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A petition to CCP Greyscale on Sentry Mechanics (Please Read)

First post First post First post
Author
Lexmana
#441 - 2012-08-10 12:59:23 UTC
Anslo wrote:
No. No one likes pirates. -1

I like pirates. In the game that is. They make it more fun and interesting. But if you don't like them they are much easier to deal with in highsec.
Halcyon Ingenium
Caldari Provisions
Caldari State
#442 - 2012-08-10 13:17:47 UTC
Tara Read wrote:

You clearly failed to read a later post in which I described the two primary methods of travel in Eve. As far as the interpretation of "suspect" that has yet to be defined in black and white by any CCP Dev since it is in the "tweaking" and "speculation" phase. So for now we'll assume the worst possible scenario until Dev's step up and flatly put something in their next minutes or something more concrete.

Also I find it rather ironic you blame JD ships for the "reason" to bypass Low Sec. In actuality JD (jump drive) ships have created more flexibility and ease of travel throughout New Eden. So you'd assume that with less of a burden more people would set up shop.

That clearly is not the case and JD ships are not the problem. BTW my day wouldn't be ruined. It would just turn into "Hurry! shoot the fish in the barrel before we're shot ourselves!" Online.


Lol, JD, no. No you got it all wrong, sorry.

As far as worst possible scenario (and still, who is "we"?), I'll keep doing the not ******** thing, which is waiting for something to actually happen and then take useful action, if any useful action is to be taken. I'll leave the scurrying and flailing to those who either are still new enough at life to not know how avoid wasting effort, or those who are incapable of learning such a skill.

By the way, since we're already talking, do you want to buy a rifter? I've got the cheapest rifters in Metropolis. If you can find a cheaper rifter, buy it!

XxRTEKxX
256th Shadow Wing
Phantom-Recon
#443 - 2012-08-10 13:34:09 UTC
Lexmana wrote:
Anslo wrote:
No. No one likes pirates. -1

I like pirates. In the game that is. They make it more fun and interesting. But if you don't like them they are much easier to deal with in highsec.


I like Pirates the adult film. Jesse Jane and Jenaveve were smokin hot in that movie ;-)
Kingston Black
Federal Navy Academy
Gallente Federation
#444 - 2012-08-10 14:04:59 UTC
signed

best fights ive had in eve are where we find a large group camping and bait them, then escalate with carriers and dreads as they escalate. Ive had fights last an hour this way with carnage on both sides these changes would remove this gameplay as well as make lowsec gates hell with dramiel decloak tackle on every region gate ccp greyscale needs to play being a pirate before coming up with more lowsec ideas...

why not talk about the whole viceroy thingy that was discussed before where a pirate group who squats a system can gain a kind of mini ownership of it and some shines kinda like faction war lite?

TBH its takes balls or stupidity to camp gates as your painting a big fat comeatmebro sign on yourselves and every bored pirate group worth its salt within 10 jumps will probably make a bee line to you...
Homo Jesus
The LGBT Last Supper
#445 - 2012-08-10 15:04:19 UTC
Oki Riverson wrote:


We need people into low sec to do other things, industry, exploration, missions, whatever tbh. Why? because we need to hunt them down properly and not just shoot their hauler in the face because the gate was camped for 3 hours. I'm not saying this will happen just by changing the way gate guns work, but it's a step in the right direction of pulling down that high sec player wall.

Oki



Well, at least you have things for people to do after making past the gate but why would they come to low for those activities. All of those are available in high sec under Concord protection.

When the docking timer was changed it made it damn near impossible to gank a transport at an undock. I didn't notice any change in the traffic at all. Mod lag caused by the server timing thing makes it hard as hell to make split second activations but that didn't increase small ship traffic at all. This change with no additions to attract people is a waste of time.

What is the next change in the right direction after making the gates safer? You need a maxed prober to find ships in missions? Once someone warps into a 5/10 it's considered claimed and only fleet members can enter? Support this to our own peril they aren't just going to feed us bears...
Bommel McMurdoc
The Scope
Gallente Federation
#446 - 2012-08-10 18:15:07 UTC
outlaws demanding righteousness!

