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UI Modernization preview - Feedback and issues

First post First post
Author
Some Rando
University of Caille
Gallente Federation
#61 - 2014-11-07 18:06:37 UTC
Ralph King-Griffin wrote:
is there a way to change the opacity and/of blur on certain windows and menus
like for instance having the right click drop down menu completely transparent and local still fairly opaque ?
im not fond of the all or nothing, i love it in most places but not everywhere

This would be great, especially if the transparency "sticks" on hover; hate it when text bubbles obscure parts of my screen...

I'll have to get on Sisi to check this out, the previews are great.

CCP has no sense of humour.

Lloyd Roses
Artificial Memories
#62 - 2014-11-07 18:09:30 UTC  |  Edited by: Lloyd Roses
The two first things that are somewhat hard to deal with are

overview
dscan window

For both, if you click them, they become darkened. I'd really like to have it/be able to set it to become dark on hovering/mouse-over + tunable fading time.

What would give me a nergasm right here: Drop shadows for the overview-font.

E: How can I hide those arrows in each box' corner? I don't want them, gimme checkbox pleeeease :D
E: Also, are modules in line to become monochromized aswell? :D Would love me some shapes instead of small icons. Not like I don't know where my buttons are by now.
Jackson Apollo
Federal Navy Academy
Gallente Federation
#63 - 2014-11-07 18:14:07 UTC
i have data also. my eyebrain sees the new icons much better

i hate the old ones and want them on TQ now
Altrue
Exploration Frontier inc
Tactical-Retreat
#64 - 2014-11-07 18:41:55 UTC
Can confirm that there are a lot of things that the blur window should let us see that it doesn't. Most importantly, brackets in space, and the content of other windows behind it (it becomes an ugly monochrome square :D)

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

Gully Alex Foyle
The Scope
Gallente Federation
#65 - 2014-11-07 19:14:11 UTC
Cynthia Aishai wrote:
In the new UI, brackets can't be seen through pinned windows.

in Tranquility, you can see brackets in space through any pinned windows.
http://i.imgur.com/3yMN9MM.jpg

in Singularity:
http://i.imgur.com/QfXr5Xk.jpg

worst of all, when i click anywhere on a window, the transparency changes that make things even harder to see.
http://i.imgur.com/mExN3nC.jpg

I hope it's a bug, not a feature
I noticed this too, apparently 'transparent' is never FULLY transparent, with brackets & all well visible.

Now on Sisi, even while turning the camera, stuff just becomes super-blurred while passing 'under' the windows (whether pinned or not - it's always pretty much unreadable).

I think you should make it so it's possible to have the window 100% (or 99%) transparent, and stuff underneath clearly visible. At least in the 'camera mode'...


Otherwise, the new UI looks truly amazing! Thanks CCP!

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Quintessen
The Scope
Gallente Federation
#66 - 2014-11-07 19:20:44 UTC
First, massive overall improvement. Please keep down this route.

Grids need alternating colors a lot of the time. Things like the wallet don't have them.

Second, the headers for the fitting windows don't have a heading color so they mix with all the other items (e.g. High Power, Low Power).
Pensive Olerie
A Blessed Bean
Pandemic Horde
#67 - 2014-11-07 19:28:42 UTC
Someone (or some committee) has overlooked the broad scope of EVE players and styles. This new UI is, on balance, a bit worse than the old for me. Not that I'm an important player or type of player, but trying to put everyone in the same mode ("Less operating system, more Sci-Fi, and militaristic looking UI") will only increase the pressure on some to depart. That includes me as it stands.

I'm not interested in a grim UI - I want something lighter and easier on the eye. These are the controls of my spaceship we are talking about, after all.

I have zero interest in "complement the beautiful New Eden view, instead of blocking it." I would love an option to block that view full-time. So anything that downgrades my displays/controls to make the view more visible is a loser in my view.
ForceM
POS Builder Inc.
#68 - 2014-11-07 19:30:33 UTC
Ugh .. 1990 called .. they want there DULLLLLL icons back!!!

Seriously .. this is a step backwards.
The looks and feel of the EVE we LOVE is gone.

Bienator II
madmen of the skies
#69 - 2014-11-07 19:44:49 UTC
didn't know that there is a feedback thread. i posted my feedback in the thread of the blog entry:
https://forums.eveonline.com/default.aspx?g=posts&m=5188029#post5188029

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Burhtun
Burhtun Shipyards
#70 - 2014-11-07 20:27:50 UTC  |  Edited by: Burhtun
I like the minimal monochromatic icons. The icons themselves could use some work, but I like the style in general. I agree that the 'People and Places' icon looks like another Journal icon.

On light backgrounds, the inactive tabs on a window are perhaps too dark. Looks kinda weird and sticks out, and looks more active than the active tab. http://i.imgur.com/pbhDGxl.jpg
Looks fine on darker backgrounds though.

