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Dev blog: Politics by Other Means: Sovereignty Phase Two

First post First post First post
hejsan stolly
#41 - 2015-03-03 15:51:41 UTC
Looking forward to it. I´m glad you are changing things CCP. Smile
S0utherN Comfort
#42 - 2015-03-03 15:52:06 UTC
if you thought dominion was complicated, wait till you read this.

Also, the entosis link gameplay is really really bad.

The 4 hour vulnerable per day thing is also bad, your essentially making it so we have to run 4 hour long cta's which is longer than most people have available. I think instead of permanent vulnrability it needs to be triggered somehow, maybe with the sbus doing a 30 minute online timer or something?

TLDR, very complex, entoiss link gameplay is just poor
Test Alliance Please Ignore
#43 - 2015-03-03 15:53:40 UTC
Capture events sound too much like capture the flag PVP maps in theme park MMOs. Please come up with something else.
Goonswarm Federation
#44 - 2015-03-03 15:54:40 UTC
"Defenders will also often enjoy the benefits of jump bridges,"

Best line in the whole thing lol

> "Defenders will also often enjoy the benefits of jump bridges,"

~CCP Fozzie, on behalf of Team Five 0 and the whole EVE Game Design team.

Tiberian Deci
Garoun Investment Bank
Gallente Federation
#45 - 2015-03-03 15:55:30 UTC
On a serious note, anyone care to speculate on how PL is going to get fights now?
Yourmoney Mywallet
#46 - 2015-03-03 15:55:53 UTC
Total Newbie wrote:
2nd phase we have made it so any scrub corp or band of newbie alts can mess with sov.

EvilweaselFinance wrote:
In other words, welcome to the EVE Cold War: if you're not part of the CFC bloc or the N3 block, you will be sent back to Jita in an afternoon.

Best dev blog evvarrr.
Primary This Rifter
Mutual Fund of the Something
#47 - 2015-03-03 15:56:12 UTC
This is it?
This is what we've waited several YEARS for?
Are you ******* serious?
Aryndel Vyst
Imperial Academy
Amarr Empire
#48 - 2015-03-03 15:56:21 UTC
JohnMonty wrote:
"Defenders will also often enjoy the benefits of jump bridges,"

Best line in the whole thing lol

Except ~~~~~~jump fatigue~~~~~ aka ~~~~~emergent gameplay~~~~~
Test Alliance Please Ignore
#49 - 2015-03-03 15:56:54 UTC
Prime time effectively divides alliances by timezone.

A line member with interests in PVP only cannot directly benefit his or her alliance's defense unless they operate within the 4 hour window specified.

I strongly suggest CCP reconsiders the importance of this 4 hour window before implementing it.
CCP Phantom
C C P Alliance
#50 - 2015-03-03 15:58:12 UTC
Rowells wrote:
are those numbers for entosis module right? 20km for T1 and 25okm for T2?

Yes, that are the numbers right now ... but as the blog says, everything is still in an early stage and we love to hear your feedback and reasons.

CCP Phantom - Senior Community Developer

Goonswarm Federation
#51 - 2015-03-03 15:58:40 UTC
how is this for our upcoming oaths of fealty from any non-aligned entity:

I, [insert your name here], pledge my undying fealty to Mittani, the King of Space, asking nothing but that he considers not squashing me out of nullsec like a bug because he has a hangover and wants to hurt someone but, recognizing my complete inability to do anything about it if he so chooses because nobody can stand against a motivated attacker, recognize that my existence in nullsec is purely at his sufferance and that even this pledge of loyalty only tips the scales somewhat in favor of my being allowed to exist. to further tip the scales in favor of my potential survival, i promise an unending stream of gifts, praise, and reaffirmations of my abject submission in the most ingrating position of surrender possible.

Tiberian Deci
Garoun Investment Bank
Gallente Federation
#52 - 2015-03-03 15:58:52 UTC
Aryndel Vyst wrote:
JohnMonty wrote:
"Defenders will also often enjoy the benefits of jump bridges,"

Best line in the whole thing lol

Except ~~~~~~jump fatigue~~~~~ aka ~~~~~emergent gameplay~~~~~

I haven't built up more than 1d 18h of jump fatigue since it came out, and that was when I hopped across 4 mids in 1.5 hours to move my carrier into a wormhole. If you're getting more than that more often maybe you have more space than you can effectively use, which is the entire point of these changes.
Airi Cho
Wrecking Machine.
#53 - 2015-03-03 15:59:39 UTC
Aryndel Vyst wrote:
CCP, can you please address the point to living in null sec? I mean my logic is that because there is more risk to living in null sec there should be more reward, but as it stands this is not the case. Do you have any plans to address the gaping goatse-sized hole in the risk vs. reward proprotion of nullsec vs say high sec?


Yours in christ,

Aryndel Vyst
Director of Personnel Operations and Logistics
Goonswarm Federation

It is sometimes even safer than highsec or lowsec.
State War Academy
Caldari State
#54 - 2015-03-03 16:00:09 UTC
CCP Phantom wrote:
Rowells wrote:
are those numbers for entosis module right? 20km for T1 and 25okm for T2?

