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Burner Missions: -1 :(

Author
Coyote Laughing
#1 - 2014-08-14 16:47:47 UTC
http://community.eveonline.com/news/dev-blogs/size-matters-introducing-burner-missions/?_ga=1.109167175.370378389.1405686458

Well, I've taken a look at the new burner missions and all I can see is it a way to isolate me from logistics and lose an expensive frigate when I get disconnected (which seems to be happening a lot lately with the DDOS attacks, even assuming I can log back on at all).

Level 4 missions are a slow grind on your own, which is probably why they are bringing them in, but until I get to run them and see if they get the difficulty right, I can't address any specific concerns.

Salvage and bounties are a big part of the payoff and a motivation to form up in fleets, usually with a dedicated salvage ship following behind - which frigates don't do such a good job at.

All I can see this being is another solo grind without the rewards that make it worthwhile.

Unless the mission texts are very explicit about there being no penalty to refuse it, then there are going to be people caught out.

If it has some even more difficult dumb objective to complete on top of the combat, then I can see people not only losing their expensive frigate, but standings when they fail as well.

I'd rather blitz 3s in a battlecruiser, get in, get out, grab my LP and continue - all I can see is being a frustrating meat grinder that chews through ship after ship until you complete it.

l8r \o/

Goldiiee
Bureau of Astronomical Anomalies
#2 - 2014-08-14 17:19:39 UTC
Burner Missions are 100% optional. There will be no standings penalty for turning down or failing these missions. Your friendly neighborhood security agent knows that not every capsuleer will have the equipment or skills to take on these missions and won’t be offended if you decline.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#3 - 2014-08-14 17:27:16 UTC
Goldiiee wrote:
Burner Missions are 100% optional. There will be no standings penalty for turning down or failing these missions. Your friendly neighborhood security agent knows that not every capsuleer will have the equipment or skills to take on these missions and won’t be offended if you decline.


LP value reduction however will be mandatory, another example of CCP ******* mission runners in the ass.

They wont quit until it takes a 100m sp character 100 hours to grind a PLEX in hisec.

internet spaceships

are serious business sir.

and don't forget it

Goldiiee
Bureau of Astronomical Anomalies
#4 - 2014-08-14 17:30:57 UTC  |  Edited by: Goldiiee
Cipher Jones wrote:
Goldiiee wrote:
Burner Missions are 100% optional. There will be no standings penalty for turning down or failing these missions. Your friendly neighborhood security agent knows that not every capsuleer will have the equipment or skills to take on these missions and won’t be offended if you decline.


LP value reduction however will be mandatory, another example of CCP ******* mission runners in the ass.

They wont quit until it takes a 100m sp character 100 hours to grind a PLEX in hisec.

I kind of like how they are sanctioning the use of OGB's, so not only do you need a very well thought out and quite possibly expensive frig, you may need an OGB to compete with these maxed out boosts, pirate implants frigs from hell.

Wait for it; Incoming OGB's needs to be brought on grid threadnaught. Big smile

Edit; Had an aneurism and wrote gibberish, corrected it LOL.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Chainsaw Plankton
FaDoyToy
#5 - 2014-08-14 18:07:19 UTC
they tell you in advance what you will be fighting, I won't say I think they will be a pushover, but when you know what you will be fighting in 1v1 it gets very easy to make cheap gimmicky setups that will win. I don't know exactly how ewar will work vs these guys, so that will likely limit some set ups, but still I think most people will be able to complete these on their own.

@ChainsawPlankto on twitter

Vinyl 41
AdVictis
#6 - 2014-08-14 18:17:04 UTC
https://wiki.eveonline.com/en/wiki/Kitsune might be totaly op vs those mobs unless ewar imune Twisted
Black Widovv
Ars ex Discordia
#7 - 2014-08-14 18:25:21 UTC  |  Edited by: Black Widovv
These missions will be a much appreciated break in the lv4 mission grind I for one am loving the idea, but I also love flying frigate class ships and find that there are far too few instances you can in pve and be profitable. +1 Fozzie GREAT IDEA!! The future is exciting.

Edit: @ Vinyl afaik NPC's are immune to ewar
Caleidascope
Republic Military School
Minmatar Republic
#8 - 2014-08-14 18:50:03 UTC
Hmm... I might finally have a use for the Wolf.

