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Missions & Complexes

 
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Burner Missions: -1 :(

Author
Keaden Aemar
4 Marketeers
Rura-Penthe
#141 - 2014-08-27 02:13:49 UTC
Cipher Jones wrote:
Quote:
I don't suppose that could be people trying to sell their faction mods a cut rate prices to afford the expensive PLEX?

I'm not saying your wrong, just that you might be a little off on that one.


Nope. Faction stuff went down when scanning became easy and the supply went up but demand stayed the same. It was one of the contributing factors to the rise in PLEX prices.

Basically PLEX is like the gold standard. Its similar to RL because both are limited resources, but dissimilar because gold is much more finite than PLEX.

Pure speculation though :P


At the same time, gold is never actually "consumed"
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#142 - 2014-08-27 03:33:58 UTC
Keaden Aemar wrote:
Cipher Jones wrote:
Quote:
I don't suppose that could be people trying to sell their faction mods a cut rate prices to afford the expensive PLEX?

I'm not saying your wrong, just that you might be a little off on that one.


Nope. Faction stuff went down when scanning became easy and the supply went up but demand stayed the same. It was one of the contributing factors to the rise in PLEX prices.

Basically PLEX is like the gold standard. Its similar to RL because both are limited resources, but dissimilar because gold is much more finite than PLEX.

Pure speculation though :P


At the same time, gold is never actually "consumed"


It is when you pay ninja clans 10 lbs of gold to assassinate someone, it is effectively taken off the market permanently.

But back OT, looks like the drops are very rare, and the missions are definitely rare. It seems to be a monotony breaker but not a faucet as of yet. But I dunno how much of a monotony breaker if you don't get many offers.


internet spaceships

are serious business sir.

and don't forget it

Hasikan Miallok
Republic University
Minmatar Republic
#143 - 2014-08-27 04:07:34 UTC
Cipher Jones wrote:
Quote:
I don't suppose that could be people trying to sell their faction mods a cut rate prices to afford the expensive PLEX?

I'm not saying your wrong, just that you might be a little off on that one.


Nope. Faction stuff went down when scanning became easy and the supply went up but demand stayed the same.



Demand potentially went down as there has been a trend the last year or two to gank mission ships with faction mods even if they are cheap ones and you lose ISK on the gank just becasue faction mods look good on the killmail. As a result a lot of missioners only fit to T2.
Estella Osoka
Cranky Bitches Who PMS
#144 - 2014-08-27 05:09:00 UTC
If someone tries to gank you in one of these missions, it's going to be real hard. These missions will not be a sit still at the warp-in and shoot the npc. You do that you deserve to be ganked. By the npc rat.
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#145 - 2014-08-27 05:20:38 UTC
Hasikan Miallok wrote:
Cipher Jones wrote:
Quote:
I don't suppose that could be people trying to sell their faction mods a cut rate prices to afford the expensive PLEX?

I'm not saying your wrong, just that you might be a little off on that one.


Nope. Faction stuff went down when scanning became easy and the supply went up but demand stayed the same.



Demand potentially went down as there has been a trend the last year or two to gank mission ships with faction mods even if they are cheap ones and you lose ISK on the gank just becasue faction mods look good on the killmail. As a result a lot of missioners only fit to T2.


No. It looks pretty ******* dumb to gank a ship worth less than what you used to gank it.

internet spaceships

are serious business sir.

and don't forget it

Apocalypse Solar
State War Academy
Caldari State
#146 - 2014-08-27 11:06:41 UTC
These seem pretty tough if you don't fit correctly even with Assault Frigate to V. The amount of incoming DPS is pretty serious.

These encounter are in no way meant for "newbie" mission runners.

At least it may have the intended/unintended effect of pushing up the price of assault frigates .. :)
Vlad Vladimir Vladinovsky
Imperial Academy
Amarr Empire
#147 - 2014-08-29 15:53:27 UTC
Apocalypse Solar wrote:
These seem pretty tough if you don't fit correctly even with Assault Frigate to V. The amount of incoming DPS is pretty serious.

These encounter are in no way meant for "newbie" mission runners.

At least it may have the intended/unintended effect of pushing up the price of assault frigates .. :)

I wish these NPC's weren't EWAR immune, thats my biggest complaint
Vlad Vladimir Vladinovsky
Imperial Academy
Amarr Empire
#148 - 2014-08-29 17:04:28 UTC
Jeremiah Saken wrote:
Zappity wrote:
2. NPC warps out if it isn't pointed.


as Fozzieman said:

CCP Fozzie wrote:
...These NPCs will not run out of cap, or warp away.Those kinds of improvements are definitely on our medium to long term roadmap...


New content is good, but... I done soe epic few weeks ago and this i think will be something familliar. Shooting one rat for 15 min because of it repping. Boring, plus it's great oportuninty for PvPers to shoot you down.

