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UI Modernization preview - Feedback and issues

First post First post
Author
Axhind
Eternity INC.
Goonswarm Federation
#101 - 2014-11-08 07:42:02 UTC  |  Edited by: Axhind
I would suggest making the active tab bright around the edges. That way it's distinct but doesn't make the text unreadable.

I would love one button to pin (lock in place) and one to switch level of transparency (coupled with two sliders in the settings).

Please, for the love of god, give us setting to disable the blur under the window. Main benefit of transparency is to see under the window and that kinda goes away with the blur.

Finally, the single colour icons really don't stick out the way they should and many are too similar to be recognized at once. While I'm at it why is the inventory icon using the look of reinforced bulkheads instead of the one already used next to the capacitor and for expanded cargohold modules?


Edit: I know the all flat design is all the rage but is it really that bad to have some depth to the UI?
Amron Vhael
Imperial Shipment
Amarr Empire
#102 - 2014-11-08 08:36:03 UTC
http://cdn1.eveonline.com/www/newssystem/media/66657/1/1.png

I don't like it. The border around the windows is too thin/nonexistant and it doesn't look right at all.
strumpel
Royal Amarr Institute
Amarr Empire
#103 - 2014-11-08 09:05:10 UTC
new mail notification top left not clickable
Leorajev Aubaris
Blue Goat Ltd.
#104 - 2014-11-08 09:07:13 UTC
Burhtun wrote:


Here is an example:
http://i.imgur.com/7eeRWuU.jpg

Signatures and Anomalies in the scanner window can be designated by the same icons that you use in space, when that column is resized to its minimum.

I also don't need to know that a site is a Guristas Den, Guristas Refuge, Guristas Scout Outpost. If I'm exploring I probably have my ship configured to fight a specific faction. I know I'm running Guristas sites, so that is a useless word taking up space. I could mouse over the site name for it's full name if I am unsure what faction space I'm in. Then from that point forward I don't need that information anymore.

The time remaining on the expeditions window becomes an icon. I don't generally need to know exactly how much time is left. "20 hours, 19 minutes, 53 seconds".... too wordy. I just need to know if its going to expire soon or not. If I want the exact time I can mouse over the icon for a pop up.

TLDR... less words sprawling across the screen and smaller minimum window sizes can help reduce EVE's massive UI.


I really like those suggestions for a more compact information display. :)
Rivr Luzade
Coreli Corporation
Pandemic Legion
#105 - 2014-11-08 09:09:55 UTC  |  Edited by: Rivr Luzade
The overview tabs are too high. My overview is already crammed enough with information and I don't need even less space to display that information. A reduction in hight of a little bit above the current TQ height is better in order to reduce wasted space. Moreover, why do the Overview tabs have a different height than the Chat tabs? The height of the chat tabs is more or less perfect for all intends and purposes.

The chat tab blinking is obnoxiously intrusive and should be toned down a lot. A whole lot. Or make the font blink. But don't shine me a sun into the eyes, or dozens if dozens of chat tabs blink. Oh, and white text on the Amarr bright yellow (Amarr, I believe), is a bad idea, because I can't see anything at all. Blink The same goes for the Overview tabs.
The fading out highlighting of tabs/mouse-overed tabs is also irritating and serves no purpose, except unnecessary and obnoxious fanciness. To that comes that a mouse over is not the same as an active tab, yet both states have the same effect. So, if you must have this effect, make a difference between mouse over and active tab and remove the fading when you move to a different tab.

Also, I just noticed that every single window and UI element switches transparency. Shocked If I click on the overview, it's opaque-ish (not really when it move it in front of the sun or a bright nebula, then I don't see jack-youknowhat on the overview), and as soon as I move my mouse over to my scanner window and click there, it becomes transparent. Then, when I click on the Selected Items window, the other windows become transparent. This is way too much UI limbo-state switching. I don't want that under any circumstances! This is absolutely abysmal!

Where are all the color settings for the windows? I want to setup my windows in my game how I like, not how you like! Shocked The currently available options are by no means sufficient. Also, where can I turn of the transparency completely?

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Bagrat Skalski
Koinuun Kotei
#106 - 2014-11-08 09:11:11 UTC  |  Edited by: Bagrat Skalski
Bright on bright is not really a good way of showing highlighted tabs. If you must do highlighting, just inverse the color of the font. Or make highlight in tab less bright, or like in character select screen, without the fancy bright shading, its out of place.
Leorajev Aubaris
Blue Goat Ltd.
#107 - 2014-11-08 09:31:52 UTC
Aivlis Eldelbar wrote:

Please take into account screen space when implementing borders and line spacings, like in overview tab headers, where it seems to be set to 2 or more. It may look ok on your big designer's monitors, but on my 1366x716 laptop it just eats a lot of valuable screen real estate.


