These forums have been archived and are now read-only.

The new forums are live and can be found at

EVE General Discussion

  • Topic is locked indefinitely.

A petition to CCP Greyscale on Sentry Mechanics (Please Read)

First post First post First post
James 315
Experimental Fun Times Corp RELOADED
#461 - 2012-08-11 19:30:41 UTC
Bommel McMurdoc wrote:
okay, if low sec is "truly lawless" why do you get security status hits and consequences such as retaliatory attacks from station/gate guns?

There's a case to be made that they should remove sec status hits in lowsec. Smile
Tir Capital Management Group
#462 - 2012-08-11 20:03:21 UTC

The sentry gun changes are pretty bad recommendations. Instead of more disruptive behavior, I was hoping for more generous behavior in promoting different types of setups on gates and discouraging some of the more obnoxious behavior that does arrive from perma camps.

The arrangement is basically an idea formed in an ivory tower. "We want Triage Carriers to die at 4.5minutes", Who the hell puts Triage carriers on low sec gates like that? They didn't before, and they sure as hell aren't gonna even consider it when you give them a "Prepare to die button" on it.

Escalating DPS on gates should be targeted at Supercaps and perhaps after the 15 minute mark of sitting on a gate for logistics chains it becomes "Pepare to Die" to discourage the non-stop perma-camping.

However, I prefer these landmarks of Piracy, scum and villainy retain their personality. These are the things that make EVE unique. Making Low Sec Less scary isn't gonna bring in the population. And even if it does, it just means they're gonna die even more absurd deaths when they think they are "Safe" when they aren't. What discourages people from low sec is Sec Status Loss and the inability to go back into empire space for having an aggressive attitude. Fix the Sec Status system so that it promotes low sec activities and the low sec options will open up.

Where I am.

Kambiri Zoltana
Gallente Federation
#463 - 2012-08-11 20:13:38 UTC
Pirates should be given a bonus because of their niche gameplay style.

Pirates are already nerfed, they have to fit 300 dps tanks, cant use frigates interceptors and assault frigates, cant use speed setups.

I like to live in lowsec because nullsec just doens't appeal to me. Lowsec reminds me in a way of the old days.

I may be from a gatecamper corp. But the truth is almost ALL non wardec fights happen on gates and stations in lowsec, some at POS's.

Its easy for me, I quit eve when they pull this through in its current state.
Hannibal Vexor
Lumbar Puncture
#464 - 2012-08-11 20:15:12 UTC  |  Edited by: Hannibal Vexor
sorry tara let me clarify for your freind : if you wanna do a comparison of irrelevant stats do it on either of the 2 main pvp toons i had up until the point where either left fla5hy red

wasnt meant to imply i still own the toon but my bad
Maximillian Dragonard
Caldari Provisions
Caldari State
#465 - 2012-08-11 21:38:39 UTC

And for those that think this will end low sec gate camping, all I can say is say hello to the alpha fleets again. All it would effectively do is eliminate the real fights that occur on low sec gates. THAT is the most fun to be had in low sec imho.


Geertruida Zelle
Deep Core Mining Inc.
Caldari State
#466 - 2012-08-12 14:20:21 UTC
tl;dr thread, but

Greyscale, Why fix something that isn't really broke? Haven't you got better things to do?

If someone wants to drop a carrier on a gate, GOOD. If you can't take it on, you have plenty of time to warp out when you see the cyno go up, but moreover, its exposed, it can't play station games and dock up when about to die and someone can come along and whelp it. even the noobs in the Uni

As for small ships, the balance is right as it is. If you want go GCC and tackle small stuff on gates, then you can bring a Recon, or a sebo'd cruiser and some logi. Other wise you can get around low-sec in your frigate as long as you ain't dumb. Solo-roamers who want fights just do it at belts and POCO's

With these changes, no one will drop a carrier on a gate, preventing opportunities for nice juicy carrier kills, and low-sec traffic will drop - most of it the crying pubbies you think you're trying to help - because the frigate dash will be too risky for them.

You pushed Incarna trying to make Eve fit your aspirations for WOD, and nearly lost both. Now you're trying to wowify eve to fit the profile of potential Dust-ers. Don't you ever learn?

Mallak Azaria
Caldari Provisions
Caldari State
#467 - 2012-08-12 14:37:49 UTC

I don't hang out in lowsec all that much, but I do travel through it on a regular basis. These changes appear to be aimed at gatecamps to make it easier for random travelers to pass through unhindered. The fact is that most lowsec fights happen on gates & these changes would end that aspect of the game. Half the fun of lowsec travel is doing a little research on the available routes you can take & having an idea of where a gatecamp may be, or using a ship that is tailored to getting through relatively safely.

CCP Greyscale, do you even play this game anymore? Because if these changes to go through... Well lets just say that MWO is a pretty cool game.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Geertruida Zelle
Deep Core Mining Inc.
Caldari State
#468 - 2012-08-12 14:44:01 UTC
Oki Riverson wrote:
I'm not signing this and I'm a pirate...Have been since a month into the game. I've flown with the original poster, and, frankly he's a skill-less gate camper (sorry Tara.) I actually think this should not only be implemented but taken further...The sooner the current low sec "play-style" of camping is changed, the better. It is utterly horrid, stale and boring. It's not "piracy" its just camping.

