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So what happens if we feel the CSM does not represent us?

First post First post
Author
Aracimia Wolfe
Imperial Academy
Amarr Empire
#261 - 2011-09-08 12:10:16 UTC
Prince Kobol wrote:
I am very sorry to say CCP Navigator that at the moment most people will take anything CCP say with a pinch of salt.

Especially consdiering the on going issue with the Emergancy Meeting Minutes still not being published.

Also whilst you may state that the CSM are supplying ideas on how the game can be improved thought player feedback, recently it seem the only area of the game they want improved is the area they care about, i.e null sec, and to hell with majority of the other players.


Can't stand the CSM can't believe CCP huh?

Looks like you're betwixt the proverbial drake a hard place

Kill it with Fire!

Malcanis
Vanishing Point.
The Initiative.
#262 - 2011-09-08 12:16:33 UTC
Meissa Anunthiel wrote:
Malcanis wrote:
Meissa Anunthiel wrote:

Meissa's corolary: Malcanis has no idea what he's talking about.

(was refering to your signature)


My "Law" has been derived from observational evidence. Specifically, whenever someone makes an obviously unbalanced and self-serving proposal, they invariably try and justify it by saying that it will "help new players" (sometimes it's "new corps in 0.0", which amounts to the same thing). It's the EVE equivalent of "Won't somebody PLEASE think of the children!!!"

In short, I have a very clear idea of what I'm talking about, which I can back up with a coherent hypothesis and supporting facts.

Do you?


Having been a part of those very conversations you decry for the past 3 years, I'm pretty sure I know what I'm talking about.
May I remind you some things such as the learning skill removal and the new tutorial, both of which the CSM has had a hand in the making?


For every exception I can point to 100 counter-examples. And the learning skill removal was neutral at best in this regard.

I don't know why you bring the CSM into it. I've been a strong supporter of the CSM.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Ingvar Angst
Nasty Pope Holding Corp
#263 - 2011-09-08 12:56:20 UTC
Smoking Blunts wrote:

wasnt the idea of 'fuel pellets' banded around 3 years ago or so? anyhow would be an handy thing, especially if they removed it from the pi **** and made it npc only same as pos fuel used to be


I can see pros and cons to this. On the "pro" side, it potentially would simplify things greatly. Of course... over-simplification could be seen as a "con" too by those that like a little more complexity in the game. It would make transporting fuels simpler as well. If this was in addition to ice, however, and not something you can make through PI, then you screw wormholes over (and anyone else that needs to travel notable distances) by adding to the number of trips required for fuel supply.

Additional cons... the markets for the PI fuels would drop significantly if another product doesn't come along to make up the slack. All those people that make a nice passive income on robotics, uranium, coolant, mech. parts etc would feel the pain. It would also add cost to people (like me) that provide all their own PI fuels already (unless it also replaces ice fuels).

I can see where the job of the CSM would be a bit challenging, at least for those capable of taking these ideas and following all the fingers of cause and effect throughout the game. It's easy to state the case solely for your own side (perspective), but more of a task to view it from all sides.

Heh... good luck Trebor. Blink

Six months in the hole... it changes a man.

Meissa Anunthiel
Redshift Industrial
Rooks and Kings
#264 - 2011-09-08 13:00:51 UTC
Malcanis wrote:
[quote=Meissa Anunthiel

Having been a part of those very conversations you decry for the past 3 years, I'm pretty sure I know what I'm talking about.
May I remind you some things such as the learning skill removal and the new tutorial, both of which the CSM has had a hand in the making?


For every exception I can point to 100 counter-examples. And the learning skill removal was neutral at best in this regard.

I don't know why you bring the CSM into it. I've been a strong supporter of the CSM.[/quote]

Because I perceived your statement to be yet another attack on "but the CSM is ran by 0.0 interests who don't care about anyone else", when it's the oposite ;-) But fair enough :-)

Member of CSM 2, 3, 4, 5, 6 and 7

Ilvari
GoonWaffe
Goonswarm Federation
#265 - 2011-09-08 13:01:21 UTC
Malcanis wrote:
For every exception I can point to 100 counter-examples. And the learning skill removal was neutral at best in this regard.

