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[Odyssey Feedback Request] Team Super Friends - Probe Scanning and You

First post First post First post
Author
Two step
Aperture Harmonics
#21 - 2013-05-08 18:05:38 UTC
Why is there a limit of 7 probes? Several people currently probe with 8, including some of the best probers I know.

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

Omnathious Deninard
University of Caille
Gallente Federation
#22 - 2013-05-08 18:06:11 UTC
XXSketchxx wrote:
Omnathious Deninard wrote:
XXSketchxx wrote:
Why not 8 probes?

Also, RIP Deep Space Probes. We had a good run.

There is no real need to 8 probes with the removal of DSP.


What does that have to do with DSP?

I'm referring to the ability to have probes scanning 2 targets at once.

Deep Space Probe at the sun with the full system in its range, then 7 probes on the site or target.

If you don't follow the rules, neither will I.

Katie Corb
Corb's Emporium of Catgirls and Cynosural Fields
#23 - 2013-05-08 18:07:03 UTC
Ueberlisk wrote:
I HATE HATE HATE the fact that you launch all the probes when you want to launch just one to quickly check systems.


If I understand correctly, the new system scanner should display all signatures, to let you know if there are sites worth probing down.

:darkelf:

XXSketchxx
Sniggerdly
Pandemic Legion
#24 - 2013-05-08 18:07:11 UTC
Omnathious Deninard wrote:

Deep Space Probe at the sun with the full system in its range, then 7 probes on the site or target.


Lol. You've been doing it wrong buddy. You don't need to move a DSP and you certainly don't need 7 probes to scan a single site.

Back to my original question, why the limit to 7 probes CCP?
CCP Paradox
#25 - 2013-05-08 18:08:07 UTC
LtauSTinpoWErs wrote:
CCP Paradox wrote:
Hello future Odyssey capsuleers!



  • Reduced the per level modifier for Astrometrics Rangefinding, Astrometrics Acquisition and Astrometrics pinpointing by half.




What happens to those people that have already trained these skills? Will they get compensated some skill points back?

And in regards to the new modules, will this make the virtue implant set pointless? Right now, it is worth the money to scan down "unscannable t3s" (granted, there aren't many of them left).


There will be no compensation for those skill changes.

CCP Paradox | EVE QA | Team Phenomenon

Space Magician

CCP Paradox
#26 - 2013-05-08 18:09:00 UTC
Honestly guys, I want feedback AFTER you have used the features. Not before!
Singularity will be up shortly.

CCP Paradox | EVE QA | Team Phenomenon

Space Magician

Ueberlisk
The Hatchery
RAZOR Alliance
#27 - 2013-05-08 18:09:02 UTC
CCP Paradox wrote:
Sugar Kyle wrote:
Combat ladar sites are now under gas sites or?

And do the personalized formations allow for fewer probes to be launched?


You must lauch 7 probes, and have 7 probes in the launch to be able to launch probes. But you can recall select probes if you wish.


Why are you taking all the finesse out of probing? Are you telling me that you don't see what this does to combat probing ships that many times require different probing tactics based on target? It's really really annoying thing.

single probe launch can be used to check ships/signature from whole systems without having to bloat dscan because of it and you save a lot of time not reloading after every time you want to check for something.
XXSketchxx
Sniggerdly
Pandemic Legion
#28 - 2013-05-08 18:10:27 UTC
CCP Paradox wrote:
Honestly guys, I want feedback AFTER you have used the features. Not before!
Singularity will be up shortly.


I don't need to test it out. I can tell you right now that the removal of the 8th probe is stupid and screws over skilled combat probers.
CCP Paradox
#29 - 2013-05-08 18:10:45 UTC
Ueberlisk wrote:
CCP Paradox wrote:
Sugar Kyle wrote:
Combat ladar sites are now under gas sites or?

And do the personalized formations allow for fewer probes to be launched?


You must lauch 7 probes, and have 7 probes in the launch to be able to launch probes. But you can recall select probes if you wish.


Why are you taking all the finesse out of probing? Are you telling me that you don't see what this does to combat probing ships that many times require different probing tactics based on target? It's really really annoying thing.

single probe launch can be used to check ships/signature from whole systems without having to bloat dscan because of it and you save a lot of time not reloading after every time you want to check for something.


This is why we're getting feedback, we want to hear what you have to say! (And also try it out)

CCP Paradox | EVE QA | Team Phenomenon

Space Magician

Ueberlisk
The Hatchery
RAZOR Alliance
#30 - 2013-05-08 18:11:43 UTC
Katie Corb wrote:
Ueberlisk wrote:
I HATE HATE HATE the fact that you launch all the probes when you want to launch just one to quickly check systems.


If I understand correctly, the new system scanner should display all signatures, to let you know if there are sites worth probing down.


I'm not sure about this but i thought new system scanner works just like before displaying all the anomalies with some eye candy.

Anyway as far as i know it does not show ships which you still need to check with probes.
blink alt
Doomheim
#31 - 2013-05-08 18:13:20 UTC
CCP Paradox wrote:

Probes now instantly recall on system jump or station dock


I overlooked this the first time I read the post, thank you so much! NO PROBE LEFT BEHIND!
Haseo Antares
Production N Destruction INC.
F O R M I C I D A E
#32 - 2013-05-08 18:15:16 UTC  |  Edited by: Haseo Antares
Will combat probes have their max scan range increased from 64 AU to 254 AU?

