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Team Avatar and the future of our prototype

First post First post First post
Author
Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#141 - 2012-10-10 10:11:16 UTC
Nice. I've been idling over that very long WiS update thread full of "updates soonTM guys" promises for a while, half expecting it to be dead. Nice to see something great is coming of it :)

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Inquisitor Kitchner
The Executives
#142 - 2012-10-10 10:14:27 UTC
CCP t0rfifrans wrote:

It can be annoying for some, but it adds so much more depth and dare I say it, verisimilitude to the experience of living in New Eden.


Totally off topic but awesome word right there.

"If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli

Veschenko
Sebiestor Tribe
Minmatar Republic
#143 - 2012-10-10 10:39:06 UTC
James Cameron Pirate
Kan'loch Lacoud
Ministry of War
Amarr Empire
#144 - 2012-10-10 11:12:38 UTC
May have been asked before, but what happens to your ship when you are doing EVA, do you 'dock' in the structure or is it left there in space for anyone to board/steal?
Destination SkillQueue
Doomheim
#145 - 2012-10-10 11:33:14 UTC
Kan'loch Lacoud wrote:
May have been asked before, but what happens to your ship when you are doing EVA, do you 'dock' in the structure or is it left there in space for anyone to board/steal?


I would guess it's docked/shielded in some way or the feature will be largely useless. No one is going to bother competing with others in the structures, if they can just shoot/steal the ship the competition uses without a fight and then do the structure without interference. Even when you're alone you couldn't risk a proper ship to dock most of the time, so having the ship vulnerable would force people to use worthless ships for doing the structures, because the inherent risk. It just makes sense to have some kind of protection to ensure people do them without having to use tedious workarounds and competition actually happens within the structures.
Josef Djugashvilis
#146 - 2012-10-10 11:43:44 UTC  |  Edited by: Josef Djugashvilis
If this is done properly, it could lead to a substantial increase in Eve subscription numbers.

This is not a signature.

Hiro Ceffoe
State War Academy
Caldari State
#147 - 2012-10-10 12:03:39 UTC
From walking around a station (which you failed to accomplish) to this is one of the reasons why it will not work.

Great vision of ideas, zero vision of implementation.

There are so many reasons why this will not work they don't really seem worth mentioning.

But urm, good luck anyway I guess.

I am a little envious of the whole development thing youve got going on at CCP though, it must be nice to be able to just prototype things all the time.
Flamespar
WarRavens
#148 - 2012-10-10 12:21:48 UTC
This is a fantastic idea. Great to see that you've gotten some buy in. This is could be the most exciting features since wormholes and tech 3.

One question. What happened to player tattoos? According to the EVE keynote these were meant to be coming this year?

I really getting sick of they way certain people in CCP management constantly have to state that CCP is focusing on FIS and not walking in stations. We get that already, geez. But what you don't realize is how long many, many players have been looking forward to finally meet each other's avatars (in stations or down the barrel of the gun).

We have been literally waiting to see this happen for years, and you are asking us to wait longer still. Avatar game play is starting to seem like some sort of mythical carrot on a stick designed sorely to keep us subscribed on the promise that it may one day happen.

How long do you expect to keep us waiting
Roime
Mea Culpa.
Shadow Cartel
#149 - 2012-10-10 12:51:17 UTC
Flamespar wrote:

How long do you expect to keep us waiting


They just said it, they'll get to this after the dust settles.

\o/

victorious pun




.

Unit XS365BT
Unit Commune
#150 - 2012-10-10 13:17:54 UTC
Hiro Ceffoe wrote:
From walking around a station (which you failed to accomplish) to this is one of the reasons why it will not work.

Great vision of ideas, zero vision of implementation.

There are so many reasons why this will not work they don't really seem worth mentioning.

But urm, good luck anyway I guess.

I am a little envious of the whole development thing youve got going on at CCP though, it must be nice to be able to just prototype things all the time.



Forum alt fails again.

"This won't work but i'm not going to give any valid reasons why it won't... waah waah QQ QQ QQ'

While the implementation of incarna was an abject failure, there is no reason that this new iteration of Avatar gameplay will be the same.

Firstly, as should be apparent, the team at CCP are spending longer ensuring that it is a complete game asset before implementation. That in and of itself is the main reason I believe Incarna got such a terrible player response.

even the :18 month: meme was utterly incorrect. 6 months before Incarna FiS content was released. (unless people are intending to claim that Incursion was not FiS)

If implemented correctly, and in a complete form (if not finished.. this is an MMO, nothing is EVER finished) then I can see this Idea working very well...

Good luck TA.

Unit XS365BT. Designated Communications Officer. Unit Commune.

Ranger 1
Ranger Corp
Vae. Victis.
#151 - 2012-10-10 14:00:16 UTC
Hiro Ceffoe wrote:
From walking around a station (which you failed to accomplish) to this is one of the reasons why it will not work.

Great vision of ideas, zero vision of implementation.

There are so many reasons why this will not work they don't really seem worth mentioning.

But urm, good luck anyway I guess.