+1.
I only play on my Laptop with the same resolution.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#108 - 2014-11-08 09:47:05 UTC
Why does the Info icon in the Notifications have a different font for the i than the standard font? The i of the EVE font looks more or less perfect, but the i in the icon looks horrid and has no connection whatsoever to other UI elements and styles in EVE.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Lugh Crow-Slave
#109 - 2014-11-08 10:02:14 UTC  |  Edited by: Lugh Crow-Slave
personally i think the new look is not only ugly but doesn't feel like eve please please if you implement this make it something you can toggle


i also enjoy how you say stripping color makes things easier to identify now i don't know exactly how true this is but i'm sure you were aware that removing color from all but one thing(New eaden store) that attention will be forced to that.

glade to see you guys still have the same line of thought as with incarna
Fenix Inferni
Dark Fenix Rising
#110 - 2014-11-08 10:21:21 UTC  |  Edited by: Fenix Inferni
Two things to fix for me since u're making new ui:

1) if neocom is set to autohide the tooltips (for examle the new mail notification) don't slide with the neocom resulting in unclickable neocom butons under the tooltip

2) Stacked windows behaviour: atm the more windows u stack together the smaller the header palette becomes. That is good but i'd set a minimum number of characters visible in the palette (or a minimum width) so that the name of the tab is always visible (or partialy visible), once u stack the window that would cut tab's palette under the minimum set value the ui automatically add the new tab palette in a second row (above or under the first 1) while keeping all stacked in the same "window entity" like it is now

Sorry if i've not been clear enough :S


Found this picture that explains what i meant, just look at the 3rd picture and forgive about all the rest: 2 tab rows = more readable headers
Kurbanis Araeleus
Interstellar Nuclear Penguins
Penguin Mafia.
#111 - 2014-11-08 10:59:03 UTC
I noticed clipping on the guest counter in the station panel.

Kurbanis Araeleus

CEO

Interstellar Nuclear Penguins

Hra Neuvosto
Party Cat Enterprises
#112 - 2014-11-08 11:31:00 UTC  |  Edited by: Hra Neuvosto
I don't mind the change, everything looks pretty good to me... but the blurring needs to be a selectable thing, separate from post processing and the monochrome transparency on right click menu is bad, turns almost completely white sometimes.

And a slider to select own colors for the UI.
Blue Harrier
#113 - 2014-11-08 12:02:14 UTC
OK it’s that colour blind old git reporting in again.

So the icons on the Neocom do need a splash of colour, even though I am colour blind it does make them easier to see and recognise against some backgrounds.

I’m using Gallente2 as the colour choice but the Blue theme would also work for me as well, most of the other themes are so bright the text on buttons are unreadable or just don’t work for my type of colour blindness.

It will take some getting used too but so far I have had only minor problems with the new layout, the transparent windows could do with a slider for 0 to 100% but I do like the little corner arrows to the window boarders. If you do change them please make them return on mouse-over.

I have to agree with an earlier poster about the PI interface, for me white on white on white gives me a headache and I avoid Ice planets if possible, even the white on white when scanning and placing the extractor heads is bad enough. Please have a look at this while you are in the process of making the changes.

One problem/bug I noticed while testing, my Caldari Fuel Block Copies did not have an icon just a black square with text below.

I’m off to copy this over to my laptop and do some testing on a smaller screen to see how some of the scaling works.

"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982.

Berianck Buch
ICE is Coming to EVE
Goonswarm Federation
#114 - 2014-11-08 12:19:30 UTC
It would be great to keep the custom mode for themes, with the RBG settings as extras. Themes are good but i think that is important to still have the possibility to make your own !

Also, as said in the first page, a cursor to set the blur effect would be great.
Blue Harrier
#115 - 2014-11-08 12:39:21 UTC
Still testing on my gaming PC and found an odd bug, I was probe scanning with my Helios, had all the normal windows open including the FPS monitor window, map window etc.

Then at one point the FPS dropped almost to zero. The FPS Monitor reported 11Fps and everything started to stutter and jump, I clicked the FPS monitor window to drag it ready for a screen shot and everything returned to normal.

I have no idea how or why this happened and it has not repeated.

"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982.

