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UI Modernization preview - Feedback and issues

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Lil' Brudder Too
Pistols for Pandas
#81 - 2014-11-07 23:45:35 UTC  |  Edited by: Lil' Brudder Too
Umm, why did you invert the shading structure for the market folders?

On TQ it is Darkest = Base folder....Lightest = Item list

On SiSi its Darkest = Item list....Darkest = Base folder...

This change makes no sense....it even seems to clash witht he rest of the UI...where it is darker on the outside of the windows (no detail) and lighter on the detaily parts...

Also, can we please atleast have an option to turn off the 'dim all of EVERYTHING' when any small pop-up window appears....i understand you are trying to focus attention on it...but its a bit overkill...(by overkill i mean not needed)
martiny25
F0XH0UND
#82 - 2014-11-07 23:50:37 UTC
I am not a big fan of the neocom icons, they look a bit dull, I have mine ordered at the moment so I can tell which is which using the colour not the shape without actually looking at them directly.

The new window themes look great but being able to change the transparency would be a very handy feature, I have them not see through so I can use my overview or chat windows to block out anything to bright such as suns and nebulas.
Vincent Athena
Photosynth
#83 - 2014-11-08 00:26:04 UTC
Zappity wrote:
CCP Claymore wrote:
The new icons will take a little time to learn, but we feel the lack of color is going to benefit our players.

Why? I thought that colour recognition was much faster than shape recognition. Just a dash of colour here and there would help for commonly used icons.

You seem to understand this well enough for the NES icon :)


Except several are close to the same color. I cannot count how many times I clicked on fittings when I meant wallet.

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Galphii
Caldari Provisions
Caldari State
#84 - 2014-11-08 00:44:26 UTC
The window background blur/fade is very clever! Much more modern than the old UI. Very holographic.

On the 'Amarr' colour scheme the highlighted buttons are unreadable due to JJ Abrahms levels of flare. Amarr2 is only slightly better.

The greyscaled neocom buttons seem to be quite intuitive - absence of colour does seem to allow the brain to focus on the shape without distraction (fascinating!) I like everything I'm seeing here.

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Kaaeliaa
Tyrannos Sunset
#85 - 2014-11-08 00:52:47 UTC
Given that I've always been a minimalist in terms of what kind of UI design I like, I absolutely adore the new elements. I find it easier to identify buttons by silhouette. To those players in this thread talking about 'color memory,' please try to keep in mind some people are colorblind. The goal of an interface is to present the most broad usability possible, not to look pretty.

I will need some more time to play around with it before I present feedback, but I'm making a list.

I also have a suggestion/request to pass along: is there any way we could be given an option to customize the size of the scroll bars?

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Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
#86 - 2014-11-08 00:55:05 UTC
This plan has a mix of good and bad things. Stuff like window fade looks alright, but you're making a couple of mistakes to go along with the good stuff. The most cardinal of which is that you absolutely must not remove the primary existing UI controls that we've had for over a decade.

I've been playing all these years with a specific color and transparency setup, and you're about to take that away. Leave the RGB/T sliders in the game, and let us choose our own colors, like we've been able to do all this time, instead of forcing us into one of your gaudy presets. I have a nice metal-gray color setup, and I don't want to be forced into your pink or orange faction themes. Seriously, leave those sliders in. It will cost you absolutely nothing to do this, and you have no excuse to not do this.

And do everyone a favor and make sure that this update won't screw up all the players' window sizes and positions when this goes live.

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Aurelius Valentius
Valentius Corporation
#87 - 2014-11-08 01:08:23 UTC  |  Edited by: Aurelius Valentius
1. Option for Hangar Theme and Option for Space Theme would be nice as two distinct pre-sets in options.

Also

Major issue with reading the "right click menu over another window with text = impossible to read almost... current UI has it automatically solid - trans on trans doesn't work.
Hendrick Tallardar
Doomheim
#88 - 2014-11-08 01:30:27 UTC
After thinking about it, for the "People & Places" just use a magnifying glass. Boom, fixed that one for ya.
Castelo Selva
Forcas armadas
Brave Collective
#89 - 2014-11-08 02:30:07 UTC  |  Edited by: Castelo Selva
I already post in the dev blog thread, but I would like to repost some important stuff here, in my humble opinion.

1 – Please, change the "red-crosshairs” / "brackets", both in the space and in the Overview, to bring them in-line with the ISIS icons, to help differentiate between ship types / sizes.

