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[Hyperion Feedback Thread] Mass-Based Spawn Distance After WH Jumps

First post First post First post
Author
Durzel
Questionable Ethics.
Ministry of Inappropriate Footwork
#461 - 2014-08-07 10:24:39 UTC
Onslaughtor wrote:
I for one like this change. While it may seem detrimental to those who are very well integrated into the current system, I believe that is the point. This change makes rolling holes harder with only high-mass ships. In theory, this will lead to a pipe in wh space lasting longer as people are less likely to roll it. Also it makes jumping into fight and then just jumping out harder as you may spawn out of the already large 5km jump range. I think this is a good change as it creates challenges for smart players to overcome and utilize, and diversify the styles of dealing with wh space.

Exactly.

People rage rolling with a fleet ready to fight are unaffected, because they are supporting their caps anyway. The difference is that they probably can't sit there playing other games whilst listening on TS anymore.

People (usually 1 or 2 actual people, because everyone else is superfluous anyway) rolling with unsupported Orcas and/or capitals, as is the current status quo? Can't believe people are saying this should be legitimate with a straight face.
Rek Seven
University of Caille
Gallente Federation
#462 - 2014-08-07 10:26:49 UTC  |  Edited by: Rek Seven
Pavel Sohaj wrote:

Nonono. Blue loot is fixed price and melted ribbons are already so low it aint even funny. Die in T3s more plox.
Every WH dweller is hit by price change, but more ppl in WH will lead to even lower price. Hell, hope stuff gets cheaper too.

MOst of what to do in WH is farm, get isk and spend it elsewhere. Much like rats in null, blue loot in WHs is the same. EVen without the drops you can make great isk from it. ANd given sheer amount of systems to farm in, ist nigh impossible to impact this.


You're only half right...

The value of blue loot found in low class wormholes is insignificant and thus most of the sites value is in salvage. On the opposite end of the spectrum in c5/c6 space, blue loot makes up the majority of the sites value but the sites still yield a lot of salvage.

As the majority of farmers live in C5 space, they flood to market with salvage which severely hurts the income of low class dwellers.
Pavel Sohaj
BAND of MAGNUS
#463 - 2014-08-07 10:27:24 UTC
Durzel wrote:
Pavel Sohaj wrote:
Durzel wrote:
I think this is a good change to be honest, and will shake things up a bit, which of course people will hate irrationally (though good comments have been made)

The elephant in the room with this, and rage rolling, seems to be that people have a problem with the idea that their fleet actually has to be on standby for a fight, rather than "listening on TS, playing DOTA, ping me if you roll into some bears".

If people are actually rage rolling for a fight, as is suggested, then presumably they have people ready anyway? So they're unaffected by this change - albeit taking an extra minute or so per hole to get caps back to jump range.

Smaller entities punished for not having numbers available to support their caps jumping? It's hard to believe people are saying this po-faced. It's not unfair that a support fleet sold have to be available to support caps, it's what you'd expect to be required! Certainly CCP doesn't think it balanced that one guy can roll holes with 2-3 alts with negligible risk without even having to worry about support.

Then again that's the other elephant in the room: people who currently close up their holes solo to bear and sensing that plsystyle becoming riskier or - God forbid - having to involve/require other people arguing against the change.


Right. No.
We dont need to be super active like ppl in null standing by for whatever sheep order. why cant we listen to music, play DOTA or anything!? Who are you to tell us? IF you roll for fight, you have fleet ready. WE roll for PvE, so we are what? Forbidden, should we gtfo? I dont see the point.

And smaller - we are. Like 8 people. We dont have numbers to pull uneasy fights just so w can spawn 10km from hole with battleships ( we cant use anything bigger then orca in 4-4). What you suggest is to form big blocks, so I smell null living guy here without any idea how WHs work.