I don't know why you bring the CSM into it. I've been a strong supporter of the CSM.


Learning skills was neutral as in old-player vs new-player benefit? You use some interesting math. And in case you don't know this, at the removal of learning skills, everyone was given attributes corresponding to maxed out learning skills.

In general, cynic "laws" like the one in your sig are utterly pointless because the only thing they're good at is making you look all mysterious and brooding in your own eyes, but do nothing to make the situation better. Somebody whose entire opinion is "oh those assholes will do what they want anyway" is just as worthless a political contributor as someone who blindly agrees to everything.

You have to consider each proposed change on its own merit with an open mind. Having enough of a brain to be able to do this helps too of course, I'm still facepalming from your inability to see the removal of learning skills as something positive for new players, this is a straight up mathematical fact.
Malcanis
Vanishing Point.
The Initiative.
#266 - 2011-09-08 13:13:43 UTC
Ilvari wrote:

In general, cynic "laws" like the one in your sig are utterly pointless because the only thing they're good at is making you look all mysterious and brooding in your own eyes, but do nothing to make the situation better. Somebody whose entire opinion is "oh those assholes will do what they want anyway" is just as worthless a political contributor as someone who blindly agrees to everything.

You have to consider each proposed change on its own merit with an open mind. Having enough of a brain to be able to do this helps too of course, I'm still facepalming from your inability to see the removal of learning skills as something positive for new players, this is a straight up mathematical fact.


In principle, you're correct. But after the 50th or 60th time you see **** like "lock mission deadspaces so only the mission owner can enter", "eliminate suicide ganking", "Salvaginging MY wrecks should be CONCORDable", "missions should give SP rewards", "add +7 implants to the game", "buff warpcore stabilisers my making anyone who locks me when I have one fitted take 50,000hp hull damage", "$_PROPOSAL_THAT_JUST_HAPPENS_TO_HUGELY_BENEFIT_PEOPLE_LIKE_ME" and so on and so forth, all of which are invariably exposed as horribly unbalanced and then equally invariably justified as "helping new players" then I feel that I'm allowed to have a little fun.

Yes, the "Law" isn't 100.00% always applicable, yet it almost always is. "Almost always" just doesn't sound snappy enough for a sig.

So sue me. Or don't take it so seriously - whichever you think will help new players best.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Alissa Solette
University of Caille
Gallente Federation
#267 - 2011-09-08 13:21:47 UTC
Flamespar wrote:
With all the chest beating that is going on from the CSM, and their constant claims to speak for the playerbase even though they can only claim to represent a subset.


It's called Democracy. Maybe you've already heard about it before if you live in Europe. Basically there are these strange things called "votes" where people get a strange list of candidates to choose from. Then you have a certain time frame in which you can choose one of the candidates ("voting") and then submit your choice ("vote") to a (hopefully) independent authority. This authority then counts the votes of all the people that chose to take part in the election and then the people with the most votes win.

If you failed to vote or voted for someone who did not win then that's not "unfair" or "not representing you"... it's democracy.

Next time you might want to run yourself or organize a campaign to support whichever candidate you think will represent your views.

Until you've done that... well... just gonna have to live with it, ey?
Ingvar Angst
Nasty Pope Holding Corp
#268 - 2011-09-08 13:26:22 UTC  |  Edited by: Ingvar Angst
I have to admit, Malcanis' Law is pretty well accurate for the most part. People will tend to, as observation seems to verify, post ideas or suggestions that primarily benefit themselves regardless of the ripple effect it has on others in the game. Look at "afk cloaking" for example... there's a good one. People are screaming for ways to detect and decloak people cloaked in a system. Why? They're scary, for the most part. But what of the ripple effects? Well, you're reducing cloaks effectiveness already and will, for one example, hurt wormhole playstyles. How?