Damjan Fox
Fox Industries and Exploration
#116 - 2014-11-08 14:57:16 UTC  |  Edited by: Damjan Fox
Some thing i have noticed, while testing the new UI on SiSi:
(I haven't read both threads entirely, so excuse me, if this was already mentioned.)

The "active" state of a button, looks like the "mouseover" state of a button.
See this: ACTIVE VS. MOUSEOVER

There is no reason for the active tab to be always highlighted like that. And to better differentiate between both, i would suggest to change the active tab look to something like this: NEW ACTIVE STATUS
Maybe add a little glow to the active tab title.

Furthermore, you can see on both pictures, that the number showing current guests in a station, is cut off.

The "close tab" button in the ingame browser, blocks a part of the first tab.
See this: "CLOSE TAB" BUTTON BLOCKING 1ST TAB

I like the approach of the neocom symbols being more "iconic". but you have to make sure, the symbols are well designed and properly chosen. Just one example: The "People & Places" and the "Journal" icon look very much alike.
See this: "PEOPLE & PLACES" and "JOURNAL"

"People & Places" shouldn't be depicted by a book icon. Instead i would use some sort of pin or man icon:
PIN ICON
MAN ICON

The transperancy of the preview window looks weird, espacially when moving the camera in preview window. Pinning does not affect transperancy at all.
See this: PREVIEW WINDOWS TRANSPERANCY

That leads me to the next point: Would be nice, to have sliders to adjust blurriness and transperancy level.

Monochrome modern looking UI is nice and everything, but please don't overdo with the sterility. Little colour accents here and there, can look really good!

That's it for now, i think.
Keep it up!


Regards,
Damjan
Kain Stropov
The Scope
Gallente Federation
#117 - 2014-11-08 15:02:30 UTC
Minimization is terrible!
Do not follow fashion to minimization! Make maximum detailed icons and more then one color!

Make mining, not warcraft!

Nolan Kotulan
Nova Tabula Rasa
#118 - 2014-11-08 15:53:18 UTC  |  Edited by: Nolan Kotulan
Here's some feedback from a guy working in the graphic design industry:

Icons
Flat design monochromatic icons is a great and good idea, but I can still see a light gradient in them, and THAT sucks.
Keep them full white without any gradient. About the shapes, I think the whole lacks consistency and simplicity.

Neocom submenu / second column
There is an upper bar on the first column of the Neocom menu. This bar isn't present in the second column (submenu). This lacks consistency. See how it is now, and how it should be.

Neocom alternative
You should add the possibility to display text instead of icons in the Neocom.

Windows corners
That is the worst thing you have introduced with this new design. Don't know who got this idea but this is graphicaly horrible, useless, distracting and unconsistent with anything except maybe the "military" look you are talking about in the devblog, which is a terribly wrong vision of what should be the UI. The UI shouldn't look like a military thing at all in a game like EVE where a lot of players don't have anything to do with military. The UI should remain as neutral, simple, readable and undistracting as possible. Remove these corners, please.

Tones of grey
For the same reason as explained above (the UI should remain as neutral, simple, readable and undistracting as possible), you should reduce the number of different grey tones used in the different fields of the Windows. Actually, there is a lot of different tones and this lacks consistency and affects negatively the readability.

Unpinned Windows
Unpinned Windows should remain totaly opaque, or at least, give us an option to make them opaque. Again, this is all about readability.

Modules buttons
This is one of the most bad looking part of the actual UI so you should redesign them as well. Why to not make them simple semi-transparent flat and round buttons? Actual ones are aliazed and cheap as hell.

Notifications
You still need to make the width customisable...


Please don't release this until its totally finished, as the UI is probably the most important thing in the game and the actual work in progress isn't good enough at all.

Per aspera ad astra

DREDD 23
Newbie Friendly Industries
CeskoSlovenska Aliance
#119 - 2014-11-08 15:59:02 UTC
New UI is nice but make opt to change new icon in Neocom pannel to old icons (I dont like new icons Straight )
Ralph King-Griffin
New Eden Tech Support
#120 - 2014-11-08 16:06:24 UTC  |  Edited by: Ralph King-Griffin
Damjan Fox wrote:

I like the approach of the neocom symbols being more "iconic". but you have to make sure, the symbols are well designed and properly chosen. Just one example: The "People & Places" and the "Journal" icon look very much alike.
See this: "PEOPLE & PLACES" and "JOURNAL"

"People & Places" shouldn't be depicted by a book icon. Instead i would use some sort of pin or man icon:
PIN ICON
MAN ICON


Damjan

this is an excellent point.
am hugely in favour of the work being done but the above point is rather an important one,