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Star Citizen v EVE

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Author
Indahmawar Fazmarai
#1681 - 2014-08-30 16:58:13 UTC
digitalwanderer wrote:
It wouldn't even be out of place to say the game, with it's current scope and overall vision, is doing something that CCP failed horribly at:


Thinks EVE online + walking in stations + Dust + First person campaign all rolled into one game, then add realistic physics to it( eve's are a joke when you see ships passing thru each other), and the ships themselves can have over 100 000 polygons and full damage states as they get hot by weapons fire, to the point of even shooting off parts of the ship and all in first person view with throttle and joystick control and support for VR glasses.


Only one from CCP is Valkyrie with similar features in some aspects, but even then you're limited to fighter bombers and that's it.


And just in case EVE stood a chance, it turns that Elite Dangerous will have a dynamic universe where, FAI, if a player destroys something, that something will stay destroyed until it is repaired or removed, and every instance will display it as destroyed to every other player loading that system from the database.

digitalwanderer
DW inc
#1682 - 2014-08-30 17:07:00 UTC
Bottom line is that CCP has dropped the ball on Eve for a long while now by failing to introduce needed updates, and there's other games that are being more ambitious in several aspects and the scam argument no longer flies.


Like any other game, there are hard core Eve players that will stick with the game like flies are attracted to ****, and everything is perfect with the game....P
Trii Seo
Goonswarm Federation
#1683 - 2014-08-31 09:50:38 UTC
All that assumes, of course, the game actually releases and works. Remember that CCP promised a lot with Incarna - but of course, it's not like Chris Roberts has a history of failed releases and not delivering on his promises... right?

Frankly, I'd believe in his ability not to screw up SC if he promised fewer features and got to work instead of announcing bonsai trees and alien languages to milk more money out of people. Most of the stuff comes out delayed and riddled with bugs, and some of the stretch goal features sound bad even in concept stage. Space court? Really? Because that's... definitely not going to be gameable and it won't be misused. Nooope. Totally.

And, let's be honest, the same insult can be used addressing prospective SC players. We may be flies clinging on to **** so old it's fossilized, but at least we're not worshipping a non-existent **** hidden behind a curtain and a fly that's preaching about how amazing the **** will be when he finally shows it to us. In the meantime, pay more because he needs to polish it.

To be honest, CCP is doing exactly what it needs to be doing right now - changing sand in the sandbox. It doesn't need any jesus features right now because EVE already has a lot of fun things.

Fortunately, it's not like SC (if it's ever released in a playable state and actually worth looking at) will be restricted to non-EVE players only. Finding ways to bring some viking-style sandbox to the hellokittyverse of Chris Roberts, if just for the tears of those who thought they'd be safe might be a nice thing to do while you wait for a fleet or are bored in general.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Indahmawar Fazmarai
#1684 - 2014-08-31 10:26:46 UTC  |  Edited by: Indahmawar Fazmarai
Trii Seo wrote:
All that assumes, of course, the game actually releases and works. Remember that CCP promised a lot with Incarna - but of course, it's not like Chris Roberts has a history of failed releases and not delivering on his promises... right?


This is going to hurt, young padawan.Roll

Succesful game releases by Chris Roberts:
Times of Lore
Bad Blood
Wing Commander
Wing Commander II (production only)
Strike Commander
Wing Commander III
Wing Comander: Privateer (devising, game was developed by Erin Roberts)
Wing Commander IV

Successful game releases by CCP, hf:
The danger game (board game)
EVE Online

Failed game releases by Chris Roberts:

Starlancer
Freelancer (CR abandoned the project before release)

Failed game releases by CCP, hf:
Avatar content and gameplay for EVE Online (project Ambulation/Incarna)
DUST 514
World Of Darkness (cancelled before beta)


Final scorecard:

Chris Roberts: 8 succesful releases, 2 failed releases (1 not fully developed by him)
CCP, hf: 2 succesful releases (1 not a videogame), 3 failed releases
Trii Seo
Goonswarm Federation
#1685 - 2014-08-31 10:31:54 UTC
Yup, and as you go on you notice a pattern - CR promises a lot, the release date gets delayed time and time again. He slams the door, and the game gets released unfinished - like with Freelancer. Which CR abandoned because of his own failures. My point stands - he has a history of botching up things on the "promise and not deliver" stage.

