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Skill Discussions

 
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EVEMon - The Open Source Character Planner (v3.0.0)

First post
Author
Halloo
State War Academy
Caldari State
#241 - 2014-11-06 20:03:23 UTC
Firestreak wrote:
I have a skill training from before phoebe was deployed.
Strangely enough the time to completion on the eve client is the same with the time shown in evemon (when I don't manually add the implant points), basicly is the wrong time - 14 days.
If I add the implants in evemon I get 11 days like it should be.
Anybody else getting this error? Could be a bug in eve client or am I doing something wrong?


Same here, 15D in EVE and EVEMon, but should be 13D with implants...

Hope it's a display bug.
Bro Constantine
Snake Lounge
#242 - 2014-11-07 12:39:51 UTC  |  Edited by: Bro Constantine
Yes, I have the same issue with the skill I was training before the Phoebe update, the implants don't seem to apply to that particularly skill.
If I plug in another skill the implants are counted.


EveMon : 2D 23hours without implants, and 2D 11Hours with +4 implants.

In Game: 2D 23Hours with +4 implants.
Pia Zawa
Noble House
#243 - 2014-11-07 13:33:20 UTC
Same here, training without implants it seems. That really sucks.
Nadine Lebowski
State War Academy
Caldari State
#244 - 2014-11-07 14:05:42 UTC
Dito here, sp per hour is 2250 instead of 2700
Dark Hominy
Doomheim
#245 - 2014-11-07 17:09:13 UTC
On the top of the list of skills in the plan there is a pull down box with Implant group from API, previous API, etc.

My API didn't pull the implants so I had to create an implant group. This may be that the API no longer provides the implants when called for them.
I forget the section in evemon that allows you to list your implants, but is probably named something like Implant Group or... something.

When choosing the plan, pull down and select the Implant Group you created.
It will then show the proper SP/h.
Medria Lennelluc
Planetary Interstellar Territorries
#246 - 2014-11-08 11:31:34 UTC  |  Edited by: Medria Lennelluc
Desmont McCallock wrote:
I intent to work on it on the weekend and have a new release of EVEMon out along with the data files for Phoebe. So please be patient and refrain from multiposting about something that we already know.

The only way to have EVEMon updated on day zero of an EVE patch is for more people to get involved in maintaining EVEMon. Currently I'm the only one on the team and RL is having a toll on me.


I tried to take a look at it myself and update it for me (and maybe give others the result), but the source code access here http://evemon.battleclinic.com/source_code.php does not work. Any other way to get to the source?

Edit: found it via google, you should update the sourcecode page.

Edit2: and it's already fixed in the code -_- :D
Desmont McCallock
#247 - 2014-11-08 11:45:23 UTC
Medria Lennelluc wrote:
Desmont McCallock wrote:
I intent to work on it on the weekend and have a new release of EVEMon out along with the data files for Phoebe. So please be patient and refrain from multiposting about something that we already know.

The only way to have EVEMon updated on day zero of an EVE patch is for more people to get involved in maintaining EVEMon. Currently I'm the only one on the team and RL is having a toll on me.


I tried to take a look at it myself and update it for me (and maybe give others the result), but the source code access here http://evemon.battleclinic.com/source_code.php does not work. Any other way to get to the source?

Edit: found it via google, you should update the sourcecode page.

Edit2: and it's already fixed in the code -_- :D
I have no access to EVEMon's BattleClinic pages, so I can't do much about it.
Desmont McCallock
#248 - 2014-11-08 15:56:24 UTC  |  Edited by: Desmont McCallock
Just released a new snapshot. Have a try and report any findings in order to have a stable release tomorrow.

