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Player Features and Ideas Discussion

 
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Great idea for Ice mining! Now, let's make Missions a finite resource.

First post
Author
Stetson Eagle
Paird Technology
#81 - 2013-06-12 14:40:14 UTC
Another good thing about this is that it favors more inactive timezones over the peak hours. This allows for some competitiveness for players on bad tz, and promotes filling in any unrepresented tz. In the big picture this generates broader accessible player made content.
Zircon Dasher
#82 - 2013-06-12 14:40:29 UTC
This would be fun to port over to belts and anoms too. After DT each system will be populated with a given number of PVE "objects" and when they are gone...welp, better change systems or log-off till the next day. This would make crappy systems more valuable and give people a reason to fight over them!

lol

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

Ramona McCandless
Silent Vale
LinkNet
#83 - 2013-06-12 14:41:25 UTC
Kara Vix wrote:
casual gameplay





http://www.youtube.com/watch?v=G1Jqu70c6XE

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Mr Kidd
Center for Advanced Studies
Gallente Federation
#84 - 2013-06-12 14:41:43 UTC
Oh look! Another nerf HS thread.

Don't ban me, bro!

Erotica 1
Krypteia Operations
#85 - 2013-06-12 14:43:19 UTC
RomeStar wrote:
Wrong section belongs in features and Ideas.


That's nice, but let's move the discussion along rather than quibble over the category. A few people, like yourself, have said that without adding value to the conversation.

I think the ideas presented by myself and the OP have great potential. Like all great ideas, there is some initial hesitation. But that is normal. I think once mission runners step out of their comfort zone and embrace these changes, they will agree with us.

See Bio for isk doubling rules. If you didn't read bio, chances are you funded those who did.

Thorn Galen
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#86 - 2013-06-12 14:43:52 UTC
Ruze wrote:
Now, please setup missions to be on a limited basis. Like, one mission per agent every 4 hours. Or even, each agent only gives 25 missions every four hours, and the first mission runners there get the go.

Actually, I like this alot. I know it sounds like sarcasm, but this hisec occupant is serious about it. I feel that making all 'resources' limited and something worth competing over is an awesome concept and needs more focus.

Scale the little guys, like level 1 agents, to be near infinite. But as you go up in the mission difficulty, down goes the number of missions which can be given out every hour, until each agent only gives 25 or 50 (however many would make it worth competing for) missions every four hours. Makes you second guess turning down that losec mission.

Do NOT apply this to FW zones, however, or FW pilots.


You have very little insight about EVE and what the game dynamic requirements are in order to keep the trickle of new accounts rolling in. Even this bad idea should be posted in the ideas forum, not GD. It's an idea right ? Bad as it is.
Kara Vix
Perkone
Caldari State
#87 - 2013-06-12 14:53:04 UTC
Ramona McCandless wrote:
Kara Vix wrote:
casual gameplay





http://www.youtube.com/watch?v=G1Jqu70c6XE



Problem?
Ravnik
Infinate Horizon
#88 - 2013-06-12 14:53:58 UTC
Mr Kidd wrote:
Oh look! Another nerf HS thread.


Personally i think they have far more important things to nerf...for example, the avatar creation. Dude...your face!!!!!!!! Shocked

The light that burns twice as bright burns half as long - and you have burned so very, very brightly..........

Signal11th
#89 - 2013-06-12 14:58:57 UTC  |  Edited by: Signal11th
Ravnik wrote:
Mr Kidd wrote:
Oh look! Another nerf HS thread.


Personally i think they have far more important things to nerf...for example, the avatar creation. Dude...your face!!!!!!!! Shocked



You need to check out LCO before you even think Mr.Kidd's face is different.

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

Murk Paradox
Ministry of War
Amarr Empire
#90 - 2013-06-12 15:02:10 UTC
I don't think Agents should repeat missions in one day (downtime) per pilot.

Other pilots, fleet members, whatever can increase this cycle amount.

But still should be 1 whole mission cycle per pilot to be honest.

Want to skip a mission? No problem! Won't get it back til tomorrow.

This will accomplish reducing cherry picking missions for isk/hour. This will also help encourage fleet activity (let's not be anti social people!) as well as encourage local to interact with one another (pick up fleets for mission running!).

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Ravnik
Infinate Horizon
#91 - 2013-06-12 15:09:58 UTC
Signal11th wrote:
Ravnik wrote:
Mr Kidd wrote:
Oh look! Another nerf HS thread.


Personally i think they have far more important things to nerf...for example, the avatar creation. Dude...your face!!!!!!!! Shocked



You need to check out LCO before you even thing Mr.Kidd's face is different.

]]

oh my...exactly why it needs nerfing!

The light that burns twice as bright burns half as long - and you have burned so very, very brightly..........

Tetsuo Tsukaya
Perkone
Caldari State
#92 - 2013-06-12 15:10:26 UTC
Murk Paradox wrote:
I don't think Agents should repeat missions in one day (downtime) per pilot.