(cerebellum explodes)

I always thought outlaws dun give a flyin' crap?!
lag kills
Iris Covenant
The Gorgon Empire
#447 - 2012-08-10 19:58:02 UTC
why are there still people chiming into this thread without using their brains, thinking this is a good thing? so clueless.


you don't need to sit on a gate to camp it. you only need to be there when someone comes through and you can get off the gate again after the mere seconds it takes to blow the thing up. if you don't like camps, this will only make it easier to catch things for petty ganks. all it allows is petty ganks.

no real fights will be able to happen on gates. this is where real fights happen too, believe it or not. telling people to get off the gate and fight is so ignorant and naive, i'm amazed. finding someone stupid enough to get caught with their pants down doing something off the gate in low sec is not common. those people are in high sec, or even null. i look for those kills, i don't like camping, but people are scared shitless of low sec and know the risks and their heads are full of tales from their noob corps about gate camps being EVERYWHERE ALL THE TIME. you think more people will start coming here when they learn how much more at risk their transport ships and cloaky T3s are to being ganked?

if you are in a roaming gang and you scout another roaming gang, would you not want to hide your numbers so they don't get spooked [even if it's even numbers they get spooked] and catch them by surprise, while guaranteeing they'll be in point range all at the same time? well, guess what? the best place to do that is at a gate whether you're in a high sec war, low sec or null. do you think we should just sit at a planet like dumbasses, giving up a tactical advantage, letting people scout us, gather an overwhelming force and/or hot drop us? the only way to have any semblance of a 'fair fight' is for two groups to happen upon each other at a gate without any prior intel, otherwise one gang gets intel on the numbers of the other, they either bring a greater force to secure victory with minimal losses, or they'll avoid it and this isn't exclusive to low sec. tired of complaining about gate camps? get some bait, get some friends and stomp them. it's easy, but i guess it's hard to find reliable friends when you're a socially inept hermit, plinking away at level 4s in high sec.

anyone with experience in low sec should know these things already. i know the eve population is chock-full of ********, ignorant, misinformed grumpy old men, but damn, it's starting to get a little out of hand. you need to learn how this game works before you start thinking you know what's wrong with it. and that goes for greyscale too.
Hannibal Vexor
Lumbar Puncture
#448 - 2012-08-10 21:17:22 UTC
lag kills wrote:
why are there still people chiming into this thread without using their brains, thinking this is a good thing? so clueless.


you don't need to sit on a gate to camp it. you only need to be there when someone comes through and you can get off the gate again after the mere seconds it takes to blow the thing up. if you don't like camps, this will only make it easier to catch things for petty ganks. all it allows is petty ganks.

no real fights will be able to happen on gates. this is where real fights happen too, believe it or not. telling people to get off the gate and fight is so ignorant and naive, i'm amazed. finding someone stupid enough to get caught with their pants down doing something off the gate in low sec is not common. those people are in high sec, or even null. i look for those kills, i don't like camping, but people are scared shitless of low sec and know the risks and their heads are full of tales from their noob corps about gate camps being EVERYWHERE ALL THE TIME. you think more people will start coming here when they learn how much more at risk their transport ships and cloaky T3s are to being ganked?

if you are in a roaming gang and you scout another roaming gang, would you not want to hide your numbers so they don't get spooked [even if it's even numbers they get spooked] and catch them by surprise, while guaranteeing they'll be in point range all at the same time? well, guess what? the best place to do that is at a gate whether you're in a high sec war, low sec or null. do you think we should just sit at a planet like dumbasses, giving up a tactical advantage, letting people scout us, gather an overwhelming force and/or hot drop us? the only way to have any semblance of a 'fair fight' is for two groups to happen upon each other at a gate without any prior intel, otherwise one gang gets intel on the numbers of the other, they either bring a greater force to secure victory with minimal losses, or they'll avoid it and this isn't exclusive to low sec. tired of complaining about gate camps? get some bait, get some friends and stomp them. it's easy, but i guess it's hard to find reliable friends when you're a socially inept hermit, plinking away at level 4s in high sec.

