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Dev blog: Building better Worlds

First post First post First post
Author
CCP Phantom
C C P
C C P Alliance
#1 - 2014-04-15 14:34:20 UTC  |  Edited by: CCP Phantom
Industry plays a central role in EVE Online and thus the developers have put their focus on improving the whole industry landscape in New Eden - the user interface, game mechanics, features, accessibility ... just everything gets examined, polished and reworked.

CCP Ytterbium comes with news of massive changes in EVE Online's Industry in Summer 2014 and beyond.

Read all about these suggestions and ideas in CCP Ytterbium's latest dev blog Building better Worlds.

Please all reply with your constructive feedback, thank you!



An overview of dev answers to common questions

CCP Phantom - Senior Community Developer

CCP FoxFour
C C P
C C P Alliance
#2 - 2014-04-15 14:39:10 UTC
:D Summer is going to be an interesting time!

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Altrue
Exploration Frontier inc
Tactical-Retreat
#3 - 2014-04-15 14:39:42 UTC  |  Edited by: Altrue
First :DDamn!

I started reading and I really like the whole "splitting in six", it helps give each change its spotlight while splitting discussions, and integration of what these change means, for the average player.

Edit :

1- I don't like the icons on the show info of bill of materials. They are very 2003. The whole gratient background and stuff. Their shape in itself is also quite.. meh :D. You should make these icons in line visually with the little skillbook on the ship show info.

2 - The line "After summer, R.A.M. and R.db will instead behave like any other material in the game. However, to keep loss ratios similar l we will:" contains a typo. There is a "I we" that snuck inside the final devblog :p

3 - Kuddos for the removal of Extra Materials!!!

4 - Cost scaling system for industry jobs, hahaha so evil Twisted. Sounds awesome! (Also stealth isk sink) IMHO, limiting it to 14% of the base item is way too low as a hard cap, but thats my opinion.

5 - "The Blueprints in question can be researched remotely, by installing them at a station while using a Starbase Mobile Laboratory in the same solar system. With the removal of slots this use case is no longer that important, as we expect research slots to be widely more available." o_O I didn't know that! Seems broken, happy that it goes away.

6 - POSes in high-sec without standing requirements? Cool! But we still need a way to easily remove offline POSes !!

7 - And this last teaser of the new industry UI... Aaawww so sweeeeeeet!!

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

CCP Nullarbor
C C P
C C P Alliance
#4 - 2014-04-15 14:42:59 UTC
Dat screenshot Bear

CCP Nullarbor // Senior Engineer // Team Game of Drones

Trebor Daehdoow
The Scope
Gallente Federation
#5 - 2014-04-15 14:43:05 UTC
I approve of this product and service.

Private Citizen • CSM in recovery

CCP Fozzie
C C P
C C P Alliance
#6 - 2014-04-15 14:44:24 UTC
It's happening!

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Aelisha
Societas Imperialis Sceptri Coronaeque
Khimi Harar
#7 - 2014-04-15 14:46:48 UTC
How will this affect Outposts in null-sec? Will they retain slot cap or gain some other feature?

CEO of the Achura-Waschi Exchange

Intaki Reborn

Independent Capsuleer

CCP RubberBAND
CCP Engineering Corp
#8 - 2014-04-15 14:47:32 UTC
We've been dying to talk about these changes and can't wait for your feedback.

Feel free to poke me on: Twitter

Chainsaw Plankton
FaDoyToy
#9 - 2014-04-15 14:47:55 UTC
Should have not read that article while hungry

@ChainsawPlankto on twitter

CCP Ytterbium
C C P
C C P Alliance
#10 - 2014-04-15 14:48:35 UTC
Aelisha wrote:
How will this affect Outposts in null-sec? Will they retain slot cap or gain some other feature?


We've plans for this, and this will be mentioned in the job cost scaling blog.
Rainbow Dash
The Scope
Gallente Federation
#11 - 2014-04-15 14:48:49 UTC
THE BEST DAY EVER
Peter Powers
Terrorists of Dimensions
#12 - 2014-04-15 14:49:21 UTC
PLEASE PLEASE PLEASE

make sure its not as much of a click orgie as it is atm.. i'd like to mark 10 bpc, and just install them with a hand full of clicks, rather than doing it for E V E R Y S I N G L E O N E with a thousand clicks

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MailDeadDrop
Archon Industries
#13 - 2014-04-15 14:49:38 UTC
Question: Will existing stacks of R.A.M. and R.Db be multiplied by 100 to compensate for the changes?

MDD
Ali Aras
Nobody in Local
Deepwater Hooligans
#14 - 2014-04-15 14:50:41 UTC
I'm very, very happy that CCP has devoted so much time and effort to working on an area of the game widely regarded as one of the big hard problems; I furthermore appreciate all the opportunities we've had for feedback going into this. The new industry system looks great, and I'm excited for the additional devblogs.

http://warp-to-sun.tumblr.com -- my blog

CCP Ytterbium
C C P
C C P Alliance
#15 - 2014-04-15 14:50:52 UTC
MailDeadDrop wrote:
Question: Will existing stacks of R.A.M. and R.Db be multiplied by 100 to compensate for the changes?

MDD


Yes indeed.
Crasniya
The Aussienauts
#16 - 2014-04-15 14:51:25 UTC
Dat UI screen...

Soraya Xel - Council of Planetary Management 1 - soraya@biomassed.net

Asayanami Dei
Adhocracy Incorporated
Adhocracy
#17 - 2014-04-15 14:52:31 UTC
Dat firefly / alien reference.

I love the UI mockup

I'm a leaf on the wind, watch how I--THE CAPACITOR IS EMPTY

Youtube: /asayanami

Twitter: @asayanami

wormholefundamentals.com

Garth of Izar
Viziam
Amarr Empire
#18 - 2014-04-15 14:52:40 UTC
how does this effect locked down BPOs? Can't lock down at a POS AFAIK
Chribba
Otherworld Enterprises
Otherworld Empire
#19 - 2014-04-15 14:53:48 UTC  |  Edited by: Chribba
I will be there.

Removal of blueprints in stations suddenly became a major game changer!

/c

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Visit my in-game channel 'Holy Veldspar'

Twitter @ChribbaVeldspar

Aelisha
Societas Imperialis Sceptri Coronaeque
Khimi Harar
#20 - 2014-04-15 14:54:14 UTC
CCP Ytterbium wrote:
Aelisha wrote:
How will this affect Outposts in null-sec? Will they retain slot cap or gain some other feature?


We've plans for this, and this will be mentioned in the job cost scaling blog.


Your rapid feedback is appreciated and I look forwards to it. As a small corporation/alliance working towards null-industry we are eager to be a part of this renovation of a long-ailing system.

Keep up the good work.

CEO of the Achura-Waschi Exchange

Intaki Reborn

Independent Capsuleer

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