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[Odyssey Feedback Request] Team Super Friends - Probe Scanning and You

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CCP Paradox
#1 - 2013-05-08 17:39:58 UTC  |  Edited by: CCP Paradox
Hello future Odyssey capsuleers!

I thought I would give a short forum post on Team Super Friends features in their current state on the Singularity test server.
We have some dev blogs scheduled to be out shortly, so I will be brief. This is so that you can report issues and give feedback to the team in this thread. As we will be watching just this one only for the time being. There are more features to come, and changes to be made to the features we have already implemented, but please don't let that stop you from discussing what is on Singularity.

UPDATE: From CCP Tallest, clicky here https://forums.eveonline.com/default.aspx?g=posts&m=3006640#post3006640
UPDATE: From CCP SoniClover clicky here https://forums.eveonline.com/default.aspx?g=posts&m=3019117#post3019117
This update addresses a few concerns to begin with, that many of you were expressing.

Known issues:
Please read this first, before you try out the features. I will update every server update.

  • Probe Scan Range does not update in the Probe list UI.
  • There is a probe filter with the default scan filters, this does not mean you can scan down probes and will be removed.


Player Feedback changes

  • The Scan Results window now shows Distance (both in AU and KM)
  • The Scan Results window can now be sorted by any category (scan type, distance, strength etc.)
  • The Scan Results window now shows Distance (both in AU and KM)
  • You can now launch 8 Probes
  • Holding ALT will allow you to move all probes at once (without needing to hold shift also)
  • Spread & Pinpoint formations have changed for 8 probes. Please note these are not the most effecient formations you can make, we still want players to learn how to make more effecient formations.
  • Spread formation now contains no gaps between probes.



Some features below are now out of date, but leaving in unedited.
On to the available features:

Seven probes launched at once
Probe launchers can now only launch a maximum of seven probes. These probes are now launched all together. One click, launches all.

Scan Probe Formations

There are two buttons for the formations in the Scanner window, clicking them will launch probes if they are not already launched, and move them into formation.

Probes are launched in the default "Spread Formation"
This formation is designed to sweep the system for signatures quickly.

There are two formations you can select, as well as making your own formations.
Spread formation
Looks like a flower and is position flat, from the center of the solar system.

Pinpoint formation
Looks like the diamond formation many of you are already familiar with.

Probes by default now move as a formation. To make individual changes to probes, hold shift down.
Holding shift will show the positioning arrows for all probes, instead of the one positioning arrow for the formation.

Resizing

Probes will resize together when in formation, or independently (when holding shift).
The resizing of probes will keep itself centered. This means resizing all probes will not shift their location.

Celestial brackets will also no longer get in the way of trying to use the positioning arrows or the probe spheres.

Probe Scanner window

Probe list:
The probes listed in the window now have the relevant charge icon for the probe launched.
Active, recall and destroy buttons are now placed within one util menu. Right clicking also works for all probes.
Double clicking a probe in the list will center the camera over the probe.

Scan Result list
The scan results are now displayed through a progress bar, instead of a table.
The group / type / name is revealed once you hit the required signal strength.
The progress bar is colored Red to Orange to Green depending on the signal strength.
There is now scan history, which will show the change in acquired signal strength from your last scan.
Once you get a 100% signal strength, a warpable button will appear next to the result.

Probes now instantly recall on system jump or station dock

Deep Space Probe removal
They have been removed from the game. All Deep Space probes will change into core scanner probes.

Survey Probes in their own group & have their own launcher


Salvaging mini profession sites have all been removed.

Hacking and Archaeology sites presence have been increased to compensate the loss.
Archaeology sites have adopted salvage materials, and you can still receive the same amount of salvage from them as you could with the salvaging sites.

Skill Changes
Astrometrics:

  • This is now a starting skill, all new characters receive this at Level 1
  • Does not alter ability to launch probes, all players can now launch 7 probes.
  • Added +5% scan strength, -5% max scan deviation and -0.5 sec scan time per level


Also:

  • Reduced the per level modifier for Astrometrics Rangefinding, Astrometrics Acquisition and Astrometrics pinpointing by half.


New exploration modules
There are Tech I and Tech II variants.

  • Scan Acquisition Array
Duration Bonus = -10% TI, -20% TII
  • Scan Rangefinding Array
Scan Strength bonus = 10% TI, 20% TII
  • Scan Pinpointing Array
Maximum Scan deviation = -20% TI, -40% T II

Additionally Coderbreakers and Analyzers are now called "Data Analyzers" and "Relic Analyzers" respectively.


Exploration site signature changes

Unknown sites now display whether it is a Wormwhole or Combat site when you discover the group.
Signature Types have been changed to:
Combat Sites (from Unknown)
Wormhole (from Unknown)
Data Sites (from Radar)
Relic Sites (from Magnometric)
Gas Sites (from Ladar)
Ore Sites (from Gravimetric)

[b]NPC spawns are removed from mini profession...