Looks like a similar pattern is repeating with Star Citizen, so it'll be fun to watch the tears when it ships with like a quarter of the features people were promised - and most of them in a sorry, need-fixing state. The downside of huge hype is even larger disappointment.

CCP has an equal one, but they don't even hide it at this point. They also make a good choice of not hyping up their features too much and promising the impossible.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Indahmawar Fazmarai
#1686 - 2014-08-31 10:52:41 UTC
Trii Seo wrote:
Yup, and as you go on you notice a pattern - CR promises a lot, the release date gets delayed time and time again. He slams the door, and the game gets released unfinished - like with Freelancer. Which CR abandoned because of his own failures.


Yes, he should just had bought up Microsoft and tell them to stay clear from Freelancer until it was ready for release. Evil

Quote:
CCP has an equal one, but they don't even hide it at this point. They also make a good choice of not hyping up their features too much and promising the impossible.


Shall this be accounted as "not hyping up their features" or as "(not) promising the impossible"? Lol
Trii Seo
Goonswarm Federation
#1687 - 2014-08-31 11:05:13 UTC
AFAIK, he actually sold Digital Anvil/Freelancer to MS because he was running out of money and still wasn't done making it due to the project being overly ambitious. MS did what any sane publisher would - scaled down the scope and released a nice game, because hype aside Freelancer wasn't bad. Even with overly complex features being cut, the game still took around three more years to publish.

If they stayed clear until it was released, we likely wouldn't see the game at all - each year of development time costs money. If you prolong development too much, you'll start falling behind on the technological side, forcing additional time and cost investment to bump the graphics department up for instance. Games that stay in the development hell for too long seldom are good on release, and canning WoD was a good move on CCP's part. They quit while they were ahead.

And nope, that doesn't count due to it being a cinematic trailer. Cinematic trailers have a tendency to be eye candy and in this day and age pretty much no-one believes in their content - the only trailers that do represent EVE nicely are the ones about Butterfly Effect.

The trailer promises nothing, and so far CCP promised the implementation of player-built structures within a several year scope. It's far from rolling several games with mountains of features into one within a year or two but at least it's a solid and possible thing. Along with promised changes that are actually rolling out in the meantime, like industry revamps - or the upcoming research and corporation/alliance changes.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Tarpedo
Incursionista
#1688 - 2014-08-31 14:17:44 UTC
Now you can check alpha of this disgusting Valkyrie competitor, alpha of Star Citizen dogfighting module (valid till Sept, 5):

https://robertsspaceindustries.com/promotions/dragoncon-2014

code

DRAGONFLIGHT2K14

Note: CIG is about to implement update 0.9 for dogfighting module during this week, you might want to check progress after that.
DaReaper
Net 7
Cannon.Fodder
#1689 - 2014-09-02 03:52:20 UTC  |  Edited by: DaReaper
Indahmawar Fazmarai wrote:
Trii Seo wrote:
All that assumes, of course, the game actually releases and works. Remember that CCP promised a lot with Incarna - but of course, it's not like Chris Roberts has a history of failed releases and not delivering on his promises... right?


This is going to hurt, young padawan.Roll

Succesful game releases by Chris Roberts:
Times of Lore
Bad Blood
Wing Commander
Wing Commander II (production only)
Strike Commander
Wing Commander III
Wing Comander: Privateer (devising, game was developed by Erin Roberts)
Wing Commander IV

Successful game releases by CCP, hf:
The danger game (board game)
EVE Online

Failed game releases by Chris Roberts:

Starlancer
Freelancer (CR abandoned the project before release)

Failed game releases by CCP, hf:
Avatar content and gameplay for EVE Online (project Ambulation/Incarna)
DUST 514
World Of Darkness (cancelled before beta)


Final scorecard:

Chris Roberts: 8 succesful releases, 2 failed releases (1 not fully developed by him)
CCP, hf: 2 succesful releases (1 not a videogame), 3 failed releases



You forgot to add failed movie... which puts CR above ccp in failure rate.. and technically avatar game play was not failed, its there. just not complete, which is the exact same at this point of SC hangers module. so they are tied. supposedly this will change with SC goes live, but thats still a few years off, so we will see.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Indahmawar Fazmarai
#1690 - 2014-09-02 06:55:13 UTC
DaReaper wrote:
Indahmawar Fazmarai wrote:
Trii Seo wrote:
All that assumes, of course, the game actually releases and works. Remember that CCP promised a lot with Incarna - but of course, it's not like Chris Roberts has a history of failed releases and not delivering on his promises... right?


