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[Odyssey] Tech 1 Battleships - Amarr

First post First post First post
Author
Pattern Clarc
Citeregis
#21 - 2013-04-08 14:57:12 UTC
Massively proliferates capwarfare. Keeps active tanking unchanged. Is CCP

What the hell.

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

Shonion
FREE GATES
FREE GATES COALITION
#22 - 2013-04-08 15:00:09 UTC
Terrible.
Tu'yak Marowshay
Girls Lie But The Mining Ledger Doesn't
Verge of Collapse
#23 - 2013-04-08 15:00:50 UTC
Allison A'vani wrote:
Way to go CCP, nurfing resists on abandons and rohks, I guess you don't really care about skill based PvP you just want more alpha fleets, the guy with the most maelstroms will win just keeping on alphaing away the other fleet. BTW this is a terrible change and it is a joke to call this balancing in anyway.


^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^THIS^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^


Stop being **** ccp, please.
Ravcharas
Infinite Point
Test Alliance Please Ignore
#24 - 2013-04-08 15:02:03 UTC
Call it a combat hull all you want, by the way. That's an ewar bonus. Having some differences across the races was pretty cool.
AdmiralDovolski
Garoun Investment Bank
Gallente Federation
#25 - 2013-04-08 15:02:19 UTC
Although I love the new geddon (we didnt need 3 dedicated laser hulls) you now need to acknowledge that this now completely negates the Curse. The only thing the curse has over this is mobility, and instead it loses to the new geddon in almost every regard.

Are we going to see a buff or change in how combat recons work?
Grath Telkin
Viziam
Amarr Empire
#26 - 2013-04-08 15:02:45 UTC
Allison A'vani wrote:
Helicity Boson wrote:
range bonus, no amount bonus? Do not want!



Ya, I didn't even see this till you pointed it out. Range bonus is pretty useless in in all by extremely specific and rare circumstances, like if you are in a no more than 10 v 10 fight. In actually game play nutes are only useful against getting tackle off you, where the t2 large's default range is good enough or against capitals where they are so slow the range doesn't matter at all anyway.


Its the t1 Version, what you're asking for would nuke whatever usefulness is left in the pilgrim and curse.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Grath Telkin
Viziam
Amarr Empire
#27 - 2013-04-08 15:03:46 UTC
AdmiralDovolski wrote:
Although I love the new geddon (we didnt need 3 dedicated laser hulls) you now need to acknowledge that this now completely negates the Curse. The only thing the curse has over this is mobility, and instead it loses to the new geddon in almost every regard.

Are we going to see a buff or change in how combat recons work?


The curse neuts more as well as farther.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Grath Telkin
Viziam
Amarr Empire
#28 - 2013-04-08 15:04:25 UTC
Lenier Chenal wrote:


Can we get a range + damage bonus on the apoc instead ... at least?


You shut up and leave that tracking bonus alone, its just made the apoc the laser version of the Mega, are you crazy?

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Ravcharas
Infinite Point
Test Alliance Please Ignore
#29 - 2013-04-08 15:05:17 UTC
Allison A'vani wrote:
Way to go CCP, nurfing resists on abandons and rohks, I guess you don't really care about skill based PvP you just want more alpha fleets, the guy with the most maelstroms will win just keeping on alphaing away the other fleet. BTW this is a terrible change and it is a joke to call this balancing in anyway.

The resist changes will only make a difference in a pretty narrow band of the gangsize spectrum.
Lucas Raholan
Societas Imperialis Sceptri Coronaeque
#30 - 2013-04-08 15:05:34 UTC
Hold up there..your putting launchers on a Amarr BS, plus drones and neuting...now that Radical and interesting, still seeing launchers on Amarr ships still feels weird to me.

the neut bonus does need shoring up with an amount bonus though as well to be used much apart from throwing of tacklers

Shitposts so bad CONCORD gave me a 50 billion ISK bounty

Baron Holbach
The Northerners
Northern Coalition.
#31 - 2013-04-08 15:09:09 UTC
with all the new logistics capability for geddon, this ship would really need more meds and less high slots.... there are so many things you can fit into those meds, like: mwd, mjd, cap booster, drone upgrades, eccm, sebo, painter, web, point, scram
Kithrus
Tzedakah
Aegis Militia
#32 - 2013-04-08 15:09:30 UTC  |  Edited by: Kithrus
CCP Rise wrote:
Welcome to the Tech 1 Battleship rebalance, fasten your seatbelts!



