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[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor

First post First post First post
Author
Altrue
Exploration Frontier inc
Tactical-Retreat
#501 - 2014-01-08 13:41:14 UTC
Kagura Nikon wrote:
Altrue wrote:


Why not allowing people to cloak towers ? It's not like if towers weren't on specified locations anyway. And this structure only stays for two hours, nothing OP here, you cannot perma-cloak a tower without putting a tangible amount of effort in it. And warping to it at 100 would still be possible, at opposed to the combo MSI + Bubble. So that's way less OP. (I'm not against this combo btw, but imo the mobile warp disruptor should still be visible on the Dscan even if you cannot warp to it.)



Because woudl be hard to see in probign map if the unit is in a grid near the moon or in the moon. And if it in the moon you might warp into a death star.

Its a too powerful trap.


I disagree :D

1- Do you realize the amount of MSI needed to fully cloak a deathstar with its guns included ? It would be fesible but the cost and time involed would match the increased threat of the tower. Nothing out of balance here ^^
2- You can still warp out before being locked in most cases, and warp at range, or warp cloaked. That is WAY more secure than warp to a MSI with a bubble in it, as I said.

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Omnathious Deninard
University of Caille
Gallente Federation
#502 - 2014-01-08 13:43:18 UTC
It would be interesting if the MMJD worked in the opposite fashion.
After the 12 second spool up, all ships within 100km are sucked within 5km of the MMJD.
This of course would make it more of a one shot pop item rather than a 2hr item.

If you don't follow the rules, neither will I.

scottysg1
Ex-Wife removal
#503 - 2014-01-08 13:45:33 UTC
Mobile Scan Inhibitor my wife and I are so exciting Smile
Aedh Phelan
Aliastra
Gallente Federation
#504 - 2014-01-08 13:50:28 UTC
Why not just make smaller versions of the MJD so ships other than battleships can use them? The MMJDU just seems to be a weird way to give an extra slot or smaller ships the ability to micro jump.

As for the scan inhibitor: Will it only hide ships or will it also hide something like bubbles? As someone else said, sounds like these will end up as thick in FW space as mobile depots are around Jita.
Jureth22
State War Academy
Caldari State
#505 - 2014-01-08 13:59:30 UTC
ei ccp,while you`re there,why dont you make mobile local chat inhibitors lol.
Kagura Nikon
Native Freshfood
Minmatar Republic
#506 - 2014-01-08 14:04:15 UTC
Omnathious Deninard wrote:
It would be interesting if the MMJD worked in the opposite fashion.
After the 12 second spool up, all ships within 100km are sucked within 5km of the MMJD.
This of course would make it more of a one shot pop item rather than a 2hr item.



that woudl be incredbly overpowered. PVP woudl be only smartbombing battleships with those.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Dorian Ragnar
Kingsparrow Wormhole Division
Birds of Prey.
#507 - 2014-01-08 14:05:09 UTC
if u launch MSI on site u will be able to hide site for 2h? interesting
Kaeda Maxwell
Stay Frosty.
A Band Apart.
#508 - 2014-01-08 14:05:49 UTC
From the test server it looks like the MJDD only allows 1 person to use it at a time and has 20 sec activation delay after the last use.

If that's working as intended that removes most my gang based objections to the thing. Still don't much care for it from a 'good luck with your long point mate' perspective in smaller/solo engagements though.
Goran Konjich
Krompany
#509 - 2014-01-08 14:14:35 UTC
I can see a consensus here. CCP, do not add this deployables to game.

I'm a diplomat. Sometimes i throw 425mm wide briefcases at enemy. Such is EVE.

