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EVE has a problem with its reputation. What can or should be done?

First post
Author
Jonah Gravenstein
Machiavellian Space Bastards
#341 - 2014-07-17 17:13:11 UTC
Unsuccessful At Everything wrote:
This is now a Mag's thread.
As such it requires a tea cosy

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Christina Project
Screaming Head in a Box.
#342 - 2014-07-17 17:13:18 UTC  |  Edited by: Christina Project
Mr Epeen wrote:
Carmen Electra wrote:
Christina Project wrote:
Carmen Electra wrote:
Christina Project wrote:
Hi Mag's!

*sipping orange juice*


y helo thar. Where is Mag's? I don't see Mag's?

Yep, you don't... but I do.

You should stick to your male alt or at least resculpt your body.


Carmen looks at her hips

I thought we were (best) friends? The way us women perceive their bodies is serious business. I can't believe you'd try to give me more body image problems than I already have. Cry


Mr Epeen looks at Carmen's hips

I see nothing wrong with your body image.

Mr Epeen Cool

The reason why she shows an image of the real Carmen in her bio
can be understood when she shows you what her avatar is hiding behind clothes.
It's not really nice to look at. And no we never were friends.


Hi Mag's! Glad you come for a visit!
How're you doing? (:

[i]"Don't look into another human's bowl to see how much he has ... ... look into his bowl to see if he has enough !" - Sol[/i]

Nathaniel Raynaud
The Scope
Gallente Federation
#343 - 2014-07-17 17:15:54 UTC
Nathaniel Raynaud wrote:
Christina Project wrote:
Hi Mag's!

*sipping orange juice*

i'm not sure who this guy is, but he liked one of my posts, so i guess i feel positively about him

whoa he did it again.... thank you mag's. and congratulations on the negative ten thing, whatever that is
Gallowmere Rorschach
The Scope
Gallente Federation
#344 - 2014-07-17 17:22:27 UTC
Well, at least now it's a Mag's thread, so I don't have to feel like I derailed it with my analogy earlier.

Ehh...**** it. Derailment is the best thing that could have happened to this.
Shizuken
Venerated Stars
#345 - 2014-07-17 19:23:26 UTC
Myxx wrote:


The point is... EVE has a reputation problem that gets people to never consider trying it to begin with. This is not good for the game. What should be done about it, if anything?


Absolutely nothing if you listen to the most vocal players on the forums. Eve is clearly not the game for those people.

In reality that position is keeping EvE from being a bigger and better game, in the same way dynastic communism keeps North Korea the laughing stock of world civilization. The only difference is that Eve toons can't starve to death.
Kaarous Aldurald
Black Hydra Consortium.
#346 - 2014-07-17 19:42:03 UTC
Shizuken wrote:

In reality that position is keeping EvE from being a bigger and better game, in the same way dynastic communism keeps North Korea the laughing stock of world civilization. The only difference is that Eve toons can't starve to death.


I can think of way more things that make EVE a niche game than that. For instance, that it was designed as a niche game in the first place.

Second, and this is a big one, that it's a sandbox. Barring Minecraft, most sandbox games are niche games by default. Most gamers want to be told what to do by the game.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Dally Lama
Doomheim
#347 - 2014-07-17 19:45:17 UTC  |  Edited by: Dally Lama
To those saying this reputation is the big draw of the game: Not so sure about that.

I would say the simple fact that it's a sci-fi MMO with spaceships is the biggest draw. Just a nerd appeal really.
The large fights (i.e. ability to interact with thousands of players at once) would be the second draw.
Gallowmere Rorschach
The Scope
Gallente Federation
#348 - 2014-07-17 19:48:04 UTC
Shizuken wrote:
Myxx wrote:


The point is... EVE has a reputation problem that gets people to never consider trying it to begin with. This is not good for the game. What should be done about it, if anything?


Absolutely nothing if you listen to the most vocal players on the forums. Eve is clearly not the game for those people.

In reality that position is keeping EvE from being a bigger and better game, in the same way dynastic communism keeps North Korea the laughing stock of world civilization. The only difference is that Eve toons can't starve to death.

More people do not necessarily make for a better experience.
In light of that, I will ask: bigger and better how?

I expect an answer along the lines of "I don't know...just...ya know...bigger and better". If that's all you've got, your statement lacks substance, and you should :getout: However, please, feel free to smash my expectations.
Dally Lama
Doomheim
#349 - 2014-07-17 19:50:26 UTC  |  Edited by: Dally Lama
Gallowmere Rorschach wrote:
Shizuken wrote:
Myxx wrote:


The point is... EVE has a reputation problem that gets people to never consider trying it to begin with. This is not good for the game. What should be done about it, if anything?


