These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Rubicon 1.1] Omnidirectional Tracking Links

First post First post First post
Author
I am disposable
Republic University
Minmatar Republic
#101 - 2014-01-17 03:54:56 UTC
Neverlasting Fear wrote:
Fozzie why don't you just add a reload feature to sentries, after firing 5 or 7 times, they have a 40 second reload timer, this is a fair and balanced way of fixing all the problems with sentries without doing a ton of work.


They'll be more fun too. 40 second reloads are super fun.
Mukun
KarmaFleet
Goonswarm Federation
#102 - 2014-01-17 04:48:53 UTC
the assisted drone shouldnt be able to shoot before your ship lock the target, i think this can solve the drone assist problem, then with some drones enhancer module nerf, it will balance the drone and other weapon system
Meyr
Di-Tron Heavy Industries
OnlyFleets.
#103 - 2014-01-17 05:58:09 UTC
Did Drone Upgrade modules need to be adjusted? Obviously, that answer is 'yes.'

That said, the proper time to do it would be when you are finally getting around to balancing DRONES!

The modules that affect something as complex as drone mechanics need to be adjusted in conjunction with the drone mechanics themselves, instead of independently.

Stop patching stuff in bits & pieces, and do the job right, or don't touch it all.
Goran Konjich
Krompany
#104 - 2014-01-17 07:16:28 UTC
CCP ! are you becoming a bit insane ? ... pls pls get brainstorming meetings OUT from your schedules and address existing problems and issues in your game.

This is getting ridiculous and extremely over the top ... and not funny at all.

I'm a diplomat. Sometimes i throw 425mm wide briefcases at enemy. Such is EVE.

Rammix
TheMurk
#105 - 2014-01-17 08:17:48 UTC
No way to see drone control range in drone window;
drone control window does not display even dps for drone groups;
drone control window is so old.. I came to eve in 2010, this window hasn't seen any sensible changes since that time, at the very least;
drone control mechanics desperately need to be revamped...

Yet instead of doing some real updates you just go through boost/nerf cycle once more. Making sentry based doctrines a de-facto standard way to pvp for every fleet. You could at least try to modify the modules without boosting or nerfing anything, keeping them on the same level (like: with script = as was before).
They're not badly balanced and not too weak, damn you, their control mechanics are just too old and ugly. Ugh

OpenSUSE Leap 42.1, wine >1.9

Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

Arthur Aihaken
CODE.d
#106 - 2014-01-17 08:24:51 UTC
I am disposable wrote:
They'll be more fun too. 40 second reloads are super fun.

I see what you did there... Lol

I am currently away, traveling through time and will be returning last week.

Luscius Uta
#107 - 2014-01-17 10:08:17 UTC
Do you ever plan to fix the bug where bonuses from skills, ship bonuses and omnidirectional tracking links are ignored when you use "show info" on your deployed drones?

Workarounds are not bugfixes.

Liafcipe9000
Critically Preposterous
#108 - 2014-01-17 10:32:03 UTC  |  Edited by: Liafcipe9000
I suggest that instead of converting the current OTLs into active modules, just make a NEW module that is active, named Omnidirectional Tracking Computer, and leave the passive ones be.

This is my opinion of the correct course of action as tracking computers have a passive equivalent while OTLs do not. This would make even more sense if you, CCP Rise, did one of the following:

1. put the passive OTLs in the low-slots

OR

2. put Tracking Enhancers in the medium slots.
Connall Tara
State War Academy
Caldari State
#109 - 2014-01-17 10:58:52 UTC
I don't like this change, clearly the only possible solution is to call for fozzie to be fired from the company and imply that all of CCP are taking drugs! SUCH A REASONABLE LINE OF ARGUMENT THEY CANNOT POSSIBLY LISTEN TO REASON!

I KNOW MORE ABOUT PVP THAT CCP FOZZIE THEREFOR MY OPINION IS BETTER THAN HIS!