Christopher Mabata
Northern Accounts and Systems
#510 - 2014-01-08 14:16:39 UTC
Have to admit the Mobile Micro Jump structure i think is a bit stupid, 90% of battleships have MJD's fit as is so allowing sub-BS class ships and freighters use these makes catching anything when your in Low/Null/WH Space Next to impossible. think of finding a null mining fleet with an Orca in the belt, but as soon as they see you on d-scan they jump 100kms away and then align out and warp, its dream crushing! But on the flip side it has it uses (Aside from what i just mentioned).
2 stars

Now when it comes to the Scan Inhibitor OMG that looks awesome, hiding a small fleet in WH space of non cloakies or support ships sitting off-grid at a gatecamp or brawl seems Awesome, plus using them to conceal pipe-bombs or camps forces people to act a little smarter about what it is that they are doing as they travel. Once CCP gets on top of the fixes to local chat that were mentioned in a prior post i think that is when you will really start to see this device come into its own and become even more useful.
4 stars

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

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Christopher Mabata
Northern Accounts and Systems
#511 - 2014-01-08 14:18:28 UTC
Jureth22 wrote:
ei ccp,while you`re there,why dont you make mobile local chat inhibitors lol.


I laughed at this, be within 30kms of it and your not even in local chat, seems legit, would buy

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Christopher Mabata
Northern Accounts and Systems
#512 - 2014-01-08 14:23:39 UTC
Nalha Saldana wrote:
Can a pod use the jump drive and if so could I jump into enemy POSs and steal unpiloted ships?


Im pretty sure what would result would be a pod bouncing off the shields like a ping pong ball, but according to what ive read yes it does seem like pods can use them, could be an interesting tactic to get pods out when your bubbled, hope you get out before you get scrammed or exploded and then warp away to reship

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Kagura Nikon
Native Freshfood
Minmatar Republic
#513 - 2014-01-08 14:31:09 UTC
Kaeda Maxwell wrote:
From the test server it looks like the MJDD only allows 1 person to use it at a time and has 20 sec activation delay after the last use.

If that's working as intended that removes most my gang based objections to the thing. Still don't much care for it from a 'good luck with your long point mate' perspective in smaller/solo engagements though.



That basically makes IMPOSSIBLE to catch ANYONE on pvp with smalelr gangs.

ITs the most stupid thing ever conceived!

"If brute force does not solve your problem....  then you are  surely not using enough!"

Tsukinosuke
Id Est
RAZOR Alliance
#514 - 2014-01-08 14:33:24 UTC
good things for making in game actions and strategies more flex and more deadly :)

intereting and seem funny

anti-antagonist "not a friend of enemy of antagonist"

Omnathious Deninard
University of Caille
Gallente Federation
#515 - 2014-01-08 14:34:45 UTC
Kagura Nikon wrote:
Omnathious Deninard wrote:
It would be interesting if the MMJD worked in the opposite fashion.
After the 12 second spool up, all ships within 100km are sucked within 5km of the MMJD.
This of course would make it more of a one shot pop item rather than a 2hr item.



that woudl be incredbly overpowered. PVP woudl be only smartbombing battleships with those.

Yeah.... Forgot about those, was thinking brawling ships.

If you don't follow the rules, neither will I.

Anthar Thebess
#516 - 2014-01-08 14:50:30 UTC
A bit broken for me.

So i place this thing on gate, and i see someone is showing up 200k away , so i align my captor, use this and at full speed land 100k closer to the target?

For non BS ships there will be a way to "overcome" the gate camps - so no more "holding the ground".
Maru Sha
The Department of Justice
#517 - 2014-01-08 14:53:15 UTC
Mobile Scan Inhibitor

I can already imagine all those cutthroats hiding in the bubble with a cloaked spotting alt looking for prey. Furthermore, I wonder if the majority of "carebears" adapts and is going to hide within the Mobile Scan Inhibitor range.
Xaarous
Happy Endings.
#518 - 2014-01-08 15:02:27 UTC
Will a newly-dropped mobile scan inhibitor show up in the probe scanner as a new signature? And will you need core or combat probes to scan it down?