CCP Paradox | EVE QA | Team Phenomenon

Space Magician

Bagehi
Science and Trade Institute
Caldari State
#2 - 2013-05-08 17:43:38 UTC
"short forum post" TM
Omnathious Deninard
University of Caille
Gallente Federation
#3 - 2013-05-08 17:44:33 UTC
Couple questions for you
Do relic sites still requite a salvager for some, or is it all analyzer?
And Is there a possibility to design a scripted version of the scanning modules.

If you don't follow the rules, neither will I.

Xer Jin
XER'S LONE SOLOS CLUB
#4 - 2013-05-08 17:47:18 UTC
plz turn sisi on :\ so we can test this stuff
CCP Paradox
#5 - 2013-05-08 17:49:46 UTC
Relic sites will require the Relic Analyzer, so no Salvager.
Scripted versions are interesting, we will talk about it. But I think we might need to see how popular the modules become.

CCP Paradox | EVE QA | Team Phenomenon

Space Magician

Omnathious Deninard
University of Caille
Gallente Federation
#6 - 2013-05-08 17:52:05 UTC  |  Edited by: Omnathious Deninard
CCP Paradox wrote:
Relic sites will require the Relic Analyzer, so no Salvager.
Scripted versions are interesting, we will talk about it. But I think we might need to see how popular the modules become.

Personally I feel that a scripted version would be more popular than 3 separate modules, reason being different times call for different needs when scanning, and it is not always practical to have a ship with refitting abilities follow you around.
Thank you so much for removing the need to slap a salvager on a exploration ship, salvage drones all the way! \o/

If you don't follow the rules, neither will I.

mynnna
State War Academy
Caldari State
#7 - 2013-05-08 17:55:21 UTC
CCP Paradox wrote:
New Decryptors in hacking sites
These new decryptors have many different modifications.

  • Cryptic Attainment
  • Cryptic Augmentation
  • Cryptic Parity
  • Cryptic Process
  • Cryptic Symmetry
  • Esoteric Accelerant
  • Esoteric Attainment
  • Esoteric Augmentation
  • Esoteric Parity
  • Esoteric Process
  • Esoteric Symmetry
  • Incognito Accelerant
  • Incognito Attainment
  • Incognito Augmentation
  • Incognito Parity
  • Incognito Process
  • Incognito Symmetry
  • Occult Accelerant
  • Occult Attainment
  • Occult Augmentation
  • Occult Parity
  • Occult Process
  • Occult Symmetry
  • Optimized Cryptic Attainment
  • Optimized Cryptic Augmentation
  • Optimized Esoteric Attainment
  • Optimized Esoteric Augmentation
  • Optimized Incognito Attainment
  • Optimized Incognito Augmentation
  • Optimized Occult Attainment
  • Optimized Occult Augmentation

  • Can you please clarify whether these are all brand new, or whether they are a mix of totally brand new, and existing ones with a new name? Smile

    Member of the Goonswarm Economic Warfare Cabal

    Sugar Kyle
    Middle Ground
    #8 - 2013-05-08 17:56:42 UTC
    Combat ladar sites are now under gas sites or?

    And do the personalized formations allow for fewer probes to be launched?

    Member of CSM9 and CSM10.

    Katie Corb
    Corb's Emporium of Catgirls and Cynosural Fields
    #9 - 2013-05-08 17:57:12 UTC
    Do the Relic/Data site NPC changes affect wormholes? Like, will sleepers no longer spawn in wormhole Data sites, or at least not until you activate a "trigger" you're hinting about?

    :darkelf:

    blink alt
    Doomheim
    #10 - 2013-05-08 17:57:55 UTC
    CCP Paradox wrote:


    Deep Space Probe removal
    They have been removed from the game. All Deep Space probes will change into core scanner probes.


    Can you confirm this is a planned changed for odyssey expansion not just some test server limitation?
    CCP Paradox
    #11 - 2013-05-08 17:59:36 UTC
    blink alt wrote:
    CCP Paradox wrote:


    Deep Space Probe removal
    They have been removed from the game. All Deep Space probes will change into core scanner probes.


    Can you confirm this is a planned changed for odyssey expansion not just some test server limitation?


    Planned changed, they will be removed with Odyssey.

    CCP Paradox | EVE QA | Team Phenomenon

    Space Magician

    CCP Paradox
    #12 - 2013-05-08 18:00:34 UTC
    Sugar Kyle wrote:
    Combat ladar sites are now under gas sites or?

    And do the personalized formations allow for fewer probes to be launched?


    You must lauch 7 probes, and have 7 probes in the launch to be able to launch probes. But you can recall select probes if you wish.

