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Dev blog: Politics by Other Means: Sovereignty Phase Two

First post First post First post
Author
Hairpins Blueprint
The Northerners
Pandemic Horde
#901 - 2015-03-04 00:30:02 UTC
Proton Stars wrote:
I'm not a 100+ mil sp player, but if I was id be pissed.



And way is that, :) Those are best moves ccp could do to sov.

Only thing that hurts is that you can't dock supers. If you could dock Supers and Titans in station, no one would give a fuc*

i think maybe Bring Tracking Titans back :DD?? Hmmm That would be fun would it not? they can't win the sov war with those now any way xD

Also it would not hurst with Fighter bombers could shoot Pos's now ;/
Make them less usles Plzzzzz
Gizznitt Malikite
Agony Unleashed
Agony Empire
#902 - 2015-03-04 00:31:00 UTC
Brother Mercury wrote:
This patch makes it nearly worthless (save for POS BASH) to log in supers or dreads. j

....


FYI: Supers can use gates now.
FYI: Part of the new Sov System requires being able to move around. You can do this slowly in a heavy fleet (with capital support), or quickly in a more agile, but weaker fleet. Adapt or die.
FYI: Supers were designed to be anti-capital ships, not I-win buttons against all fleets.
Tykonderoga
Imperial Academy
Amarr Empire
#903 - 2015-03-04 00:31:12 UTC
The prime time idea is garbage. The module to reinforce structures will be abused by ceptor pilots with pirate implants or a bazzillion people in ceptors. Think CCP! I know that no one in the company actually plays the game anymore, but think!
Rain6637
GoonWaffe
Goonswarm Federation
#904 - 2015-03-04 00:31:23 UTC  |  Edited by: Rain6637
The short contest duration, and the situation with the station. I am trying to figure this out and from what I can tell the best response with regards to the Halitosis link is... start subcap and capital halitosis links at the same time, so that the process starts with subcap links while capital links have time to cycle.

My question is, can the subcap links be stopped once the capital links start their second cycle? Like, is this an effective way to make a handoff from subcap to cap links.

I ask because the only problem with the capital link nerf is the run-up cycle, and after that it's what you want anyway.

I haven't tried it yet, but I'm curious what kind of tank you can keep with two triage Archons keeping themselves capped up using injects (rather than passive).

Are you sure it's as easy for attackers as you think? I see a new Halitosis brick tank Archon meta happening, possibly paired with a 750k EHP Damnation to run the initial subcap link. A station response team, basically.

Archons are defeated with caps, but my point is you've still got this barrier to victory that is a 1.05 Billion ISK ship with tons of tank.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#905 - 2015-03-04 00:33:20 UTC
Tykonderoga wrote:
The prime time idea is garbage. The module to reinforce structures will be abused by ceptor pilots with pirate implants or a bazzillion people in ceptors. Think CCP! I know that no one in the company actually plays the game anymore, but think!


Why is it that people think a fleet of ceptors is uncounterable?
Anthar Thebess
#906 - 2015-03-04 00:33:31 UTC
Why not tie indexes to the vulnerability timer?
Higher indexes , shorter timer.
To benefit groups that really use their space.
If in 90% of your systems you have at least level 4 index .... you gain something more in terms of defensive measures.
rsantos
The Scope
Gallente Federation
#907 - 2015-03-04 00:35:44 UTC
EvilweaselFinance wrote:
My initial thought is that this hugely, hugely favors attackers. Anyone without massive support from allies will get instantly steamrolled.

In other words, welcome to the EVE Cold War: if you're not part of the CFC bloc or the N3 block, you will be sent back to Jita in an afternoon.


Isn't that what we have today!
Cr Turist
Arcana Noctis
#908 - 2015-03-04 00:35:59 UTC
Gizznitt Malikite wrote:
Brother Mercury wrote:
This patch makes it nearly worthless (save for POS BASH) to log in supers or dreads. j

....


FYI: Supers can use gates now.
FYI: Part of the new Sov System requires being able to move around. You can do this slowly in a heavy fleet (with capital support), or quickly in a more agile, but weaker fleet. Adapt or die.
FYI: Supers were designed to be anti-capital ships, not I-win buttons against all fleets.



Why would anyone use capitals after this patch i think is the real question.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#909 - 2015-03-04 00:37:29 UTC
Anthar Thebess wrote:
Why not tie indexes to the vulnerability timer?
Higher indexes , shorter timer.
To benefit groups that really use their space.
If in 90% of your systems you have at least level 4 index .... you gain something more in terms of defensive measures.


Feel like I'm quoting myself:

Highly used system: 4 hr vulnerability window.
Unused system: 12 hr vulnerability window.

Please make this happen! It opens up the door for assault on a unused but claimed system by more timezones!
Gizznitt Malikite
Agony Unleashed
Agony Empire
#910 - 2015-03-04 00:39:44 UTC
Cr Turist wrote:
Gizznitt Malikite wrote:
Brother Mercury wrote:
This patch makes it nearly worthless (save for POS BASH) to log in supers or dreads. j

....


FYI: Supers can use gates now.
FYI: Part of the new Sov System requires being able to move around. You can do this slowly in a heavy fleet (with capital support), or quickly in a more agile, but weaker fleet. Adapt or die.
FYI: Supers were designed to be anti-capital ships, not I-win buttons against all fleets.



Why would anyone use capitals after this patch i think is the real question.


BS gangs use Triage Carriers for support.
Enemy escalates with dreads to kill triage.
You re-escalate with supers to kill capitals...

Dreads will also be used to RF POS's.

There is a use, they just won't be used as much for capturing stations and destroying IHUBs.
Proton Stars
Aliastra
Gallente Federation
#911 - 2015-03-04 00:40:28 UTC
Hairpins Blueprint wrote:
Proton Stars wrote:
I'm not a 100+ mil sp player, but if I was id be pissed.



