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Player Features and Ideas Discussion

 
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The 'one-line bad idea' thread

First post First post First post First post
Author
Laendra
Universalis Imperium
Goonswarm Federation
#901 - 2013-09-04 00:05:42 UTC
Decloaking module for POS, disrupts cloaking devices on same grid
Laendra
Universalis Imperium
Goonswarm Federation
#902 - 2013-09-04 00:08:58 UTC
Add Scripts to Smartbombs

  • No Script - default damage
  • Range Script - Increased range, decreased damage
  • Damage Script - Decreased range, increased damage
  • Disruptor Script - Range multiplied by x%, only causes cloaks to fail - may be used in hisec in safe mode, as it doesn't cause aggression
Obsidiana
Atrament Inc.
#903 - 2013-09-04 00:09:31 UTC
Free, infinite skill points for everyone! Hooray!
Andrea Griffin
#904 - 2013-09-04 00:10:51 UTC
ECM should allow you to force the target to lock a ship of your choosing and then shoot at it.
Obsidiana
Atrament Inc.
#905 - 2013-09-04 00:11:37 UTC
Self-camping gates. Perfect for the AFK pirate on the go.
Obsidiana
Atrament Inc.
#906 - 2013-09-04 00:12:58 UTC
Original doomsday weapons on noobie ships a-go-go!
Andrea Griffin
#907 - 2013-09-04 00:13:58 UTC
Remote control piloting so you don't have to leave station to fly around the system.
Andrea Griffin
#908 - 2013-09-04 00:15:05 UTC
Flying close to the sun should deal thermal damage to your ship.
Andrea Griffin
#909 - 2013-09-04 00:16:20 UTC
Remove sovereignty fees because they're so low they don't matter anyway.
Obsidiana
Atrament Inc.
#910 - 2013-09-04 00:17:43 UTC
Make pilots of cloaked ships not show up in local... unless you look really hard.
Andrea Griffin
#911 - 2013-09-04 00:23:51 UTC
Increase clone costs to be at least 1,000 times their current costs - being able to die with impunity should be a luxury!
Andrea Griffin
#912 - 2013-09-04 00:24:28 UTC
Add a dislike button to the forums and after someone gets enough dislikes they are banned from posting for a week.
Andrea Griffin
#913 - 2013-09-04 04:23:36 UTC
There should be a suicide ganking tutorial agent added to the game.
Andrea Griffin
#914 - 2013-09-04 04:25:47 UTC
All L1 missions should be moved to null sec, L2 and L3 to low, and L4 can stay in high.
sytaqe violacea
Choir of morning
#915 - 2013-09-04 11:49:10 UTC
Dramiel Pilot losses his clone when his ship go off.
sytaqe violacea
Choir of morning
#916 - 2013-09-04 11:50:31 UTC
T2 Stealth Mining Barge
Torrema Sinclair
Deep Core Mining Inc.
Caldari State
#917 - 2013-09-04 11:56:39 UTC
The new warping animation is/was a freaking bad idea!!!!!

Everything is like floating around, im litterally getting sick when watching it. Im talking about the refocus on the ship right after jumping through a gate. BAD IDEA...... BAD FREAKING IDEA!

Enough raging, but srsly, its a bad idea. This newage graphicsstuf has to stop.


Everything else is great though:)
Lallante
Blue Republic
RvB - BLUE Republic
#918 - 2013-09-04 12:38:58 UTC
http://failheap-challenge.com/showthread.php?4580-Another-ECM-alternative-thread&p=293789&viewfull=1#post293789

Celedris;293789 wrote:
After thinking it over, I could see something like this working:

Gallente Jammers: reduce optimal & falloff range on sensor damps, warp disruptors & warp scramblers by 40%

Amarr Jammers: reduce optimal & falloff range on tracking disruptors, energy vampires/neutralizers, and remote armor repair by 40%

Caldari Jammers: reduce optimal & falloff range on ECM, remote shield transfers, & remote energy transfers by 40%

Minmatar Jammers: reduce optimal & falloff range on target painters & stasis webs by 40% and lower missile velocity by 40%

Multispec Jammers: reduce all of the above by 20%

ECM Drones: reduce all by 5% (small), 7.5% (medium), or 15% (large)


All reductions are stacking penalized ofc. Numbers above would be increased by +25% from Signal Distortion 5. ECM ships would all be changed to get a 5% to 7.5% ECM strength bonus per level, and the recons get their range bonus back. Remove the ECM strength bonus from low-slot distortion amps and simply have them add +15% optimal and +15% falloff to all EW modules, not just ECM. The gang-link strength bonus to ECM would need to be lowered too.

Change the sensor strength stat to reduce all EW effects (ECM/TPs/Damps/TDs) on the target ship by a percentage equal to the sensor strength. So, for example, an Abaddon with 22 sensor strength would have a 22% reduction to the effects of any tracking disruptors on it. ECCM would be more handy as an all-purpose module. Any ship with 100+ sensor strength would be immune to ECM/TPs/Damps/TDs.

This gets rid of the random nature of ECM while keeping it fairly useful, particularly Amarr/Caldari for anti-logistics & Gallente for anti-tackle. Minmatar would function like TDs against missile boats while also countering webs. Ships kiting at range would be at risk of losing their tackle from a Gallente jammer, but anything going balls-deep at point blank would maintain hold of it's target (no getting away from a blaster boat).
Yeep
The Scope
Gallente Federation
#919 - 2013-09-04 12:44:38 UTC
Damage deflection modules that allow you to absorb 50% of the damage done to a target directly on your structure.
Darth Ditrius
BecauseICaNDoIt
#920 - 2013-09-04 13:21:20 UTC
New mid slot module with charges that allows to reflect damage. 1 charge = 5 seconds of module being active or 300 dmg being reflected to attacker.