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UI Modernization preview - Feedback and issues

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Author
Manic Velocity
Bank Robbers
#21 - 2014-11-07 16:24:45 UTC
Text label shadows on buttons looks... weird. If I try to imagine where the light is coming from to create such a shadow, it looks like it's coming from the left, top, and right of the label. Three separate light sources to create one weird shadow. :\ Maybe most won't notice or care:

http://i.imgur.com/dlarJeg.png?1

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CCP Claymore
C C P
C C P Alliance
#22 - 2014-11-07 16:26:58 UTC
Altrue wrote:
My corpmates and I are unanimous, the loss of colors for the icons isn't a positive change. Its fashion and all that, but ultimately it doesn't help differenciating them.

I'm not asking to go back to the old icons, but it'd be cool to have some color differenciation instead of just plain grey icons.

Edit: I'd like to ask you to take some inspiration from the NES icon: Its flat, nice and modern, but it has enough color to be instantly recognizable;


Stick with it over the weekend and see how you feel on Monday.

Quality Assurance Analyst Team Psycho Sisters

Holy Jihad Warrior
Doomheim
#23 - 2014-11-07 16:27:10 UTC
810mb of ram for each client on all low setting for useless **** on my screen i dont want or asked for, Dont do this CCP.
Sarmatiko
#24 - 2014-11-07 16:35:30 UTC
First impressions:
Themes are great and transparency is just right IMO.
Amarr theme is nice but needs more fine-tuning because active tabs/buttons are overbright.

Do I like new icons? Probably not. They are not bad (still could be better) but I have to adapt to UI again and that's why I hate them.
I hope you prepared some damage control or backup plan for release day. P
Ralph King-Griffin
Lords.Of.Midnight
The Devil's Warrior Alliance
#25 - 2014-11-07 16:36:39 UTC
is there a way to change the opacity and/of blur on certain windows and menus
like for instance having the right click drop down menu completely transparent and local still fairly opaque ?
im not fond of the all or nothing, i love it in most places but not everywhere

love the work btw
Adrie Atticus
Caldari Provisions
Caldari State
#26 - 2014-11-07 16:37:03 UTC
CCP Claymore wrote:
Altrue wrote:
My corpmates and I are unanimous, the loss of colors for the icons isn't a positive change. Its fashion and all that, but ultimately it doesn't help differenciating them.

I'm not asking to go back to the old icons, but it'd be cool to have some color differenciation instead of just plain grey icons.

Edit: I'd like to ask you to take some inspiration from the NES icon: Its flat, nice and modern, but it has enough color to be instantly recognizable;


Stick with it over the weekend and see how you feel on Monday.


Here's feedback from 5 people in our corp: Transparency needs a slider from 0% to 100%. Leaving things half-transparent makes them unreadable if there's anything bright in the background or som
Snopzet
Inglourious Squirrels
That Escalated Quickly.
#27 - 2014-11-07 16:38:44 UTC  |  Edited by: Snopzet
Holy Jihad Warrior wrote:
810mb of ram for each client on all low setting for useless **** on my screen i dont want or asked for, Dont do this CCP.


Yeah, stop make EVE looking better, so the multiboxers don't need to buy more ram. Who needs pretty graphics anyway?

/ironyoff

If you look at the system requirements of other games, I think EVE has a lot of free room to add even more improvements, graphics wise.


Edit:
The launcher gives me an error message "There was an error while validating your account, please try again..". If I use the exefile I can connect to SISI.
CCP Claymore
C C P
C C P Alliance
#28 - 2014-11-07 16:39:57 UTC
Adrie Atticus wrote:
CCP Claymore wrote:
Altrue wrote:
My corpmates and I are unanimous, the loss of colors for the icons isn't a positive change. Its fashion and all that, but ultimately it doesn't help differenciating them.

I'm not asking to go back to the old icons, but it'd be cool to have some color differenciation instead of just plain grey icons.

Edit: I'd like to ask you to take some inspiration from the NES icon: Its flat, nice and modern, but it has enough color to be instantly recognizable;


Stick with it over the weekend and see how you feel on Monday.


Here's feedback from 5 people in our corp: Transparency needs a slider from 0% to 100%. Leaving things half-transparent makes them unreadable if there's anything bright in the background or som


A slider is in the works.

Quality Assurance Analyst Team Psycho Sisters

Altrue
Exploration Frontier inc
Tactical-Retreat
#29 - 2014-11-07 16:41:04 UTC
CCP Claymore wrote:
Altrue wrote:
My corpmates and I are unanimous, the loss of colors for the icons isn't a positive change. Its fashion and all that, but ultimately it doesn't help differenciating them.

I'm not asking to go back to the old icons, but it'd be cool to have some color differenciation instead of just plain grey icons.

Edit: I'd like to ask you to take some inspiration from the NES icon: Its flat, nice and modern, but it has enough color to be instantly recognizable;


Stick with it over the weekend and see how you feel on Monday.


Will do! Big smile

Also, will we be given more customization options? For instance, its nice to get all these "themes", but I'd like to have a black theme with colored icons. Example: http://i.imgur.com/b0GZJWG.png

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Funzinnu BT
FUNZWIKI
#30 - 2014-11-07 16:42:03 UTC
I am positive about the flat style icon.
Modern good interface design

Flat icon is simple, but difficult to design. If there is a problem in wrong design readability. (Especially newbies ...)
not required to use a single color. Try using a color

And must the beta option. (Like new notification...)
Altrue
Exploration Frontier inc
Tactical-Retreat
#31 - 2014-11-07 16:47:12 UTC
To be clear about the monochrome icon thing. Its not that all icons are harder to distinguish, its that some of them look so similar that even without color, our brains cannot quickly enough tell the difference.