"NPC's will not run out of cap or warp away"

How is this an improvement? they're like any other NPC then, they can't be scrammed at all, immune to all ewar! how is it fair? especially the neuting part, you can get neuted but can't neut back?
Gizznitt Malikite
Agony Unleashed
Agony Empire
#149 - 2014-08-29 19:16:34 UTC  |  Edited by: Gizznitt Malikite
Cipher Jones wrote:
Goldiiee wrote:
Burner Missions are 100% optional. There will be no standings penalty for turning down or failing these missions. Your friendly neighborhood security agent knows that not every capsuleer will have the equipment or skills to take on these missions and won’t be offended if you decline.


LP value reduction however will be mandatory, another example of CCP ******* mission runners in the ass.

They wont quit until it takes a 100m sp character 100 hours to grind a PLEX in hisec.


CCP doesn't provide you PLEX, it is your fellow players that put the PLEX on the market.

If it takes a 100m SP character 100 hours to grind a PLEX, it is not because of how CCP rewards you, it is because the value you're accruing in game isn't worth a PLEX.
Melwitax
Deep Core Mining Inc.
Caldari State
#150 - 2014-08-30 04:07:16 UTC  |  Edited by: Melwitax
Well, I just tried my first one of these. I kind of expected to lose, I didn't quite expect to get spanked the way I did. Getting hit for 500+ points of damage is not something I'd normally expect to see coming from frigate sized rail guns, especially when the ship I was in, at worst had a 70% tank against the damage type (unless my agent lied).

I'm of mixed opinion about these missions. I don't begrudge anyone who wants to do them, the opportunity to do so (as if I even could). As a stressed out member of the world-wide rodent race, I kind of enjoy coming home and taking out my frustrations on a few dozen electronic rats. So I would like to see more missions geared to what I want to do (peace and quiet with explosions) as opposed to what someone else thinks I should be doing.

Eve missions tend towards the simplistic... go there, kill that, come back... wash, cycle, rinse. Even these new Burner missions are no exception. They might be quicker, the reward might be higher per capita than other missions but it's still the same go there, kill that, come back. Whatever the future of missions I hope, first and foremost, that the devs look for ways to break out of this formula. I think if they can, the results will be to the advantage of both PvP and PvE players alike.

Anyway, if you choose to do one of these missions I'd advise making sure your ship is insured. It's fairly likely that you're better than me, that you can field just the right set up to take out these ships but if you aren't it's certainly nice to get some money back for your troubles.

As for me, I'll stick with World's Collide until something better comes along.

Good hunting!

- Mel
Chainsaw Plankton
FaDoyToy
#151 - 2014-08-30 05:35:23 UTC
Melwitax wrote:
Eve missions tend towards the simplistic... go there, kill that, come back... wash, cycle, rinse. Even these new Burner missions are no exception. They might be quicker, the reward might be higher per capita than other missions but it's still the same go there, kill that, come back. Whatever the future of missions I hope, first and foremost, that the devs look for ways to break out of this formula. I think if they can, the results will be to the advantage of both PvP and PvE players alike.


indeed, I was excited for these for a little while, but well after doing a few on sisi, not so much. Seems like a few gimmick fit daredevils (and maybe a few other frigs) will take care of these in a minute or so.

with ccp "it requires work" is usually an excuse to not do something rather than a note of agreement that something is an interesting idea. I loved it when they said they would love EoM ships in game, but that it would require work so they can't do it. now they pretty much pulled Mordu's Legion ships out of no where and they make sense in game.

seems like content authoring tools, and NPC AI changes are in the "it requires work" phase right now.

@ChainsawPlankto on twitter

Melwitax
Deep Core Mining Inc.
Caldari State
#152 - 2014-08-31 18:32:38 UTC  |  Edited by: Melwitax
Quote:
with ccp "it requires work" is usually an excuse to not do something rather than a note of agreement that something is an interesting idea. I loved it when they said they would love EoM ships in game, but that it would require work so they can't do it. now they pretty much pulled Mordu's Legion ships out of no where and they make sense in game.


Eve is a machine with a lot of moving parts. Some of the gears are going to get greased before others and that's okay. Some things, they're actually smart not to take on at the present, especially if they can't really do the thing right. The problem for me is that Eve starts something and doesn't finish it. From a PvE perspective, there's Epic and Cosmos missions, there's the idea that rats don't even have the AI for object avoidance (something that's been around since the early 90s). In the field of general play it's been three years since T3 ships have launched and we haven't since a single new one, there's no T3 modules, there are still plenty of T1 ships that haven't had a T2 version release yet (Abaddon anyone?), in the 10 years of New Eden, there's never been a named T2 module manufactured or dropped... and of course the Captain's quarters/perambulation which we really didn't need but now that we've got it, let's see the thing get finished.

I'm sure PvPers have there own wish list but since that's not my area of expertise, I'll leave it to someone better acquainted with those issues to make their own thoughts known.