This is going to hurt, young padawan.Roll

Succesful game releases by Chris Roberts:
Times of Lore
Bad Blood
Wing Commander
Wing Commander II (production only)
Strike Commander
Wing Commander III
Wing Comander: Privateer (devising, game was developed by Erin Roberts)
Wing Commander IV

Successful game releases by CCP, hf:
The danger game (board game)
EVE Online

Failed game releases by Chris Roberts:

Starlancer
Freelancer (CR abandoned the project before release)

Failed game releases by CCP, hf:
Avatar content and gameplay for EVE Online (project Ambulation/Incarna)
DUST 514
World Of Darkness (cancelled before beta)


Final scorecard:

Chris Roberts: 8 succesful releases, 2 failed releases (1 not fully developed by him)
CCP, hf: 2 succesful releases (1 not a videogame), 3 failed releases



You forgot to add failed movie... which puts CR above ccp in failure rate.. and technically avatar game play was not failed, its there. just not complete, which is the exact same at this point of SC hangers module. so they are tied. supposedly this will change with SC goes live, but thats still a few years off, so we will see.


CCP doesn't produces films. Roll

But in a "other media" cathegory, CR would score 1 failed release and 3 successful releases, versus CCP's 1 failed release.

You want it or don't, Chris Roberts is a relevant figure in the history of videogames, whereas CCP is a one hit wonder.

CR can't afford another failure, but CCP can't achieve another success. And certainly CCP efforts are quite more costly...
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#1691 - 2014-09-04 06:29:53 UTC
Quote:
Comparing Star Citizen and EVE Online, as many people said here is a bit like comparing apples and oranges.


Case in point, apples cut deep into oranges market share in the fall.

internet spaceships

are serious business sir.

and don't forget it

digitalwanderer
DW inc
#1692 - 2014-09-04 21:34:06 UTC
Star citizen team is now at 270 people working directly or indirectly for them, and they're going to present the FPS module at PAX Australia in late October and the full A/C commander 1.0 with all single seat ships playable around that mark too.


Like or hate it, they didn't fire 100 people like CCP did recently to cut operating costs.....Guess what such a large reduction of workforce does to EVE's release schedule, and the actual content that can be delivered in each expansion?
Trii Seo
Goonswarm Federation
#1693 - 2014-09-05 06:15:37 UTC
Um, it accelerates it?

We went from 2 expansions per year to release each six weeks. The content so far has been good, some nice quality of life changes (already out and some to be released with Oceanus). New models, new effects, fixed mechanics.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

digitalwanderer
DW inc
#1694 - 2014-09-06 23:28:48 UTC
Trii Seo wrote:
Um, it accelerates it?

We went from 2 expansions per year to release each six weeks. The content so far has been good, some nice quality of life changes (already out and some to be released with Oceanus). New models, new effects, fixed mechanics.



That would make even more sense when they had more people working for them wouldn't it?, and not still keep using staff in Dust and world of darkness when both are going no where...Concentrate on the one game that has endured the test of time and still makes them money.


Now with less staff available, they're in full panic mode and trying to release as much as they can ASAP, but even you and everyone else has noticed a lot of patches have gotten released right after these smaller releases.....Gives the impression they haven't had enough time to fully test this, and it gets released ASAP.
Trii Seo
Goonswarm Federation
#1695 - 2014-09-07 17:24:32 UTC
WoD devs have been working on EVE in the past and I think they still are after WoD was canned.

And to be honest, I haven't seen any major, crushing bugs lately. Released features are nicely done with minor glitches at most and since these days you can release a patch the day after they didn't stick around for long. It actually got a bit better since the switch to more frequent releases was made.

Post big expansion there always was an unending barrage of patches that fixed what the big expansion broke. Certainly doesn't seem like they're in full panic mode (except for the fact that companies generally tend to be in full panic mode, trying to squeeze out as much as possible of as little personnel as possible. CCP is no exception). They're proceeding with the vision nicely and delivering content that was requested.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

digitalwanderer
DW inc
#1696 - 2014-09-07 19:02:07 UTC
Trii Seo wrote:
WoD devs have been working on EVE in the past and I think they still are after WoD was canned.