    CCP Paradox | EVE QA | Team Phenomenon

    Space Magician

    XXSketchxx
    Sniggerdly
    Pandemic Legion
    #13 - 2013-05-08 18:00:35 UTC  |  Edited by: XXSketchxx
    Why not 8 probes?

    Also, RIP Deep Space Probes. We had a good run.
    Sugar Kyle
    Middle Ground
    #14 - 2013-05-08 18:02:36 UTC
    CCP Paradox wrote:
    Sugar Kyle wrote:
    Combat ladar sites are now under gas sites or?

    And do the personalized formations allow for fewer probes to be launched?


    You must lauch 7 probes, and have 7 probes in the launch to be able to launch probes. But you can recall select probes if you wish.


    People want to launch fewer probes for things. What is the point of not allowing them to launch fewer if they wish to launch fewer? It seems that they should be able to launch 4 and save that formation for later use. Its a common thing for combat probing currently so I'm puzzled on why they now have to launch and use 7 probes.

    And combat ladar sites... as a booster manufacturer its a big thing for me.

    Member of CSM9 and CSM10.

    LtauSTinpoWErs
    Caldari Provisions
    Caldari State
    #15 - 2013-05-08 18:02:58 UTC
    CCP Paradox wrote:
    Hello future Odyssey capsuleers!



    • Reduced the per level modifier for Astrometrics Rangefinding, Astrometrics Acquisition and Astrometrics pinpointing by half.




    What happens to those people that have already trained these skills? Will they get compensated some skill points back?

    And in regards to the new modules, will this make the virtue implant set pointless? Right now, it is worth the money to scan down "unscannable t3s" (granted, there aren't many of them left).
    Omnathious Deninard
    University of Caille
    Gallente Federation
    #16 - 2013-05-08 18:03:29 UTC
    XXSketchxx wrote:
    Why not 8 probes?

    Also, RIP Deep Space Probes. We had a good run.

    There is no real need to 8 probes with the removal of DSP.

    If you don't follow the rules, neither will I.

    Rengerel en Distel
    #17 - 2013-05-08 18:03:40 UTC
    Will bonused scanning ships receive more mids (haven't checked, assume the new arrays are midslots)?
    Will the astrometric skills be changed to a shorter training time since they're only half as good?

    With the increase in shiptoasting, the Report timer needs to be shortened.

    CCP Paradox
    #18 - 2013-05-08 18:04:05 UTC
    mynnna wrote:
    CCP Paradox wrote:
    New Decryptors in hacking sites
    These new decryptors have many different modifications.

  • Cryptic Attainment
  • Cryptic Augmentation
  • Cryptic Parity
  • Cryptic Process
  • Cryptic Symmetry
  • Esoteric Accelerant
  • Esoteric Attainment
  • Esoteric Augmentation
  • Esoteric Parity
  • Esoteric Process
  • Esoteric Symmetry
  • Incognito Accelerant
  • Incognito Attainment
  • Incognito Augmentation
  • Incognito Parity
  • Incognito Process
  • Incognito Symmetry
  • Occult Accelerant
  • Occult Attainment
  • Occult Augmentation
  • Occult Parity
  • Occult Process
  • Occult Symmetry
  • Optimized Cryptic Attainment
  • Optimized Cryptic Augmentation
  • Optimized Esoteric Attainment
  • Optimized Esoteric Augmentation
  • Optimized Incognito Attainment
  • Optimized Incognito Augmentation
  • Optimized Occult Attainment
  • Optimized Occult Augmentation

  • Can you please clarify whether these are all brand new, or whether they are a mix of totally brand new, and existing ones with a new name? Smile


    I have added a NEW tag to the brand new decryptors that are added in this release.

    CCP Paradox | EVE QA | Team Phenomenon

    Space Magician

    Ueberlisk
    The Hatchery
    SL0W CHILDREN AT PLAY
    #19 - 2013-05-08 18:04:05 UTC
    I HATE HATE HATE the fact that you launch all the probes when you want to launch just one to quickly check systems. It just doesn't make sense to me. (yes i know deep space probes have been removed.)

    Is it going to be possible to change the amount of probes launched or can i set my own quick formations?
    I normally only use 4 combat probes as it is what I'm used to and it minimizes the effect probes have on dscan. Based on this I would also love to keep the ability to have at least 8 probes inside the launcher for the ability to launch multiple sets without having to spend so much time reloading.
    XXSketchxx
    Sniggerdly
    Pandemic Legion
    #20 - 2013-05-08 18:04:45 UTC
    Omnathious Deninard wrote:
    XXSketchxx wrote:
    Why not 8 probes?

    Also, RIP Deep Space Probes. We had a good run.

    There is no real need to 8 probes with the removal of DSP.


    What does that have to do with DSP?

    I'm referring to the ability to have probes scanning 2 targets at once.
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