anyone with experience in low sec should know these things already. i know the eve population is chock-full of ********, ignorant, misinformed grumpy old men, but damn, it's starting to get a little out of hand. you need to learn how this game works before you start thinking you know what's wrong with it. and that goes for greyscale too.





what a complete load of ****
Tara Read
Blackwater USA Inc.
Pandemic Horde
#449 - 2012-08-10 21:18:22 UTC
Oki Riverson wrote:
Tara Read wrote:
Oki Riverson wrote:
I'm not signing this and I'm a pirate...Have been since a month into the game. I've flown with the original poster, and, frankly he's a skill-less gate camper (sorry Tara.) I actually think this should not only be implemented but taken further...The sooner the current low sec "play-style" of camping is changed, the better. It is utterly horrid, stale and boring. It's not "piracy" its just camping.

We need people into low sec to do other things, industry, exploration, missions, whatever tbh. Why? because we need to hunt them down properly and not just shoot their hauler in the face because the gate was camped for 3 hours. I'm not saying this will happen just by changing the way gate guns work, but it's a step in the right direction of pulling down that high sec player wall.

Oki


What are you sorry for? At least your opinion is an honest one just not valid. How many other irons in the fire did other people in FLASHY have besides Piracy? Quite a few to be honest. Whenever I'd log it would either be people doing something else thus can't roam or it was at odd times due to work. So why not snag a few easy things then head to sleep?

I'll admit my time in FLASHY although brief enlightened me to the plight of Low Sec. Unless you have dedicated people to bust some ass hardly anything will get done and people won't be motivated. Such was the issues with FLASHY. Well that and being on call 24/7 real life does come first right?

But I digress. I won't sit here and sling mud at you calling you unskilled (btw what is Eve now Call Of Duty?) and I won't bullshit my way out of anything. Yes camping was one of my main ways of racking up kills while in FLASHY but what did you expect?

Hell there were so few of us online at a given time it's about all people could do. Unless of course you wanted to run around in a solo frig or something of that nature. And if you asked others for a roam it was nothing but excuses or bad timing.

I will say though my time with Fusion has led to some GREAT ops, roams, etc and luckily showed me that low sec luckily isn't (quite) dead.

Now onto the issue at hand with why you think these changes good. Let me ask you how many decent fights have you had where such fights were off a gate? A random number perhaps? 35? 70?

My point being is that with these changes implemented that number will plummet to ZERO. Why? because no one can sustain 5 minutes of sentry aggression enough to kill a triaged carrier and no one would dare to risk it.

Instead you'll have more of these "skillless" gate camps with alpha Tornado's and Interceptor's catching anything that moves.

These changes Oki, will not only strangle any true fights to be had off gate they sure as hell do not provide an adequate solution to the traffic issues with Low Sec as a whole.



Wow I guess that struck a chord, Anyway, essentially what you are saying here is "I'm casual, I want easy kills and can't be bothered looking for them." What the f*ck gives you the right to an easy kill while the rest of the game suffers because of a half arsed weak punishment mechanic?


I never stated anyone deserves "easy kills" so don't try to twist things. I'm saying it will be even easier especially if Interceptors can tackle off gates. Or did you forget that little tidbit?
Tara Read
Blackwater USA Inc.
Pandemic Horde
#450 - 2012-08-10 21:28:15 UTC
Hannibal Vexor wrote:
first off although this character is known as hannibal vexor to current/former corpies im hattori

1 tara your **** at pvp the only way you would ever do anything in fla5hy was in a bs

2 havent read the changes dont care gc is a skill destroying social activity for when numbers are low and brain is switched off or not needed (tara you were one of our most consistent campers what does that say?)