Absolutely nothing if you listen to the most vocal players on the forums. Eve is clearly not the game for those people.

In reality that position is keeping EvE from being a bigger and better game, in the same way dynastic communism keeps North Korea the laughing stock of world civilization. The only difference is that Eve toons can't starve to death.

More people do not necessarily make for a better experience.
In light of that, I will ask: bigger and better how?

I expect an answer along the lines of "I don't know...just...ya know...bigger and better". If that's all you've got, your statement lacks substance, and you should :getout: However, please, feel free to smash my expectations.

Being able to compete with your stupid bloc. That's why better.

And because B5RB once a month is better than once a year.

And because legions of new outside players would mean the death of Goons.

And etc.
Grog Aftermath
Doomheim
#350 - 2014-07-17 19:53:09 UTC  |  Edited by: Grog Aftermath
Dally Lama wrote:
I would say the simple fact that it's a sci-fi MMO with spaceships is the biggest draw.


I'd agree with this in relation to PvE players.

But what Ramona McCandless said, I can see appealing to PvP players more.




Edit: That explains why when trying to include Ramona's comment I couldn't as you had edited it out, but it just hadn't updated at the time.






Edit 2: The original referenced quote,

Ramona McCandless wrote:
EvE's reputation is one of its biggest, if not the biggest, selling point
Kaarous Aldurald
Black Hydra Consortium.
#351 - 2014-07-17 19:53:59 UTC
Dally Lama wrote:

Being able to compete with your stupid bloc. That's why better.

And because B5RB once a month is better than once a year.

And because legions of new outside players would mean the death of Goons.

And etc.


Why do you think any of those things would happen? The GMs allow Goons to recruit just like anyone else. They'd get new people too.

And I can hardly imagine that an influx of new characters are all going to universally join the game to declare war on people they've probably never heard of. If there were a group to do that, they'd have done it long before now.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Gallowmere Rorschach
The Scope
Gallente Federation
#352 - 2014-07-17 20:03:49 UTC
Dally Lama wrote:

Being able to compete with your stupid bloc. That's why better.

And because B5RB once a month is better than once a year.

And because legions of new outside players would mean the death of Goons.

And etc.

Okay, I'll bite.
First: for all of the blustering that people do about wanting to see the death of Goons, I see little real attempt at it. PGL put it best when he basically said, and I'm paraphrasing a bit, that most of you are all a bunch of sackless whiners, who would rather cry about the CFC than to get organized and try to take it down. Something about :effort: and herding cats.
Second: I've only been a member of the GSF for a couple of weeks, and it's already been the most fun I've ever had in Eve. You know why? A bunch of awesome, hilarious people, with far less of the spergy bullshit I've had to deal with everywhere else. See, that's what you don't get. The power of the CFC comes from it's numbers, and it's numbers stay high because they aren't a bunch of autistic shitweasels.
Third: you act as if out of all of the new people who come in, all of them would want to see the fall of the CFC, rather than joining it. Odds are, you're way off base.
Nathaniel Raynaud
The Scope
Gallente Federation
#353 - 2014-07-17 20:48:22 UTC
Kaarous Aldurald wrote:

And I can hardly imagine that an influx of new characters are all going to universally join the game to declare war on people they've probably never heard of.

well, pretty much everyone hates goons so
Arkady Romanov
Whole Squid
#354 - 2014-07-17 23:19:25 UTC
Goons suck. Grrr goons, and so on.

Whole Squid: Get Inked.

Remiel Pollard
Aliastra
Gallente Federation
#355 - 2014-07-17 23:25:50 UTC
Sibyyl wrote:


Could you tell me what you think is the difference between sedan and saloon? My understanding is they are the same thing.


One is European, the other is not. A European 'sedan' is a saloon, a European 'station wagon' is an estate. Just like how thongs in Australia are something you wear on your feet instead of underwear.

Personally, I think the real difference lies in quality. It would make more logical sense for a saloon to refer to a high-quality comfort/luxury sedan rather than where it came from. For example, a 300C, while American, is still of a particularly high quality, and is quite comfortable, same with certain models of Holden Commodore, whereas a Mustang or Camaro are sports sedans, almost coupes, but they are cheaply built and not very good at all.

So when I refer to a car as a saloon, I'm talking about top-shelf malt liquor compared to cheap candy water.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Remiel Pollard
Aliastra
Gallente Federation
#356 - 2014-07-17 23:37:15 UTC  |  Edited by: Remiel Pollard
Shizuken wrote:
Myxx wrote:


The point is... EVE has a reputation problem that gets people to never consider trying it to begin with. This is not good for the game. What should be done about it, if anything?


