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Skill Discussions

 
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EVEMon - The Open Source Character Planner (v3.0.0)

First post
Author
Desmont McCallock
#201 - 2014-02-08 18:23:40 UTC  |  Edited by: Desmont McCallock
Obunagawe wrote:
I have a suggestion:

When looking at a skill plan for a character, have a "Total SP gained from Start to Finish of Plan" included in the little info display at the bottom of the window, alongside total training time, isk required, number of skills.

Would help me, and probably others.

1. Click on the Plan queue preferences icon and enable the 'Estimated Skill Point Total' column.
2. Subtract first from last.
3. Profit???
RavenPaine
RaVeN Alliance
#202 - 2014-02-09 00:33:06 UTC
IIshira wrote:
Desmont McCallock wrote:
Yes. It's caused by CCP's API feed (SkillQueue). Instead of supplying the correct 'startSP' it supplies the same as the 'endSP' causing the "100% Done" bug. If you monitored the EVE Technology Lab forum lately you would had noticed that the API feeds have a lot of issue which CCP doesn't care (so much) to fix.

You can see it in action for yourself via EVEMon's API Tester in Tools.


Okay thanks much! I suspected it had something to do with the API since Evemon only displays what the API gives. Maybe CCP will add it to their list of things to fix Big smile



The bug only seems to happen to me, when a skill is loaded from the skill queue.
After the skill starts, if I pause and restart the skill in game, the *100% done* will reset.

I had been wondering if it was just me....
Thx for the post and update on this.
IIshira
School of Applied Knowledge
Caldari State
#203 - 2014-02-09 00:42:45 UTC
RavenPaine wrote:
IIshira wrote:
Desmont McCallock wrote:
Yes. It's caused by CCP's API feed (SkillQueue). Instead of supplying the correct 'startSP' it supplies the same as the 'endSP' causing the "100% Done" bug. If you monitored the EVE Technology Lab forum lately you would had noticed that the API feeds have a lot of issue which CCP doesn't care (so much) to fix.

You can see it in action for yourself via EVEMon's API Tester in Tools.


Okay thanks much! I suspected it had something to do with the API since Evemon only displays what the API gives. Maybe CCP will add it to their list of things to fix Big smile



The bug only seems to happen to me, when a skill is loaded from the skill queue.
After the skill starts, if I pause and restart the skill in game, the *100% done* will reset.

I had been wondering if it was just me....
Thx for the post and update on this.


That's very interesting... Maybe this could be a hint as to what is wrong with the API and a way to fix it.

I'm too OCD about not having training going to pause a skill just to see the correct percent. I dislike jumping clones because everytime I do I lose SP Cry ... Yes I know it's miniscule but like I said "OCD"
Lorren Canada
High is the Way - But all eyes are Upon the Ground
#204 - 2014-02-15 03:03:59 UTC
Hey I just installed evemon on a new computer and the helpful tips that pop up in the top right hand corner aren't deactivating despite me unchecking the "show this tip" option. Any ideas why this might be?
Desmont McCallock
#205 - 2014-02-15 17:35:41 UTC
Lorren Canada wrote:
Hey I just installed evemon on a new computer and the helpful tips that pop up in the top right hand corner aren't deactivating despite me unchecking the "show this tip" option. Any ideas why this might be?
You are not supposed to uncheck the option but leave it checked (it's pre-selected for you).
Desmont McCallock
#206 - 2014-03-15 17:28:53 UTC
New release is out.
Tsubodai Falang
Caldari 1
Caldari Alliance
#207 - 2014-03-17 03:26:28 UTC
just want to say thanks for a great tool
Desmont McCallock
#208 - 2014-03-30 10:40:31 UTC
New release is out.
Desmont McCallock
#209 - 2014-06-08 14:14:57 UTC
We have released EVEMon 1.8.9 with data files for Kronos 1.0.

Data files extension has been changed due to CDN restrictions that distributes our data files. EVEMon versions prior of 1.8.9 will not be able to get updates for the Kronos 1.0 and of future data files.
Derp Durrr
University of Caille
Gallente Federation
#210 - 2014-06-23 16:55:36 UTC
Why is this thread not stickied yet?

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RavenPaine
RaVeN Alliance
#211 - 2014-06-30 15:23:55 UTC
Bump. for easy access on page 1.
okoolos rimmer
Napkin Nation
#212 - 2014-07-23 17:16:27 UTC
Hi, post Crius EVEMon showed all jobs as complete and now it doesn't show that I have any jobs at all. Have they changed the api
feeds in that regard? Thanks.
JimmieTwoTimes
Federal Navy Academy
Gallente Federation
#213 - 2014-08-08 11:04:30 UTC
I understand the Crius update created a lot of changes to deal with...just wondering if there is an ETA on the next version of EVEMon?
Desmont McCallock
#214 - 2014-08-08 17:00:28 UTC
I'm already working on it but things are progressing slowly due to excessive load from work. Currently I'm adjusting the Blueprint Browser and next thing is the Industry Jobs monitor.
JimmieTwoTimes
Federal Navy Academy
Gallente Federation
#215 - 2014-08-09 06:51:39 UTC
Ok....understandable that RL takes precedence. EVEMon is an excellent tool and much appreciated!!! Thanks!
Desmont McCallock
#216 - 2014-08-11 17:11:45 UTC
Just a heads up. I have finished the necessary changes needed in the Blueprint Browser (guess what?! it supports now also Reverse Engineering info \o/). I hope that by tomorrow I'll finish also the Industry Jobs monitor changes and release a new version as soon as all looks well.
Desmont McCallock
#217 - 2014-08-17 09:58:18 UTC
EVEMon 1.9.0 RC version is released for evaluation (Crius changes supported).
Desmont McCallock
#218 - 2014-08-23 09:54:35 UTC
Just a heads up, I'm postponing the release of EVEMon 1.9.0 in order to add to it a new feature and adjust it to the Hyperion changes. Don't worry, it will not take me another month to release it, I promise that by the end of next week EVEMon 1.9.0 will be released.
Desmont McCallock
#219 - 2014-08-24 16:32:35 UTC  |  Edited by: Desmont McCallock
Latest EVEMon Snapshot updated. Get your copy from http://forum.battleclinic.com/index.php?topic=184773.msg1017330;Latest-Snapshot#msg1017330
It contains fixes since the 1.9.0 RC and the new feature (surprise).
JimmieTwoTimes
Federal Navy Academy
Gallente Federation
#220 - 2014-08-25 15:59:43 UTC  |  Edited by: JimmieTwoTimes
I did notice that the "Material Efficiency" skill is still in there and the "Advanced Industry" skill that was to replace it is not. Not sure if your waiting till the final implementation or not for this by CCP since i don't believe they have finalized solution as to what the "Advanced Industry" skill will become.

Thanks for all the hard work!!!!!!!!