3 oki unless sec changes are being implemented to the mechanic on gates that fight would have happened cos all involved parties were pirates(havent read changes not interested again)

4 tara your ****

5 from the little i do know this wont mean much difference to pirate life beyond freighters being a little safer because campers are neg sec people who bust camps will have more fun with pointing campers and letting sentries pop gcc campers and pirate/pvp corps who want to fight will just do it off gate which happens quite regular tbh

6 tara your ****

7 neg ten and a few other big pirate groups may have to rethink the way they play the game with the static gatecamps that never move

8 i quite liked tara btw and this isnt a personal attack just an assessment on his pvp skills in the game you can blame this on time constraints real life personal problems or whatever but end result is the same op is just a gatecamper who could never adjust to life in fast agile small gangs

if im wrong on the way things are gonna work flame away and f**k it who cares


EDIT: beyond gate camping what does this affect? nothing the recent fw changes and the ship classes that it brings to various sites and plexes means there will always be fights upto and including dreads attacking hubs for the people with balls enough to attack em good pvp groups will still get more than their fair share of fights and kills just not on gates all this really does is move the battleground to fw areas , badgers and sub bs ships will still melt under the perennial campers that never learn


1. I flew Drakes and Canes multiple times. Need further proof? Check battleclinic.

2. It says what I already pointed out in an earlier post. That unless there were adequate people roams never took place. Stop trying to turn this thread into something about me. You already stated you didn't even read the changes in mechanics.

3. So you aren't interested in reading changes yet make 8 bullet points criticizing those against them?

4. Uhuh.

5. Unless of course said engagements happen on a gate. Unpredictability is a factor in Eve. Like it or not that is what keeps things interesting. Pre conditioned fights? May as well have WoW arenas in Eve as well...

6. Uhuh.

7. I don't know much about them yet if they do have such "big" alliances why not roam and have fun?

8. Your kidding right? I think I handle myself quite well in small gang warfare as my records with Fusion should shed some light on things. If you really think "camping" is my forte you are sadly mistaken.

I've partaken in OPs flying capitals, POS bashes, small gang, large gang, roams, scams, scouting etc. I even tried my hand in null combat and found it dull so I went back to low sec...

Don't try to blame FLASHY's stagnation on the majority of my kills being from camps. If anything this should show you that maybe some fresh blood and more activity is needed?

Funny. I never have these issues with Fusion...
Tara Read
Blackwater USA Inc.
Pandemic Horde
#451 - 2012-08-10 21:32:58 UTC  |  Edited by: Tara Read
And before I forget here is my record with Fusion. But that's right I'm Sh*# at small gang warfare correct?

http://evefusion.com/?a=home


Just look me up under the search function if you want to. Here are my stats as of now with Fusion:

Corporation: The Generic Pirate Corporation
Alliance: Fusion.
Kills: 201
Real kills: 167
Losses: 4
ISK destroyed: 24.12B
ISK lost: 0.33B
Chance of enemy survival: 1.95%
Pilot Efficiency (ISK): 98.64%


This isn't a pissing match but since I am being called out guess I'd rather back up my statements.
Lin-Young Borovskova
Doomheim
#452 - 2012-08-10 21:36:28 UTC  |  Edited by: Lin-Young Borovskova
Tara Read wrote:
But that's right I'm Sh*# at small gang warfare correct?



The first wise thing you've said in this thread.

brb

Tara Read
Blackwater USA Inc.
Pandemic Horde
#453 - 2012-08-10 21:37:38 UTC
Lin-Young Borovskova wrote:
Tara Read wrote:
But that's right I'm Sh*# at small gang warfare correct?



The first wise thing you've said in this thread.


I'm sure.
Holy8th
Collapsed Out
Pandemic Legion
#454 - 2012-08-10 21:51:39 UTC  |  Edited by: Holy8th
Hannibal Vexor wrote:
first off although this character is known as hannibal vexor to current/former corpies im hattori

1 tara your **** at pvp the only way you would ever do anything in fla5hy was in a bs

2 havent read the changes dont care gc is a skill destroying social activity for when numbers are low and brain is switched off or not needed (tara you were one of our most consistent campers what does that say?)

