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Team Avatar and the future of our prototype

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Author
Beofryn Sedorak
#3861 - 2014-05-10 08:46:15 UTC
Rhes wrote:
Beofryn Sedorak wrote:
neglected development on sapceships.

This is the first thing you've gotten right.


Fortunately your opinion of what I get "right" isn't the deciding factor in whether something is true or not. :)
Rhes
Brutor Tribe
Minmatar Republic
#3862 - 2014-05-10 08:49:42 UTC
Beofryn Sedorak wrote:
Rhes wrote:
Beofryn Sedorak wrote:
neglected development on sapceships.

This is the first thing you've gotten right.


Fortunately your opinion of what I get "right" isn't the deciding factor in whether something is true or not. :)

Here is what's true. CCP has given up on WiS and the team mentioned in the thread's title has been disbanded. Nowhere in CCP Seagull's plan for the next several years of Eve development is further WiS development mentioned.

The fact that you can't let it go, while amusing, is a little sad to witness.

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise

Solecist Project's Alt
Doomheim
#3863 - 2014-05-10 09:04:28 UTC
*sips chai latte*
Beofryn Sedorak
#3864 - 2014-05-10 09:05:30 UTC  |  Edited by: Beofryn Sedorak
Rhes wrote:
Here is what's true. CCP has given up on WiS and the team mentioned in the thread's title has been disbanded. Nowhere in CCP Seagull's plan for the next several years of Eve development is further WiS development mentioned.


"CCP has given up on WiS" is an assumption you're making based on evidence that while supporting it, It doesn't prove it. You're not any more privy to CCP's internal agenda and long term goals than the rest of us, therefore, you're incapable of stating this as fact.

"The team mentioned in this threads title has been disbanded." While being a true statement, Those of us that think rationally are capable of realizing it isn't exactly an impossibility to build a team for a project when it comes time to work on it.

"Nowhere in CCP Seagull's plan for the next several years of Eve development is further WiS development mentioned." While also true, I'm sure there are lots of things that will happen in the next 5 years that haven't been mentioned. It's a little ridiculous to think otherwise. But just in case that's not enough to prove that your argument isn't at all as bulletproof as you've convinced yourself it is, CCP Seagull is the Senior producer of EVE Online. Not CCP. Valkyrie, Dust, Legion, are all absent from Seagulls vision for the future. This is not because they're not a part of it, It's because she does EVE Online stuff while the Senior Producers for the other projects work on those. As several of us have pointed out, it's not likely that WiS will be a direct piece of EVE online, but more likely it will be part of Legion or it's own product to bridge the gap between the three games in a social environment making it very possible for it to not be anywhere in Seagulls 5 year plan and still be a definite possibility. But if even that's not enough for you to concede that your argument is leagues away from being perfect and sound, CCP Seagull still takes orders from people higher up than she is. If CCP has proven anything, it's that things change, sometimes without warning.
Dersen Lowery
The Scope
#3865 - 2014-05-11 01:25:06 UTC
The whole Art & Graphics Panel from FanFest is great. For the bit relevant to this thread, skip to 19:30 in the video. That's the more interesting of two reveals about avatar customization.

What I've gleaned from FanFest so far regarding avatars generally:

1) Thanks to the Guristas, pods will no longer be necessary. Valkyrie clones don't need them. Furthermore, because CCP wants the same character to be able to switch between games, it will soon be possible for your character to jump across clone types, not just clones. Dersen could suit up and go on a Legion battlefield, then suit up again and hop in a fighter, then land back in his Ishtar.

We'll presumably still jack right into the ship's computers to keep our edge as commanders, and we'll likely get escape pods, but the rest will no longer be necessary. The pilot in the Odyssey trailer is the capsuleer of the future.

2) the character customization screen is going touch-friendly.

3) as shown above, the art department is going back to some of the old pre-Incarna costumes and "modernizing" them for release. Shout out any favorites!

4) The trailers continue to press the "Future Vision" of EVE gameplay pretty damn hard.

