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Has suicide ganking become a problem? Empty freighters being ganked.

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Author
Kaarous Aldurald
Black Hydra Consortium.
#681 - 2014-06-21 12:12:26 UTC
Herr Wilkus wrote:
Vaju Enki wrote:
CCP has to buff ganking because it's at an all time low.


Implants dropping from pods would be a good start. Restoring CONCORD response time to the pre-2008 standard would be a plus.

Removing faction police wouldn't affect ganking much, but would allow a great deal more fighting between pirates and 'Vigilantes' in high sec, where today 95% of the fighting is hopelessly precluded by unlimited NPC intervention in 20 seconds.


Totally agree on the last statement.

Emergent gameplay is stifled when a player's primary interaction is with NPCs.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Vhelnik Cojoin
Pandemic Horde High Sec Division
#682 - 2014-06-21 12:17:41 UTC
ashley Eoner wrote:
Citation?

I have seen far more ganks now then even during the last real hulkageddon.

Post catalyst/destroyer change in particular.

No citation, but it *was* a lot more common than it currently is, just from my own anecdotal observation. The ganking of high EHP ships, like freighters, was not as common, but small ships ... oh boy!

Before the changes to CONCORD response time (twice!) way back then (and the insurance nerf, the infinitely powerful CONCORD and the sec status hits), it was a common thing for people to sit on the Jita gates and gank anything small hauler-ish going through. Putting 10-20M worth of random mission loot in a T1 hauler and trucking it to Jita was a dodgy proposition at best, plain suicide at worst. I used to run my newbie L4 mission salvage to a trade hub in a brick tanked Abaddon, just to discourage 'casual' gankers.

When mining, ye olde Goonswarm's Jihadswarm had to be dodged at regular intervals. Fortunately they frequently had a habit of spamming various choice words in local when entering a new system, so this was usually easy enough to do, even in a very populated system.

As others have mentioned, then discretely stepping aside as TNO ploughs through a system, is trivial with just a minimum of effort. No-one in my little gang of happy HiSec habituals has any mining permits (double checks for correct character chosen for forum poasting), and we have yet to be ganked in any ship while doing PvE activities. Of course we do take our newbros to Burn Jita to teach them the finer points of suicide ganking, while showing them how to catch a few tasty CFC pods in the process.

Judged solely by the fits on the mining barges killed by the TNO, my guess is that quite a lot of the mining ships lost are flown by inexperienced-in-the-extreme pilots. Meaning pilots, who never had a mentor to show them the ropes, and how to fit, fly and act against various forms of aggression.

Have you Communicated with your fellow capsuleers today? It is good for the EvE-oconomy and o-kay for you.

Azov Rassau
The Hornets Cartel
#683 - 2014-06-21 12:40:55 UTC
Vhelnik Cojoin wrote:
When mining, ye olde Goonswarm's Jihadswarm had to be dodged at regular intervals. Fortunately they frequently had a habit of spamming various choice words in local when entering a new system, .

It was particularly funny to see the variety of words they choose. I mean, it was ranging from "Allahu Ackbar!" to long scientific walls of text about Nitrogene Isotopes (recent examples during Caldari Ice Interdiction 2013).

Be the change you want to see in Highsec.

Anti-Ganking Fun: www.gankerjamming.com

Haedonism Bot
Revolutionary Front
#684 - 2014-06-21 12:56:50 UTC
Herr Wilkus wrote:
Removing faction police wouldn't affect ganking much, but would allow a great deal more fighting between pirates and 'Vigilantes' in high sec, where today 95% of the fighting is hopelessly precluded by unlimited NPC intervention in 20 seconds.


I'm sure that would be a change that could be celebrated by anyone who has ever tried to play as a "white knight," as well as gankers. Around the time that Retribution came out, there was a certain amount of chatter from devs about replacing facpo or even CONCORD with a player-centric police system. Maybe it's time to revisit those ideas. What if, for example, players enrolled in faction warfare could serve as their faction police, with LP payouts for shooting criminal players?

www.everevolutionaryfront.blogspot.com

Vote Sabriz Adoudel and Tora Bushido for CSMX. Keep the Evil in EVE!

Gully Alex Foyle
The Scope
Gallente Federation
#685 - 2014-06-21 13:22:35 UTC
+1 to FacPo elimination. It's basically just limiting player-to-player interaction. Not good for a MMO game. Just make neg sec status players legal targets to all, based on system security level.

I would even give a thought about revoking highsec docking rights based on sec status (-2.0 can't dock in 1.0, -2.5 in 0.9 and so forth). Would encourage highsec pirate/ganking organizations to build their own bases of operation (POS).

Easy to do now that POS will be free to setup anywhere, without faction standings requisites.