I am a little envious of the whole development thing youve got going on at CCP though, it must be nice to be able to just prototype things all the time.


Well you see, this is how things work in real companies... as opposed to the theoretical imaginings of armchair CEO's. Blink

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Hiro Ceffoe
State War Academy
Caldari State
#152 - 2012-10-10 14:04:56 UTC  |  Edited by: Hiro Ceffoe
Unit XS365BT wrote:
"This won't work but i'm not going to give any valid reasons why it won't... waah waah QQ QQ QQ'


Do I really need to state the reasons why it wont work?

No I don't, but it doesnt matter, I'm sure TA have done reels of concept work, anybody can see the reasons why it wont work and I hope TA can prove me and them wrong, but I don't see it.

Ranger 1 wrote:
Well you see, this is how things work in real companies... as opposed to the theoretical imaginings of armchair CEO's. Blink


Haha is that right? You think many companies spend resources like this on prototype software? The traditional cycle is Concept, greenlight then development, but TA started development before greenlighting the project, thats risky. Like I said though must be nice to have the resources available to do that.

As far as I'm concerned they can work on these little ideas as long as they want, I don't expect it will make it into the EVE we know so I'll just forget all about it, just like WIS.

CCP are unrivaled at ideas and future visions but the problem with this is it requires significant foresight into the future, foresight CCP don't seem to have, again I hope to be proven wrong though. We can only wait and see.
Brooks Puuntai
Solar Nexus.
#153 - 2012-10-10 14:10:01 UTC  |  Edited by: Brooks Puuntai
Omg its t0rfi. I was wondering where you were hiding. Please take back over lead designer, probably a demotion but still.





No offense Soundwave.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Ranger 1
Ranger Corp
Vae. Victis.
#154 - 2012-10-10 14:15:09 UTC  |  Edited by: Ranger 1
Hiro Ceffoe wrote:
Unit XS365BT wrote:
"This won't work but i'm not going to give any valid reasons why it won't... waah waah QQ QQ QQ'


Do I really need to state the reasons why it wont work?

No I don't, but it doesnt matter, I'm sure TA have done reels of concept work, anybody can see the reasons why it wont work and I hope TA can prove me and them wrong, but I don't see it.

Ranger 1 wrote:
Well you see, this is how things work in real companies... as opposed to the theoretical imaginings of armchair CEO's. Blink


Haha is that right? You think many companies spend resources like this on prototype software? The traditional cycle is Concept, greenlight then development, but TA started development before greenlighting the project, thats risky. Like I said though must be nice to have the resources available to do that.

As far as I'm concerned they can work on these little ideas as long as they want, I don't expect it will make it into the EVE we know so I'll just forget all about it, just like WIS.

CCP are unrivaled at ideas and future visions but the problem with this is it requires significant foresight into the future, foresight CCP don't seem to have, again I hope to be proven wrong though. We can only wait and see.


So.... you missed the whole "developing the concept" part of this project as it was being discussed on the forums and internally for several months I see. Then once the concept was given the go ahead the (very quick to develop and comparatively inexpensive) prototype was developed.

... and yes, if you are going to make bold statements about how this concept won't work you need to back it up... preferably with fact rather than opinion.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Hiro Ceffoe
State War Academy
Caldari State
#155 - 2012-10-10 14:27:55 UTC  |  Edited by: Hiro Ceffoe
Ranger 1 wrote:
So.... you missed the whole "developing the concept" part of this project as it was being discussed on the forums and internally for several months I see. Then once the concept was given the go ahead the (very quick to develop and comparatively inexpensive) prototype was developed.

... and yes, if you are going to make bold statements about how this concept won't work you need to back it up... preferably with fact rather than opinion.


According to

This thread

Development started prior to the greenlight.

Youtube video showing development

I don't think this is concept, this is development work.

Also if they really expected it to work they wouldn't have told the entire community about it. In two threads I might add, especially considering how much they like there NDA's, When was the last time you heard about a feature this close to the start of its development? The answer is WIS, and we all know how well that worked out.

-If it contains PVP it wil be abused, expect people to setup alts and corporations solely for the purpose of abusing this.
-Carbon doesn't work, sorry but if it did you would be developing everything on it, wasn't that the plan afterall?
-Look how long it took to make 3 CQ and there very simple.
-A new way of controlling the character would have to be implemented, run, shoot, crouch, jump etc all things CCP have previously said they dont want in WIS.
-The idea of disembarking from my ship and crawling around ruins is idiotic when as it stands I can use a module to do that for me, codebreakers, analyzers, salvagers.
-They will never be able to do the things they want to in high sec, so it will most likely be low-null only and therefore alliances will own these things making them just another isk making machine.
-It sounds like its a dungeon.
-CCP cant even get sound to work properly in FIS, nevermind a full 3D sound system.
-CCP are pretty poor at particle effects, some of those deadspace pockets bring even the fastest computer to a crawl.
-Basically what they are trying to do is make a whole new game, albeit a short one, an FPS game, with that comes control schemes, sprites, effects, animations, sound, modeling, texture work, level design, etc, how big is TA again?
-How many different "levels" do you think they will make? 3 or 4, they cant even be bothered to give us different station interiors since the graphical update.
-Even if they did do this and got it working, it would require so many updates so frequently, balancing, GFX updates, anti-abuse mechanics, etc that it would consume way more development time than it could possibly be worth.
-Lets say it took 1 hour to do a "dungeon" they would have to make it worth it ISK wise, without making it grindable.