We need people into low sec to do other things, industry, exploration, missions, whatever tbh. Why? because we need to hunt them down properly and not just shoot their hauler in the face because the gate was camped for 3 hours. I'm not saying this will happen just by changing the way gate guns work, but it's a step in the right direction of pulling down that high sec player wall.


You don't really know how this game works do you?

These changes will cut low-sec pve and increase your "high sec player wall" as it it make it more difficult for small stuff travelling through low sec - all them carebears in frigs shifting skill books and BP's for example.

Most gate camps stay out of Gate gun range at a close safe and warp in when their eyes spot a target landing on the other side of the gate. Now they can have an inty sitting on the gate that won't insta-die when it puts a tackle in. Its made it even easier for them.

Where else do you "Hunt" a hauler. While he is sightseeing at a belt? Even if your logic is correct, you've just moved the gate camp to a station camp.

Where you a successful pirate?

Bommel McMurdoc
The Scope
Gallente Federation
#469 - 2012-08-12 16:24:56 UTC
station camp? I thought the stations also have guns. unless the gateguns are completely different from the guns at the stations. I never took the time to put the guns under a microscope.

can someone please verify for me that the guns are different at stations? =)
#470 - 2012-08-13 03:33:23 UTC
Bommel McMurdoc wrote:
station camp? I thought the stations also have guns. unless the gateguns are completely different from the guns at the stations. I never took the time to put the guns under a microscope.

can someone please verify for me that the guns are different at stations? =)

same guns.

I have other idea, let's concord pop in low sec ... police too ... and kill every things unders -5 ss.
up custom HP to 500M.

after uped mining ships HPs, up hauller HP, increase resists and guns able.

maybe all players skills for mining now =D, it's the best job in eve now.

CCP need to find new modules for new fit concept.

They actually thing about protect players ... if you want protection, stay in high sec systems, your mining ships have great amount of HP now.
Tara Read
Blackwater USA Inc.
Pandemic Horde
#471 - 2012-08-13 03:54:34 UTC
Hannibal Vexor wrote:
sorry tara let me clarify for your freind : if you wanna do a comparison of irrelevant stats do it on either of the 2 main pvp toons i had up until the point where either left fla5hy red

wasnt meant to imply i still own the toon but my bad

That's fine just stop insulting others over a damned video game. It's seriously making me sad considering the good fights we DID have in FLASHY.
Ultimate Gunpower
Spooks On Pings
#472 - 2012-08-14 11:01:38 UTC
I must agree, I am not in favour of this change at all. Depending on how this plays out I may unsubscribe my accounts too :(
MakStar FreeMasons
Spooks On Pings
#473 - 2012-08-14 11:06:55 UTC
As a care bear I am against this change too... Sentry gun mechnic works fine as is, dont change it if aint broken...All we need now is the interceptors on gate or for the pirates not to want to engage something bigger because of the sentry guns. CCP dont do it!!!
University of Caille
Gallente Federation
#474 - 2012-08-14 11:26:46 UTC
#475 - 2012-08-14 11:32:11 UTC
/signed. i'd very much like to lose my triage carrier in actual fights due to the enemy dropping dreads or something and not just because im flashy and the sentries are shooting me

Editor for

Janus Varg
Smoke Jaguars
#476 - 2012-08-14 12:10:22 UTC
I'm not going to stay subscribed to a game that keeps bouncing between really bad decisions, and making up for really bad decisions. Just putting that out there.
Il Reverendo
Forty Two
#477 - 2012-08-14 14:13:10 UTC
Awesome, another utterly horrible idea about to forced upon us for no good reason.
Lennox Dantes
The Tyde
#478 - 2012-08-14 14:23:08 UTC
With the mining barge's ore bay sizes and EHP increases, with the gate gun mechanics being "fixed"... Eve is going down the NO NO path of every MMO before it that has failed. I realize this is all many of you have so you will defend CCP to the hilt, but I can assure you that attitude is only making matters worse.

The sooner we start getting CCPs dirty hands off our game, the sooner we will save it from oblivion. IF CCP want to segregate the carebears from the PvPers and completely demolish our "Sandbox" experience, they might as well just make two servers so I don't have to witness this sin everytime I D-Scan a system.

No low sec will be a friendly little howdy-doodie pass through instead of a scary place for all those greedy ratters and haulers on their way to pickup expensive goods. Oh joy! A sandbox with a gigantic safety net for all those cyber-industrialists... Making all that fake money!

Thanks for nothing CCP. You are just like all the rest. I guess no good thing can last forever.
CoLe Blackblood
the united
#479 - 2012-08-14 15:56:43 UTC
Rest assured we won't see any more or less traffic to low-sec because there will be no reciprocal incentive to go there. The belts will continue to be empty because there is no reason to mine there. The gates will continue to have camps because pirates just adapt, no matter how crappy the change. But there will still be nothing to get from low-sec that you cannot get in high.

The bears will say that it's the pirate's fault for making lowsec a wasteland, but it's CCP's fault for not coming up with a proper balance as the pirate is the natural balance to the carebear in this game. You'd never have Luke without Darth or it'd be a mighty stale world. So keep on driving the pirates out and watch the balance shift to BORING.
The Scope
Gallente Federation
#480 - 2012-08-14 16:13:34 UTC

CCP needs to think long and hard before making this move, because quite a few players will move to null but the other half will just plainly quit, since pirating is what they have known for years