2 – Please, re-design the drone interface. Make control / command drones like we do with the modules (use buttons). We (players) are in desperate need for a more functional drone interface, since drones are a big part of the gameplay for almost everyone.

3 - Please, revamp the icons for modules. News ones, with clear different shape and colours. Colour it by functionality.

4 – Please, re-design the HUD itself. It is almost the same as when I start to play in October 2004. The only change from that time to today is that buttons was inside hud (and you was able to see only one rack at time) and today we see the 3 racks (hi / mid / low) and it is at the side of the hud. Eve need a new type of display.

Thank you for your amazing work.

Castelo
Fird
Stay Frosty.
A Band Apart.
#90 - 2014-11-08 02:31:28 UTC













I have nothing nice to say about this.
Lykouleon
Noble Sentiments
Second Empire.
#91 - 2014-11-08 03:35:45 UTC
Had a group of ~10 pilots on SISI for a while this evening. General consensus of the fleet was:

1) Even after settling in, using the new NeoCom icons without colors is incredibly confusing. We much, much prefer the idea laid out by Google in their recent material design specifications, substituting NeoCom items as the 'branded' product icon: http://www.google.com/design/spec/style/icons.html#icons-product-icons

ie: each NeoCom element should communicate its function. A lack of color on those elements deprived us of understanding their function visually. Otherwise, perfectly fine with the rest of the UI icons.

2) Consistency of transparency needs to be addressed. Yada yada yada.

3) Highlighted tabs are far too bright to be able to read underlying text.

And personally, I really would prefer more options for background transparency. I've been using 'Black' as the window color and 'Stealth' as the background color for years to achieve a visual style that doesn't become overly intrusive with colors. The new colors...really, really annoy me and distract from what's going on behind the ui screens.

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Aivlis Eldelbar
Caldari Independent Navy Reserve
Curatores Veritatis Alliance
#92 - 2014-11-08 03:39:25 UTC
First thing that jumped to my mind when I fired up SiSi: omg the wasted space! This is just like when Gmail got the new layout!

Please take into account screen space when implementing borders and line spacings, like in overview tab headers, where it seems to be set to 2 or more. It may look ok on your big designer's monitors, but on my 1366x716 laptop it just eats a lot of valuable screen real estate.

Other than that, I really like what you're doing with the UI, maybe tone down a bit the blurriness of the see through effect when moving the camera, so we can better see what's behind without getting dizzy.

Overall nice change, just needs tweaking to be great.
Aleczi Volikov
The Scope
Gallente Federation
#93 - 2014-11-08 03:45:18 UTC
Castelo Selva wrote:
I already post in the dev blog thread, but I would like to repost some important stuff here, in my humble opinion.

1 – Please, change the "red-crosshairs” / "brackets", both in the space and in the Overview, to bring them in-line with the ISIS icons, to help differentiate between ship types / sizes.

2 – Please, re-design the drone interface. Make control / command drones like we do with the modules (use buttons). We (players) are in desperate need for a more functional drone interface, since drones are a big part of the gameplay for almost everyone.

3 - Please, revamp the icons for modules. News ones, with clear different shape and colours. Colour it by functionality.

4 – Please, re-design the HUD itself. It is almost the same as when I start to play in October 2004. The only change from that time to today is that buttons was inside hud (and you was able to see only one rack at time) and today we see the 3 racks (hi / mid / low) and it is at the side of the hud. Eve need a new type of display.

Thank you for your amazing work.

Castelo


Totally agree one 1 and 2.

On 3- I agree the icons for mods should be revamped (maybe as they get their rebalance passes?) to be more iconic. Right now they're a mishmash where too many things with very different functions look extremely similar at a glance. I'd keep the colour coding very simple though- ie/ colour coded by high/mid/low/slot, as you need to minimize your colour categories to keep recognition easy and fast (particularly for us colour-blind types). Keep it for something that gives you information about the item, but isn't needed to identify it.
Daniel Jackson
Universal Exos
#94 - 2014-11-08 04:11:25 UTC
1 guy said in local on sisi that the Arrows on the corners of the windows should only appear if u hover over the window with your mouse, AND i totally agree with him
Jayne McNtyre
Highland Material Sciences
#95 - 2014-11-08 05:19:50 UTC  |  Edited by: Jayne McNtyre
Any chance we could see this expanded into a fuller redesign at some point? I really liked the concept shown at the 2013 Vegas presentation (linked below). I actually see the Neocon itself as one of the main issues in the overall UI design in Eve - when it comes to the "OS" like nature of the UI at least. Certainly the glow, and transparency effects lead to a more modern, sci-fi look and feel, but I think a more complete overhaul and re-imagining is in order to fully realize the goals laid out in the blog post.