When? Who knows? CCP probably doesn't want to show anything until it's ready to ship, for obvious reasons. The new deployment schedule makes it easier to work on projects that ship when they ship. We might not see anything before 2015, but maybe we will. In the mean time, Legion and Valkyrie will be getting EVE's character creator, and we may have at least one form of avatar gameplay on these characters on the way.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Benny Ohu
Royal Amarr Institute
Amarr Empire
#3866 - 2014-05-11 03:05:52 UTC
Dersen Lowery wrote:
1) Thanks to the Guristas, pods will no longer be necessary. Valkyrie clones don't need them... We'll presumably still jack right into the ship's computers to keep our edge as commanders, and we'll likely get escape pods, but the rest will no longer be necessary. The pilot in the Odyssey trailer is the capsuleer of the future.

the consciousness transfer technology was originally separate from the jovian capsule, it was the combination of the two that led to the capsuleer. the valk guys won't need the pod 'cos from what i seen they'll use sticks
Dersen Lowery
The Scope
#3867 - 2014-05-11 03:10:34 UTC  |  Edited by: Dersen Lowery
Benny Ohu wrote:
Dersen Lowery wrote:
1) Thanks to the Guristas, pods will no longer be necessary. Valkyrie clones don't need them... We'll presumably still jack right into the ship's computers to keep our edge as commanders, and we'll likely get escape pods, but the rest will no longer be necessary. The pilot in the Odyssey trailer is the capsuleer of the future.

the consciousness transfer technology was originally separate from the jovian capsule, it was the combination of the two that led to the capsuleer. the valk guys won't need the pod 'cos from what i seen they'll use sticks


The pod technology was necessary because the clones were unstable. The DUST mercs were better, but still with a finite life span of 5-7 years. The Valkyrie clones seem to be more advanced still.

We don't need the goop, just a seat, a HUD and the jacks. (The fact that the goop is breathable food is nice, though.)

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Webvan
All Kill No Skill
#3868 - 2014-05-11 03:34:15 UTC
Dersen Lowery wrote:


1) Thanks to the Guristas, pods will no longer be necessary. Valkyrie clones don't need them. Furthermore, because CCP wants the same character to be able to switch between games, it will soon be possible for your character to jump across clone types, not just clones. Dersen could suit up and go on a Legion battlefield, then suit up again and hop in a fighter, then land back in his Ishtar.

We'll presumably still jack right into the ship's computers to keep our edge as commanders, and we'll likely get escape pods, but the rest will no longer be necessary. The pilot in the Odyssey trailer is the capsuleer of the future.

Well technically we already do that, it's not new to games. When you go from WiS to FiS, your WiS character is transformed into a space ship. This is often representative of an 'actor' entry and the info stored on a database.

This is your last chance. After this, there is no turning back. You take the blue pill - the story ends, you wake up in your bed and believe whatever you want to believe. You take the red pill - you stay in Wonderland and I show you how deep the rabbit-hole goes.

I'm in it for the money

Ctrl+Alt+Shift+F12

Sibyyl
Garoun Investment Bank
Gallente Federation
#3869 - 2014-05-11 05:21:37 UTC
Dersen Lowery wrote:
1) Thanks to the Guristas, pods will no longer be necessary. Valkyrie clones don't need them. Furthermore, because CCP wants the same character to be able to switch between games, it will soon be possible for your character to jump across clone types, not just clones. Dersen could suit up and go on a Legion battlefield, then suit up again and hop in a fighter, then land back in his Ishtar.

Though I understand what you're saying from a lore point of view, the ship destroyed -> pod gameplay mechanic is a pretty important one in EVE. The death of the ship isn't the final kill, and a final kill comes with consequences for both killer (in some circumstances) and killed.

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Little Dragon Khamez
Guardians of the Underworld
#3870 - 2014-05-11 08:43:11 UTC
Rhes wrote:
Solecist Project's Alt wrote:
Argueing with weak minded people only drags you down to their level.

It's too bad you people can't discuss this without resorting to personal insults which just causes ISD to butcher the threads.


Too bad you can't discuss this without deliberately trying to provoke personal insults which just causes ISD to butcher the threads.

Dumbing down of Eve Online will result in it's destruction...

Flamespar
WarRavens
#3871 - 2014-05-11 08:47:17 UTC
Anyone know if the factional stations remakes will include the quarters too?

Little Dragon Khamez
Guardians of the Underworld
#3872 - 2014-05-11 08:54:30 UTC
Dersen Lowery wrote:
The whole Art & Graphics Panel from FanFest is great. For the bit relevant to this thread, skip to 19:30 in the video. That's the more interesting of two reveals about avatar customization.

