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Great idea for Ice mining! Now, let's make Missions a finite resource.

First post
Author
Murk Paradox
Ministry of War
Amarr Empire
#181 - 2013-06-12 21:06:11 UTC
Tyberius Franklin wrote:
Murk Paradox wrote:

You're assuming the available missions are to everyone. I specifically mentioned "per pilot". Means you (and only you) would have to find another agent after you exhausted his available missions. That would also apply to me, and the next person, on a singular level.

Not public level like ice roids.

You would have all those missions available whenever you logged on. Just couldn't use the same agent to repeat a specific mission more than once per day.

I didn't see that in the post I replied to this was on an individual basis. Though even then I don't see much migration, just moving near clusters of agents and stopping once depleted. I know I won't depleting 6+ missions on most days anymore as is.



But what applies to you is not necessarily the norm to everyone else =)

The post I made concerning the mobility of missioners would apply to everyone as a benefit, not the degradation of gameplay that it is slowly becoming now.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Totalrx
NA No Assholes
#182 - 2013-06-12 21:21:19 UTC
The Mittani made a blog about missions and he actually had some points I agreed with and, hence my EARLIER POST

The time spent per mission would vary.
The DPS being dealt to the mission runner would vary.
The NPC's that spawned would vary (with a minimum for that missions of course).
More variety in the NPC's loadouts (neuts, vamps, reps, etc)

If missions were harder and much less predictable, then they wouldn't be the ISK farm they are now. They would also be more entertaining to run and may actually require those without alt's to fleet up with someone from local.

Zircon Dasher wrote:

Curious- why doesn't he play EVE now since we have incursions?


Would you let a new player you had never met before who had less than 2m skill points and was flying a T1 Destoryer or Frig join your incursion fleet? Blink
Mara Rinn
Cosmic Goo Convertor
#183 - 2013-06-12 21:39:40 UTC
Andski wrote:
So your belief is that instead of having large nullsec empires invade regions to take moons, they're better off throwing isk at their members to scan their space every so often and tower moons with valuable minerals spawning on them?

So much for moons as conflict drivers, then~


How are moons going to act as conflict drivers if they never change?

Exhibit A: TEST leader spoils for a fight, every man and his dog says, "sit down, you're rocking the boat!"
Exhibit B: moons get changed, suddenly Mittani gets off his arse and starts a war.

Moons are not conflict drivers. Not having the nice moons is a conflict driver. And yes, throw a few millions of ISK per month at members to fund the moon probe fund, in order to secure an income worth billions of ISK.
Alphea Abbra
Project Promethion
#184 - 2013-06-12 21:57:46 UTC
Vince Snetterton wrote:
You know, you have convinced me.

Let's get CCP to install this mechanic immediately.

Of course, that will also mean limiting all mission agents, across the entire game.
And of course, all Sanctums/ Havens/ belt rats in null sec and low sec must be lowered to a spawn rate of 1 per hour / system as well. Oh, and might as well throw in FW plexes spawning at one per system / hour.

So as soon as CCP alters the null sec spawn rates and FW rates (and what the heck, why can't wh anom spawn rates also join the nerfing fun), then they should alter the mission offer rate.
Hmm, you do seem woefully uninformed.
Check this out: A system with 12 belts and (I think) 8 respawning sites (The respawning sites are paid for through upgrades, btw).
You can have, really at most, 10 people living in that system at any given time.

Compare that to the infinite amount of missions.

What you think should happen to every combat-PvE venue (And some PvP too, just for good measure) before the truly limitless missions are made only practically limitless ... yeah, your opinion really is as worthless as anything that is infinite and easily accessible.


And again, I am wondering why the proponents of status quo make a better argument towards limiting mission amounts than the proponents of that very change. It's a peculiar world indeed.
DarthNefarius
Minmatar Heavy Industries
#185 - 2013-06-14 11:26:59 UTC
Mara Rinn wrote:
Andski wrote:
So your belief is that instead of having large nullsec empires invade regions to take moons, they're better off throwing isk at their members to scan their space every so often and tower moons with valuable minerals spawning on them?

So much for moons as conflict drivers, then~


How are moons going to act as conflict drivers if they never change?

Exhibit A: TEST leader spoils for a fight, every man and his dog says, "sit down, you're rocking the boat!"
Exhibit B: moons get changed, suddenly Mittani gets off his arse and starts a war.

Moons are not conflict drivers. Not having the nice moons is a conflict driver. And yes, throw a few millions of ISK per month at members to fund the moon probe fund, in order to secure an income worth billions of ISK.



Moons are only conflict drivers for a short period of time maybe a few months.... then they become ATM for years until the resources get reallocated again. Moons need to be phased out buy something like ring mining which is somewhat more bottom up.
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
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