2013 Vegas UI concept

I know this is probably a controversial point of view, and also that a change that drastic has to be delivered in phases, but I feel that it would really push the overall Eve experience to the next level.

Regarding the UI changes specifically in this build, I think that they are most definitely a step in the right direction. I wont take the time to re-state the issues already noted in previous posts, but overall, I really like the new look. Keep up the good work!
Zappity
Exit-Strategy
Unchained Alliance
#96 - 2014-11-08 05:25:20 UTC
I like how the transparent background darkens when you click in the window. But could this be changed to happen when you mouse over a window instead of click?

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Petrified
Old and Petrified Syndication
TOG - The Older Gamers Alliance
#97 - 2014-11-08 05:59:25 UTC  |  Edited by: Petrified
Character customization icon shows the base button and no symbol

Black is beautiful

And: thank you for adding a minimize button for the top section of the Industry UI. Thank you very much. Now I can browse my BPO/Cs more comfortably.



Edit: On a downside: the right click context menu is transparent to the point of non-existence. I did not see a setting to adjust the transparency. This seems regardless of the selected color theme.

Also, the settings menu appears transparent at first until another tab is selected. Then it is readable.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

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Torgeir Hekard
I MYSELF AND ME
#98 - 2014-11-08 06:25:53 UTC
Bad.

You have took colours from where they are needed and put them where they are useless and in some cases downright harmful.

New neocom icons look good but are unusable. Without colour coding they are difficult to discern fast.

New station service icons are just plain bad. Their background on the black station panel makes the whole thing look like some kind of graphic glitch.

Button highlight is too contrast. It makes highlited labels unreadable in some themes and highlited chat labels annoyingly distracting when in space in every single theme but black.

Transparency is out of place. First, it's generally too transparent resulting in some windows (hello d-scan) becoming unreadable against complex backgrounds like station models. Second, transparent dropdown menus are beyond ********. They are simply unreadable against any kind of non-monochromic background. Like another text. Try rightclicking on something in hangar.

Line separators are gone. There is no possible justifiable excuse for that. Well, except replacing line separators with alternating line background colours (and for Bob's sake NOT HIGHLY CONTRAST ONES). But that's not the case, so it's a capital offence right here.

General look and feel: all themes are too contrast. Any highlighted interface element is too bright and distracting. They drag attention like car headlights at night. Which is multiplied by the fact that everything else is now monochrome. The only semi-usable theme is black. The new design is about looking pretty, without any thought put into functionality.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#99 - 2014-11-08 07:20:17 UTC  |  Edited by: Rivr Luzade
Why does the NES icon still has color?

You are aware of the fact that this blurred transparency caused an outcry of outrage when it was introduced with Windows Vista, right? And that it causes people to feel nauseous. And I don't like that it changes states when I click somewhere on the screen (unless I can turn this dynamic switching as well as the transparency itself off). There is little point in being able to see what's behind the window when I cannot click and manipulate the things behind the window anyways.

I also hope that I am not forced to use one of the color schemes depending on the race I chose (I really don't like the Gallente green; it makes me feel like being in a hospital's pathology). I use different colors schemes for the windows for different types of characters depending on their purpose. You are not making my life easier if you don't allow me to do that.

I also rather like the black frames of the windows with colored areas that clearly indicate differentiation between areas that I can manipulate (text boxes, buttons) and areas with content (market orders, text boxes), and areas that I cannot manipulate (frames, status bars, columns with manipulatable items like in the contract window). That is not nearly as clearly visible in this demonstrated UI as it is now. Moreover, the demonstrated states of icons are worse than now; especially the hover-over state, which is almost not visible on very bright backgrounds is a clear step backwards.

Oh, and before I forget it: you better get the stuff back in that I filed under bug report EBR-26339. The lack of these functionalities in the text fields are already annoying me beyond measure and are the only QOL change I care about at the moment.

UI Improvement Collective

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Bam Stroker
Foxholers
Outfoxed
#100 - 2014-11-08 07:41:06 UTC
I really, really like it. After playing on Sisi for an hour or so and then going back to TQ the UI suddenly felt so old and dated. :)

+1 for being able to adjust the transparency to taste, though.

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