I wonder why everybody wants to kill small groups, who are providing content, so bad. I also direct you to another similar post

Jack Marshal wrote:
As a Small group, who is tired of nul-sec and the low sec blob wars
we have enjoyed the wormhole , the jump range will leave us defenseless
against blob, and will kill the content in the game for the small groups.
CCP definitely wants more blob's to advertise on youtube.
When this goes in to effect, since we will be POS spinning most of the time
we are setting up a minecraft and Dayz Server. To kill time until we get tired
of playing for a game we cant do anything with anymore.
Contact me in game for the Server address's as your spinning in you POS.

Anyone know any good online games, because this one is going to start sucking perdy soon



I seriously doubt youll understand but it is worth a try, for the blind.

If you're genuinely 8 people you have no business using caps period. In any other part of space in the game you'd be punished for lack of support and it would be unsustainable, but in W-space because everyone knows the mechanics you can just roll hostiles out in near total safety.

If you're 8 guys in a lower class wormhole, don't use Orcas blindly I guess? Use combat ships instead, or just suck it up that you don't have enough numbers to close out all your holes. You're not entitled to PVE risk free in wormholes, no one is.


As mentioned, class 4. Thats lower class and it should be feasible for any size entity to live in WH. Forcing huge groups is bad and taking away the best tool for creating content is bad too.

Just tell me, who will replace the people that will leave when they get wiped out 3 times and get tired of ti? What content will you have? BU? HK? ADhoc? Azt? And WHO ELSE, thers 2500 WHs and sole aim of this is to force small groups out. That is everything in C4 and under + lots of c5.
Surely craetes content. Or did you miss all the negativity from all sizes of groups here, people who DO LIVE in wormhole.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#464 - 2014-08-07 10:28:34 UTC  |  Edited by: epicurus ataraxia
Durzel wrote:
Pavel Sohaj wrote:
Durzel wrote:
I think this is a good change to be honest, and will shake things up a bit, which of course people will hate irrationally (though good comments have been made)

The elephant in the room with this, and rage rolling, seems to be that people have a problem with the idea that their fleet actually has to be on standby for a fight, rather than "listening on TS, playing DOTA, ping me if you roll into some bears".

If people are actually rage rolling for a fight, as is suggested, then presumably they have people ready anyway? So they're unaffected by this change - albeit taking an extra minute or so per hole to get caps back to jump range.

Smaller entities punished for not having numbers available to support their caps jumping? It's hard to believe people are saying this po-faced. It's not unfair that a support fleet sold have to be available to support caps, it's what you'd expect to be required! Certainly CCP doesn't think it balanced that one guy can roll holes with 2-3 alts with negligible risk without even having to worry about support.

Then again that's the other elephant in the room: people who currently close up their holes solo to bear and sensing that plsystyle becoming riskier or - God forbid - having to involve/require other people arguing against the change.


Right. No.
We dont need to be super active like ppl in null standing by for whatever sheep order. why cant we listen to music, play DOTA or anything!? Who are you to tell us? IF you roll for fight, you have fleet ready. WE roll for PvE, so we are what? Forbidden, should we gtfo? I dont see the point.

And smaller - we are. Like 8 people. We dont have numbers to pull uneasy fights just so w can spawn 10km from hole with battleships ( we cant use anything bigger then orca in 4-4). What you suggest is to form big blocks, so I smell null living guy here without any idea how WHs work.

I wonder why everybody wants to kill small groups, who are providing content, so bad. I also direct you to another similar post

Jack Marshal wrote:
As a Small group, who is tired of nul-sec and the low sec blob wars
we have enjoyed the wormhole , the jump range will leave us defenseless
against blob, and will kill the content in the game for the small groups.
CCP definitely wants more blob's to advertise on youtube.
When this goes in to effect, since we will be POS spinning most of the time
we are setting up a minecraft and Dayz Server. To kill time until we get tired
of playing for a game we cant do anything with anymore.
Contact me in game for the Server address's as your spinning in you POS.

Anyone know any good online games, because this one is going to start sucking perdy soon



I seriously doubt youll understand but it is worth a try, for the blind.

If you're genuinely 8 people you have no business using caps period. In any other part of space in the game you'd be punished for lack of support and it would be unsustainable, but in W-space because everyone knows the mechanics you can just roll hostiles out in near total safety.

