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[Odyssey Feedback Request] Team Super Friends - Probe Scanning and You

First post First post First post
Author
Ueberlisk
The Hatchery
RAZOR Alliance
#61 - 2013-05-08 18:43:54 UTC
CCP Paradox wrote:
The new system overlay scanner will also show signatures.
Their feedback thread is over on https://forums.eveonline.com/default.aspx?g=posts&t=233610&find=unread


Ok so new system scanner DOES NOT show ship signatures. To quickly scan amount of ships in system you would still want the ability to launch one probe. You don't always want to go for 100%, you just want the intel.
Elendar
Habitual Euthanasia
Pandemic Legion
#62 - 2013-05-08 18:45:16 UTC
MainDrain wrote:
blink alt wrote:
CCP Paradox wrote:

Probes now instantly recall on system jump or station dock


I overlooked this the first time I read the post, thank you so much! NO PROBE LEFT BEHIND!


Will there be option to disable this, its nice to set up probes, jump out, jump back and reconnect and pin someone down quickly


A good point this too
Sugar Kyle
Middle Ground
#63 - 2013-05-08 18:45:55 UTC
Combat Ladar sites :D ??

They scan down as Ladar sites but are a lot harder to pin down without higher end skills. My booster manufacturing needs makes me keep asking.

Member of CSM9 and CSM10.

XXSketchxx
Sniggerdly
Pandemic Legion
#64 - 2013-05-08 18:46:34 UTC
So how bout that 8th probe?
monkfish2345
School of Applied Knowledge
Caldari State
#65 - 2013-05-08 18:47:02 UTC
Ueberlisk wrote:
monkfish2345 wrote:
CCP Paradox wrote:




  • This is now a starting skill, all new characters receive this at Level 1
  • Does not alter ability to launch probes, all players can now launch 7 probes.
  • Added +5% scan strength, -5% max scan deviation and -0.5 sec scan time per level

]



so combat scanning is going to be even faster now? Please tell me something was done to stop on grid probing atleast?


They nerfed probing supports from 10% per level to 5% and moved those 5% under astrometrics skill.


ahh quite true, i was forgetting skill bonus's are added before they are applied. the 0.5 second rather than 5% scared me :)
Omnathious Deninard
University of Caille
Gallente Federation
#66 - 2013-05-08 18:47:12 UTC
Ueberlisk wrote:
CCP Paradox wrote:
The new system overlay scanner will also show signatures.
Their feedback thread is over on https://forums.eveonline.com/default.aspx?g=posts&t=233610&find=unread


Ok so new system scanner DOES NOT show ship signatures. To quickly scan amount of ships in system you would still want the ability to launch one probe. You don't always want to go for 100%, you just want the intel.

I believe clicking the probe launcher, like currently, will launch a single probe.

If you don't follow the rules, neither will I.

Ueberlisk
The Hatchery
RAZOR Alliance
#67 - 2013-05-08 18:49:14 UTC
Elendar wrote:
MainDrain wrote:
blink alt wrote:
CCP Paradox wrote:

Probes now instantly recall on system jump or station dock


I overlooked this the first time I read the post, thank you so much! NO PROBE LEFT BEHIND!


Will there be option to disable this, its nice to set up probes, jump out, jump back and reconnect and pin someone down quickly


A good point this too


Indeed. Just another example of all the dirty tactics that people sometimes use :)
Sylvia Nardieu
Super Serious Fight Club
#68 - 2013-05-08 18:49:20 UTC
The way I understand it, Virtue implants have just been made obsolete by those new ship modules.
Oh well, at least I got them when they were under 2 bil for full set Roll
Amy Garzan
Garoun Investment Bank
Gallente Federation
#69 - 2013-05-08 18:55:03 UTC
Do not like that we are not reimbursed for multiplier change.

Do not like that you have to launch 7 probes

Do not like that you effectively have to use addon mods to get the same results that used to get with pure skills.
iskflakes
#70 - 2013-05-08 18:55:14 UTC
Sylvia Nardieu wrote:
The way I understand it, Virtue implants have just been made obsolete by those new ship modules.
Oh well, at least I got them when they were under 2 bil for full set Roll


I'm annoyed about this as well. I also fully expect CCP to introduce high grade virtues, making low-grades worthless.

-

Ueberlisk
The Hatchery
RAZOR Alliance
#71 - 2013-05-08 18:55:47 UTC
Omnathious Deninard wrote:
Ueberlisk wrote:
CCP Paradox wrote:
The new system overlay scanner will also show signatures.
Their feedback thread is over on https://forums.eveonline.com/default.aspx?g=posts&t=233610&find=unread


Ok so new system scanner DOES NOT show ship signatures. To quickly scan amount of ships in system you would still want the ability to launch one probe. You don't always want to go for 100%, you just want the intel.

I believe clicking the probe launcher, like currently, will launch a single probe.


That's a relief :)

Sylvia Nardieu wrote:
The way I understand it, Virtue implants have just been made obsolete by those new ship modules.
Oh well, at least I got them when they were under 2 bil for full set Roll


Virtue implants might be even more valuable now. You can probably probe from ******** ranges by adding those new modules.
Fonac
Imperial Academy
Amarr Empire
#72 - 2013-05-08 18:55:48 UTC
XXSketchxx wrote:
Fonac wrote:

The removal of deep space probe make me extremely nervous this is in many ways a total destruction of exploration as we know it.