Life is short and dinner time is chancy

Eat dessert first!

Desivo Delta Visseroff
The Scope
Gallente Federation
#9 - 2014-08-14 18:52:34 UTC
God!!! Y U ALL Complaint so much. You lack discipline, dedication and creativity.

Here:

[Hawk, DualASB Hawk]

Damage Control II
Ballistic Control System II

Faint Epsilon Warp Scrambler I
X5 Prototype Engine Enervator
Small Ancillary Shield Booster, Cap Booster 25
Small Ancillary Shield Booster, Cap Booster 25
Limited 1MN Microwarpdrive I

'Arbalest' Rocket Launcher I, Caldari Navy Scourge Rocket
'Arbalest' Rocket Launcher I, Caldari Navy Scourge Rocket
'Arbalest' Rocket Launcher I, Caldari Navy Scourge Rocket
'Arbalest' Rocket Launcher I, Caldari Navy Scourge Rocket
280mm 'Scout' Artillery I, Republic Fleet Phased Plasma S

Small Anti-EM Screen Reinforcer II
Small Anti-Explosive Screen Reinforcer II


All your problems are solved!

I was hunting for sick loot, but all I could get my hands on were 50 corpses[:|]..............[:=d]

Estella Osoka
Cranky Bitches Who PMS
#10 - 2014-08-14 19:32:49 UTC
Welcome to PVP!
S'Way
State War Academy
Caldari State
#11 - 2014-08-14 20:03:23 UTC
Quote:
Burner Missions will be available from the normal level 4 security mission pool, issued by agents across highsec, lowsec and nullsec space.

I would have liked to see null / low-sec agents have a seperate pool for these missions, or maybe add some agents for these burners in space that you have to probe down. It would have given people a reason to run L4's in low-sec again, but having the do the usual L4's as well will limit that a bit due to ship types required.

Quote:
The Burners also have a very small chance to drop valuable faction modules.

I can't see that lasting long (at least in high-sec). They removed faction drops from L4's before and if a lot of people are running these then some faction module prices will crash. I just hope the drops are different to those from exploration sites for this or it's an indirect nerf to exploration.
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#12 - 2014-08-14 20:28:00 UTC
S'Way wrote:
Quote:
Burner Missions will be available from the normal level 4 security mission pool, issued by agents across highsec, lowsec and nullsec space.

I would have liked to see null / low-sec agents have a seperate pool for these missions, or maybe add some agents for these burners in space that you have to probe down. It would have given people a reason to run L4's in low-sec again, but having the do the usual L4's as well will limit that a bit due to ship types required.

Quote:
The Burners also have a very small chance to drop valuable faction modules.

I can't see that lasting long (at least in high-sec). They removed faction drops from L4's before and if a lot of people are running these then some faction module prices will crash. I just hope the drops are different to those from exploration sites for this or it's an indirect nerf to exploration.


There are currently and always have been faction drops in level 4's. They are very rare, but I just got one recently.

The variety is OK, but to make it worth the time there is going to have to be a lot of LP involved, thereby tanking the market even more.

internet spaceships

are serious business sir.

and don't forget it

voetius
Grundrisse
#13 - 2014-08-14 20:31:25 UTC
S'Way wrote:
Quote:
Burner Missions will be available from the normal level 4 security mission pool, issued by agents across highsec, lowsec and nullsec space.

I would have liked to see null / low-sec agents have a seperate pool for these missions, or maybe add some agents for these burners in space that you have to probe down. It would have given people a reason to run L4's in low-sec again, but having the do the usual L4's as well will limit that a bit due to ship types required.

Quote:
The Burners also have a very small chance to drop valuable faction modules.

I can't see that lasting long (at least in high-sec). They removed faction drops from L4's before and if a lot of people are running these then some faction module prices will crash. I just hope the drops are different to those from exploration sites for this or it's an indirect nerf to exploration.


Kinda hard to know yet but it does say Faction rather than Deadspace. This has been brought up in the comments on the dev blog so hopefully they will make the right decision.
DeMichael Crimson
Republic University
Minmatar Republic
#14 - 2014-08-14 22:06:02 UTC  |  Edited by: DeMichael Crimson
I personally don't like this new direction CCP is taking towards PvE content.

This new so-called PvE content is nothing more than mock PvP which is evidenced by the positive feedback from the PvP crowd.