While you guys are playing with UI, can you make it so that we can drag off separate instances of tabs from the Journal and People and Places windows? Kinda like you did for probe scan/d-scan? When I am exploring I want to see my bookmarks list because I use that to make note of signatures that I've already scanned down. But I only need "places", I don't need "contacts" and "agents" when I am exploring. In fact, I only need to see one folder of my bookmarks, not the whole bookmark interface. Likewise with the Journal, I only want to see the Expeditions, the other tabs are 100% not needed when I am exploring.

It would also be nice if you guys could allow for significantly smaller minimum window sizes. The Expeditions/Journal window can not be shrunk down very far at all. I really only need to see one or two lines of text showing me the nearest expeditions that I have.

Sometimes windows are too wordy and thus take up more space than they need to. For example, in the system scan window we have the scan group column that can have "Cosmic Signature" or "Cosmic Anomaly" listed below. What does the word "Cosmic" contribute? Why not just "signature" and "anomaly"? Then I can resize that column to just show one letter "S" and "A". That's all I need.

Better yet, how about introducing more icons into the various windows? So if you size down the Scan Group column past a certain point, it replaces the text with icons.

Here is an example:
compact UI

Signatures and Anomalies in the scanner window can be designated by the same icons that you use in space, when that column is resized to its minimum.

I also don't need to know that a site is a Guristas Den, Guristas Refuge, Guristas Scout Outpost. If I'm exploring I probably have my ship configured to fight a specific faction. I know I'm running Guristas sites, so that is a useless word taking up space. I could mouse over the site name for it's full name if I am unsure what faction space I'm in. Then from that point forward I don't need that information anymore.

The time remaining on the expeditions window becomes an icon. I don't generally need to know exactly how much time is left. "20 hours, 19 minutes, 53 seconds".... too wordy. I just need to know if its going to expire soon or not. If I want the exact time I can mouse over the icon for a pop up.

TLDR... less words sprawling across the screen and smaller minimum window sizes can help reduce EVE's massive UI.
Buka Parallax
Eyes of Ra
#71 - 2014-11-07 20:45:52 UTC
CCP Claymore wrote:
Murashj wrote:
Issues:
-Text on selected tabs are too bright and borderline unreadeble (on most themes) on high res monitors (see chat window and overview)


Wishlist:
-Make every second line on dscan, overview etc in a diffrent shade to make it easier to separate the lines (like the example I made in the overview, but a little more toned down)


Screenshot



We are aware that items are appearing too bright and are working on it.


Actually there may be one area you are completely ignoring by it being too bright. This is Planetary Interaction or PI. I have posted about this with my main avatar repeatedly for years and this has never ever been touched. I think you have not touched the PI interface and UI since its inception to be honest. Why is the PI UI being completely ignored with all these patches. It needs an overhaul so desperately. Are you intentionally doing this?

I just want to cover one gripe I have that makes PI a complete PITA (pain in the arse) to work with. This is the white overlay of the minerals saturation along with the white mining extractor heads. As if white on white wasn't a moronic color selection to "brighten" your day, then try doing PI on an Ice planet!!!

YES! that's right, WHITE on WHITE on WHITE. Oh lovely!!!! Talk about brightness on steroids! Now I understand that everyone in Iceland is in a perpetual winter wonderland and they are immune to being snow blinded but those of us living in regions around the world that do not have a haze of white outside do not share in this color choice. Having to wear sunglasses to see the UI in doing PI is absurd. This needs to be corrected and long overdue.

Even if the gamma is changed the colors become gray on gray on gray. Gamma does not solve this!!! What solves this is for someone @ CCP to actually take this UI issue seriously enough to change the round Extractor heads from being white to being, say BLACK! or purple or fusia. We don't care, just change it from being white on white. This is absurd and I am completely sick of making forum posts about this.

Moving the round white circular extractor heads over a white overlay saturation spot with white clouds floating by on a white ice planet is FREAKING PAINFUL TO LOOK AT!!!! Are you kidding me???

PLEASE FOR THE LOVE OF EVERYTHING HOLY IN THE UNIVERSE STOP THIS INSANITY OF OVERUSE OF THE WHITE COLOR IN PLANETARY INTERACTION
Zappity
New Eden Tank Testing Services
#72 - 2014-11-07 21:05:53 UTC  |  Edited by: Zappity
CCP Claymore wrote:
The new icons will take a little time to learn, but we feel the lack of color is going to benefit our players.

Why? I thought that colour recognition was much faster than shape recognition. Just a dash of colour here and there would help for commonly used icons.

You seem to understand this well enough for the NES icon :)

Zappity's Adventures for a taste of lowsec and nullsec.