3 oki unless sec changes are being implemented to the mechanic on gates that fight would have happened cos all involved parties were pirates(havent read changes not interested again)

4 tara your ****

5 from the little i do know this wont mean much difference to pirate life beyond freighters being a little safer because campers are neg sec people who bust camps will have more fun with pointing campers and letting sentries pop gcc campers and pirate/pvp corps who want to fight will just do it off gate which happens quite regular tbh

6 tara your ****

7 neg ten and a few other big pirate groups may have to rethink the way they play the game with the static gatecamps that never move

8 i quite liked tara btw and this isnt a personal attack just an assessment on his pvp skills in the game you can blame this on time constraints real life personal problems or whatever but end result is the same op is just a gatecamper who could never adjust to life in fast agile small gangs

if im wrong on the way things are gonna work flame away and f**k it who cares


EDIT: beyond gate camping what does this affect? nothing the recent fw changes and the ship classes that it brings to various sites and plexes means there will always be fights upto and including dreads attacking hubs for the people with balls enough to attack em good pvp groups will still get more than their fair share of fights and kills just not on gates all this really does is move the battleground to fw areas , badgers and sub bs ships will still melt under the perennial campers that never learn


Awww thats cute, someone with a **** pvp record calling tara **** at pvp.

Taras
http://eve-kill.net/?a=pilot_detail&plt_id=4006

Hannibals
http://eve-kill.net/?a=pilot_detail&plt_id=190401

Seriously, get a few more kills under your belt before you start calling someone **** at pvp. You havent even broken 200 kills. Pathetic.
Xenomorphea
Black Rise Angels
#455 - 2012-08-10 23:18:59 UTC
/signed

Low Sec is INTENDED as dangerous place to be in and fly through. Sentries already give a good advantage to anti-pirates when fighting pirates at gates or station. They also severely limit the type of ships pirates and outlaws can use in combat near gates or stations (basically, anything sub-BC or sub-HAC tank cannot be used efficiently).
Making sentries untankable even by a triage carrier is f***ing ridiculous. CCP Greyscale, honestly, do you even play this game?

I remember the times where high sec police could be tanked for a while (and before that, even CONCORD...), provided you had a kickass ship or enough support ... that was fun, and more in line with the "sandbox" principle of EVE than the current "dumbing down", "noob friendly", "WOW-ish" approach.

Also, if sentries would simply start shooting a player because of his/her negative sec status ... well, you would force all pirates and outlaws"out of Low-Sec, obviously. Which is SO stupid, as Low sec is EXACTLY where they are supposed to live in!

Some of those players might move to 0,0, some might unsubscirbe. Either way, the population in Low Sec would likely halve. Great work, CCP.

Cheers,

-Xeno
Bommel McMurdoc
The Scope
Gallente Federation
#456 - 2012-08-10 23:19:51 UTC  |  Edited by: Bommel McMurdoc
pardon on me on my last message (the one i just deleted) i was half joking, it is low sec, people should fight against each other. However, Low sec is still enforced by some "rules" or laws whatever you want to call it. The gate guns are that.... I don't think CCP had it in mind for the gates to be a shooting gallery.

which brings me to another point, I'm quite concerned... why wasn't I told in the game description or the game introduction tutorials that High Sec was where you learn how to play the game and low sec was where you learn how to sit around for a while and pick off players at a stargate, and that null was complete anarchy and completely player controlled.

I always thought high sec was supposed to prepare you for what lies beyond the security of concord and faction police, so that I could use the skills I learned in high sec, to take the next step in low security systems and then the ultimate step was to fight for resources and space bounty in null. Guess I got it all wrong, I'm really supposed to sit around and shoot freighters!
Tara Read
Blackwater USA Inc.
Pandemic Horde
#457 - 2012-08-11 01:45:13 UTC  |  Edited by: Tara Read
Bommel McMurdoc wrote:
pardon on me on my last message (the one i just deleted) i was half joking, it is low sec, people should fight against each other. However, Low sec is still enforced by some "rules" or laws whatever you want to call it. The gate guns are that.... I don't think CCP had it in mind for the gates to be a shooting gallery.

which brings me to another point, I'm quite concerned... why wasn't I told in the game description or the game introduction tutorials that High Sec was where you learn how to play the game and low sec was where you learn how to sit around for a while and pick off players at a stargate, and that null was complete anarchy and completely player controlled.

I always thought high sec was supposed to prepare you for what lies beyond the security of concord and faction police, so that I could use the skills I learned in high sec, to take the next step in low security systems and then the ultimate step was to fight for resources and space bounty in null. Guess I got it all wrong, I'm really supposed to sit around and shoot freighters!