Yes, that are the numbers right now ... but as the blog says, everything is still in an early stage and we love to hear your feedback and reasons.

You may love to hear it, and You may even love the reasoning... but you have yet to ever listen to the player base.

so many good ideas out there but none of the common sense ones ever prevail.
Beyond Divinity Inc
Shadow Cartel
#55 - 2015-03-03 16:01:05 UTC
when are capitals getting nerfed
The Scope
Gallente Federation
#56 - 2015-03-03 16:01:11 UTC
a few points:

1. Sov itself.

So, it's now easier to capture a completely worthless piece of space. Space isn't empty because it's hard to capture. Space is empty because it sucks.

2. Hardcoded primetime:

Bad. Very bad. AUtz. It also removes a lot of opportunity for human error.

2. Entosis Links must come from the "owner" or an attacker, no such thing as friends of the owner:

I just don't have words for how bad this is. Can't hire mercs, can't bring friends, can't do a lot of other stuff. All those are interesting opportunities in the grand scheme of things that are getting nerfed into oblivion. And there are tons of reasons why you don't want everybody and their mother in the same alliance.

4. Entosis Links themselves

Why make it a highslot item ? Why not an implant ? Highslot items just gimp fittings in an unneccesary way.

Disabling remote assistance on ships using them is ... dumb ?

5. Entosis capture mechanic

Call it hitpoints, call it entosis, call it whatever. Doesn't matter. Grind them, get bacon. Not fun.

5. Freeport Stations:

We asked for destructible Stations. Consequence. That kind of stuff. Not Freeports.

Brutor Tribe
Minmatar Republic
#57 - 2015-03-03 16:01:35 UTC  |  Edited by: iP0D
CCP Phantom wrote:
While the current sovereignty system worked fine for many years, we see the need for a fundamental overhaul.

We are excited to present the plans for a new sov system coming early this summer including:
1) No more grinding through hitpoints
2) Meaningful combat events distributed over the whole constellation
3) Space activity results in defensive bonus
4) Designated daily "Prime time" for alliances when their structures become vulnerable

Read all about this new sov system, the mechanics and the fine details in CCP Fozzie's latest blog Politics by Other Means: Sovereignty Phase Two!

5) still not compensating for the human behavioural triggers
6) still not compensating for the pitfalls of "volume > all"
7) still not useful as a meaningful or marketable attraction / favour pitch compared to open ended and/or procedural universes / systems


8) you're really not building on strengths or potential strengths. This pattern of building down towards set mechanical models of interaction certainly looks nice on paper, but there's probably reasons why nobody at CCP is extrapolating that as a trend model (and why the one who did left the company, I am sorry to say) .. because if you did, you'd realise that you are tying down the product to low-maintenance mode in preparation for a very different venture model (the last three times CCP tried such a change it went the same subtle top-down road and each time it resulted in extremely expensive failire) and in general for a move away from exactly the kind of open ended emergent dynamic gameplay which made EVE a commercial succes in the first place.

I'd dare for the guys upstairs speaking Icelandic to have a truly open debate, but we all know that's not going to happen anymore.
Tiberian Deci
Garoun Investment Bank
Gallente Federation
#58 - 2015-03-03 16:01:42 UTC
GOB the Magician wrote:
Still little reason to actually live in the sov. Perhaps update #37 will address this.

I can think of several:

You enjoy living there
You enjoy living with the people there you live with
You enjoy fighting your neighbors nearby

If that isn't the case for you maybe you're better of in highsec. Or renting.
Gypsien Agittain
Gypsy Queens
#59 - 2015-03-03 16:02:26 UTC
Some of the points are interesting, but you keep on turning EVE Online into Newbie online, interceptor online, cruiser online and laughing on the face of veterans and newcomers who make actual sacrifices (focusing characters, buying characters to improve doable things). You're showing disrespect to the people who's been paying your salaries for years and this is not gonna end well.
No, running around a constellation in ****** ship is not funny, maybe it's funny on the first year you play eve, is not funny when you saved for capital pilots, for capital ships, sacrifice a holder and so on.

What the heck is this thing of running around a constellation to capture nodes? I'm starting to think that CCP offices are based in Amsterdam instead of Reykjavik.
And, basically, with the Command Nodes around the constelation-thing you've damned capital ships to the darkest abysm on the space to never be used again. Useless enormous pieces of metal, at least carriers can farm isk and help us save money to get back to highsec before cancelling almost all our accounts.

The whole plan is so sad, childish and show's in such a big way how dc'd developers are from the current game that I'm gonna write down this post in a txt to come here and laugh (at your egos)/cry (at the game I love) when it is too late to save it.

TL;DR: the command nodes idea is the worst idea I've ever seen by a developers team in a single game in the 19 years I've been playing videogames.
Angry Mustache
Goonswarm Federation
#60 - 2015-03-03 16:03:58 UTC
Allright guys, since they literally have an AFK cloaker in every one of our systems, we can't rat/min to build indicies.

directorbot: RATTING/MINING CTA @ 2100, Ishtars>tengus>ravens>skiffs

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An official Member of the Goonswarm Federation Complaints Department.