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Has suicide ganking become a problem? Empty freighters being ganked.

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Sibyyl
Garoun Investment Bank
Gallente Federation
#701 - 2014-06-21 15:28:32 UTC  |  Edited by: Sibyyl
I agree with Sol on this one. I don't think he's playing devil's advocate.

Avoiding Faction Police is not more challenging than avoiding other players (you get around FacPo using bookmarks). Gankers already dock up for Faction Police, so it stands to reason they would dock up with just players as well.

Lack of Faction Police makes it easier, as it decreases the number of aggressors and allows for BS use. Well, there's selling tags for that. If you can't repair your sec status using the spoils of ganking then maybe you need to consider a career that's not charity.

HTFU and stop asking for easy mode.

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Ramona McCandless
Silent Vale
LinkNet
#702 - 2014-06-21 15:31:47 UTC
Sibyyl wrote:
I agree with Sol on this one. I don't think he's playing devil's advocate.


Just missing the point altogether

The point should be to have less NPCs in the game, not more

I dont understand how auto-yellow on -10 is "easy mode"

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Sibyyl
Garoun Investment Bank
Gallente Federation
#703 - 2014-06-21 15:34:35 UTC
Ramona McCandless wrote:
Sibyyl wrote:
I agree with Sol on this one. I don't think he's playing devil's advocate.


Just missing the point altogether

The point should be to have less NPCs in the game, not more

I dont understand how auto-yellow on -10 is "easy mode"

-10 is a self imposed limitation. Eliminating FacPo doesn't affect auto-yellow on -10.

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Ramona McCandless
Silent Vale
LinkNet
#704 - 2014-06-21 15:37:55 UTC
Sibyyl wrote:

-10 is a self imposed limitation.

Yes, so not "easy mode".

Sibyyl wrote:
Eliminating FacPo doesn't affect auto-yellow on -10

What? Sorry I dont understand. THere is no auto-yellow on -10, but there should be if the NPC popo are taken out to help create player popo

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Sibyyl
Garoun Investment Bank
Gallente Federation
#705 - 2014-06-21 15:44:25 UTC
Getting rid of FacPo would contribute nothing to player-to-player interaction. The "auto-yellow" will cause players to dock up anyway.

If you want auto-yellow at existing sec status thresholds like -4.5 (or -2 in 1.0) then it might seem like less of an attempt to create ganker easy mode.

But that still doesn't demonstrate how it would change anything at all in player-to-player interaction.

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

baltec1
Bat Country
Pandemic Horde
#706 - 2014-06-21 15:46:43 UTC
Sibyyl wrote:
Getting rid of FacPo would contribute nothing to player-to-player interaction. The "auto-yellow" will cause players to dock up anyway.

If you want auto-yellow at existing sec status thresholds like -4.5 (or -2 in 1.0) then it might seem like less of an attempt to create ganker easy mode.

But that still doesn't demonstrate how it would change anything at all in player-to-player interaction.


It would change a great deal.

For example, -10s could fly bigger, slower ships.
Sibyyl
Garoun Investment Bank
Gallente Federation
#707 - 2014-06-21 15:47:58 UTC
baltec1 wrote:
It would change a great deal.

For example, -10s could fly bigger, slower ships.

Because other players would be worse than FacPo at shooting down BSs? How do you figure?

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Herr Wilkus
Aggressive Salvage Services LLC
#708 - 2014-06-21 15:48:19 UTC
Solecist Project wrote:
People in here should apply the HTFU ...

Wow, look at those massive rage posts. U mad?

Seriously, there are some really good arguments for removing faction police. Proper fights with pirates possible in highsec being a strong one - balanced because combat is always indicated by the vigilante, and outlaws only can engage via LE rules. Or gank and be killed by concord. (But this happens already as docking and orcas are the obvious workaround.)

Would fulfill some of the promise of crimewatch, placing security in the hands of players instead of merely layering it atop NPC police.

Could go on but a 12 hr shift just turned into a 16 hr shift and typing on an IPhone sucks.