I've sat cloaked on the inside of a high sec hole for considerable periods of time, faux afk (that sessions minimized but listening for hole wiggle) while doing something else on this guy. If suddenly someone could release a pulse in the hole that decloaks me there's a whole line of defense, a whole line of intel/offense shot to hell. That's just one example, though, of how the "law" is verified from personal observation.

I would add a correlary to Malcanis' Law though:

Malcanis' Law: Any proposal made on the basis that "it will benefit Eve" is invariably to the greater advantage of the person making the proposal.

Six months in the hole... it changes a man.

Malcanis
Vanishing Point.
The Initiative.
#269 - 2011-09-08 13:31:37 UTC
Ilvari wrote:
I'm still facepalming from your inability to see the removal of learning skills as something positive for new players, this is a straight up mathematical fact.


Facepalm away. People like me got a boat-load of instantly applicable, stat-independant skillpoints and a free remap.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Ingvar Angst
Nasty Pope Holding Corp
#270 - 2011-09-08 13:37:14 UTC
Malcanis wrote:
Ilvari wrote:
I'm still facepalming from your inability to see the removal of learning skills as something positive for new players, this is a straight up mathematical fact.


Facepalm away. People like me got a boat-load of instantly applicable, stat-independant skillpoints and a free remap.


In this case I'd say it was positive for both the newer and the older players to be honest. Older players had the advantage of pre-knowledge with where they wanted to reapply those skill points and newer players simply never have to deal with taining skills.

Six months in the hole... it changes a man.

Tethys Atreides
The Audacity of Huge
#271 - 2011-09-08 13:38:17 UTC
Alissa Solette wrote:
Flamespar wrote:
With all the chest beating that is going on from the CSM, and their constant claims to speak for the playerbase even though they can only claim to represent a subset.


It's called Democracy. Maybe you've already heard about it before if you live in Europe. Basically there are these strange things called "votes" where people get a strange list of candidates to choose from. Then you have a certain time frame in which you can choose one of the candidates ("voting") and then submit your choice ("vote") to a (hopefully) independent authority. This authority then counts the votes of all the people that chose to take part in the election and then the people with the most votes win.

If you failed to vote or voted for someone who did not win then that's not "unfair" or "not representing you"... it's democracy.

Next time you might want to run yourself or organize a campaign to support whichever candidate you think will represent your views.

Until you've done that... well... just gonna have to live with it, ey?


It is not about representing any one group. It is about making the GAME better. The CSM has access to information we do not, and we should be able to trust them to represent the player base as a whole.

My opinion on their ability to do this is still out. They have been about as good as CCP with their perception management issues, but I am just foolish/optimistic enough to give them a chance after reading the non-moronic answers some of them have proffered in this thread.

That being said, they are our elected representatives at this time, they should be held to account for the state of player/CCP relations, and to some degree for the total intransigence of CCP for the past few months. I applaud any steps they take, but I am looking for results. If they can't make us, and I mean all of us, heard, then we need to elect someone who can.
Astenion
University of Caille
Gallente Federation
#272 - 2011-09-08 13:41:28 UTC  |  Edited by: Astenion
Wow, if only people around the world voting for their governments would ask the same question the OP asked, and furthermore, would spark such an outcry as this. I think more people are more upset over this than the situation in Libya.

Well, the CSM is a republic. They make certain promises if elected and usually end up focusing on self-serving issues instead of the entire community's issues. It's no different than any other western democratic republic. You elect members to a parliament or a congress in order to represent you. If enough people feel they are not being represented fairly, those people should vote differently the next time around. Unless something illegal is going on, they are not required to step down just because you are unhappy about their decisions. That's how the system works, or should work. If you do not feel represented then you should vote differently in the next election. You can't say, "I don't like this so you have to step down immediately!!!"