I'll have to slightly correct you on a couple points. Low Sec is about truly lawless space. Not about "picking off" players on a Stargate. Back in early 2005-2007 Low Sec had some brilliant and ruthless gangs like the Black Rabbits and M00.

Low Sec was an entirely different dynamic (and a lot more ruthless than it is now) simply because the environment and the game play of Eve was a LOT more difficult than it is today.

Not only that but Low Sec used to be a place to turn a pretty good profit if not just on ransoms. If done correctly, you could make quite a pretty bit.

Now it's different. You have myself and (other) people debating simply what may or may not be best for Low Sec at this time. They see the Sentry changes as a carrot to dangle in front of Carebears and the like saying "We'll protect you come here!" thus gambling on a mechanic to provide more traffic.

The only issue(s) are that this mechanic doesn't provide more content for those players and detracts the content in which Low Sec is known for. Good combat.

So it's actually not only a risk to implement this change in hopes it will make low sec populations high it also hinders the biggest draw to low sec by a lot of people anyways.

Onto null sec. Null Sec is NOT "player" controlled. Oh sure these people may think they control Null Sec because their Alliance has a stamp in the upper left hand corner but that's simply not true. It's controlled by those who have the roles and decision making ability within those entities that truly control Null Sec.

Not the players. Also might I point out that 1100 man fights with 30% time dilation is not the "ultimate" form of Eve combat in my eyes. Which is why changes likes these effect a lot of us who are voicing our opinions.
Bommel McMurdoc
The Scope
Gallente Federation
#458 - 2012-08-11 02:26:18 UTC  |  Edited by: Bommel McMurdoc
Tara Read wrote:
long block corrections towards me.....


okay, if low sec is "truly lawless" why do you get security status hits and consequences such as retaliatory attacks from station/gate guns?

I respect your thoughts regardingf null sec, but nothing really is regulated out there except by the players (corporations) that "control" that space.

the above points, notwithstanding, I'll buy the "ransom" part, that's pirating and certainly should be a part of the low sec community, if anything, it prepares and teaches you how to deal with the "ultimate next step" (null sec.) the part i'm not really "ooogoo gaga" about is spending all my time waiting at gates and spending hours on end in roams just to kill a feeble target. After a while it seems kind of pointless, no? I'd imagine all the pvp, as goons have done to high sec, was to tip the balances on trade and manufacturing resources. The whole gate camping thing has given me the whole "hee hee I took my daddy's car keys and went for a joy ride." point of view.

I've mentioned before, pvp is a part of the game, there's no arguing that, but there's also bigger rocks, better complex's, planets, anomolies, etc etc out in null sec that i would consider "the ultimate step."
Hannibal Vexor
Lumbar Puncture
#459 - 2012-08-11 10:04:11 UTC
Holy8th wrote:
Hannibal Vexor wrote:
first off although this character is known as hannibal vexor to current/former corpies im hattori

1 tara your **** at pvp the only way you would ever do anything in fla5hy was in a bs

2 havent read the changes dont care gc is a skill destroying social activity for when numbers are low and brain is switched off or not needed (tara you were one of our most consistent campers what does that say?)

3 oki unless sec changes are being implemented to the mechanic on gates that fight would have happened cos all involved parties were pirates(havent read changes not interested again)

4 tara your ****

5 from the little i do know this wont mean much difference to pirate life beyond freighters being a little safer because campers are neg sec people who bust camps will have more fun with pointing campers and letting sentries pop gcc campers and pirate/pvp corps who want to fight will just do it off gate which happens quite regular tbh

6 tara your ****

7 neg ten and a few other big pirate groups may have to rethink the way they play the game with the static gatecamps that never move

8 i quite liked tara btw and this isnt a personal attack just an assessment on his pvp skills in the game you can blame this on time constraints real life personal problems or whatever but end result is the same op is just a gatecamper who could never adjust to life in fast agile small gangs

if im wrong on the way things are gonna work flame away and f**k it who cares


EDIT: beyond gate camping what does this affect? nothing the recent fw changes and the ship classes that it brings to various sites and plexes means there will always be fights upto and including dreads attacking hubs for the people with balls enough to attack em good pvp groups will still get more than their fair share of fights and kills just not on gates all this really does is move the battleground to fw areas , badgers and sub bs ships will still melt under the perennial campers that never learn


Awww thats cute, someone with a **** pvp record calling tara **** at pvp.