If you're 8 guys in a lower class wormhole, don't use Orcas blindly I guess? Use combat ships instead, or just suck it up that you don't have enough numbers to close out all your holes. You're not entitled to PVE risk free in wormholes, no one is.


I believe you may be somewhat misinformed about wormhole mechanics, it is very difficult to rationalise a completely different environment based on experience in other areas. Remember in wormholes you cannot call on instant support cynoing from across the map, you truly are on your own with what you have. Wormholes are unquestionably the most dangerous areas of eve.
If you believe that PVE is risk free, your life expectation in wormholes would be remarkably short, what you describe as risk free and near total safety, would be described as batsh-- crazy risk in KS.

There is one EvE. Many people. Many lifestyles. WE are EvE

Pavel Sohaj
BAND of MAGNUS
#465 - 2014-08-07 10:34:05 UTC
Rek Seven wrote:
Pavel Sohaj wrote:

Nonono. Blue loot is fixed price and melted ribbons are already so low it aint even funny. Die in T3s more plox.
Every WH dweller is hit by price change, but more ppl in WH will lead to even lower price. Hell, hope stuff gets cheaper too.

MOst of what to do in WH is farm, get isk and spend it elsewhere. Much like rats in null, blue loot in WHs is the same. EVen without the drops you can make great isk from it. ANd given sheer amount of systems to farm in, ist nigh impossible to impact this.


You're only half right...

The value of blue loot found in low class wormholes is insignificant and thus most of the sites value is in salvage. On the opposite end of the spectrum in c5/c6 space, blue loot makes up the majority of the sites value but the sites still yield a lot of salvage.

As the majority of farmers live in C5 space, they flood to market with salvage which severely hurts the income of low class dwellers.


You dont have the battleships that often in low class yes, but time needed to clear sites is really low. Im not sure about melted drop rate, but C1-C3 yields crapton of wrecks to salvage.
Shilalasar
Dead Sky Inc.
#466 - 2014-08-07 10:43:18 UTC
Pavel Sohaj wrote:

You dont have the battleships that often in low class yes, but time needed to clear sites is really low. Im not sure about melted drop rate, but C1-C3 yields crapton of wrecks to salvage.


Droprates are way lower, also just the escalation brings about as many wrecks than most C1-3 sites. Also you can do C5/6 homesites for 3-4 days wihtout having to rely on good statics.


Here is an idea I´m throwing out there instead of jumprange: Make the mass of C5/6s more random. Not just 10% deviation but 50-60%. Since CCP just found the code for regeneration mass that shouldn´t be too hard.
Chev Alsar
Van Diemen's Demise
Northern Coalition.
#467 - 2014-08-07 10:43:58 UTC
These points have already been made by many, however I will add my own 2 cents.


  1. Rage Rolling is the only way to reliably create PVP in high class wormholes.

  2. This change won't stop larger groups from rolling, in fact we are already certain of how we will do it if these changes go live. This change will hurt the smaller groups (which we really aren't at this stage) as they will be unable to roll away from entities like Hard Knocks, Lazerhawks, NOHO et all.

    This means these smaller groups, who would normally log on scout and close holes before PVE'ing will now log on, scout the hole and log off. There is no maybe when it comes to whether they will lose their rolling ships. They will lose them and the hole will remain open.

    Instead of an active PVE fleet which can then be rolled into and ganked we have fewer active players in Wormholes.

    While it won't stop us from rolling this change will make it take more time. Changes that make the game more tedious are not good for anyone.

  3. Being unable to properly position ships on jumping removes decisions from the hands of players.

  4. This one is pretty straightforward, but it'll make it much harder to co-ordinate caps when jumping in. Defenders are already at an advantage (unless it's EXIT vs NOHO you glorious b******s!) and this will just further cement the advantage.