Other pilots, fleet members, whatever can increase this cycle amount.

But still should be 1 whole mission cycle per pilot to be honest.

Want to skip a mission? No problem! Won't get it back til tomorrow.

This will accomplish reducing cherry picking missions for isk/hour. This will also help encourage fleet activity (let's not be anti social people!) as well as encourage local to interact with one another (pick up fleets for mission running!).


The problem with constantly nerfing the moderately profitable and easy income sources is that you then make it even more difficult for PVP pilots to fund themselves. Explo isn't so profitable anymore (it was really good income to run radars in low sec before odysseey) which is fine 'cause EVE is about adapting, but if you nerf missions as well you need to be mindful of the people who don't want to spend several hours earning up income to buy a Vexor that they're just going to welp any way. Too many people in low sec are risk averse babies who won't engage without drastically superior fleet comps, the last thing that needs to happen is to give them even less incentive to take a fight they may conceivably lose.
Sentamon
Imperial Academy
Amarr Empire
#93 - 2013-06-12 15:26:51 UTC
Mr Kidd wrote:
Oh look! Another nerf HS thread.


It's not a nerf highsec thread since more then ample missions would remain in highsec.

It is a "nerf" to people that do nothing but overload tradehubs like Jita and never move beyond the starter systems. Cant see how that's a bad thing.

~ Professional Forum Alt  ~

Dame Lanfear
Royal Amarr Institute
Amarr Empire
#94 - 2013-06-12 15:31:29 UTC
Sentamon wrote:
Mr Kidd wrote:
Oh look! Another nerf HS thread.


It's not a nerf highsec thread since more then ample missions would remain in highsec.

It is a "nerf" to people that do nothing but overload tradehubs like Jita and never move beyond the starter systems. Cant see how that's a bad thing.


Call it what you like, its a nerf HS thread. I doubt many don't move beyond starter systems. From what I have seen of high sec over the past 9 years is that people mission in an area to raise faction and set up a pos, then continue missioning for one or two corps in that area. Whats wrong with that?
Murk Paradox
Ministry of War
Amarr Empire
#95 - 2013-06-12 15:33:16 UTC
Caitlyn Tufy wrote:
Ruze wrote:
Now, please setup missions to be on a limited basis. Like, one mission per agent every 4 hours. Or even, each agent only gives 25 missions every four hours, and the first mission runners there get the go.

Actually, I like this alot. I know it sounds like sarcasm, but this hisec occupant is serious about it. I feel that making all 'resources' limited and something worth competing over is an awesome concept and needs more focus.

Scale the little guys, like level 1 agents, to be near infinite. But as you go up in the mission difficulty, down goes the number of missions which can be given out every hour, until each agent only gives 25 or 50 (however many would make it worth competing for) missions every four hours. Makes you second guess turning down that losec mission.

Do NOT apply this to FW zones, however, or FW pilots.


While I know you're trolling, the idea does have some merit. As it stands, missions are nothing but glorified ratting. However, with the changes to exploration (all probes available from the start) and introduction of new hacking systems, they could be so much more, having more in common with epic arcs than with missions today.

Imagine this scenario:

A player starts at Amarr, learning that a relic was stolen from a local monastery. There are two possible leads: a guy in Mendori claims he knows someone who knows someone, while a small fight with Concord left a few wrecks in Boranai. The player can choose which route to pursuit, either having to travel - and possibly needing to do another mission - or trying to hack the wrecks in order to recover the necessary info. Eventually he needs to cross into low sec or possibly even NPC null, either through regular or through special temporary "smuggler jump bridges" to catch the culprit. Obviously, the further down this road he'd go, the better the rewards, with final fights even having a chance at deadspace mods, but in order to do so, he would need to take increasing risks as well.

Similarily for distribution missions, you could get easy missions to bring two people from A to B (with possible destination C if B was destroyed in the mean time) or a mission to smuggle something from a low sec system through a set of smuggler gates that are unlikely to have empire presence. Safety not guaranteed. :p

Imo, such changes would turn missions from what are essentially isk grinders to enjoyable activity, while at the same time encouraging people to visit null/low sec for more than just PI / FW / whatever.



Like Epic Arc and Cosmos missions (there are quite a few of those to embark on).

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Jenn aSide
Worthless Carebears
The Initiative.
#96 - 2013-06-12 15:35:03 UTC
Sentamon wrote:
Mr Kidd wrote:
Oh look! Another nerf HS thread.


It's not a nerf highsec thread since more then ample missions would remain in highsec.

It is a "nerf" to people that do nothing but overload tradehubs like Jita and never move beyond the starter systems. Cant see how that's a bad thing.


That's right.

There is IMO to much "stable" content in EVE PVE and the ICe change is a pretty good idea.

But it wasn't the 1st or only idea. EVE has been moving away from static content for a long time. It used to be that DEDs were found in one place and people went there to farm them. The CCP made most of them and finally all of them move around and have to be hunted down.