Cyndrogen
The Greatest Corp in the Universe
#73 - 2014-11-07 21:45:45 UTC
OMG, icons you can actually read and easily tell what they are! Brilliant!

Keep up the good work! MORE like this!

Every day in every way I improve my skills and get better.

Aurelius Valentius
Valentius Corporation
Valentius Corporation Alliance
#74 - 2014-11-07 22:21:33 UTC  |  Edited by: Aurelius Valentius
Just loaded it up.

I am +1 the new UI as a concept and proposed new item, I shall miss the old one when it goes but I think this properly implemented will be a better solution.

Issues:
1. Amarr has been mentioned - box/text/brightness = unreadable.

Suggestions:
1. we need a Text Color Selector - this will help a GREAT deal.
2. Brightness Configuration slider.

I think that will help with the issues I saw in the first 5 minutes of using it.

Actually I would maybe suggest also the brightness effect = the text and not the background of the text for ease of reading also.

And please make all ICON Boxes the same size as the old ones - because this would be annoying if not so, for one the station boxes fit nicely in two rows of 5 atm... and so on, or make it so that things line up nicely and are workable desktop spacing.

Also:

Transparency and Pinning should be separate always.
Subira Hakuli
Redemption Road
Affirmative.
#75 - 2014-11-07 22:25:54 UTC
Just beautiful! Love the simplified colour-free icons, and the window background blurring is fantastic - it's nice that the windows don't block the beautiful view so much.

Just on transparencies though, when switching to minimum quality display settings, the right-click menu becomes almost unreadable when it overlaps with other text because it is so transparent.

Overall a really positive change in my opinion!
Lil' Brudder Too
Pistols for Pandas
#76 - 2014-11-07 22:44:56 UTC
maybe i'm blind, but wth is the options for changing, well, ANYTHING in any of these 'themes'....i can only select the theme...have absolutley no options for anything like transparency for anything....

Also, you mention that we have to go into the graphics settings to turn off the 'blur' but i'm not seeing any "blurry/crisp-transparent window" related option. Is it some work-around, or actually intended to be a fix?
Aurelius Valentius
Valentius Corporation
Valentius Corporation Alliance
#77 - 2014-11-07 23:08:01 UTC
Lil' Brudder Too wrote:
maybe i'm blind, but wth is the options for changing, well, ANYTHING in any of these 'themes'....i can only select the theme...have absolutley no options for anything like transparency for anything....

Also, you mention that we have to go into the graphics settings to turn off the 'blur' but i'm not seeing any "blurry/crisp-transparent window" related option. Is it some work-around, or actually intended to be a fix?


Remember this is in development - so it's going to be incomplete, but yes there aren't any ways to do that atm... hopefully there is something at some point.
Aurelius Valentius
Valentius Corporation
Valentius Corporation Alliance
#78 - 2014-11-07 23:19:39 UTC
Also I should mention people with astigmatism are going to have hard time with this concept unless it is properly implemented - due to the high contrast - I have an issue with this and I can't read some of text due to the contrast issues mentioned, but even the ones that are clearer - are blurry.

the current UI has a very nice grey blend to it on some of the buttons in it - the old station tab replacement buttons - I would suggest that as an optional theme for people that have astigmatism, or other such issues.

Also - while I am not - make sure you get color blind input as well.
Kousaka Otsu Shigure
#79 - 2014-11-07 23:24:34 UTC  |  Edited by: Kousaka Otsu Shigure
The highlighting on the neocom and station icons when mouseover'ed works great.

It doesn't look good on the selected overview tabs, or generally where highlights on the selected item has light text on it (white on white). Maybe you guys need to code something different for tabs with text. Some presets for these are the Amarr, Blue, Gallente, Green, etc. If you guys are using a background image as the highlight area mask, try to use different gradients, light sources/directions, etc.. keeping in mind the text readability.

Another possible problem is the transparency effects on light backgrounds (looking at the sun, a bright nebulae, Amarr space..) where light text is again rendered unreadable. I happened on this while out in Amarr space, trying out all the templates in the ESC menu. Seriously, try looking at the sun or the ceiling of the Domain region while redoing these.

Suggestions, suggestions.. but first, what part of the code are you guys working on for the UI? Am I correct that its window/icon elements, attributes and stuff like that?

edit: looks like the tooltips [use compact list...] is not affected by these, and they are perfectly readable on any background.

Archiver, Software Developer and Data Slave

Current Project Status: What can I make with these minerals?

Aurelius Valentius
Valentius Corporation
Valentius Corporation Alliance
#80 - 2014-11-07 23:27:33 UTC  |  Edited by: Aurelius Valentius
+1 IF:

Scale Menu Tabs in Menu Bar for Horizontal Spacing - to make use of dead space on the bar and clean up the look.

Option for Transparency of the Ship Fitting Window - long, overdue.