  5. Kiting doctrines will continue to be unpopular.

  6. Any kiting doctrine is doomed with this change. They're all low mass.

    Lets please see some variety, doing the opposite of the proposed change will let other metas thrive in wormhole space. There are doctrines that have never been seen in Wormholes due to the current mechanics favouring armour so much. Lets see low mass stuff (or even high velocity at time of jump) end up far enough from the WH to start kiting.

    I want to see Rail Tengu fleets, nano Ishtars and Arty Tornados running around and shaking things up.


In all Traiori summed it up better than I can. All his points are valid concerns and this suggested change is in the wrong direction.

We all appreciate the Devs giving Wormhole space attention, we'd just like to be listened to on this one.
Setsune Rin
Ministry of War
Amarr Empire
#468 - 2014-08-07 10:44:19 UTC
now that the dev-blog is out i still don't like this mechanic

if you can run a big t3 fleet to support your rolling caps it's a delay
And for big groups it's still a large prohibitive factor, i predict t3 groups with a carrier for support will not happen nearly as much now that the extraction is gone

if you cant run a big t3 fleet to support your rolling caps it's a giant risk that will reduce the amount of rolling small groups can do



if you're just using your capital alt and an orca to roll because you want a new static it's suddenly incredibly risky and will be avoided


overall i suspect it'll reduce the shifting of wormholes, reduce pvp and it's just a big nuisance for blobs where it's an achilles heel for the small guys

the rest of the wormhole changes are great, scrap this one completely for now and come back with something that doesn't have these severe disadvantages
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#469 - 2014-08-07 10:46:39 UTC  |  Edited by: epicurus ataraxia
Shilalasar wrote:
Pavel Sohaj wrote:

You dont have the battleships that often in low class yes, but time needed to clear sites is really low. Im not sure about melted drop rate, but C1-C3 yields crapton of wrecks to salvage.


Droprates are way lower, also just the escalation brings about as many wrecks than most C1-3 sites. Also you can do C5/6 homesites for 3-4 days wihtout having to rely on good statics.


Here is an idea I´m throwing out there instead of jumprange: Make the mass of C5/6s more random. Not just 10% deviation but 50-60%. Since CCP just found the code for regeneration mass that shouldn´t be too hard.



Sorry? How is this a benefit? Is having ships locked out and destroyed going to encourage seeking meaningful contact and content? One may as well have jumping through a wormhole randomly engage the self destruct with no off button.
It's not like you can just take another gate or cyno home you know.

There is one EvE. Many people. Many lifestyles. WE are EvE

Pavel Sohaj
BAND of MAGNUS
#470 - 2014-08-07 10:50:04 UTC
Shilalasar wrote:
Pavel Sohaj wrote:

You dont have the battleships that often in low class yes, but time needed to clear sites is really low. Im not sure about melted drop rate, but C1-C3 yields crapton of wrecks to salvage.


Droprates are way lower, also just the escalation brings about as many wrecks than most C1-3 sites. Also you can do C5/6 homesites for 3-4 days wihtout having to rely on good statics.


Here is an idea I´m throwing out there instead of jumprange: Make the mass of C5/6s more random. Not just 10% deviation but 50-60%. Since CCP just found the code for regeneration mass that shouldn´t be too hard.


Good to know on the rates. Ive lived in C6 so I know, but I can tell we were capable of farming it all in single day :D but that depends if you feel brave enough to re-farm or just hope for new spawns.


Also +1 on the mass variation. I mentioned that before too. ANd id give that to all wormholes. Its too predictable.
Valenthe de Celine
Center for Advanced Studies
Gallente Federation
#471 - 2014-08-07 10:50:36 UTC  |  Edited by: Valenthe de Celine
I'm sure many people have already said this one, but here goes:

Making capitals slowboat some 20km back to a wormhole to roll it just adds complexity to something that doesn't need it. If we can assume that the hole being closed is quiet, this just adds time and annoyance or the need to webbing alts and the use of a tactical or fleet member 200km or more from the hole. Any way you can look at that, it involves lots of slowboating of ships (either a cloaked ship for the bounce, or the capital itself) for the same result we have now. In the effect there are enemies on the other side, the hole just became a barrier to PVE play, and with the risk versus reward calculations, including potentially lost pods in there, might as well just leave it and log for the night, try again tomorrow. There isn't any "emergent gameplay" there. It's just downsides, not benefits. It will result in less combat trying to roll holes as suddenly it's not worth the risk to drop the ships to roll that hostile hole with the knowledge that anything going through will be scattered and out of mutual support range, and rendered easy pickings by the defenders. Spider tanked battleships for C4s and under are just as useless in this case as capitals are for C5s and C6s. Dropping a group of guardians in to keep the rolling ships alive, throwing the ISK risked even more towards the wasteful end of that equation, just makes for a more tedious process, and still doesn't guarantee success. Just means more folks will be playing Elder Scrolls Online, or World of Tanks, or anything but EVE cause EVE just went from "dangerous but worth it" to "why do we bother anymore?"

The inverse mass solution many have proposed would make more sense. It also doesn't make Orcas pointless for wormhole use, as the hauling end of things is now easily accomplished using deep space transports, and only the mass of an Orca makes it useful. (Because no one in their right mind mines ore in a wormhole anymore.)
Kagura Nikon
Native Freshfood
Minmatar Republic
#472 - 2014-08-07 10:50:40 UTC
While I only tried to live in a wormhole for a few weeks ina LONG past. my 2 cents are. Seems clear that peopel that live in the hoels feel their activities will be harder to control. But seems that is exactly what ccp wants.

Its like a group of hunters/fur trappers complaining that the white bear they hunt is too hard to find (its almost extinct), they want somethign to make easier to find the remaining bears. the government on other hand make rules that make it harder to hunt and find the white bears. The hunters get mad and angry. But on the long run that will save them, because that will open space for the bear population to replenish.. If nothing was done on other hand the bear would eventually go extinct and no matter how easy was to hunt one.. there would not be enough bears to feed all the fur trappers.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Ray Kyonhe
Aliastra
Gallente Federation
#473 - 2014-08-07 10:53:23 UTC  |  Edited by: Ray Kyonhe
Chev Alsar wrote:

This means these smaller groups, who would normally log on scout and close holes before PVE'ing will now log on, scout the hole and log off. There is no maybe when it comes to whether they will lose their rolling ships. They will lose them and the hole will remain open.

It's a risk/profit game, what's wrong with it? If they can't tolerate risk/cover expenses, someone more capable/tolerant will take their place. WHs still produce insane amount of profits, they won't stay unattended. And you needn't to live there actually, it was designed as a place for expeditions in the first place. If you can't adapt to living there, then revert to simply visiting occasionally.

Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link

Valenthe de Celine
Center for Advanced Studies
Gallente Federation
#474 - 2014-08-07 10:56:12 UTC
Ray Kyonhe wrote:
Chev Alsar wrote:

This means these smaller groups, who would normally log on scout and close holes before PVE'ing will now log on, scout the hole and log off. There is no maybe when it comes to whether they will lose their rolling ships. They will lose them and the hole will remain open.

It's a risk/profit game, what's wrong with it? If they can't tolerate risk/cover expenses, someone more capable/tolerant will take their place. WHs still produce insane amount of profits, they won't stay unattended. And you needn't to live there actually, it was designed as a place for expeditions in the first place. If you can't adapt to living there, then revert to simply visiting occasionally.

You seem to have no idea how many empty C5 and C6 wormholes are out there with 30+ combat anomalies in them. It's like a graveyard out there. If there's so much money to be had, why are these boundless riches left unattended?
Xe'Cara'eos
A Big Enough Lever
#475 - 2014-08-07 10:56:44 UTC  |  Edited by: Xe'Cara'eos
I have had another thought - what is the expected impact on new WH residents, especially young players?
who we ARE trying to encourage, (I hope!)

EDIT:
I will also add, that this doesn't affect my alt who lives in a WH corp, as we never roll our holes for content - in fact - this favours us - as it means that everyone else who tries to roll their hole will either get bored and log (we're pretty good at classic WH guerrilla warfare.....) or simply not bother opening it in the first place; which for us is kind of a win win - because we prefer no content; just because we're good, doesn't mean we like it.