I think we will see the EoM ships eventually because the trend right now is to add new flyable craft.

My point is I don't think CCP is lazy, unwilling to tackle complex projects, or get their hands dirty. I think CCP is always looking for the "new bling." They keep introducing things that are half finished and let them wither on the vine rather than develop these projects to their potential. Look even in the Dev blog on Burner Missions, they said something to the effect of "let's see how these go and maybe we'll have cruiser sized Burner Missions. More than likely it'll be five years before they look at these again.

As for the Burner Missions themselves someone mentioned a Worm as being a good choice. I'm curious if anyone has a good fit(s), Worm, Daredevil, etc. that work
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#153 - 2014-08-31 19:12:28 UTC
Quote:
CCP doesn't provide you PLEX, it is your fellow players that put the PLEX on the market.

If it takes a 100m SP character 100 hours to grind a PLEX, it is not because of how CCP rewards you, it is because the value you're accruing in game isn't worth a PLEX.


And CCP makes 'balances' which effect the market; ergo causing more or less playtime needed to accrue wealth.

Regardless, burner missions have proven to NOT be an ISK or LP faucet. Which is great for me.

internet spaceships

are serious business sir.

and don't forget it

TC wabbajack
SnM pain distribution network
#154 - 2014-08-31 23:41:11 UTC
I tried the blood raider variant today,between the perma-running neut,scram + webs to the silly speed that it was going at despite being webbed took it from being a fun challenging to frustration far too quickly.

I really don't care about isk,but not being able to do these pvp style missions in a pvp fitted frigate kills the fun and kills my interest in doing the content entirely
Voxinian
#155 - 2014-09-01 09:25:19 UTC
I don't really see the point of burner missions. It's an attempt to make missions more exciting and more varied perhaps, but the missions and the agents needs a complete overhaul if CCP wants to attract new players and keep EVE vialble for an other 10 years. The whole PVE needs te have a big overhaul.

Why are there still text based agents? Text based agents is so 1995, in 2014 you expect something more immersive and exciting then reading agent texts with a static set of available missions. There are captains quarters, why arent there agent offices too? What happend to walking around in space stations?

NPCs, why do all the missions always have the same spawns and trigger ships, why is it so predictable... including the loot and rewards?
Why are NPC outside missions also predictable an non immersive? Why are there still those silly belt rats etc, that any 2 day old account or afk miner can take care of in any high sec system? Why arent there roaming pirate scouts/rats hunting for players, rats that will call in their fleet when they spot a player? Why is it all so boring? Same goes for DED complexes etc, there are no surprises, it's always the same and specially in high sec never any real danger and nothing unexpected.
Dreaos Mitreep Anstian
Innerflow Inc.
#156 - 2014-09-01 12:26:24 UTC
Voxinian wrote:
NPCs, why do all the missions always have the same spawns and trigger ships, why is it so predictable... including the loot and rewards?
Why are NPC outside missions also predictable an non immersive? Why are there still those silly belt rats etc, that any 2 day old account or afk miner can take care of in any high sec system? Why arent there roaming pirate scouts/rats hunting for players, rats that will call in their fleet when they spot a player? Why is it all so boring? Same goes for DED complexes etc, there are no surprises, it's always the same and specially in high sec never any real danger and nothing unexpected.


If it would be otherwise wast mayority of players, maybe would be also you among them, would whine "why things are so hard and unpredictable?" Like it's happening with these burner missions right now. You are not alone on this world, and that world can't be shaped solely by our liking.

As regarding the burner missions, it was enough said already so I'll just say they're a joke. Whatever CCP tried to achieve with them they failed miserably. So what's new. Expect countless of patches in the near future these burner missons to be overhauled.
Voxinian
#157 - 2014-09-01 13:14:07 UTC
Dreaos Mitreep Anstian wrote:


If it would be otherwise wast mayority of players, maybe would be also you among them, would whine "why things are so hard and unpredictable?" Like it's happening with these burner missions right now. You are not alone on this world, and that world can't be shaped solely by our liking.


I am only saying it n the light of the future of EVE, if they want an other young generation of players in EVE that will be playing for the next 10 years then the whole PVE and mission part needs to be modernized and improved greatly. They were on the right track with the captains quarters too even though a lot of vets thought it was stupid to waste resources on it. If you want a new generation of players then things like that needs to happen, Just a few new ships or some extra missions doesn't cut it.
raymore
Silent Guard
#158 - 2014-09-03 12:37:32 UTC  |  Edited by: raymore
Is it possible to jam the burner frigs as the daredevil has a sensor strength of 12 using 2 ecm of the correct value you get 14-15
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#159 - 2014-09-03 15:50:22 UTC
raymore wrote:
Is it possible to jam the burner frigs as the daredevil has a sensor strength of 12 using 2 ecm of the correct value you get 14-15

Yes you can jam them. But I don't think you understand how ECM works and why it is generally crap for PVE.