AMARR

A preface for Amarr: This ship line presented a special sort of obstacle. There were three ships with a heavy amount of overlap, all focusing on armor tanks and energy weapon damage. With the prices associated with tiers being removed, that overlap would be even more obvious, and likely, the apoc and geddon would fall into further disuse. That said, both of them are among eve's most iconic ships. We have decided to make big changes to them both, while hopefully preserving access to any use an Amarr pilot had prior.

Abaddon:

The Abaddon, price aside, was clearly the most dominant of the Amarr line-up. We've left it totally in-tact as your go-to laser brawler, except for the resist bonus tweak. This change is significant, and we are going to dedicate an entire thread to discussing the power of resistance bonuses later in the day. If you want to talk about this bonus here, in relation to the Abaddon specifically, feel free. The general idea from our end is that the current bonus to resistance is one of the most powerful ship bonuses in the game. It adds to the power of local tanks (active and passive) as well as remote tanks, which has consistently positioned ships with this bonus at the center of some of the most powerful gameplay available to combat pilots. We feel that the Abaddon is strong enough to perform perfectly well with the slight loss in resist.

Amarr Battleship Skill Bonuses:
+5% to Large Energy Turret damage
+4% Armor resistances (-1% per level)

Slot layout: 8H, 4M, 7L; 8 turrets, 0 launchers
Fittings: 21000 PWG, 560 CPU
Defense (shields / armor / hull) : 7000 / 8500 / 8000
Capacitor (amount / recharge rate / recharge per second) : 6375 / 1250s / 5.1
Mobility (max velocity / agility / mass / align time): 89 / .14 / 125000000 / 20.03s
Drones (bandwidth / bay): 75 / 75
Targeting (max targeting range / Scan Resolution / Max Locked targets): 80km / 85 / 7
Sensor strength: 22 Radar Sensor Strength
Signature radius: 470



Amarr Battleship Skill Bonuses:
+7.5% to Large Energy Turret optimal range
+7.5% Large Energy Turret tracking speed (replaced large energy turret cap use)

Slot layout: 8H, 4M, 7L; 8 turrets , 0 launchers
Fittings: 21000 PWG(+500), 540 CPU(+35)
Defense (shields / armor / hull) : 6000(-211) / 6800(-700) / 7000(+359)
Capacitor (amount / recharge rate / recharge per second) : 6700(-800) / 1002s(-152s) / 6.69 (+.19)
Mobility (max velocity / agility / mass / align time): 113(+19) / .119(-.017) / 97100000 / 16.02s (-2.29s)
Drones (bandwidth / bay): 50(-25) / 75
Targeting (max targeting range / Scan Resolution / Max Locked targets): 73km(+5.5k) / 95 / 7
Sensor strength: 20 Radar Sensor Strength
Signature radius: 380(-20)


This is both joking rant and tinfoil hat but are you trying to nerf CVA and PIE more?


CCP Rise wrote:

Armageddon:

This is a fun one. Bet you guys didn't think my first two projects would be to slow down the Talos and throw the old Armageddon out the window! But! I think its the best thing for the race line overall. What we've done here is make the Armageddon an echo to the new dragoon destroyer. It makes sense for Amarr to have a battleship variation that rewards players who've trained for dragoon -> arbitrator -> prophecy, and with the neut range bonus, the Armageddon should be a huge payoff. As the Armageddon is falling under 'combat' it will receive a substantial hitpoint boost, sensor strength boost, sig increase, and speed decrease.

While we understand that this is a very powerful ship, it should not be oppressive. Hopefully it will offer a new type of challenge to fly and fly against. To anyone who is very sad to see the old Armageddon go, I encourage to you consider that if left the same, it would have been even more crowded by the Abaddon as a result of the price adjustment than it already was. Again, we look forward to your feedback.