I could go on.
Lyron-Baktos
The Scope
Gallente Federation
#156 - 2012-10-10 14:40:38 UTC
sounds like fun. Kinda like in Promeutheus. Too bad it will be years before it comes out but maybe Dust will bring in a ton of money and they can use that to pay for it
CCP Bayesian
#157 - 2012-10-10 14:43:09 UTC
Hiro Ceffoe wrote:
Ranger 1 wrote:
So.... you missed the whole "developing the concept" part of this project as it was being discussed on the forums and internally for several months I see. Then once the concept was given the go ahead the (very quick to develop and comparatively inexpensive) prototype was developed.

... and yes, if you are going to make bold statements about how this concept won't work you need to back it up... preferably with fact rather than opinion.


According to

This thread

Development started prior to the greenlight.

Youtube video showing development

I don't think this is concept, this is development work.


It's a bit of a gray line, where does the concept end and the gameplay start? Just thinking about ideas isn't necessarily going to get good results. Making a simple version you can play does. Essentially what we've done is a period a taking a concept and trying to make some fun gameplay with it. Ideas are a dime a dozen, what matters is execution and this is a good way to short circuit part of the execution so that you haven't got months into development only to realise there isn't a good game forthcoming. Rather fail early and often without spending too much in order to get to an awesome idea than spend years making something with no clear idea of what the end result is going to be. I've been there and got that t-shirt at other companies, so I'm not anxious to repeat the experience. Lol

EVE Software Engineer Team Space Glitter

Shiroh Yatamii
Alexylva Paradox
#158 - 2012-10-10 14:46:15 UTC
Jonah Gravenstein wrote:
By assault rifle you mean one of these, right?


It's missing a Space Compass. But almost!

In all seriousness, I do not know what CCP has planned for any sort of combat in the EVA exploration of Sleeper structures, but it would be unrealistic if we couldn't arm ourselves.
Shiroh Yatamii
Alexylva Paradox
#159 - 2012-10-10 14:49:52 UTC
Kan'loch Lacoud wrote:
May have been asked before, but what happens to your ship when you are doing EVA, do you 'dock' in the structure or is it left there in space for anyone to board/steal?


As I recall (Maybe from Ten Ton Hammer interview?) it will be left in space for anyone to board or destroy, meaning you can be stranded.

Were I a capsuleer I'd disconnect my pod and try to fit it in the structure somehow...getting stuck in J125125 without a ship would suck! At least with a pod you'd be able to leave the structure and use bookmarks to get back to kspace.
Dersen Lowery
The Scope
#160 - 2012-10-10 14:50:07 UTC  |  Edited by: Dersen Lowery
While we're all revolutionizing CCP's development practices from the comfort of our armchairs, I note that TA's work on this project is postponed for a while, during which time the company seems to be focusing hard on things like customizable NPC AI, new ships, further work on fitting and inventory code, and other baseline work on the game that, besides being urgent and justified on their own merits, could be vital to making this development work well. I'm sure that nobody at CCP wants to build major new content on rickety old systems.

Edit to reply to an edit:

Quote:
-If it contains PVP it wil be abused, expect people to setup alts and corporations solely for the purpose of abusing this.
-Carbon doesn't work, sorry but if it did you would be developing everything on it, wasn't that the plan afterall?
-Look how long it took to make 3 CQ and there very simple.
-A new way of controlling the character would have to be implemented, run, shoot, crouch, jump etc all things CCP have previously said they dont want in WIS.
-The idea of disembarking from my ship and crawling around ruins is idiotic when as it stands I can use a module to do that for me, codebreakers, analyzers, salvagers.
-They will never be able to do the things they want to in high sec, so it will most likely be low-null only and therefore alliances will own these things making them just another isk making machine.
-It sounds like its a dungeon.


- Welcome to EVE;
- You're aware that the entire game has been running on CARBON since Incarna, right? CARBON is not just an avatar rendering engine, it's basic infrastructure;
- CCP previously prototyped and developed using full art assets. Now, they have a rapid prototyping tool, so they don't have to wait for the artists to ship them a finished product every time they change something;
- Previously, CSM was unable to get them to say what, if anything, they actually wanted in WiS. Now, they're more focused, and they have something concrete to design features around;
- It seems idiotic that an entire ruin can be investigated, and its treasures pried out and (essentially) put in a jetcan, by a ship module that makes pretty waves between the ship and the ruin;
- See your own first point. This is not moon goo;
- You are aware that all missions have been called "dungeons" for years, right? In fact, sometimes the macro that populates agent dialog fails, and you can see the $[DUNGEON] variable that's supposed to be populated with the name of the mission.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!