But "faction police is fine because I'm so hard" is not compelling. Good luck killing anything larger than a failfit cruiser in 20 seconds. I'm talking about real fights, BC classes and up, not instapopping soft or tiny targets, then running.
Ramona McCandless
Silent Vale
LinkNet
#709 - 2014-06-21 15:48:53 UTC  |  Edited by: Ramona McCandless
Sibyyl wrote:
Getting rid of FacPo would contribute nothing to player-to-player interaction. The "auto-yellow" will cause players to dock up anyway.

If you want auto-yellow at existing sec status thresholds like -4.5 (or -2 in 1.0) then it might seem like less of an attempt to create ganker easy mode.

But that still doesn't demonstrate how it would change anything at all in player-to-player interaction.


Hell make auto-yellow on -1. I'd prefer that tbh. As it stands at the minute, sec status loss is meanless anyway in real terms, you just pump it back up again with tags before the FacPo gives a crap

You think removing NPCs doesnt increase the amount of interaction you have to have with players?

How do you figure that, sportsfan?

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

baltec1
Bat Country
Pandemic Horde
#710 - 2014-06-21 15:50:44 UTC
Sibyyl wrote:
baltec1 wrote:
It would change a great deal.

For example, -10s could fly bigger, slower ships.

Because other players would be worse than FacPo at shooting down BSs? How do you figure?


They cant even shoot down gankboats with the tank of a wet paper bag.

Sibyyl
Garoun Investment Bank
Gallente Federation
#711 - 2014-06-21 15:57:03 UTC  |  Edited by: Sibyyl
Ramona McCandless wrote:
Hell make auto-yellow on -1. I'd prefer that tbh. As it stands at the minute, sec status loss is meanless anyway in real terms, you just pump it back up again with tags before the FacPo gives a crap

You think removing NPCs doesnt increase the amount of interaction you have to have with players?

How do you figure that, sportsfan?

Your FACE is a sportsfan!

This is what I think:

1. Eliminating FacPo and making auto-yellow on -10 makes it too easy. No FacPo for -4.5 to -9.9, allowing use of BS. And we gain nothing from this because no one could freely shoot at -4.5 to -9.9.
2. Making auto-yellow on -1 makes it too hard. It would wreck the desire a lot of players have to do bad things because anyone could shoot at them for just about anything. Even the current sec status thresholds are too harsh, in my opinion. It would destroy crime in hisec because currently there *are* ways around FacPo (encourages players who play smarter).

I don't like either because they both seem worse than current implementation.

Edit: I feel like I'm misunderstanding proposal #1. My fault, if that's the case.

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Sibyyl
Garoun Investment Bank
Gallente Federation
#712 - 2014-06-21 15:59:05 UTC
baltec1 wrote:
They cant even shoot down gankboats with the tank of a wet paper bag.

Yes, well if you mean the current state of white knighting then you are 100% correct.

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

baltec1
Bat Country
Pandemic Horde
#713 - 2014-06-21 16:01:07 UTC
Sibyyl wrote:
Ramona McCandless wrote:
Hell make auto-yellow on -1. I'd prefer that tbh. As it stands at the minute, sec status loss is meanless anyway in real terms, you just pump it back up again with tags before the FacPo gives a crap

You think removing NPCs doesnt increase the amount of interaction you have to have with players?

How do you figure that, sportsfan?

Your FACE is a sportsfan!

This is what I think:

1. Eliminating FacPo and making auto-yellow on -10 makes it too easy. No FacPo for -4.5 to -9.9, allowing use of BS. And we gain nothing from this because no one could freely shoot at -4.5 to -9.9.
2. Making auto-yellow on -1 makes it too hard. It would wreck the desire a lot of players have to do bad things because anyone could shoot at them for just about anything. Even the current sec status thresholds are too harsh, in my opinion. It would destroy crime in hisec because currently there *are* ways around FacPo (encourages players who play smarter).

I don't like either because they both seem worse than current implementation.


Whats with all of this auto-yellow at -10?

At -10 you are an outlaw and can be shot at already.
Ramona McCandless
Silent Vale
LinkNet
#714 - 2014-06-21 16:07:11 UTC
Sibyyl wrote:

Your FACE is a sportsfan!