And way is that, :) Those are best moves ccp could do to sov.

Only thing that hurts is that you can't dock supers. If you could dock Supers and Titans in station, no one would give a fuc*

i think maybe Bring Tracking Titans back :DD?? Hmmm That would be fun would it not? they can't win the sov war with those now any way xD

Also it would not hurst with Fighter bombers could shoot Pos's now ;/
Make them less usles Plzzzzz


Bring back AOE doomsdays. Because it makes as much sense as the rest of these changes
Eli Apol
Definitely a nullsec alt
#912 - 2015-03-04 00:40:30 UTC  |  Edited by: Eli Apol
Cr Turist wrote:
Gizznitt Malikite wrote:
Brother Mercury wrote:
This patch makes it nearly worthless (save for POS BASH) to log in supers or dreads. j

....


FYI: Supers can use gates now.
FYI: Part of the new Sov System requires being able to move around. You can do this slowly in a heavy fleet (with capital support), or quickly in a more agile, but weaker fleet. Adapt or die.
FYI: Supers were designed to be anti-capital ships, not I-win buttons against all fleets.



Why would anyone use capitals after this patch i think is the real question.


If a point is contested by a subcap fleet then potentially a capital might be able to RF/steal the command point whilst still able to tank the dps on grid where smaller ships don't have enough of a local tank to and explode before their first cycle is complete.
edit: I also think marauders are suitable for this task where the fleet sizes are smaller.

Also dropping caps in (via cyno or just through local gates) to attain grid dominance and enable a capture is still a strategic use of caps...except you'll need at least 5 cap fleets if you want to be able to show up at every command point fight for one structure.

but what would I know, I'm just a salvager

Gregor Parud
Imperial Academy
#913 - 2015-03-04 00:41:01 UTC
Aryndel Vyst wrote:
HEY LETS MAKE SOV EASIER TO TAKE FROM LARGE ENTITIES BUT GIVE NO BENEFITS WHATSOEVER TO THE RESIDENTS.

Do you want everyone to do high sec incursions or something?


~content creation~


No they want 0.0 to be owned by people who actually want to fight, not carebears who hide behind blues while creating alts to shoot people who don't shoot back.
Rain6637
GoonWaffe
Goonswarm Federation
#914 - 2015-03-04 00:42:10 UTC
But then I recall what Sion wrote about social structures and I am Lol
Aspringer Morani
C5 Flight
Fraternity.
#915 - 2015-03-04 00:42:12 UTC
Aryndel Vyst wrote:
HEY LETS MAKE SOV EASIER TO TAKE FROM LARGE ENTITIES BUT GIVE NO BENEFITS WHATSOEVER TO THE RESIDENTS.

Do you want everyone to do high sec incursions or something?


~content creation~



Whats to keep large groups from dropping 400 people on the random station and taking it? Nothing.. This will just help the large groups. I guess CCP will just follow the money to 40k accounts logged in, but only 12k people playing. Enjoy your empty nul-sec.
Proton Stars
Aliastra
Gallente Federation
#916 - 2015-03-04 00:42:46 UTC
Gizznitt Malikite wrote:
Cr Turist wrote:
Gizznitt Malikite wrote:
Brother Mercury wrote:
This patch makes it nearly worthless (save for POS BASH) to log in supers or dreads. j

....


FYI: Supers can use gates now.
FYI: Part of the new Sov System requires being able to move around. You can do this slowly in a heavy fleet (with capital support), or quickly in a more agile, but weaker fleet. Adapt or die.
FYI: Supers were designed to be anti-capital ships, not I-win buttons against all fleets.



Why would anyone use capitals after this patch i think is the real question.


BS gangs use Triage Carriers for support.
Enemy escalates with dreads to kill triage.
You re-escalate with supers to kill capitals...

Dreads will also be used to RF POS's.

There is a use, they just won't be used as much for capturing stations and destroying IHUBs.


In none of those situations would you choose to drop caps over dropping more ishtars. Because apha'ing fleets is still very possible and triage carrier would die eventually.


Also bombers>dreads for pos
TigerXtrm
KarmaFleet
Goonswarm Federation
#917 - 2015-03-04 00:43:18 UTC
You people mean to tell me that, in all your infinite loophole finding, game breaking ways of abusing mechanics, it's completely impossible to kill a piece of paper going 11km/s? Surely some warp bubbles to shut off the MWD and some well timed bombs would make short work of an Interceptor?

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Align Planet1
Caldari Provisions
Caldari State
#918 - 2015-03-04 00:46:18 UTC
TigerXtrm wrote:
You people mean to tell me that, in all your infinite loophole finding, game breaking ways of abusing mechanics, it's completely impossible to kill a piece of paper going 11km/s? Surely some warp bubbles to shut off the MWD and some well timed bombs would make short work of an Interceptor?


Bubbles shut off MWD's?

News to me.
Proton Stars
Aliastra
Gallente Federation
#919 - 2015-03-04 00:46:21 UTC
TigerXtrm wrote:
You people mean to tell me that, in all your infinite loophole finding, game breaking ways of abusing mechanics, it's completely impossible to kill a piece of paper going 11km/s? Surely some warp bubbles to shut off the MWD and some well timed bombs would make short work of an Interceptor?


Ceptors can't get bubbled you fool.


Also no one is suggesting 1 ceptors to rule them all but instead 30-40 of them to re-enforce a whole region in roughly 40mins
Lt Shard
Team Pizza
Good at this Game
#920 - 2015-03-04 00:46:47 UTC
TigerXtrm wrote:
warp bubbles to shut off the MWD



m8