I'm thinking about the scenario of wormhole players who want to be 'sufficiently vigilant' and that will cost. Right now, d-scan, staying aligned, and watching for new signatures is the minimum; having a player or at least a multi-boxed character watching existing entrance(s) is recommended.

If I scan down my static, jump in, and drop an MSI, will anyone outside of d-scan range have a clue that I just arrived? Will they have to keep probes - perhaps even combat probes - out and scanning just to realize something's up?

My concern here is that this is too biased towards the aggressor, in the sense that defenders have to do lots of very boring things just to have a chance to escape, meanwhile the aggressors get to do lots of fun things and now have reduced risk since a defender has even less information about them.

I say this as someone who often plays both roles - if I only have fun as an aggressor, I'm going to burn out on everything else. It's OK if being the bad guy is the MOST fun, but earning my upkeep should still be fun as well.
Kagura Nikon
Native Freshfood
Minmatar Republic
#519 - 2014-01-08 15:09:38 UTC  |  Edited by: Kagura Nikon
Xaarous wrote:
Will a newly-dropped mobile scan inhibitor show up in the probe scanner as a new signature? And will you need core or combat probes to scan it down?

I'm thinking about the scenario of wormhole players who want to be 'sufficiently vigilant' and that will cost. Right now, d-scan, staying aligned, and watching for new signatures is the minimum; having a player or at least a multi-boxed character watching existing entrance(s) is recommended.

If I scan down my static, jump in, and drop an MSI, will anyone outside of d-scan range have a clue that I just arrived? Will they have to keep probes - perhaps even combat probes - out and scanning just to realize something's up?

My concern here is that this is too biased towards the aggressor, in the sense that defenders have to do lots of very boring things just to have a chance to escape, meanwhile the aggressors get to do lots of fun things and now have reduced risk since a defender has even less information about them.

I say this as someone who often plays both roles - if I only have fun as an aggressor, I'm going to burn out on everything else. It's OK if being the bad guy is the MOST fun, but earning my upkeep should still be fun as well.



Are you nuts? All these modules are completely in favor of the defenser! They help in NOTHIGN the agresssor!! And they make basically impossible to catch a non AFK person.

Defenders just need to check for cobmat probes. because no one can ever get to them without cobmat probes!! and if tackled because they are sleeping.. they just jump 100 km away with the even more overpowered device.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Petrus Blackshell
Rifterlings
#520 - 2014-01-08 15:20:22 UTC
Aedh Phelan wrote:
As for the scan inhibitor: Will it only hide ships or will it also hide something like bubbles? As someone else said, sounds like these will end up as thick in FW space as mobile depots are around Jita.

It hides anything. Ships, bubbles, MMJDs, wrecks, and apparently even wormholes.

Xaarous wrote:
Will a newly-dropped mobile scan inhibitor show up in the probe scanner as a new signature? And will you need core or combat probes to scan it down?

It won't show up in the on-board scanner list, but it will presumably show up if you do a pass with probes. Combat probes, that is. It can only be scanned down with combat probes, making it very hard to deal with for solo pilots and small gangs.


Xaarous wrote:
If I scan down my static, jump in, and drop an MSI, will anyone outside of d-scan range have a clue that I just arrived? Will they have to keep probes - perhaps even combat probes - out and scanning just to realize something's up?


They can notice a new MSI on d-scan, but that's about it. They can have no intel with regards to what ship, or even how many ships, just entered system. Keep in mind the MSI does have an online time, so if they're diligent about spamming d-scan, they may spot you before the MSI goes online.

Xaarous wrote:
My concern here is that this is too biased towards the aggressor, in the sense that defenders have to do lots of very boring things just to have a chance to escape, meanwhile the aggressors get to do lots of fun things and now have reduced risk since a defender has even less information about them.


It's not too biased towards the aggressor; it's too biased towards anyone using an MSI. Completely depriving your opponent of any way to gather intel on you short of facechecking you, while retaining all your intel abilities intact, is an enormous advantage.

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