down
    Tactical Narcotics Team
    #12 - 2015-05-04 12:18:28 UTC
    I feel compact should have worse stats the meta 0 as you need to have a trade off for easier fitting right now everything is better then meta 0 and there are no benefits to fitting these.
    Kaarous Aldurald
    Black Hydra Consortium.
    #13 - 2015-05-04 12:28:08 UTC
    Why would you want to change their size naming?

    1 for frigates, 10 for cruisers, 100 for battleships, that was simple and easy to remember. Now we'll be fielding questions from newbies about which one for which size ship, since they're different now.

    "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

    One of ours, ten of theirs.

    Best Meltdown Ever.

    Canenald
    Dreddit
    Test Alliance Please Ignore
    #14 - 2015-05-04 12:28:17 UTC
    Will t2 MWD finally be useful?
    Harvey James
    The Sengoku Legacy
    #15 - 2015-05-04 12:31:59 UTC  |  Edited by: Harvey James
    not convinced by the name change, they now sound like new afterburners of sizes in-between current ones, don't do it please.

    republic fleet AB - i think should be the fastest, matches minnie ships being the quickest, maybe add stronger drawback too it like high cap use.

    AB/mwd's meta's still aren't different enough, pg (-1) isn't much help really on frigs.. it needs a significant chunk off

    republic fleet mwd's - should have lowest sig of faction mods and high speed but stronger drawback's.. lets have faction mods that represent their factions traits please.

    still not convinced by T2 just being the best at everything but fittings.. as mentioned earlier in threads .. the basic mod is pretty useless now, seems too be anti productive to a tiercide role approach.

    T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

    ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

    Nerf web strength, Make the blaster Eagle worth using

    CCP Larrikin
    C C P
    C C P Alliance
    #16 - 2015-05-04 12:34:32 UTC
    Nagarythe Tinurandir wrote:
    Edit: is it intentional, that the compact MWDs provide aditional speedboost compared to the other meta 1 version (5%)?

    Hrm, I'm not seeing that? All the Meta 1 MWDs should provide the same speed boost (505%). Can you quote the specific section?



    Lloyd Roses wrote:
    I highly do not appreciate the speed creep. Rather keep the current max speed bonus and then have metas with less speed bonus.

    There is a chance to hit the break a little, pleasepleaseplease.

    Galphii wrote:
    I think the current top speeds are fine, perhaps reduce the low end instead of increasing the top end.
    Flavour names are consistent with other tiericided modules I guess, though I don't think they were necessary either. If you want to keep things simple, adding nonsense text to a module name isn't going to help. Otherwise, things looking good in those numbers.

    We are going to be watching how the small speed buff affects TQ. We've done a bunch of internal testing and don't expect it to have a large impact on the meta. That said, give us your feedback! There are 4 weeks till release.

    Game Designer | Team Phenomenon | https://twitter.com/CCP_Larrikin

    Gorski Car
    #17 - 2015-05-04 12:38:27 UTC  |  Edited by: Gorski Car
    Nice to see that t2 mwds are actually faster now. But really do we need more speed creep in eve? it feels like ships are super fast right now and that creates some problems in my opinion. In a vacum they might be okish whats most important is what you guys are planning to do with links since they heavily affect this as well. For certain ships these changes might be terrifying though. Garmurs doing 10k m/s or stilettos burning 100km and tackeling you before you can lock them.


    Edit 1: that new mwd and hacs gon be awesome or horrible depending on how much u like ishtars less sig is pretty strong. Also good on logis (i am good at observations yo)

    Edit 2: Super fast ships have some serious issues with server ticks and locking them. Sometimes you find yourself jumping a gate with a ceptor and due to how server ticks work you might fail the first try to lock him while he is clearly heating mwd towards you. It is a minor thing but it is a annoying problem with how fast these frigs go.

    Edit 3: deadspace mwd speed buff is fine for 50MN and 500MN but for 5MN it is broken. These ships are already so fast and there are a couple that are borderline cancerous to the other frigates and those are the exact same frigates that will benefit from more speed.

    Edit 4: The new mwd seems super strong sacrificing almost nothing for that sig reduction and ****

    Edit 5: these are fyrther nerfa to missiles especially vs the sig reduction mwd. Ccpls rebalance when?

    Collect this post

    Luk Tsero
    Science and Trade Institute
    Caldari State
    #18 - 2015-05-04 12:42:32 UTC
    Quote:
    Q: Why have you changed the MWDs to 5/50/500MN?
    A: We want show there is a clear increase in power between Afterburners and Microwarpdrives. It also makes searching the market a little easier.


    Don't like it. I'll have to do multiple searches in pyfa to try different fits instead of just one :/
    Suitonia
    Order of the Red Kestrel
    #19 - 2015-05-04 12:54:14 UTC
    I think speed creep is unhealthy for the game and hope you're keeping an eye on this.

    Contributer to Eve is Easy:  https://www.youtube.com/user/eveiseasy/videos

    Solo PvP is possible with a 20 day old character! :) https://www.youtube.com/watch?v=BvOB4KXYk-o

    Aivlis Eldelbar
    State War Academy
    Caldari State
    #20 - 2015-05-04 12:56:23 UTC
    Quote:
    Q: Why have you changed the MWDs to 5/50/500MN?
    A: We want show there is a clear increase in power between Afterburners and Microwarpdrives. It also makes searching the market a little easier.


    This is going to get very annoying, very fast. You are making people type in two different strings each time they search for a prop mod in EFT or the market. 1 for frigs, 10 for cruisers, 100 for battleships, please keep it that way.
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