Would also give 'white knights' something to attack (POS), if they're up to the challenge.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Kaarous Aldurald
Black Hydra Consortium.
#686 - 2014-06-21 13:27:35 UTC
Gully Alex Foyle wrote:
+1 to FacPo elimination. It's basically just limiting player-to-player interaction. Not good for a MMO game. Just make neg sec status players legal targets to all, based on system security level.

I would even give a thought about revoking highsec docking rights based on sec status (-2.0 can't dock in 1.0, -2.5 in 0.9 and so forth). Would encourage highsec pirate/ganking organizations to build their own bases of operation (POS).

Easy to do now that POS will be free to setup anywhere, without faction standings requisites.

Would also give 'white knights' something to attack (POS), if they're up to the challenge.


+1, with the exception of revoking docking rights for corporation or faction standings instead. If I shoot fifty Caldari players, the Cal Navy wouldn't let me into their stations, but Amarr Navy wouldn't give two slaves about it.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Ralph King-Griffin
New Eden Tech Support
Transgress
#687 - 2014-06-21 13:27:42 UTC
Haedonism Bot wrote:
Herr Wilkus wrote:
Removing faction police wouldn't affect ganking much, but would allow a great deal more fighting between pirates and 'Vigilantes' in high sec, where today 95% of the fighting is hopelessly precluded by unlimited NPC intervention in 20 seconds.


I'm sure that would be a change that could be celebrated by anyone who has ever tried to play as a "white knight," as well as gankers. Around the time that Retribution came out, there was a certain amount of chatter from devs about replacing facpo or even CONCORD with a player-centric police system. Maybe it's time to revisit those ideas. What if, for example, players enrolled in faction warfare could serve as their faction police, with LP payouts for shooting criminal players?

That's fantastic. +1
Vhelnik Cojoin
Pandemic Horde High Sec Division
#688 - 2014-06-21 13:59:36 UTC
Haedonism Bot wrote:
(...) What if, for example, players enrolled in faction warfare could serve as their faction police, with LP payouts for shooting criminal players?

Won't happen, as this could be exploited by players for easy LP farming, sorry.

Have you Communicated with your fellow capsuleers today? It is good for the EvE-oconomy and o-kay for you.

Solecist Project
#689 - 2014-06-21 14:15:00 UTC  |  Edited by: Solecist Project
If people really believe that removing the faction police will suddenly
make all these gankers not hide in station all day ...
... and encourage players to hunt and kill them ...

... you'll probably have a bad time once this propaganda bullshit about the faction police stops ...
... and they are removed from the game.


Again, I can not stress enough that the faction police is no big deal, at all,
and definitely not the reason why people stay docked. Anybody who claims otherwise
is either a liar, lacks player-skill, or has no understanding of what I am talking about.


You people just want to make the game easier for those who have choosen to
play it in the easiest way possible already.

And instead of saying the same things carebears would get as echo,
because they are gankers, suddenly there's a mechanic that needs to be changed,
although it's the players themselves who simply choose to play like carebears.


You're all nuts. "Thank you" for trying to make ganking even more easy,
completely taking the last challenging bit away from it.


Because PLAYERS are no issue at all. They never were. Neither faction police nor
players ever could stop me from being in space all day in my thrasher.
My Hoarder. My Tornado. My Tempest. Yes ... Tempest. In 0.5, 0.6, 0.7.

Yet, lots of people claim it's not possible and the sheep blindly follow.

It's not my fault you people deliberately choose to hide. From my perspective,
you're like carebears whining about a mechanic you want gone,
although it's your own decision to hide from them... and all the players outside.


Anybody who claims this is bullshit, can come visit me.
Fly with me.
Gank something with me.

Or just watch me.

Pick any system, it doesn't matter.

0.5 to 1.0 are equal for me.




But stop trying to dumb down the game for people who deliberately choose to play easy mode.

The mechanic is fine as it is and removing the faction police will only make it worse for you all.

You just have no idea what you're actually wishing for.


Now, is there anybody out there who actually can put thought into this,
instead of repeating the same lies over and over and over again?

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Ramona McCandless
The McCandless Clan
#690 - 2014-06-21 14:22:51 UTC
Solecist Project wrote:
If people really believe that removing the faction police will suddenly
make all these gankers not hide in station all day ...
... and encourage players to hunt and kill them ...

... you'll probably have a bad time once this propaganda bullshit about the faction police stops ...
... and they are removed from the game.


Im so suprised that your vision and imagination regarding this are so limited, that I am assuming this to be devil's advocacy

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Solecist Project
#691 - 2014-06-21 14:26:43 UTC  |  Edited by: Solecist Project
Ramona McCandless wrote:
Solecist Project wrote:
If people really believe that removing the faction police will suddenly
make all these gankers not hide in station all day ...
... and encourage players to hunt and kill them ...

... you'll probably have a bad time once this propaganda bullshit about the faction police stops ...
... and they are removed from the game.


Im so suprised that your vision and imagination regarding this are so limited, that I am assuming this to be devil's advocacy
No, it's not limited.