AND THIS IS CHEWBACCA, HE IS A WOOKIEE FROM THE PLANET KASHYYYK! BUT CHEWBACCA LIVES ON ENDOR! THIS DOES NOT MAKE SENSE! AND THEREFOR NOTHING SHOULD CHANGE ABOUT THIS MODULE WHAT SO EVER!

*ahem*

more seriously...

Quote:
As I said above, these are not the only changes that we will ever make to Sentry Drones, so to assume that this means we won't be willing to touch them again sometime in the future would be a mistake.


Fozzie, your mistake here was not writing this line in 10 foot tall block capitals straddled by exotic dancers and launching fireworks from every angle. its not clear enough :P

based on what we're seeing now however.

the vast majority of dominix/ishtar layouts don't really use these modules due to the inherent strengths of the optimal and tracking bonuses. while people certainly do make use of these in more limited quantities, particularly when midslots are not at a premium, it does leave us somewhat in the dark onto how dangerous these modules could be. is there a time frame for when we can hope to see further changes to the sentry drones or in fact drones in general?

overall i somewhat like this shift into more decision oriented game play, the fits have become slightly less cookie cutter on the whole and some attention will be required for scripting for the right situation, one might however argue for more demand on capacitor however as a counter measure against spamming these modules, the downside to the active module choice is nice but without knowledge of intended changes to sentry drones there is only so much I can speculate.

TLDR: I approve of more choice based game play, concerned about how the changes will affect sentries when future sentry changes are unknown, wookiees shouldn't live with 2ft high ewoks.

Naomi Knight - "You must be CCP Rise alt , that would explain everything"

Hairpins Blueprint
The Northerners
Pandemic Horde
#110 - 2014-01-17 11:28:20 UTC  |  Edited by: Hairpins Blueprint
eve is a hard game, i like it when devs make it that way : ) Thans for update (is used domi/ishtar daily, and i think it was too easy Blink)

well now say Hi to my uber tracking Heavy OP turbo ishatr ^^

Ps. Tears are delicious
Odithia
Ministry of War
Amarr Empire
#111 - 2014-01-17 11:36:54 UTC
Half people complaining that drones are getting horribly nerfed to uselessness.
The other half complaining that drones are already overpowered and don't need another boost.

Looks like good balancing to me.
But I doubt it will change much.
Harvey James
The Sengoku Legacy
#112 - 2014-01-17 11:41:15 UTC
CCP Fozzie wrote:
Vinyl 41 wrote:
quick question will those now be stacking penalized with drone rigs ? yes / no ?


Yes



any chance of making drone rigs worth using/ adding greater range?

also how about more details of how a sentry domi fitted with 2 omnis atm changes with the current changes? maybe graphs please

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Cyril Nethrad
Yawm ad-Din
#113 - 2014-01-17 12:50:20 UTC
CCP Fozzie wrote:
TL:DR is that we are making Omnidirectional Tracking Links work like Tracking Computers. They will become active modules that can be scripted and overheated, and their bonuses will be as strong as equivalent Tracking Computers.

I like the changes, but could you then bring the skill requirements in line with the TC, too? Currently the tech 2 TC requires it's corresponding skill at 4 (like most T2 modules), while the tech 2 Omni needs Drone Sharpshooting at 5.
Connall Tara
State War Academy
Caldari State
#114 - 2014-01-17 13:06:36 UTC
Cyril Nethrad wrote:
CCP Fozzie wrote:
TL:DR is that we are making Omnidirectional Tracking Links work like Tracking Computers. They will become active modules that can be scripted and overheated, and their bonuses will be as strong as equivalent Tracking Computers.