Also some info on how to have EVEMon snapshot version side by side with the latest stable one:
- Download EVEMon snapshot version.
- Extract the EVEMon folder contained in the snapshot version on a different folder than the one you have the stable EVEMon version installed. DO NOT overwrite the existing files in the stable EVEMon version installed folder.
- Locate the 'settings.xml' file that your stable EVEMon version is using (open your stable EVEMon version, go to Tools>Options>General and click on the 'EVEMon Data Directory' button).
- Copy the 'settings.xml' file inside the folder where you extracted the snapshot EVEMon version.
- Start the snapshot EVEMon version.
- DO NOT update data files if prompt.
Sjaandi HyShan
Overheated Industries
#249 - 2014-11-09 03:55:50 UTC  |  Edited by: Sjaandi HyShan
Desmont McCallock,

Thanks for a great program! We all really appreciate the work you do. I understand how hard it is to develop quality software, especially on your own time.

Do you have a list of how to start contributing? I don't know much about the software, but maybe if I familiarize myself with it, I can contribute every once in a while as I have time.
Aiwha
Infinite Point
Test Alliance Please Ignore
#250 - 2014-11-09 07:49:58 UTC
I'd like to make a suggestion. A wallet function that lets you group characters wallet numbers would be cool. For example, every character that I check a box on, it adds the entire contents of their wallet to a single combined number on the front page of the app.

So instead of three characters with 1.6b or something, my combined wallet total would be 4.8b.

Sanity is fun leaving the body.

Desmont McCallock
#251 - 2014-11-09 08:35:16 UTC
Sjaandi HyShan wrote:
Desmont McCallock,

Thanks for a great program! We all really appreciate the work you do. I understand how hard it is to develop quality software, especially on your own time.

Do you have a list of how to start contributing? I don't know much about the software, but maybe if I familiarize myself with it, I can contribute every once in a while as I have time.
Have a look at the EVEMon developer wiki.
Grookshank
V0LTA
WE FORM V0LTA
#252 - 2014-11-09 12:27:18 UTC
Desmont McCallock wrote:
Just released a new snapshot. Have a try and report any findings in order to have a stable release tomorrow.

Also some info on how to have EVEMon snapshot version side by side with the latest stable one:
- Download EVEMon snapshot version.
- Extract the EVEMon folder contained in the snapshot version on a different folder than the one you have the stable EVEMon version installed. DO NOT overwrite the existing files in the stable EVEMon version installed folder.
- Locate the 'settings.xml' file that your stable EVEMon version is using (open your stable EVEMon version, go to Tools>Options>General and click on the 'EVEMon Data Directory' button).
- Copy the 'settings.xml' file inside the folder where you extracted the snapshot EVEMon version.
- Start the snapshot EVEMon version.
- DO NOT update data files if prompt.

I downloaded the snapshot and refreshed the API, works fine for me. Implant calculations work again.
Desmont McCallock
#253 - 2014-11-09 19:47:10 UTC
EVEMon Dev Team is announcing the release of EVEMon 1.9.1.

Read more: http://evemon.battleclinic.com/news/186708-EVEMon-1-9-1.html
Medria Lennelluc
Planetary Interstellar Territorries
#254 - 2014-12-11 13:04:17 UTC
Hi!

Is there any time plan on when you might be able to release an update for the clone and shipchanges?
Desmont McCallock
#255 - 2014-12-11 18:15:37 UTC
Probably on the weekend.
Desmont McCallock
#256 - 2014-12-11 18:16:16 UTC
Double post deleted.
RavenPaine
RaVeN Alliance
#257 - 2014-12-11 18:35:47 UTC
Not positive, but I think the bug '100% trained' is resolved.
Desmont McCallock
#258 - 2014-12-14 17:37:23 UTC
EVEMon Dev Team is announcing the release of EVEMon 1.9.2.

Read more: EVEMon-1-9-2
Frank Millar
The Scope
Gallente Federation
#259 - 2014-12-14 19:40:35 UTC
Many thanks for an awesome program and the regular updates to it!

I never undock without it. Big smile
Desmont McCallock
#260 - 2014-12-21 12:29:31 UTC
EVEMon Dev Team is announcing the release of EVEMon 1.9.3.

Read more: EVEMon-1-9-3