Wormholes and Incursions are perfect examples Wormhole systems might stay in one place but their entrances and exits sure as hell don't lol. And incursions themselves move here and there and the incursion community follows right along behind them like groupies following a Sansha Rock band lol.

I simply believe that ALL pve content should encourage and require mobility rather than stagnation. it doesn't have to be "cross-sec" mobility ie no one is being forced out of high sec, but the easy "log on, run mission/mine with no effort at all other than logging on, then log off" should go.
Jenn aSide
Worthless Carebears
The Initiative.
#97 - 2013-06-12 15:43:57 UTC
Dame Lanfear wrote:
Sentamon wrote:
Mr Kidd wrote:
Oh look! Another nerf HS thread.


It's not a nerf highsec thread since more then ample missions would remain in highsec.

It is a "nerf" to people that do nothing but overload tradehubs like Jita and never move beyond the starter systems. Cant see how that's a bad thing.


Call it what you like, its a nerf HS thread. I doubt many don't move beyond starter systems. From what I have seen of high sec over the past 9 years is that people mission in an area to raise faction and set up a pos, then continue missioning for one or two corps in that area. Whats wrong with that?


Whats wrong with a game centered around space ships and faster than light travel where people are basically encouraged and allowed by game mechanics to not go anywhere?

You kinda just answered your own question.

As I said above, EVE's PVE content should encourage people to move around a bit and ALL the recently added content (except the null sec military/industrial upgrade scheme) does just that , and the game is better for it. In incursions (for example) people compete for spots in fleets.

The current mission situation if just riskless farming and the only time competition happens is when the farmers try to convert LP. I think it would be better is mission runners had to compete with each other in more ways than just that. it would have the side benefit of making mission running a bit safer as well as it would reduce dependency on mission hubs.
Frostys Virpio
State War Academy
Caldari State
#98 - 2013-06-12 15:47:01 UTC
Jenn aSide wrote:
Sentamon wrote:
Mr Kidd wrote:
Oh look! Another nerf HS thread.


It's not a nerf highsec thread since more then ample missions would remain in highsec.

It is a "nerf" to people that do nothing but overload tradehubs like Jita and never move beyond the starter systems. Cant see how that's a bad thing.


That's right.

There is IMO to much "stable" content in EVE PVE and the ICe change is a pretty good idea.

But it wasn't the 1st or only idea. EVE has been moving away from static content for a long time. It used to be that DEDs were found in one place and people went there to farm them. The CCP made most of them and finally all of them move around and have to be hunted down.

Wormholes and Incursions are perfect examples Wormhole systems might stay in one place but their entrances and exits sure as hell don't lol. And incursions themselves move here and there and the incursion community follows right along behind them like groupies following a Sansha Rock band lol.

I simply believe that ALL pve content should encourage and require mobility rather than stagnation. it doesn't have to be "cross-sec" mobility ie no one is being forced out of high sec, but the easy "log on, run mission/mine with no effort at all other than logging on, then log off" should go.


What about a re-seed agents every whater amount of time needed so that once in a while, you ahve no choice but to move? Hell change ownership of stations if needed to allow for more total location for agents of corporation X to spawn there. The agent locator would still ahve a few agent missing so exploring a bit would net you better agent I guess insetad of just using the locator. Put the lower quality agents on the locator at all time and the highest quality need to be found.

There are probably a shitload of technicalities to this that would need to be dealed with but it would make people move at least a bit. It potentially create more buisness for haulers has loot would come from more diverse place toward trade hubs to be sold. (unless the mission runner has a hauling alt that is... DAMN ALTS!!!!)
Sentamon
Imperial Academy
Amarr Empire
#99 - 2013-06-12 16:05:56 UTC
Dame Lanfear wrote:
Sentamon wrote:
Mr Kidd wrote:
Oh look! Another nerf HS thread.


It's not a nerf highsec thread since more then ample missions would remain in highsec.

It is a "nerf" to people that do nothing but overload tradehubs like Jita and never move beyond the starter systems. Cant see how that's a bad thing.


Call it what you like, its a nerf HS thread. I doubt many don't move beyond starter systems. From what I have seen of high sec over the past 9 years is that people mission in an area to raise faction and set up a pos, then continue missioning for one or two corps in that area. Whats wrong with that?


Then you're not looking. Open up your map and look at the massive concentration of people in small "starter" areas.

I usually do missions in out of the way highsec parts, and its rare to see another person come along, and if you want to group with someone you get the usual, "omg 20 jumps, screw that!"

~ Professional Forum Alt  ~

Minmatar Citizen160812
The LGBT Last Supper
#100 - 2013-06-12 16:23:45 UTC
Dame Lanfear wrote:
Am just amazed this troll thread hasn't been locked.Roll


In what sense of the word "troll"?

As in:

This is a good idea that I don't like and it makes me feel bad. I also lack the vocabulary to form a decent post with a reason I don't like something so I'll just type "troll"..