Absolutely nothing if you listen to the most vocal players on the forums. Eve is clearly not the game for those people.

In reality that position is keeping EvE from being a bigger and better game, in the same way dynastic communism keeps North Korea the laughing stock of world civilization. The only difference is that Eve toons can't starve to death.


EVE, as it is in the world of gaming, is an extreme sport. Now don't get me wrong, some people love skydiving, but those same people won't all love base jumping. They'll think it's too low for them. Most of those people might give it a look and leave without complaint. But what happens when someone comes along and asks for base jumping to be safer and less extreme?

So what do base jumpers do when someone comes along and says, "Guys, shouldn't we be jumping from higher up?" They'll tell him to htfu and jump or **** off.

EVE is base jumping. HTFU or **** off.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Xpaulusx
Naari LLC
#357 - 2014-07-18 00:20:10 UTC
Antihrist Pripravnik wrote:
EVE is like real life.

If you trust the wrong person, you will get burned.
If you depend on a wrong person, you will get burned.
If you invest in wrong business deal, you will get burned.
If you join the wrong group of people, you will get burned.

Personally, my experience with EVE community has been nothing but positive - for 8 years straight. That's because I'm an adult who is able to think and decide who and what to trust. Sure, there are extremes not directly linked to my game and experience that should be kept out of the game, but CCP handled that pretty good so far.

Personally, as an adult, I see games that are literally babysitting me as an insult to my social intelligence.


^ This, and i want the game to stay exactly as is " Risk vs Reward " 10 years going means CCP got it right.

......................................................

Shizuken
Venerated Stars
#358 - 2014-07-18 04:56:54 UTC
Gallowmere Rorschach wrote:

More people do not necessarily make for a better experience.
In light of that, I will ask: bigger and better how?

I expect an answer along the lines of "I don't know...just...ya know...bigger and better". If that's all you've got, your statement lacks substance, and you should :getout: However, please, feel free to smash my expectations.


Well that is a nice passive aggressive trap you laid there. If I give generalizations you will just give a nice I told you so. But what you really want are specifics so you can level your guns, aim for the water line, and shoot it full of holes. But I don't really care, because I know the following ideas will work.

More people do make for a better experience and here is why. More subs equals more revenue. More revenue equals more devs. More devs equals more rebalancing, ships, features etc. More people also make the economy more robust and lead to more "content."

Here is how you do that. The entire new player system needs to be redone. It needs a dedicated area with live CCP guidance and hard limits to prevent griefers and scammers from toying with them. It needs something like a voice or video interface instead of a boring ass text box. That may have been ok 10 years ago but it comes off as half assed in 2014. Frankly it came off as half assed in 2009 when I first played.

So much of this game seems like window dressing for text based menus and clunky interfaces. That all needs to be redone in more graphically engaging ways. NPCs need voices and animated avatars rather than text.

Then you need to fix player aggro mechanics. A player dropping a container should NEVER have to flag himself for combat by accessing something he dropped. That mechanic serves no purpose other than can flipping, which primarily affects new players in highsec. The penalties for ganking in highsec then need to be seriously increased. It should remain technically possible to gank, but incredibly unprofitable. Players with bad standing should be hunted relentlessly in highsec by Concord and kill rights should never expire. They should also be a physical item that can be traded through contracts or a market. If you want to pirate people the place for that is low or null. If you do it too much in highsec you should be effectively banned.

Then wardecs need changing. They need to be even more expensive, and there should be no legal war fighting in highsec, at all.

Missions and PvP need to be way more sophisticated. Some actual AI would be nice, as opposed to the lame aggro mechanics we have now. That nonsense is a major snore fest that is won in the fitting window. Blizzard seems to be able to make AI in starcraft that can destroy players. A fleet of rats should have a similar advantage.

Then you need to solve the nullsec arms race. Capital ships (to start with) need serious upkeep costs. This whole idea of 10 mile long ships floating around with nary a penny spent on keeping it operating is ridiculous. This is why they are so prevalent. Well hell, the US Navy would have 200 aircraft carriers if it only took one person to operate them and no one had to keep an eye on it. Supercaps need a serious practical limit to their usefulness though significant construction and upkeep costs. That would inhibit fleets of them from just sitting around, for free, for months at a time, waiting to be deployed at full combat readiness. They should always be in game, and should take resources to keep in fighting shape.

I have more but this is already a wall of text.