And to be honest, I haven't seen any major, crushing bugs lately. Released features are nicely done with minor glitches at most and since these days you can release a patch the day after they didn't stick around for long. It actually got a bit better since the switch to more frequent releases was made.

Post big expansion there always was an unending barrage of patches that fixed what the big expansion broke. Certainly doesn't seem like they're in full panic mode (except for the fact that companies generally tend to be in full panic mode, trying to squeeze out as much as possible of as little personnel as possible. CCP is no exception). They're proceeding with the vision nicely and delivering content that was requested.



Having canned 100 people in the process?.....Are you for real?


As for content, where are more tech 3 ships since we only have cruisers for the last 3~4 years now, where are Tech 3 weapons and overall T3 equipment since it's getting pretty stale being stuck at tech 2 for the last 8 years now and I could go on with regards to many aspects over the years.

Makes me laugh when you say they're proceeding with their vision nicely...:p
Indahmawar Fazmarai
#1697 - 2014-09-07 19:13:51 UTC
Trii Seo wrote:
WoD devs have been working on EVE in the past and I think they still are after WoD was canned.

And to be honest, I haven't seen any major, crushing bugs lately. Released features are nicely done with minor glitches at most and since these days you can release a patch the day after they didn't stick around for long. It actually got a bit better since the switch to more frequent releases was made.

Post big expansion there always was an unending barrage of patches that fixed what the big expansion broke. Certainly doesn't seem like they're in full panic mode (except for the fact that companies generally tend to be in full panic mode, trying to squeeze out as much as possible of as little personnel as possible. CCP is no exception). They're proceeding with the vision nicely and delivering content that was requested.


WoD developers made most of the avatar content in game. They very notoriousy built 3 Captain Quarter's in less time that it took the Art team in Reykjavik to build the Minmattar one.

WoD developers faced an ordeal of task reallocation, as whenever Reykjavik sneezed, they were 60-houred for help, leaving WoD unattended for weeks or months.

WoD developers were settled in Atlanta, and that office was closed, thus nobody was left. Anyway, some assets may have traveled from an office to other (tights?).

So now, there is no WoD and no WoD people but also whenever Reykjavik is short of hands it will have no backup.
Trii Seo
Goonswarm Federation
#1698 - 2014-09-08 06:18:59 UTC
T3 Cruisers as they are pose a balance problem, adding anything more to this branch of ships wouldn't be a good idea. They're cautious not to break everything again just as it's all getting fixed up nicely.

Their rebalancing efforts were very good so far, breathing some fresh air into the T2 ship area. Some ships still need work (Recons and Black Ops for starters). Plus, they made a lot of ships actually worth flying over the last year and some. So yeah, I'm for real, they're actually improving things.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

digitalwanderer
DW inc
#1699 - 2014-09-08 14:28:13 UTC
Trii Seo wrote:
T3 Cruisers as they are pose a balance problem, adding anything more to this branch of ships wouldn't be a good idea. They're cautious not to break everything again just as it's all getting fixed up nicely.

Their rebalancing efforts were very good so far, breathing some fresh air into the T2 ship area. Some ships still need work (Recons and Black Ops for starters). Plus, they made a lot of ships actually worth flying over the last year and some. So yeah, I'm for real, they're actually improving things.



Well, news flash I've been playing for 11 1/2 years straight, and since the primary focus of the game is flying ships and fitting them out for a given role/ situation, i'll have the roughly 270 skills in the game dedicated to every single ship class and for every race, completely maxed out in less than 18 months( yes even titans).


By CCP standards, that isn't much time left to add more content for the old players of the game....I've said this dozens of times in the past that content for the really old player base is being flat out ignored, and it's been like this for the last couple of years, so it isn't like we haven't been patient.
Trii Seo
Goonswarm Federation
#1700 - 2014-09-08 16:19:43 UTC
You can always go out there and try to make those skills count. A long time ago CCP realized that if they base the game content around solely training/grinding for another spaceship, the content will be exhausted in a matter of months.

So, they made the wise choice of putting an emphasis on the player interaction and "the sandbox". Frankly, if not for this interaction and the players themselves I doubt EVE would still exist, certainly not in the form we see it today.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph