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[Odyssey] Tech 1 Battleships - Amarr

First post First post First post
Pelea Ming
Immortal Odyssey Adventure Group
#61 - 2013-04-08 15:57:29 UTC
fukier wrote:
any chance you guys will lower PG on tachs since they are no longer considered over-sized weapons anymore... i mean hey guys it aint 2005 no more get with D times...

^^^^ This, very much, and cap draw.
Caldari Provisions
Caldari State
#62 - 2013-04-08 15:57:45 UTC
Bonus to range of neuting but not the amoint sounds really odd, im not sure it will actually make the ship all that popular.
Caldari Provisions
Caldari State
#63 - 2013-04-08 15:59:13 UTC
How will the Geddon changes influince Redeemers? Before I get one.
Pelea Ming
Immortal Odyssey Adventure Group
#64 - 2013-04-08 15:59:53 UTC
AndromacheDarkstar wrote:
Bonus to range of neuting but not the amoint sounds really odd, im not sure it will actually make the ship all that popular.

Personally, I'd rather have a range boost then an amount boost on it, means that I can start nueting the target from further out, let a few Bhaals come in behind me and once they get into range they can finish them off. :)
Dino Boff
The Scope
Gallente Federation
#65 - 2013-04-08 16:01:20 UTC
37.5 km range to heavy neut is bad... How will you tackle those things?
Jasmin Soulscream
#66 - 2013-04-08 16:01:27 UTC
Well time to sell all my Geddons thanks ccp :(
Dino Boff
The Scope
Gallente Federation
#67 - 2013-04-08 16:03:04 UTC
Also, did CCP Fozzie gave you permission to do those awful things?
Deep Core Mining Inc.
Caldari State
#68 - 2013-04-08 16:04:36 UTC
Put the damn geddon back. Its fine, just give it some extra grid, please dont make one of the best ships in the game into a bad excuse for a domi.
DJ P0N-3
Table Flippendeavors
#69 - 2013-04-08 16:06:34 UTC
As long as this does not mean that there is no chance of a Khanid T2 Abaddon, I will accept these Armageddon changes.
Major Killz
inglorious bastards.
#70 - 2013-04-08 16:07:30 UTC  |  Edited by: Major Killz
The Armageddon change is impressive. Question. Is the Dominix worth using comparatively? I dont think so.

The Myrmidon and Prophecy has the same issue. I may have to abandon Gallente all together and switch to Amarr. Amarr ships have started to compete with Minmatar, Gallente and Caldari in other ship classes now.

- killz

[u]Ich bin ein Pirat ![/u]

Pelea Ming
Immortal Odyssey Adventure Group
#71 - 2013-04-08 16:08:13 UTC
Jasmin Soulscream wrote:
Well time to sell all my Geddons thanks ccp :(

I will buy 3 from you at 3/4s current market value (hull value only, don't want your rigs and mods)
The Scope
Gallente Federation
#72 - 2013-04-08 16:10:18 UTC
Dino Boff wrote:
37.5 km range to heavy neut is bad... How will you tackle those things?

With an Arazu...awesome huh?
Brave Collective
#73 - 2013-04-08 16:13:43 UTC
Dino Boff wrote:
37.5 km range to heavy neut is bad... How will you tackle those things?

long range point arazu?
At the end of the game both the pawn and the Queen go in the same box.
Pelea Ming
Immortal Odyssey Adventure Group
#74 - 2013-04-08 16:16:09 UTC
Just a side note here, but dear Dev CCP Rise, are you paying attention to us poor religious zealotry proselytizing Amarrians? I notice you keep making responses on the other Racial Battleship threads, but we haven't been seeing you comment here.
Askulf Joringer
Sebiestor Tribe
Minmatar Republic
#75 - 2013-04-08 16:16:31 UTC
Allison A'vani wrote:
Way to go CCP, nurfing resists on abandons and rohks, I guess you don't really care about skill based PvP you just want more alpha fleets, the guy with the most maelstroms will win just keeping on alphaing away the other fleet. BTW this is a terrible change and it is a joke to call this balancing in anyway.

Yo baddie, resistance bonus is extremely overpowred and has been in need of a nerf since implementation. 4% instead of 5% is a mandatory change that has been needed forever.

I'm quite happy that CCP has finally listened to me and a few others in the community in regards to this proposal.
Ayla Crenshaw
Ministry of War
Amarr Empire
#76 - 2013-04-08 16:20:00 UTC
As a relatively fresh player I can only say that taking away Apocalypse cap use bonus is a horrible idea and you should feel bad for even thinking it was good.

This really screws over low-skilled Amarr players, especially in PvE. This thing is barely capstable as it is with only guns and hardeners running without great capacitor/cap use skills.

Well, unless you cut all Large Energy Turrets cap use by 50% across the board with no strings attached... then yeah, bring it on! Otherwise - take a step back, rethink this fumble and think of the little guy out there.
Atomic Option
The Scope
Gallente Federation
#77 - 2013-04-08 16:20:56 UTC  |  Edited by: Atomic Option
Looks like a pretty significant nerf to the range the apoc because of the need to fit cap mods instead of tracking computers. PVP fits can potentially go to boosters for burst cap if they're not using those already, but cap stable fits don't have that option. The tracking bonus means switching from TCs to batteries or cap rechargers, which would be a wash except that without scripted tracking computers it can't hit nearly as far.

Scary until I EFT the specifics. The navy variant will still work, but if these changes are mirrored on that balance pass pulse damage projection to 90km+ with Scorch will be out. It's nice to see Beams will be more fittable, but Tachyons at that range don't have the same punch (mostly because Scorch is so good).

That said, the theoretical meta for Lasers was always their cap use and the cap use bonus basically just negated that so this will add some flavor (even if it means I end up switching to hybrids or something).

Looks interesting otherwise. I'm looking forward to seeing what I can build with the new geddon.

Those saying to throw on a TE or a rig: I appreciate the attempt to help, but did you think there were empty slots for those things?? Sure you can sort of get the range back with those, but you're giving up either significant buffer or significant damage to do it. For my needs reducing the buffer is not possible because of alpha, and if I have to reduce damage I might as well switch to tachyons or a different ship.
Sakkar Arenith
Kenmei Corporation
#78 - 2013-04-08 16:21:00 UTC
Well, thats quite something!


Was fine, stayed fine... straight forward as ever.



it was kinda **** for everything but PVE, now its badish at pve, and might have a niche with tachyon, but then again, it seems like a very clumsy and expensive oracle.

Needs more thought, imo, its weird mix between an oracle and an abaddon, inheriting the worst of both.

Maybe something with better (i.e. redesigned) smartbombs? Dunno, seems somewhat redundant at the moment.


YEs, Yes, Yes, sure i'll miss the 1500 dps, but FINALLY something vastly different, armor missile boat with drones and neuts.. nice


We really ought to talk about lasers, we really need a flat out -25% or even -33% cap use on ALL lasers. As is amarr ships are capping out way to fast, and that leaves them quite sub par with their counterparts.

Especially since we are all hailing king Hyperion and Pope megathorn now. Lasers as they are now simply dont offer enough of a benefit to offset that cap malus.

Yeah scorch is nice, bla bla (its the only reason lasers are even remote viable anyway...), but lasers use too much cap, in both pve and pvp settings.

And lets put it like that; even if you were to cut laser cap by 50%, you still wouldnt see myrmidons or dominixes fir lasers, despite omg-op-h4x-scorch....
Mouth Trumpet Cavalry.
Mouth Trumpet Cavalry
#79 - 2013-04-08 16:24:00 UTC
I just feel that the neut range is more for a disruption BS. Just saying. Arbitrator is the cruiser sized TD hull. Curse/Pilgrim both have the neut range bonus with the TD bonus.

Neut range is great for all the neuts except heavy neuts. With a base range of 25.2km for T2 heavy neuts I just don't see the bonus being useful. 25.2km is still beyond point range. What is the point of trying to neut something I can't even point? I think a 5% neut amount, not as much as the bhaalgorn, but still enough to make a difference would be better. Then I could see people really wanting to fly the Geddon, especially solo and such.

This bonus can be useful, but most of the time I will be wishing for something else. I loved the geddon as it was. I felt there was little to change except EHP/cap/mobility things. I will be sad to see it gone.
Amarr Empire
#80 - 2013-04-08 16:27:12 UTC
ccp Rise, you have some ideas that can be fine, but i don´t like many things i have seen here. I don't know why the abaddon have now a 4% bonus, CCP didn't do that with the T1 cruisers and BC balance. The armageddon can be nice, but it´s problem now in the game is that it needs a better fit, those changes can be fine for a new roll, but it wasn´t really needed.
And the apoc .... well some ideas are fine, but it ll need a 5% damage bonus not a traking one, and more if it has a worst EHP, a better targeting range is needed too if it has weapons that are designed to have a better range, why it has a worst targeting range that the abaddon if you are removing the tier system then ?
And i see it has a better speed too, that´s fine but like a new attack ship it ll be using many times MWD and with no cap bonus it ll need a much better capacitor in it´s hull, and much more if you try to do a sniper that ll have tachyons that use a really big capacitor amount. I hope CCP ll try to improve the battleships beams too, now that any amarrian BS has bonuses to reduce turret capacitor use it ll be needed.