These icons in particular: http://i.gyazo.com/e36e6691c956dbfc5ab9e95a0ae04a2d.png

That's just my opinion but maybe you could make their shape more distinct then.

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Ultimate Citadel Guide - 2016 EVE Career Chart

COMM4NDER
Legendary Umbrellas
#32 - 2014-11-07 16:47:18 UTC
CCP Paradox wrote:
Cupi222 wrote:
Hello. At first look the color's look nice, but may i suggest that you add this somewere in settings! To make it posible for everyone to choose if they want the new look, the old look, or maybe a red/green/orange menu etc.


There are some preset colors to try out instead of blue though. Let us know what you think.

A red style based on the blue style would be nice, The minmatar is a bit to light for me so a dark red one.

While presets are nice, would it be possible to have own customized pallete's ?

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Hendrick Tallardar
Doomheim
#33 - 2014-11-07 16:47:29 UTC  |  Edited by: Hendrick Tallardar
I like the new look but the biggest flaws with this new UI setup I see are as follows:

The act of having a "blurred" background makes the already cluttered UI of EVE more problematic. In many acts of gameplay a player will have multiple windows open such as Local chat, Fleet chat, Fleet Broadcasts, Directional Scan, etc. Blurring the background of those affects a pilots ability to visually recognize where they are in relation to other ships through the tactical overlay and so forth. If that same pilot opts to use their D-Scan they are, in a sense, punished and not permitted to see where they are in relation to other items on grid. I hope CCP make this an "opt out" feature.

The new left hand menu icons are good at achieving the goal of simplistic recognizing of a window. However some of the icons are rather poor at immediately being recognized as X or Y menu. For example the Market Hub icon is, well, not really that great of an icon to jump out as "this is the market hub." What sort of suitable icon would I suggest? Not sure but I think the current one is worth revisiting to some degree.

I would also suggest that for the "People & Places" left menu icon, rather than what appears to be an address/phone book a group of "people" icons set up similarly to the "fleet" icon would do a better job. I feel it looks too similar to the contracts icon.

The "Inventory" icon can easily be the simplified version of the "Cargohold" icon you see to the left of your capacitor display menu, I don't see why they're two different icons for the same thing.
Longdrinks
Zero Fun Allowed
#34 - 2014-11-07 16:48:28 UTC
looks really nice! and more color options is also something ive been wanting.
Sarmatiko
#35 - 2014-11-07 16:49:15 UTC
Some windows shouldn't be transparent, like Ship 3D preview window because they look strange:
http://i.imgur.com/BJToDgf.jpg
CCP Claymore
C C P
C C P Alliance
#36 - 2014-11-07 16:49:49 UTC
Altrue wrote:
To be clear about the monochrome icon thing. Its not that all icons are harder to distinguish, its that some of them look so similar that even without color, our brains cannot quickly enough tell the difference.

These icons in particular: http://i.gyazo.com/e36e6691c956dbfc5ab9e95a0ae04a2d.png

That's just my opinion but maybe you could make their shape more distinct then.


Icons are not final, so we will take your feedback on-board.

Quality Assurance Analyst Team Psycho Sisters

marVLs
#37 - 2014-11-07 16:51:04 UTC
It's beautiful ^^

But im not convinced to those mono icons, id rather prefer few colors for every eve aspect like green for industry icons, blue for character icons etc
CCP Claymore
C C P
C C P Alliance
#38 - 2014-11-07 16:51:10 UTC
Sarmatiko wrote:
Some windows shouldn't be transparent, like Ship 3D preview window because they look strange:
http://i.imgur.com/BJToDgf.jpg


This is a known defect.

Quality Assurance Analyst Team Psycho Sisters

CCP Claymore
C C P
C C P Alliance
#39 - 2014-11-07 16:55:26 UTC
marVLs wrote:
It's beautiful ^^

But im not convinced to those mono icons, id rather prefer few colors for every eve aspect like green for industry icons, blue for character icons etc


Just give it the weekend and see how you feel.
The new icons will take a little time to learn, but we feel the lack of color is going to benefit our players.

Quality Assurance Analyst Team Psycho Sisters

Milo Caman
Anshar Incorporated
#40 - 2014-11-07 16:56:02 UTC  |  Edited by: Milo Caman
BEP3 wrote:
I want to talk about new monocolor icons.
Different colors in UI have very important role - it speeds up the perception of UI by user. Color memory is faster than shape memory.
EVE UI is overloaded with different elements. Most basic, frequently used, active elements must be highlighted.
Current icons looks good and familiar.
New icons are monotonic and boring.
I'm developing GUI for military use, I know what I am talking about.


This, 100 times.

Most of the menus I now know by muscle memory. I don't think it'll hit veteran players terribly hard, but I can imagine it'll make learning EVE's monolithic UI even harder for newer players.

EDIT: Also after exploring the UI a bit more, bit put out that the window blurriness is linked to post-processing, rather than an independent slider/option. Can we please separate this? I like my game looking pretty, but equally I'd like to be able to adjust the fuzziness of the UI background.

Otherwise, aside from the monochrome icons, I like it. Looks a little chunky, but I guess you can make changes there with fontsize and stuff pretty easily.

EDIT EDIT: Also please dear god, put some kind of line/strip/color separator thing in the wallet window, I beg of you. Making tracing a transaction across to a client slightly easier on the eyes with something like this.

Also are there opacity sliders somewhere I'm missing?