Taras
http://eve-kill.net/?a=pilot_detail&plt_id=4006

Hannibals
http://eve-kill.net/?a=pilot_detail&plt_id=190401

Seriously, get a few more kills under your belt before you start calling someone **** at pvp. You havent even broken 200 kills. Pathetic.



at the top of my post you will notice my corpies refer to me as hattori now if you wanna really do a **** poor measurement of pvp record on lame ass kb stats please do it on a toon i used for a period of time , hattori yasunaga and irtehazn being the 2 main pvp toons i had in fa5hy please feel free to trawl through bc and manually count up kills and losses then compare em to taras you may even include the 6-9 month period where ivee not played the game
Tara Read
Blackwater USA Inc.
Pandemic Horde
#460 - 2012-08-11 19:27:38 UTC
Hannibal Vexor wrote:
Holy8th wrote:
Hannibal Vexor wrote:
first off although this character is known as hannibal vexor to current/former corpies im hattori

1 tara your **** at pvp the only way you would ever do anything in fla5hy was in a bs

2 havent read the changes dont care gc is a skill destroying social activity for when numbers are low and brain is switched off or not needed (tara you were one of our most consistent campers what does that say?)

3 oki unless sec changes are being implemented to the mechanic on gates that fight would have happened cos all involved parties were pirates(havent read changes not interested again)

4 tara your ****

5 from the little i do know this wont mean much difference to pirate life beyond freighters being a little safer because campers are neg sec people who bust camps will have more fun with pointing campers and letting sentries pop gcc campers and pirate/pvp corps who want to fight will just do it off gate which happens quite regular tbh

6 tara your ****

7 neg ten and a few other big pirate groups may have to rethink the way they play the game with the static gatecamps that never move

8 i quite liked tara btw and this isnt a personal attack just an assessment on his pvp skills in the game you can blame this on time constraints real life personal problems or whatever but end result is the same op is just a gatecamper who could never adjust to life in fast agile small gangs

if im wrong on the way things are gonna work flame away and f**k it who cares


EDIT: beyond gate camping what does this affect? nothing the recent fw changes and the ship classes that it brings to various sites and plexes means there will always be fights upto and including dreads attacking hubs for the people with balls enough to attack em good pvp groups will still get more than their fair share of fights and kills just not on gates all this really does is move the battleground to fw areas , badgers and sub bs ships will still melt under the perennial campers that never learn


Awww thats cute, someone with a **** pvp record calling tara **** at pvp.

Taras
http://eve-kill.net/?a=pilot_detail&plt_id=4006

Hannibals
http://eve-kill.net/?a=pilot_detail&plt_id=190401

Seriously, get a few more kills under your belt before you start calling someone **** at pvp. You havent even broken 200 kills. Pathetic.



at the top of my post you will notice my corpies refer to me as hattori now if you wanna really do a **** poor measurement of pvp record on lame ass kb stats please do it on a toon i used for a period of time , hattori yasunaga and irtehazn being the 2 main pvp toons i had in fa5hy please feel free to trawl through bc and manually count up kills and losses then compare em to taras you may even include the 6-9 month period where ivee not played the game


Yet that is not entirely accurate since you sold that toon to someone now in Goonswarm. How do I know this? Because I originally tried to get in touch with you to say hello and he told me. Funny how peoples attitudes change on forums over epeen and who is more "skilled".

Last time I checked Eve to me was about playing with good people in a tight knit group and having fun. Piracy in its truest form is small close groups. You relying on that person next to you or vise versa is what makes Eve imo fun and worthwhile.

But by all means continue this bs and derailing the thread just to talk smack instead of forming an informed opinion of why these changes are positive in any way. If anything they are counter productive to the type of fighting you want to eliminate off gate.