Obviously this is an attempt by CCP to force players who do PvE content into doing PvP. Not to mention it's another step into removing PvE content from Eve..


DMC
Caleidascope
Republic Military School
Minmatar Republic
#15 - 2014-08-14 22:17:18 UTC
DeMichael Crimson wrote:
I personally don't like this new direction CCP is taking towards PvE content.

This new so-called PvE content is nothing more than mock PvP which is evidenced by the positive feedback from the PvP crowd.

Obviously this is an attempt by CCP to force players who do PvE content into doing PvP. Not to mention it's another step into removing PvE content from Eve..


DMC

Maybe.
But I do want a good chance at faction mods.

Life is short and dinner time is chancy

Eat dessert first!

Jon Joringer
Republic University
Minmatar Republic
#16 - 2014-08-14 22:27:22 UTC
DeMichael Crimson wrote:
I personally don't like this new direction CCP is taking towards PvE content.

This new so-called PvE content is nothing more than mock PvP which is evidenced by the positive feedback from the PvP crowd.

Obviously this is an attempt by CCP to force players who do PvE content into doing PvP. Not to mention it's another step into removing PvE content from Eve..


DMC

Last I heard, these missions are completely optional. Why can't PvE players play their PvE missions and let PvP (and those willing to try something new PvE) players play these new pseudo-PvP missions? Isn't that what PvE players, miners, etc are always going on about -- why can't everyone play the way they like?
Hasikan Miallok
Republic University
Minmatar Republic
#17 - 2014-08-14 22:48:52 UTC
With only one mission per pirate type it will only be a few days before people have published standard fits to counter the various missions.

You will of course get the odd random individual that insists on flying them in something totally unsuited just because they can :D
Jenn aSide
Soul Machines
The Initiative.
#18 - 2014-08-15 02:27:30 UTC  |  Edited by: Jenn aSide
Desivo Delta Visseroff wrote:
God!!! Y U ALL Complaint so much. You lack discipline, dedication and creativity.

Here:

[Hawk, DualASB Hawk]

Damage Control II
Ballistic Control System II

Faint Epsilon Warp Scrambler I
X5 Prototype Engine Enervator
Small Ancillary Shield Booster, Cap Booster 25
Small Ancillary Shield Booster, Cap Booster 25
Limited 1MN Microwarpdrive I

'Arbalest' Rocket Launcher I, Caldari Navy Scourge Rocket
'Arbalest' Rocket Launcher I, Caldari Navy Scourge Rocket
'Arbalest' Rocket Launcher I, Caldari Navy Scourge Rocket
'Arbalest' Rocket Launcher I, Caldari Navy Scourge Rocket
280mm 'Scout' Artillery I, Republic Fleet Phased Plasma S

Small Anti-EM Screen Reinforcer II
Small Anti-Explosive Screen Reinforcer II


All your problems are solved!



+1.

Reading comprehension and creativity isn't a strong suit among some of our space fairing compadres lol. The DEV blog and the attached comments thread addresses almost all the issues raised here.

Your asb hawk. TWO captable remote repping FoF missile hawks. Dual Prop Faction Frig. Worm, ANY worm lol. I've already figured out a half dozen things I want to try.

Also, speed will be super important, because if the longer the mission takes, the more chance someone will try to come in and ninja any loot thaqt drops, just like in exploration.
Substantia Nigra
Polaris Rising
Goonswarm Federation
#19 - 2014-08-15 02:37:40 UTC
Not sure why somebody would be wanting to whine-complain in anticipation like that. They're new, and they're entirely optional. So it seems to me that their worst possible effect is nothing ... and ppl will just ignore them.

There are, however, similar elite-frig 1v1 mission encounters at the end of each of the two pirate epic arcs. Those frigs are not a pushover, but they're also not too terribad to kill. Those missions have rather nice rewards for simple NPC frigate 1v1s tho.

While I may give the burn missions a try, I doubt I'll be running many, but they seem like a bit of a no-loss idea from CCP ... perhaps trying to inject a little something else into the mission-runner doldrums.

I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.

Linkxsc162534
Silent Scourge
#20 - 2014-08-15 02:44:39 UTC
Wait 1 of the complaints in teh OP is it forces you away from logi... you know you can just bring a logi frig into these rite?
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