+1, made me smile
Sibyyl wrote:

This is what I think:

1. Eliminating FacPo and making auto-yellow on -10 makes it too easy. No FacPo for -4.5 to -9.9, allowing use of BS. And we gain nothing from this because no one could freely shoot at -4.5 to -9.9.
2. Making auto-yellow on -1 makes it too hard. It would wreck the desire a lot of players have to do bad things because anyone could shoot at them for just about anything. Even the current sec status thresholds are too harsh, in my opinion. It would destroy crime in hisec because currently there *are* ways around FacPo (encourages players who play smarter).

I don't like either because they both seem worse than current implementation.

Edit: I feel like I'm misunderstanding proposal #1. My fault, if that's the case.


Well, ok lets simplify. I support auto-yellow because it removes the need for the otherwise useless, annoying and under-developed FacPol presence. Id like either have them show up instead of CONCORD, or preferably encourage and make a Player-Pol much more viable.

Of course, you may consider making it easier to set up player-based organisations to be too easy, I politely disagree, I think its far too hard. I dream of a game with no NPCs at all that has the same diverse amount of texture as EvE, so that yes, its possible to Trade and Mine and Manufacture and not PvP, but also do everything else too. Pirates are part of the Trading/Fighting Space RPG trope, but so are non violent industrialists. THis is why finding the middle ground of the seesaw is hard.

But I so dislike NPCs functioning in such as way as they actively (passively?) block the creation of such organisations.

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Ramona McCandless
Silent Vale
LinkNet
#715 - 2014-06-21 16:08:54 UTC
baltec1 wrote:


Whats with all of this auto-yellow at -10?

At -10 you are an outlaw and can be shot at already.


Whoops my bad lol forgot about that

Boy is my face flashy red or what

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Evei Shard
Shard Industries
#716 - 2014-06-21 16:09:58 UTC  |  Edited by: Evei Shard
Sibyyl wrote:

2. Making auto-yellow on -1 makes it too hard. It would wreck the desire a lot of players have to do bad things because anyone could shoot at them for just about anything. Even the current sec status thresholds are too harsh, in my opinion. It would destroy crime in hisec because currently there *are* ways around FacPo (encourages players who play smarter).


I disagree with this to some extent. Being a criminal is just that, being a criminal. It would be better, however, if the "flashyness" of a player was dealt with similar to faction standings, where the lower your security status is, the more of high sec you are considered a criminal in. -5, criminal in all of high-sec, -1, criminal in 1.0 systems, etc.

While I do not currently have a stance on the removal of faction police, such a setup would allow the players to *be* the faction police if they so chose.

As for the overall effect making things harder? I feel like I see flashy yellow ships outside of the major stations all the time and no-one seems to engage them. I saw a flashy yellow Providence outside Amarr the other day, didn't hear any gunfire at all. Of course he could have just been in docking range and pushing the envelope, but still. Free freighter kill and no-one was taking them up on it? Seems like most players just don't care.

*edit*: I realize faction standing and sec status are separate, but this would open the door for them to be dealt with in similar fashion.

Profit favors the prepared

Lena Lazair
Ministry of War
Amarr Empire
#717 - 2014-06-21 16:15:12 UTC  |  Edited by: Lena Lazair
Solecist Project wrote:
I mean, seriously, have you read what people claim? They believe it's some sort of big achievement
to be able to FC a blog of gankers around in highsec. I can not even understand how anybody would
believe that, unless he simply has no understanding of what he is talking about.

It's bullshit. It's not a big deal. At all. The same for the logistics. It's not a big deal at all to find somebody
who builds all the necessary equipment and delivers it. Hundreds of thrashers with fittings I've owned,
spread throughout Gallente, Minmatar and Caldari space easily prove this. All player made and delivered.


Pfft. Nobody said it was a big achievement or a big deal. It is, however, non-trivial and not zero effort. It's certainly not mindless. Compared to winning an AT or doing a wormhole eviction? OK, less skill, prep, or risk for sure. Compared to accepting a doctrine ship on contract from your logistics corp and then undocking long enough to press jump and F1 on primary? Oh, at no personal risk thanks to SRP? i.e. "honorable null PvP"... yeah.