I like the changes, but could you then bring the skill requirements in line with the TC, too? Currently the tech 2 TC requires it's corresponding skill at 4 (like most T2 modules), while the tech 2 Omni needs Drone Sharpshooting at 5.



eh, upon double checking the skills involved.

my own skillpoint spread has pulled the points out of charisma and put them into the other skills and i'm currently in a no implant clone, but for me i got the following...

the T2 omnidirectional tracking link is provided by drone sharpshooting V, which is a rank 1 skill. (level 5 = roughly 4 days and 19 hours or so)

on the other hand, T2 tracking computers are provided by trajectory analysis IV, which is a rank 5 skill. (level 4 = roughly 4 days and 4 hours or so)


all things considered the training time for both modules is roughly similar and doesn't need changed really.

Naomi Knight - "You must be CCP Rise alt , that would explain everything"

Jenn aSide
Soul Machines
The Initiative.
#115 - 2014-01-17 13:20:38 UTC
Dinsdale Pirannha wrote:
Edmark I wrote:
Dinsdale Pirannha wrote:
Once again, a PvE tactic is ruined by another bad CCP hire, who is obsessed with PvP


This is primarily a pvp game Br0beans. The challenge is balancing the two- hence the word: balance.


Ah. back to that canard.
One of your other zealots, Jenn whatever, has posted that 11% of the player base is in Sov alliances.
Hate to to break it to you, but once again we see a far larger group (PVE focused players), getting screwed to deal with a problem that ONLY occurs in large blob-sec fleet fights.


You get it wrong again. There are bout 90,000 characters in SOV holding alliances according to CCP the last time they put out the numbers. The 11% are characters IN null sec during the snap shoot, not all of which are sov alliance members (some are even npc corp alts used for scouting, afk cloaking, whatever).

A lot of those 90k SOV alliance characters are in high sec for various reasons, Like me for instance being in Lanngisi with 2 of therm running missions.

Even many non sov alliance characters are alts of people in sov alliance. This myth about the high majority is easily debunkable for anyone with any moral sense who is interested in the truth. No on would accuse you of that.
Nlex
Domini Canium
#116 - 2014-01-17 13:46:54 UTC
Aww, and I just found a way to use drones in PVE again that'd make them comparable in performance with guns. Was really proud of that, even if I had to fit drone upgrade modules in 75% of slots on my Domi, and sacrifice both tank and mobility.
Oh, and missiles are nerfed by -10% to TP, so my Rattle will not fare much better. Gotta go train me some T2 turrets.
Kagura Nikon
Native Freshfood
Minmatar Republic
#117 - 2014-01-17 14:09:04 UTC  |  Edited by: Kagura Nikon
Nlex wrote:
Aww, and I just found a way to use drones in PVE again that'd make them comparable in performance with guns. Was really proud of that, even if I had to fit drone upgrade modules in 75% of slots on my Domi, and sacrifice both tank and mobility.
Oh, and missiles are nerfed by -10% to TP, so my Rattle will not fare much better. Gotta go train me some T2 turrets.



No, they reverted and are not goign to change TP base stats.

But YEs, you SHOULD have t2 turrets. What you doing without them? they are very cheap and fast to train now.

"If brute force does not solve your problem....  then you are  surely not using enough!"

I Love Boobies
All Hail Boobies
#118 - 2014-01-17 14:44:50 UTC
Will have to see how much this affects my playstyle. Hopefully not too much. Kind of fishy things like this start getting nerfed once certain entities start whining about it. Next it will be drone assist, which I use a lot. Eve is becoming less interesting more and more. Sigh. Sad
Arsine Mayhem
Doomheim
#119 - 2014-01-17 15:22:41 UTC
Querns wrote:
Glad to see some attention is being paid to the incongruent parts of drone damage application. Thanks for the update.


Cry moar, it will get done.
Arsine Mayhem
Doomheim
#120 - 2014-01-17 15:26:38 UTC  |  Edited by: Arsine Mayhem
CCP Fozzie wrote:

Good point. It's 4 cap per activation (10s activation)
I updated the OP with it.



Vexor Navy Issue needs a cap recharge rate boost to make up for it then, and other ships should also be looked at.

You're changing the whole dynamic of these ships. I have 2 omni's on my Vexor an this will trash it.