Edit: Or at least D-scan increased to 254 AU if it hasn't been already.

We currently have the world's greatest linguists and scientists trying to decode what you just said.

St Mio
Imperial Academy
Amarr Empire
#33 - 2013-05-08 18:15:16 UTC
I have been freed! \☻/
CCP Paradox
#34 - 2013-05-08 18:16:08 UTC
Ueberlisk wrote:
Katie Corb wrote:
Ueberlisk wrote:
I HATE HATE HATE the fact that you launch all the probes when you want to launch just one to quickly check systems.


If I understand correctly, the new system scanner should display all signatures, to let you know if there are sites worth probing down.


I'm not sure about this but i thought new system scanner works just like before displaying all the anomalies with some eye candy.

Anyway as far as i know it does not show ships which you still need to check with probes.


The new system overlay scanner will also show signatures.
Their feedback thread is over on https://forums.eveonline.com/default.aspx?g=posts&t=233610&find=unread

CCP Paradox | EVE QA | Team Phenomenon

Space Magician

iskflakes
#35 - 2013-05-08 18:17:04 UTC
A few questions:

1) Why are deep space probes being removed?
2) Why are we being limited to exactly 7 probes?
3) In wormholes will we see NPCs in Radar/Mag sites, or have they been removed? This isn't 100% clear from your post
4) With the new scan deviation modules, is it possible to reduce scan deviation to 0?

Have you considered that the removal of deep space probes will make 256AU safe spots nearly impossible to find?

-

Ueberlisk
The Hatchery
RAZOR Alliance
#36 - 2013-05-08 18:17:12 UTC
CCP Paradox wrote:
Ueberlisk wrote:
CCP Paradox wrote:
Sugar Kyle wrote:
Combat ladar sites are now under gas sites or?

And do the personalized formations allow for fewer probes to be launched?


You must lauch 7 probes, and have 7 probes in the launch to be able to launch probes. But you can recall select probes if you wish.


Why are you taking all the finesse out of probing? Are you telling me that you don't see what this does to combat probing ships that many times require different probing tactics based on target? It's really really annoying thing.

single probe launch can be used to check ships/signature from whole systems without having to bloat dscan because of it and you save a lot of time not reloading after every time you want to check for something.


This is why we're getting feedback, we want to hear what you have to say! (And also try it out)


I'm giving that feedback based on what i gather from the details you are providing us and based on the skills i use daily. I'm all thumbs up for probing UI improvements but i just don't want it to take away all the different tactics by making them painfully hard to do.

Give players chance to save their own probe formations and launch the amount of probes based on that formation instantly. Keep the ability to manually launch probes one at a time if one so wishes. You don't have to explain to masses why anyone would want to do it.
Two step
Aperture Harmonics
#37 - 2013-05-08 18:17:26 UTC  |  Edited by: Two step
Any chance you guys made it so that probe results can still be copied and pasted? A lot of wormhole 3rd party applications took advantage of that to quickly enter all the signatures in a system.

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

CCP Paradox
#38 - 2013-05-08 18:20:02 UTC
Ueberlisk wrote:
CCP Paradox wrote:
Ueberlisk wrote:
CCP Paradox wrote:
Sugar Kyle wrote:
Combat ladar sites are now under gas sites or?

And do the personalized formations allow for fewer probes to be launched?


You must lauch 7 probes, and have 7 probes in the launch to be able to launch probes. But you can recall select probes if you wish.


Why are you taking all the finesse out of probing? Are you telling me that you don't see what this does to combat probing ships that many times require different probing tactics based on target? It's really really annoying thing.

single probe launch can be used to check ships/signature from whole systems without having to bloat dscan because of it and you save a lot of time not reloading after every time you want to check for something.


This is why we're getting feedback, we want to hear what you have to say! (And also try it out)


I'm giving that feedback based on what i gather from the details you are providing us and based on the skills i use daily. I'm all thumbs up for probing UI improvements but i just don't want it to take away all the different tactics by making them painfully hard to do.

Give players chance to save their own probe formations and launch the amount of probes based on that formation instantly. Keep the ability to manually launch probes one at a time if one so wishes. You don't have to explain to masses why anyone would want to do it.


Saving formations is tricky, but we do really want to at least save the last formation you assembled the probes into. I cannot promise that for Odyssey at this stage, but we're working on it.

CCP Paradox | EVE QA | Team Phenomenon

Space Magician

Enemyminds
Enemy Minds
#39 - 2013-05-08 18:20:02 UTC
Two step wrote:
Any chance you guys made it so that probe result can still be copied and pasted? A lot of wormhole 3rd party applications took advantage of that to quickly enter all the signatures in a system.



This this this.

very small change that will mean a lot to a ton of people.
Nox Arnoux
New Jovian Exploration Department
New Jovian Collective
#40 - 2013-05-08 18:20:21 UTC
CCP Paradox wrote:
Honestly guys, I want feedback AFTER you have used the features. Not before!
Singularity will be up shortly.


We don't need to test the feature to let you know that removing the 8th probe will **** off a lot of people, given that it completely dismantles their efficiently made probing setups.