What I've gleaned from FanFest so far regarding avatars generally:

1) Thanks to the Guristas, pods will no longer be necessary. Valkyrie clones don't need them. Furthermore, because CCP wants the same character to be able to switch between games, it will soon be possible for your character to jump across clone types, not just clones. Dersen could suit up and go on a Legion battlefield, then suit up again and hop in a fighter, then land back in his Ishtar.

We'll presumably still jack right into the ship's computers to keep our edge as commanders, and we'll likely get escape pods, but the rest will no longer be necessary. The pilot in the Odyssey trailer is the capsuleer of the future.



According to CCP falcon there are two fundamentally different technologies at work here, the pod/capsule interface is superior at transferring consciousness than the templar/Valkyrie interface, he compares it to the difference between ethernet and wi fi. The range is effectively unlimited for the capsule but limited to the battlefield for the others. To two implant/interface types are not cross compatible hence the need for different types of clones for different circumstances, soft clones for station life, hardened clones for irradiated areas, battlefield clones for combat ops.

I look forward to giving them all a try.

Dumbing down of Eve Online will result in it's destruction...

Erica Dusette
Division 13
#3873 - 2014-05-11 08:56:37 UTC
Rhes wrote:
The fact that you can't let it go, while amusing, is a little sad to witness.

Sad like how you can't stop posting against a feature you consistently claim is "dead"?

I find it really amusing how the mere thought of WiS/Spacebarbies/avatars in your spaceship-sim terrifies you so much that you'll go to this effort.

Jack Miton > you be nice or you're sleeping on the couch again!

Part-Time Wormhole Pirate Full-Time Supermodel

worмнole dιary + cнaracтer вιoѕвσss

Droidyk
Maniacal Miners INC
The Legends In The Game
#3874 - 2014-05-11 08:59:28 UTC
Dersen Lowery wrote:
Benny Ohu wrote:
Dersen Lowery wrote:
1) Thanks to the Guristas, pods will no longer be necessary. Valkyrie clones don't need them... We'll presumably still jack right into the ship's computers to keep our edge as commanders, and we'll likely get escape pods, but the rest will no longer be necessary. The pilot in the Odyssey trailer is the capsuleer of the future.

the consciousness transfer technology was originally separate from the jovian capsule, it was the combination of the two that led to the capsuleer. the valk guys won't need the pod 'cos from what i seen they'll use sticks


The pod technology was necessary because the clones were unstable. The DUST mercs were better, but still with a finite life span of 5-7 years. The Valkyrie clones seem to be more advanced still.

We don't need the goop, just a seat, a HUD and the jacks. (The fact that the goop is breathable food is nice, though.)


Escape pods are still nice tho, capsule now not practical very much, being closed in it 90% of the time, and now being able to freely disconnect and walk around the ship is good :D, but still capsule real advantage is the survival, so escape pods are essential.
Benny Ohu
Royal Amarr Institute
Amarr Empire
#3875 - 2014-05-11 13:09:59 UTC
Dersen Lowery wrote:
Benny Ohu wrote:
Dersen Lowery wrote:
1) Thanks to the Guristas, pods will no longer be necessary. Valkyrie clones don't need them... We'll presumably still jack right into the ship's computers to keep our edge as commanders, and we'll likely get escape pods, but the rest will no longer be necessary. The pilot in the Odyssey trailer is the capsuleer of the future.

the consciousness transfer technology was originally separate from the jovian capsule, it was the combination of the two that led to the capsuleer. the valk guys won't need the pod 'cos from what i seen they'll use sticks


The pod technology was necessary because the clones were unstable. The DUST mercs were better, but still with a finite life span of 5-7 years. The Valkyrie clones seem to be more advanced still.

We don't need the goop, just a seat, a HUD and the jacks. (The fact that the goop is breathable food is nice, though.)

i don't remember this, i remember stories mentioning capsuleers up and walking about
Meiyang Lee
Game Instrument Applications
#3876 - 2014-05-11 13:22:40 UTC  |  Edited by: Meiyang Lee
Benny Ohu wrote:

i don't remember this, i remember stories mentioning capsuleers up and walking about


Keep in mind that the capsuleer tech is rather bulky, the scanning arrays take up quite a lot of mass in your pod.
It's not exactly unstable (unless someone tampered with your clone-bay), but weird stuff can happen (see Jamyl Sarums interesting "house guest" inside her head).

The reverse engineered sleeper technology used in the Dust soldiers is already far more compact (it's basically a large implant near the brain-stem).