Amarr Battleship Skill Bonuses:
+10% to Drone damage and Hit Points (replaced large energy turret rate of fire)
+10% Energy Neutralizer and Energy Vampire range (replaced large energy turret cap use)

Slot layout: 7H(-1), 4M(+1), 7L(-1); 5 turrets(-2) , 5 launchers(+5)
Fittings: 14500 PWG(-2000), 550 CPU(+65)
Defense (shields / armor / hull) : 6800(+1331) / 8500(+1859) / 8000(+1789)
Capacitor (amount / recharge rate / cap per second) : 6200(+887.5) / 1087s / 5.7
Mobility (max velocity / agility / mass / align time): 100(-5) / .13(+.002) / 105200000 / 18.96s (+.29)
Drones (bandwidth / bay): 125 / 375(+250)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 110 / 7
Sensor strength: 21 Radar Sensor Strength (+4)
Signature radius: 450 (+80)


Okay I like that things have been changed up for the teir one version but like the prophecy I'm not keep lest for a lorish blueprint design perspective how the tier one is a drone platform and tier two is a laser platform.

I know, I know revisions but the Golden fleets feeling a little slapdash right now...

Darkness is more then absence of light, it is ignorance and corruption. I will be the Bulwark from such things that you may live in the light. Pray so my arms do not grow weary and my footing remain sure.

If you are brave, join me in the dark.

fukier
Brave Collective
#33 - 2013-04-08 15:10:45 UTC
only thing i dont get is why the apox has 6800 armor and 7000 hull? imo that should be reversed.
At the end of the game both the pawn and the Queen go in the same box.
Gheyna
Hoover Inc.
Pandemic Legion
#34 - 2013-04-08 15:10:58 UTC
Its good that you mix the ships around a bit, like the geddon and typhoon. But the resist loss is to harsh i think, its a "buff" to alphafleet (even with the TE nerf).
Akrasjel Lanate
Lanate Industries
#35 - 2013-04-08 15:11:27 UTC
Nice Smile

CEO of Lanate Industries

Citizen of Solitude

Pelea Ming
Ministry of War
Amarr Empire
#36 - 2013-04-08 15:11:56 UTC  |  Edited by: Pelea Ming
I think that the proposed Apoc needs some PG love so it can fit a full rack of Tach's without completely killing it's PG, also I'd like to see it get some cap love to reflect the increased cap usage of Tach's.

-edited for phrasing-
ThisIsAnAwoxCharacter
Doomheim
#37 - 2013-04-08 15:13:31 UTC
Why such a massive difference in sig radius between Abaddon and Apoc? IMO all battleships should be at least 300 sig with Loki bonuses. Armor already has a big advantage over shield when it comes to fleet utility with free mid slots and now you are giving a ridiculous neut ship to them as well while keeping the relative bomb immunity.
Tu'yak Marowshay
Girls Lie But The Mining Ledger Doesn't
Verge of Collapse
#38 - 2013-04-08 15:14:57 UTC  |  Edited by: ISD Ezwal
Welcome to World Of Wa-EvE, I don't know if you could have diked the amarr BS line up anymore if you actually tried! Lets dilute the race's in eve and make everyone the same color.

Furthermore lets put drone and missile boats in every races line up - maybe name them similar and have the same hull, with a slight modification to the color of the ship.

*Snip* Please refrain from personal attacks. Or on CCP for that matter. ISD Ezwal

(5:11:43 PM) [REDACTED]: so far tiericide has been alot of making all races have the same ships with different looks in different sizes


This will = big bucks in ccp's wallet = win
Pelea Ming
Ministry of War
Amarr Empire
#39 - 2013-04-08 15:15:56 UTC
Kristoffon Ellecon wrote:
Please carry changes over to faction versions.

RIP Bhaalgorn.

Edit: also keep in mind the Apoc is the only Amarr BS for cap-stable pve missions so I would make sure those are still doable after the change lest amarr pvers lose their platforms.

I've never had issues once I got my skills right with fitting cap stable 'baddons.
Dez Affinity
Caldari Provisions
Caldari State
#40 - 2013-04-08 15:17:07 UTC
Well Amarr BS are now a big FU to anyone planning on kiting I guess.

7.5 percent tracking per level on Apoc

and neut range bonus on Geddon Shocked