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Player Features and Ideas Discussion

 
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The 'one-line bad idea' thread

First post First post First post First post
Author
Lunkwill Khashour
Ministry of War
Amarr Empire
#1141 - 2013-09-15 17:03:19 UTC
Increase acceleration to warp, so fast warping ships actually warp fast.
Lunkwill Khashour
Ministry of War
Amarr Empire
#1142 - 2013-09-15 17:03:52 UTC
Introduce dead space large reppers.
Blueclaws
Stay Frosty.
A Band Apart.
#1143 - 2013-09-15 19:59:08 UTC
Jump bridge calibration - % reduction in the chance of pilots appearing randomly in jump bridge range.
Lisa Sophie d'Elancourt
Empusa.
#1144 - 2013-09-15 20:32:42 UTC
Eliminate from the game alliances and killmails.
Matthias Thullmann
Dynatron Inc.
#1145 - 2013-09-16 03:12:55 UTC  |  Edited by: Matthias Thullmann
Small sentry drones, 10dps each, 20km longest optimal.

Medium sentry drones, 15dps each, 40km longest optimal.
Mr Barbeque
Mayhem and Ruin
#1146 - 2013-09-16 04:29:18 UTC
'Clarify' article 8 of the TOS to cut down on creative inter-personal interaction based scamming and favor spam bots.
Che Biko
Alexylva Paradox
#1147 - 2013-09-16 14:36:28 UTC
Matthias Thullmann
Dynatron Inc.
#1148 - 2013-09-16 14:55:14 UTC
A button for "sell all mods" unless asking price is below 50%. Help clear out 1000s of junk mods from rats without right clicking+selling each.

A check-mark on the drone control panel which says "Attack aggressing drones" instead of their mothership. Treat them like aggressing belt rats.
Rebecca Leclair
Minerva Shipyards
#1149 - 2013-09-16 17:13:05 UTC
Tying in Dust 514 with EVE instead of Shattered Horizon
Dersen Lowery
The Scope
#1150 - 2013-09-16 19:34:54 UTC
Aggression timers disable warp drives.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Tarn Kugisa
Kugisa Dynamics
#1151 - 2013-09-17 00:49:06 UTC
Fix the Phoenix
Oh wait, that would make sense, since you can't fit one without a CPU upgrade

Be polite. Be efficient. Have a plan to troll everyone you meet - KuroVolt

Fasturian Icildentirf
Malevelon Roe Industries
Convocation of Empyreans
#1152 - 2013-09-17 01:04:15 UTC
Allow us to leave the CQ and do violence to each other in station while requiring that we be in a public area to broadcast in local.

Q: What does IT humor have in common with a classical star schema? A: They are both highly denormalized. 

Lelira Cirim
Doomheim
#1153 - 2013-09-17 02:11:50 UTC
stoicfaux wrote:
NPC News Reporter ships. They appear at major conflicts and take video of the fight. Killing them incurs war crimes accusations.

I'm trying to decide if Mad Ani liked your post, or someone who hates Mad Ani liked your post. Big smile

Do not actively tank my patience.

Liafcipe9000
Critically Preposterous
#1154 - 2013-09-17 07:31:22 UTC
Matthias Thullmann wrote:
Small sentry drones, 10dps each, 20km longest optimal.

Medium sentry drones, 15dps each, 40km longest optimal.

20*
Caprice Azar
The Scope
Gallente Federation
#1155 - 2013-09-17 11:18:46 UTC
Large ships, jump gates have a small chance to open a wormhole instead of either jumping or bridging to a cyno.
Bigger mass jumping or bridging the bigger the chance of the wormhole.
Wormhole has a small chance of going to random system, random hole, but highest chance of going to the intended system.
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#1156 - 2013-09-17 13:57:37 UTC
Introduce a means of instantly teleporting almost unlimited numbers of ships between widely-separated systems.
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#1157 - 2013-09-17 15:16:55 UTC
Introduce gates and force players to use them so we can camp them and kill them, needless to say this pvp technique requires high level of thinking and pvp knowledge so it's an elite pvp feature.

removed inappropriate ASCII art signature - CCP Eterne

Eliana Eros
Sentinel Event
Hatakani Trade Winds Combine
#1158 - 2013-09-17 15:28:05 UTC
Every Kill you make in the same ship puts a tally on the side of it. Upon death tally reset for ship type.

♥'s and Glomps for everyone...well almost everyone.

Ze Goggles

Owen Levanth
Sagittarius Unlimited Exploration
#1159 - 2013-09-17 17:44:41 UTC
Introduce a ship/module capable of randomly jumping you to the sun of a nearby system.

Joke option: Introduce at least two related skills, one which reduces the needed fuel down to 50% at level 5 and one which extends the range of the jump.

Hey, if it is to much randomness, let the pilot choose a direction. Lol The jump then throws you randomly to a system along the way. For programming ease, just let the variance of the jump be half of the range, so a range of 5 lightyears randomly jumps you to a system inside a cone 5 lightyears long and 2,5 lightyears wide.

Why?

Sometimes I just don't want to know where I'm going, I just want to explore.
Elvis Preslie
NRDS Securities
#1160 - 2013-09-17 20:00:04 UTC  |  Edited by: Elvis Preslie
Lets keep doing patches with bugs as we've always done and keep our players as the ONLY beta testers, whom the majority dont know a thing about programming.

Wait! We're already doing this!