Were it proven they were legitimately abusing their power, THEN you could unseat them. Until then, pay more attention for whom you vote.
Malcanis
Vanishing Point.
The Initiative.
#273 - 2011-09-08 13:42:52 UTC
Ingvar Angst wrote:
Malcanis wrote:
Ilvari wrote:
I'm still facepalming from your inability to see the removal of learning skills as something positive for new players, this is a straight up mathematical fact.


Facepalm away. People like me got a boat-load of instantly applicable, stat-independant skillpoints and a free remap.


In this case I'd say it was positive for both the newer and the older players to be honest. Older players had the advantage of pre-knowledge with where they wanted to reapply those skill points and newer players simply never have to deal with taining skills.


Yes. That's why I said it was "neutral".

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Weaselior
GoonWaffe
Goonswarm Federation
#274 - 2011-09-08 13:50:40 UTC
Malcanis wrote:
Meissa Anunthiel wrote:

Meissa's corolary: Malcanis has no idea what he's talking about.

(was refering to your signature)


My "Law" has been derived from observational evidence.


goonswarm is the only 0.0 entity that relies on only recruiting new members, rather than recruiting existing players: we have a significant vested interest in helping newbies at the expense of old vets

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Weaselior
GoonWaffe
Goonswarm Federation
#275 - 2011-09-08 13:52:03 UTC  |  Edited by: Weaselior
however if you are so brain-dead as to think the removal of learning skills - one of the things that most drove new players away - you are sort of a hopeless case and arguing with you is much like arguing with a dog

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

KaarBaak
Squirrel Team
#276 - 2011-09-08 14:01:15 UTC
Astenion wrote:


Well, the CSM is a republic.


Unfortunately, CCP is a dictatorship....I think that trumps the CSM's "republic."


Dum Spiro Spero

Malcanis
Vanishing Point.
The Initiative.
#277 - 2011-09-08 14:01:28 UTC
Weaselior wrote:
Malcanis wrote:
Meissa Anunthiel wrote:

Meissa's corolary: Malcanis has no idea what he's talking about.

(was refering to your signature)


My "Law" has been derived from observational evidence.


goonswarm is the only 0.0 entity that relies on only recruiting new members, rather than recruiting existing players: we have a significant vested interest in helping newbies at the expense of old vets


I thought TEST did likewise? In any case, I've always liked the way that goons have promoted, expanded and vitalised the game. I wish more alliances would emulate your example in this regard. Still, it's a big enough game for all kinds of philosophies.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Stormhammer Investments
Doomheim
#278 - 2011-09-08 14:10:50 UTC
Here's a simple experiment to try if you need any convincing that the CSM does not represent Eve players generally and never really has. Take these names and ask the average Eve player if they know them:

The Mittani
Seleene
UAxDEATH
Draco Llasa
Trebor Daehdoow
White Tree
Vile rat
Meissa Anunthiel
Killer2

I do mean the average player. Not the ones who are members of the above respective corps.

I guarantee majority of Eve players do not know any of the above. The fact is forum posters represent a tiny minority of the total population and the CSM members a small minority of that minority.

CSM does not represent majority of Eve players. Fact.
Malcanis
Vanishing Point.
The Initiative.
#279 - 2011-09-08 14:14:57 UTC
Stormhammer Investments wrote:

CSM does not represent majority of Eve players. Fact.


They represent a large majority of the people who bothered to take 30 seconds to vote.

PS You should tot up the memberships of the 0.0 alliances sometime. And then add a healthy percentage to account for cyno alts, trade alts, freighter alts, etc etc etc. I think you might find that that "tiny minority" isn't actually quite as tiny as you think.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Ilvari
GoonWaffe
Goonswarm Federation
#280 - 2011-09-08 14:18:44 UTC
Malcanis wrote:
Yes. That's why I said it was "neutral".


The learning skills forced new players to either decide to continue training skills much slower than veterans, and keep falling behind in the power curve, or to spend almost two months on training skills with no immediate benefit. That was two really terrible months where we lost so many new players due to the stupidity of it all.