This will upset a lot of entrenched interests, but it will attract more people in the long run and make this a healthier game. The degenerates affected will find other rackets, of this I am sure. However, right now they are feeding in an area that suppresses the entire game by choking the inflow of new players. This has to be stopped. Reform in North Korea will hurt the Kim's and those closest to them, but the country will be better off. The sandbox will continue to exist.
Gallowmere Rorschach
The Scope
Gallente Federation
#359 - 2014-07-18 11:01:21 UTC
Shizuken wrote:

Well that is a nice passive aggressive trap you laid there. If I give generalizations you will just give a nice I told you so. But what you really want are specifics so you can level your guns, aim for the water line, and shoot it full of holes. But I don't really care, because I know the following ideas will work.


One thing at a time then, shall we?

Shizuken wrote:
More people do make for a better experience and here is why. More subs equals more revenue. More revenue equals more devs. More devs equals more rebalancing, ships, features etc. More people also make the economy more robust and lead to more "content."

This has been proven false by the massive spikes and lulls in subs of the past. None of which appear to have any reliance on how much money CCP was making at the time, nor did the quality of work reflect it. As an example, Odyssey came on the heels of their most successful expansion ever, Retribution. It was, by nearly every metric, a flop.

Shizuken wrote:
Here is how you do that. The entire new player system needs to be redone. It needs a dedicated area with live CCP guidance and hard limits to prevent griefers and scammers from toying with them. It needs something like a voice or video interface instead of a boring ass text box. That may have been ok 10 years ago but it comes off as half assed in 2014. Frankly it came off as half assed in 2009 when I first played.

So much of this game seems like window dressing for text based menus and clunky interfaces. That all needs to be redone in more graphically engaging ways. NPCs need voices and animated avatars rather than text.

You had me until the very last sentence. Everything else there sounds solid, assuming it's well done. Voice acting, no, for the love of god, no. That garbage has no place in an mmo, and will just end up being skipped. Just ask all of the people who played SWTOR how their spacebar is faring these days.

Shizuken wrote:
Then you need to fix player aggro mechanics. A player dropping a container should NEVER have to flag himself for combat by accessing something he dropped. That mechanic serves no purpose other than can flipping, which primarily affects new players in highsec. The penalties for ganking in highsec then need to be seriously increased. It should remain technically possible to gank, but incredibly unprofitable. Players with bad standing should be hunted relentlessly in highsec by e plaConcord and kill rights should never expire. They should also be a physical item that can be traded through contracts or a market. If you want to pirate people thce for that is low or null. If you do it too much in highsec you should be effectively banned.

I don't think you understand how can-flipping actually works. He isn't flagged for picking up something he dropped. He's flagged for picking up something that someone else dropped. Ganking does not need any further nerfs. To be honest, it's been hit a little too hard with the bat, in my opinion. The Concord idea is at least somewhat stupid, but I am all for Kill RIghts never expiring. You know why? Eventually, everybody is going to end up with one, and high-sec will be like null without bubbles. Twisted

Shizuken wrote:
Then wardecs need changing. They need to be even more expensive, and there should be no legal war fighting in highsec, at all.Missions and PvP need to be way more sophisticated. Some actual AI would be nice, as opposed to the lame aggro mechanics we have now. That nonsense is a major snore fest that is won in the fitting window. Blizzard seems to be able to make AI in starcraft that can destroy players. A fleet of rats should have a similar advantage.
Then you need to solve the nullsec arms race. Capital ships (to start with) need serious upkeep costs. This whole idea of 10 mile long ships floating around with nary a penny spent on keeping it operating is ridiculous. This is why they are so prevalent. Well hell, the US Navy would have 200 aircraft carriers if it only took one person to operate them and no one had to keep an eye on it. Supercaps need a serious practical limit to their usefulness though significant construction and upkeep costs. That would inhibit fleets of them from just sitting around, for free, for months at a time, waiting to be deployed at full combat readiness. They should always be in game, and should take resources to keep in fighting shape.

On wardecs: I'd take it a step further and say that they might as well be removed altogether, given their current state and use.
On AI: No argument here. The AI in this game is laughable at best.
On the supers: Again, excellent idea. I'd prefer to see them gone altogether, but this idea is good enough to clamp down on their proliferation.

I actually look forward to seeing more of your ideas, as I found myself agreeing with more than not. A rarity in a forum where bad ideas seem to be a currency. Sorry about having to condense the last one due to the forum quote limit.
Kaarous Aldurald
Black Hydra Consortium.
#360 - 2014-07-18 11:18:00 UTC
So, Shizuken, you want Trammel.

Do you not know how that went for Ultima Online?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.