The Valkyrie technology doesn't even need that any more, as they can obviously grab someone's consciousness from their dying body at a distance during a bloody dogfight, which to be honest is bloody spectacular.

You can easily de-pod, even on board a ship, you just need a crew to take over the functions your brain normally regulates automatically. Capsuleer ships do tend to have far smaller crews because we control so many of the ship systems by ourselves.

de-podding will limit the functionality of your ship dramatically, as a capsuleer can respond to threats and actions far quicker than a full human crew could.

The pod is also partially for your own protection, the neural feedback from the ship causes you to thrash about a little and being submerged in a liquid medium prevents injury (read the description of several boosters for references to this).
Again, this is probably fixed with the Valkyrie version, but the reduced feedback may impact the responsiveness of the pilot.
Dersen Lowery
The Scope
#3877 - 2014-05-12 01:14:53 UTC  |  Edited by: Dersen Lowery
Sibyyl wrote:
Dersen Lowery wrote:
1) Thanks to the Guristas, pods will no longer be necessary. Valkyrie clones don't need them. Furthermore, because CCP wants the same character to be able to switch between games, it will soon be possible for your character to jump across clone types, not just clones. Dersen could suit up and go on a Legion battlefield, then suit up again and hop in a fighter, then land back in his Ishtar.

Though I understand what you're saying from a lore point of view, the ship destroyed -> pod gameplay mechanic is a pretty important one in EVE. The death of the ship isn't the final kill, and a final kill comes with consequences for both killer (in some circumstances) and killed.


I think ejecting an escape pod is a perfectly reasonable way around that. They're already in the lore, as your hapless crew tries to escape your burning ship. The capsuleer's would come with a warp drive because hey, we're demigods. We don't need to slowboat to the nearest planet.

In the very original lore, clones were wildly unstable and unable to survive outside the carefully controlled environment of a pod. It make sense that the technology would improve steadily, especially once it escaped the grasp of the empires. Which is all just a roundabout way of saying that if CCP wants us in dry cockpits, with a specialized interface plugged into the jacks in our spines, that can happen.

Pods make more sense for long-term deployments, though, so it wouldn't shock me if they stuck around. That's not mutually exclusive with the clone being able get out and walk around. In fact, that's already lore.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Beofryn Sedorak
#3878 - 2014-05-12 01:21:42 UTC
Dersen Lowery wrote:
Sibyyl wrote:
Dersen Lowery wrote:
1) Thanks to the Guristas, pods will no longer be necessary. Valkyrie clones don't need them. Furthermore, because CCP wants the same character to be able to switch between games, it will soon be possible for your character to jump across clone types, not just clones. Dersen could suit up and go on a Legion battlefield, then suit up again and hop in a fighter, then land back in his Ishtar.

Though I understand what you're saying from a lore point of view, the ship destroyed -> pod gameplay mechanic is a pretty important one in EVE. The death of the ship isn't the final kill, and a final kill comes with consequences for both killer (in some circumstances) and killed.


I think ejecting an escape pod is a perfectly reasonable way around that. They're already in the lore, as your hapless crew tries to escape your burning ship. The capsuleer's would come with a warp drive because hey, we're demigods. We don't need to slowboat to the nearest planet.

In the very original lore, clones were wildly unstable and unable to survive outside the carefully controlled environment of a pod. It make sense that the technology would improve steadily, especially once it escaped the grasp of the empires. Which is all just a roundabout way of saying that if CCP wants us in dry cockpits, with a specialized interface plugged into the jacks in our spines, that can happen.

Pods make more sense for long-term deployments, though, so it wouldn't shock me if they stuck around. That's not mutually exclusive with the clone being able get out and walk around. In fact, that's already lore.


The tears of genolution pod implant owners would extinguish the sun.
Benny Ohu
Royal Amarr Institute
Amarr Empire
#3879 - 2014-05-12 02:33:41 UTC
Dersen Lowery wrote:
Which is all just a roundabout way of saying that if CCP wants us in dry cockpits, with a specialized interface plugged into the jacks in our spines, that can happen.

yeh gameplay rightly always trumps lore
Little Dragon Khamez
Guardians of the Underworld
#3880 - 2014-05-12 07:39:14 UTC
The lore is a character in its own right, the game world has to absolutely support your actions otherwise the game won't make any sense.

Don't be so quick to trample on the lore, without it eve is just a space rts game, with it, it's a science fiction simulator.

Dumbing down of Eve Online will result in it's destruction...