These forums have been archived and are now read-only.
The new forums are live and can be found at https://forums.eveonline.com/
[Odyssey] Tech 1 Battleships - Amarr
Not a diplo.
The above post was edited for spelling.
For all your 3rd party needs join my ingame channel Blue's 3rd Party!
https://forums.eveonline.com/default.aspx?g=posts&t=365230&find=unread
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change? ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high
At the end of the game both the pawn and the Queen go in the same box.