Its not destruction of exploration at all you cry baby. You will just have to go back to probing like we did before everyone and their mother had deep space probes.



Thank you for missing the point.(I just knew some cheesy guy and their "back in the days .. bla bla" Would come up)

But that's ok, some people like to hit themself with a bat, others like me, do not.

Sylvia Nardieu
Super Serious Fight Club
#73 - 2013-05-08 18:57:58 UTC  |  Edited by: Sylvia Nardieu
Ueberlisk wrote:

Virtue implants might be even more valuable now. You can probably probe from ******** ranges by adding those new modules.


Oops, you are completely right.

On a sidenote, could we know where the new module bpo's will be seeded? SOE?
XXSketchxx
Sniggerdly
Pandemic Legion
#74 - 2013-05-08 19:01:22 UTC
Fonac wrote:
XXSketchxx wrote:
Fonac wrote:

The removal of deep space probe make me extremely nervous this is in many ways a total destruction of exploration as we know it.


Its not destruction of exploration at all you cry baby. You will just have to go back to probing like we did before everyone and their mother had deep space probes.



Thank you for missing the point.(I just knew some cheesy guy and their "back in the days .. bla bla" Would come up)

But that's ok, some people like to hit themself with a bat, others like me, do not.



Are you autistic or something? Removal of deep space probes changes things, but it is hardly THE TOTAL DESTRUCTION OF EXPLORATION.
Archare
Aliastra
Gallente Federation
#75 - 2013-05-08 19:07:28 UTC
Will you be able to use the new mid slot scanning mods while cloaked?
Fonac
Imperial Academy
Amarr Empire
#76 - 2013-05-08 19:42:33 UTC
XXSketchxx wrote:
Fonac wrote:
XXSketchxx wrote:
Fonac wrote:

The removal of deep space probe make me extremely nervous this is in many ways a total destruction of exploration as we know it.


Its not destruction of exploration at all you cry baby. You will just have to go back to probing like we did before everyone and their mother had deep space probes.



Thank you for missing the point.(I just knew some cheesy guy and their "back in the days .. bla bla" Would come up)

But that's ok, some people like to hit themself with a bat, others like me, do not.



Are you autistic or something? Removal of deep space probes changes things, but it is hardly THE TOTAL DESTRUCTION OF EXPLORATION.



Without going into a total troll mode..

The old "bla bla how we did things bla bla back then" ... Is just getting old. This is a game moving forward. Do CCP want to have people abandon exploration? - I dont think so. Does this change make exploration/ probing more of a hurdle, and act as a "bigger" filter than now? - Yes.

So how does the translate into the "fun factor" ? - It become less fun.
Is this a good thing? - No.

The total destruction comment, might be overexaggerated, however iam sure many feel that probing is a necessary evil, in order to do what's actually fun, remove that one "loophole", that actually reduce your time looking at probes scanning is simply a bad idea.

and no iam not autistic, thank you again for the personal assault.




XXSketchxx
Sniggerdly
Pandemic Legion
#77 - 2013-05-08 19:53:11 UTC
Jesus.

No one is going to abandon probing because the precious DSP are gone. And we're not fully going back to "boring" probing, as these new formations will speed things up immensely.

You'll have to probe just a little bit more, but its going to be easier than ever, given new modules, skill shifts and the new mechanics.

Its going forward just fine, the benefit of DSP to filtering was something we discovered, not something that was intended, so I can see why they are being removed. And yet, as someone else has said, you can still filter with combat probes (even cores, it is just a bit harder - but you want everything handed to you on a silver platter, right?).

If you don't like scanning so much, go run anomalies.
blink alt
Doomheim
#78 - 2013-05-08 19:59:44 UTC
My knee jerk reaction to removal of the DSP was of denial and rage. However, once you think about it a little bit and realize they are making probing so much easier does one really need a dsp for pve scanning? 40% deviation and 20% scan strength per module is insane even with stacking penalities!!!! Furthermore, removing the inital NPC spawns and having WHs in their own group type makes things even easier. Now I might actually run all those mags and radars instead of just simply ignoring them.
Tanaka Aiko
Ministry of War
Amarr Empire
#79 - 2013-05-08 20:00:06 UTC  |  Edited by: Tanaka Aiko
@CCP : all the hate about 8 probes and/or DSP and being able to launch only one probe is for people who want to check the signatures types in a quick scan (I'm talking about checking which of these signatures are of the groups we want to probe, and which are those we're sure we can ignore), or to isolate all the valuable signatures on at least one probe, and using only a few probes to do the scanning, it can't really be done with a formation.

EDIT : okay, seems the "spread formation" exist for that, as - on my tests at least - it put probe everywhere on the system, without colliding, so seems you though about this issue CCP :)
Jacob Kashyk
Starlighter Industries
#80 - 2013-05-08 20:03:49 UTC
From what I understand, the new system scanner will replace using a DSP for just getting an idea of what sigs and types are in system. All in all, they're not killing exploration, they're making it better.