You don't understand my perspective and don't have my experience.

I seem to be the only one with actual long time experience regarding fighting players as -10,
without dieing to the faction police. Without getting killed. With making people run away or dock up
in my 50km thrasher, 50-100km Tornado, 1400mm, with or without MJD Tempest.

Unlike you I know from experience that players rather hide at the station or within docking range.


A tiny, tiny fraction of players ever actively tried to get me. I can count them on one hand.
And I was active for MONTHS, every day, through out the day, as my former killboard can prove you easily.


You just don't understand what you're wishing for.


It would already be easily possible for any bigger group of gankers to field howevermany catalysts they can,
fly around in space all day, on grid, bouncing around, spreading fear. Easily doable.
All day, every day, every system.

Instead, they want the faction police gone, to make this even easier. Then, definitely, the big blog of RED
will come and kill everybody and there will be no opposition, simply because it's highsec ...

... and we both know highseccers, don't we?


I mean, seriously, have you read what people claim? They believe it's some sort of big achievement
to be able to FC a blog of gankers around in highsec. I can not even understand how anybody would
believe that, unless he simply has no understanding of what he is talking about.

It's bullshit. It's not a big deal. At all. The same for the logistics. It's not a big deal at all to find somebody
who builds all the necessary equipment and delivers it. Hundreds of thrashers with fittings I've owned,
spread throughout Gallente, Minmatar and Caldari space easily prove this. All player made and delivered.



These people just inflate this to a big deal, while it is not ... and I hope the devs rather listen to somebody
who has actual understanding and experience of this, instead listening to those who deliberately choose
to not undock, although there's no reason not to.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Ramona McCandless
The McCandless Clan
#692 - 2014-06-21 14:28:55 UTC
Solecist Project wrote:
Waffle


Yeah ok no one is as awesome as you, thats why your in charge

Whatever

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Solecist Project
#693 - 2014-06-21 14:32:37 UTC  |  Edited by: Solecist Project
Ramona McCandless wrote:
Solecist Project wrote:
Waffle


Yeah ok no one is as awesome as you, thats why your in charge

Whatever
Wow ... you too start with this bullshit.

How about adressing the post, instead of going ad hominem?

Do you have anything valid, actually about the topic to say,
or do you prefer being a parrot, spreading misinformation and lies?


Do you have ANY practical proof that the faction police is such a big issue?

I have LOTS of proof I can practically show you, that they aren't !


I don't need words to prove a point, I can easily show you.

But everybody else seems to only have words to make a claim that's practically wrong.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Solecist Project
#694 - 2014-06-21 14:35:26 UTC
People in here should apply the HTFU ...

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Kaarous Aldurald
Black Hydra Consortium.
#695 - 2014-06-21 14:37:57 UTC
Solecist Project wrote:

Do you have ANY proof that the faction police is such a big issue?

I have LOTS of proof I can practically show you, that they aren't !


The proof you're talking about, on your end, consists of "I have to jump through hoops to deal with facpo."

Which doesn't really help your case. Everyone here already knows that it can be done. Orcas exist. Safespot stashes exist. Warp chains exist.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Hasikan Miallok
Republic University
Minmatar Republic
#696 - 2014-06-21 14:40:42 UTC
Is this thread still going ?

Just a minor point, not all suicide gankers hide in stations.

Friends of mine simply infiltrate highsec in an empty pod and collect the gank ships from an alt in an orca cloaked in a safe spot in the target system. They then self destruct and pod-express home while alts collect the loot.
Ramona McCandless
The McCandless Clan
#697 - 2014-06-21 14:41:42 UTC
Solecist Project wrote:
]Wow ... you too start with this bullshit.

How about adressing the post, instead of going ad hominem?

Do you have anything valid, actually about the topic to say,
or do you prefer being a parrot, spreading misinformation and lies?


Do you have ANY practical proof that the faction police is such a big issue?

I have LOTS of proof I can practically show you, that they aren't !


I don't need words to prove a point, I can easily show you.

But everybody else seems to only have words to make a claim that's practically wrong.


Given that isnt what I said at all, you clearly have no idea what either I or yourself are talking about

Take your self-absorbed claptrap elsewhere as rational thought appears to have left you today

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Ralph King-Griffin
New Eden Tech Support
Transgress
#698 - 2014-06-21 14:53:47 UTC
Pheusia
Vanishing Point.
The Initiative.
#699 - 2014-06-21 15:13:22 UTC
8 years of running valuable cargoes though empire - hi-sec and lo-sec.

Never been ganked once.

Use a blockade runner, learn to cloak, learn to look at the damb map.
Dave Stark
#700 - 2014-06-21 15:13:45 UTC
Ralph King-Griffin wrote:
http://i.imgur.com/lI4eGcF.gif


http://i.imgur.com/oU3Pw.gif