I'm simply pointing out that CODE fleets have all the same real hassle as any other "respectable" PvP fleet. Scouts for scanning and warpins (warpins in particular being a big deal with short range cats at -10), time spent making bookmarks for instants and off-grids to the various stations and belts, time spent hauling ships and fittings into and out of each staging area (which changed often during the miner ganking days).

As for the argument that CODE gankers should "stay in space" like "real" gankers... uh, only if they were less efficient I guess. During miner ganking they would gank 3+ ships an hour. That means 45 minutes of GCC cooldowns where they simply cannot undock in anything but a pod. The other 15 minutes they WERE in space, either pulling/moving CONCORD or flying to the next target. And yes, sometimes bouncing around "scarily" because a warp-in wasn't ready or the primary target clued in and left grid. Basically, if enough people were online to gank, CODE was in space pretty much the entire time they didn't have a GCC. To spend any more time in space, CODE would have had to gank fewer ships.

And if enough people weren't online, then it's time to haul ships and fittings. Because CODE had no central logistics, so each person hauls their own stuff and makes their own bookmarks. Everyone was expected to FC at least a couple of times too, which meant sorting all that out for everyone else, plus scouting and whatnot. Oh, and your "hundreds of gank ships across empire space"? A CODE fleet chews through a hundred ships and fittings in an hour.

Is any of this "hard" or "skill intensive"? No. Is it somehow more mindless or easier than just about any other activity in EVE? Definitely not. It has its own quirks and nuances and annoyances and hassles, like anything else. Realistically, ANY argument against CODE blobs presented so far is basically the "blob fleets are EZ mode -- solo pvp is master race" argument, which has nothing to do with ganking. That's not a quagmire I want to wade through.

If you don't like what CODE does, fine. If you want to believe that solo ganking is somehow more noble than blob ganking, fine, whatever. But there is absolutely zero argument that can be made that it takes no skill, or effort, or planning, or is somehow magically easier than 90% of the rest of EVE.

Maybe you just don't like people who fly in fleets? I dunno... show me on this doll where the bad FC touched you.

tl;dr - Can't we all just get along?
Sibyyl
Garoun Investment Bank
Gallente Federation
#718 - 2014-06-21 16:16:30 UTC  |  Edited by: Sibyyl
baltec1 wrote:
Whats with all of this auto-yellow at -10?

At -10 you are an outlaw and can be shot at already.

I think it's paraphrased badly, but the discussion is around: can someone argue that players themselves can serve as FacPo, and would that increase the interaction between players.

Players can shoot -5 and below, but FacPo have more "flexibility" since they can shoot "less negative" sec status'd folks in some systems.

If we eliminate FacPo, would players get FacPo rights or keep their existing rights?

My point is, eliminating FacPo and having players keep existing rights makes it too easy. Eliminating FacPo and giving players the exact same shooting rights as FacPo makes it too hard.

Edit: added a verb

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Kaarous Aldurald
Black Hydra Consortium.
#719 - 2014-06-21 16:18:40 UTC
Sibyyl wrote:
Gankers already dock up for Faction Police, so it stands to reason they would dock up with just players as well.


Think about what you just said.

You just said that facpo serves no purpose aside from being a mechanic you have to jump through hoops to get around so that you can play the game.

It doesn't matter if you won't see every single neg ten hanging out in highsec. It matters if it allows the ones who want to, to do it without jumping through hoops involving cloaked Orcas and twenty bookmarks in every system you want to operate in.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#720 - 2014-06-21 16:21:30 UTC  |  Edited by: Kaarous Aldurald
Sibyyl wrote:
baltec1 wrote:
It would change a great deal.

For example, -10s could fly bigger, slower ships.

Because other players would be worse than FacPo at shooting down BSs? How do you figure?


Because other players aren't 100% present, all day everyday like NPCs are. That means that undocking *might* be worth it, as opposed to definitely not worth it.

That possibility alone opens up far more potential player interaction than currently exists.

[edit: Hell, it might turn bounty hunting into an actual thing.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.