I'm sure this is not what you were intending CCP.......

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Ray Kyonhe
Aliastra
Gallente Federation
#476 - 2014-08-07 10:59:31 UTC
Valenthe de Celine wrote:
I'm sure many people have already said this one, but here goes:

Making capitals slowboat some 20km back to a wormhole to roll it

But you needn't:
Quote:
So, you create bm very close to hole you entered with, than you send you cap in insta-warp with web to this bm, and follow it, than you send it back using same method, again. If you are really a collective, and not some creepy multiboxer, which cares only about closing threatening hole ASAP and continue with his farming, than it won't be too hard for you to pull this.

The only problem is when commiting several capitals through the wh they will spawn too far from each other, unable to refit. This at least reasonable worrings and mb should be attended.

Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#477 - 2014-08-07 10:59:51 UTC  |  Edited by: epicurus ataraxia
Ray Kyonhe wrote:
Chev Alsar wrote:

This means these smaller groups, who would normally log on scout and close holes before PVE'ing will now log on, scout the hole and log off. There is no maybe when it comes to whether they will lose their rolling ships. They will lose them and the hole will remain open.

It's a risk/profit game, what's wrong with it? If they can't tolerate risk/cover expenses, someone more capable/tolerant will take their place. WHs still produce insane amount of profits, they won't stay unattended. And you needn't to live there actually, it was designed as a place for expeditions in the first place. If you can't adapt to living there, then revert to simply visiting occasionally.


Sorry, you are misinformed, although large amounts of profits can be obtained, the majority of wormhole space is not so fortunate, and to earn the large incomes one has large costs, the more profitable enterprises are somewhat expensive to equip for, and somewhat expensive to replace when they go boom, and they do go boom in such a pretty manner.Lol
And as for visiting from kspace to escalate sites, that might prove to be somewhat unprofitable, as the journey would be unlikely to have both an in and back.

There is one EvE. Many people. Many lifestyles. WE are EvE

Ray Kyonhe
Aliastra
Gallente Federation
#478 - 2014-08-07 11:00:22 UTC
Valenthe de Celine wrote:

You seem to have no idea how many empty C5 and C6 wormholes are out there with 30+ combat anomalies in them. It's like a graveyard out there. If there's so much money to be had, why are these boundless riches left unattended?

Because people are lazy.

Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link

Kirasten
Perkone
Caldari State
#479 - 2014-08-07 11:03:30 UTC
Heinrich Erquilenne wrote:
Looks fine, but the distance seems really small. How can 16km make a difference for capital ships? The real issue is that ragerolling exists in the first place. It makes it way too convenient for groups to close wormholes until they get something close to their home bases while cutting inhabitants or explorers from support very quickly. This should only be achieveable by a very large force (because i'm fine with larger groups stomping smaller ones).

Currently ratting in wormhole space with big ships is suicidal to say the least. That's why WH space is dead. Now increasing the risks of player disruption for small groups trying to exploit the mass limit mechanics at their own advantage is a step in the right direction but it should be seen as a first step. It won't suddently make wormhole space useful space. Wormhome cynos would add some tools for people willing to deny kills to people looking for pvp to use this space to do their own stuff. If there's no reliable way to deny kills to people doing pvp then ratting is stupid and should be considered suicide, and without interesting pve content we all know that pvp is hard to find. Both groups (pve and pvp) should have a fair chance to get what they want, and IMO the devs should go further and tweak more stuff.



This is either an elaborate troll or written by someone who understands nothing about wormholes and the community that lives in them. I haven't figured out which.
Oreamnos Amric
Confidently Incompetent
#480 - 2014-08-07 11:03:48 UTC
Ray Kyonhe wrote:

Because people are lazy.


People are indeed lazy. This mechanic makes rolling holes more time consuming therefore lazy people won't bother. Instead they'll log off and do something else. How does that improve wormholes?