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A petition to CCP Greyscale on Sentry Mechanics (Please Read)

First post First post First post
Author
Danny Diamonds
Fabricated Reality
#141 - 2012-08-03 13:12:11 UTC
Keno Skir wrote:
Signed.

Why not just have concord slowly upgrade or downgrade the police / deffensive structures over time depending on number of kills on that gate each day or week Shocked

Gates that were permacamped would be eventually re-inforced and the camps would be forced to roam. Hmm, i actually think thats an idea that could work Bear



I like this line of thinking. Even good ideas are found in the sea of tears.
Danny Diamonds
Fabricated Reality
#142 - 2012-08-03 13:13:46 UTC
Medarr wrote:
CCP Greyscale wrote:
Sure, I'll make a note to have another look at this and get some more player feedback when we start finalizing the designs.


Uhhh so what you want is for us pirates to not only be shot in highsec by navy and other players but also by sentry guns in lowsec.. our NATURAL habitat?... Did you get ganked by pirates or something?

Seriously.. worst idea since WiS... wanna have riots on your hands again... do this...



Seriously? You are threatening to have a server-wide temper tantrum? Grow up.
TheGunslinger42
All Web Investigations
#143 - 2012-08-03 13:15:51 UTC
CCP Greyscale wrote:
CCP Greyscale wrote:
Sure, I'll make a note to have another look at this and get some more player feedback when we start finalizing the designs.


Quoting myself. This is a spitball idea that we shared with the CSM, not a final design.


Well I hope these threads have helped you realise what a bloody terrible idea it was. Coming up with these random ideas is fine, so long as people are capable of recognising and discarding the truly terrible ones
ISD TYPE40
Imperial Shipment
Amarr Empire
#144 - 2012-08-03 13:23:50 UTC
Thread cleaned of troll posting. Please post responsibly, thank you Smile ISD Type40.

[b]ISD Type40 Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department[/b]

Hiyora Akachi
Advanced Hole Theory
#145 - 2012-08-03 14:41:27 UTC
Oh the Pirate tears! So delicious!



The fun part is. These are the guys who were laughing at the gankers yesterday about the Barge changes. Now they're bitchin' about Sentry Gun changes!


Hahahahahahahahaha I LOVE THIS GAME! CCP! Keep ******* with people! Its so delicious!
whaynethepain
#146 - 2012-08-03 14:53:32 UTC  |  Edited by: whaynethepain
So even frigates can have a quick fight at gates now.

Neat, nice one, it's always bothered me that.

The no more ganking thing, dunno, I just shoot anyone I feel like anyhow, loose my ship and do some ratting as punishment.

I can see a few cries of woe, but I honestly think CCP is onto a winner with this one.

I like to fly about, I like to shoot everything I can, ships, customs, rats, wrecks, whatever, not bothered. Now I will be able to shoot at stuff with sentry guns on grid without being insta-poped, but will be chased out of sentry range I suppose.

I've rarely sat at low-sec gates and stations ganking non-combatants, but it looks to be viable with a warp-to interceptor pilot and safespot. Could be fun times.

Getting you on your feet.

So you've further to fall.

TheGunslinger42
All Web Investigations
#147 - 2012-08-03 15:00:39 UTC
whaynethepain wrote:
So even frigates can have a quick fight at gates now.

Neat, nice one, it's always bothered me that.

The no more ganking thing, dunno, I just shoot anyone I feel like anyhow, loose my ship and do some ratting as punishment.

I can see a few cries of woe, but I honestly think CCP is onto a winner with this one.

I like to fly about, I like to shoot everything I can, ships, customs, rats, wrecks, whatever, not bothered. Now I will be able to shoot at stuff with sentry guns on grid without being insta-poped, but will be chased out of sentry range I suppose.

I've rarely sat at low-sec gates and stations ganking non-combatants, but it looks to be viable with a warp-to interceptor pilot and safespot. Could be fun times.


Sigh. Again, the only thing this mechanic would prevent is real engagements. It would do nothing to stop sudden ganks against stupid industrial ships who jump into low. In fact that will be the only thing left (and arguably buffed a little, with the interceptors being able to quickly tackle things at gates)
Kyang Tia
Matari Exodus
#148 - 2012-08-03 15:04:47 UTC
Signed.
Prolonged engagements on lowsec gates should still be possible. Right now players with negative sec status have everything working against them while not getting any advantages at all. This needs to be reduced, not increased, so as to make piracy a viable profession. (You won't believe this, but a lot of pirates have highsec alts to make ISK.)
The only way to really bring lowsec to life again is to introduce lowsec-only content, most importantly resources.
TheGunslinger42
All Web Investigations
#149 - 2012-08-03 15:11:09 UTC
Kyang Tia wrote:
Signed.
Prolonged engagements on lowsec gates should still be possible. Right now players with negative sec status have everything working against them while not getting any advantages at all. This needs to be reduced, not increased, so as to make piracy a viable profession. (You won't believe this, but a lot of pirates have highsec alts to make ISK.)
The only way to really bring lowsec to life again is to introduce lowsec-only content, most importantly resources.


Move all ice to lowsec job done m i rite guys
Karl Planck
Perkone
Caldari State
#150 - 2012-08-03 15:11:18 UTC
I very much so doubt i will unsub but

/signed

I has all the eve inactivity

ElextriX
The Forge Buccaneers
#151 - 2012-08-03 15:17:25 UTC
This proposed change is an awful idea. It will literally ruin low sec, the beauty of it in the past has been a different style of pvp (not necessarily piracy, some people might be shocked / ignorant that there is a difference) and the only reasoning behind thse changes is clearly to please the highest subs category (the carebears) and I guess thinking that low sec'ers will simply move into null sec, which also on a large scale, won't happen. But as usual I doubt CCP will care about the opinions of the more niche styles of game play.

Instead of coming up with literally terrible idea's how about fixing obvious issues like Orca's being used on high sec gates for 0% risk camps. Or fixing ecm drones so solo / small gang stuff is more viable.
Josef Djugashvilis
#152 - 2012-08-03 15:47:57 UTC
Is lo-sec actually an abbreviation of Lonely-Sec?

Fact is , that just about everyone recognizes that lo-sec has some serious problems.

So, any attempt to fix it has to be better than doing nothing.

This is not a signature.

Gogela
Krigmakt Elite
Safety.
#153 - 2012-08-03 15:52:40 UTC
As a lowsec pirate, I'd like to say that I think the guy above is pretty much right. Anything they change is lowsec is better than nothing because right now lowsec is a wasteland of a few pirates, big alliances staging for this or that, and that's about all. lowsec is so screwed up right now that you couldn't do anything to make is more sparsely populated. Some kind of larger view and strategy plan would be nice, but if small changes are all CCP is capable of than I say anything beats nothing.

Signatures should be used responsibly...

Tyler Rainez
#154 - 2012-08-03 16:19:37 UTC
Tara Read wrote:
Alright I normally don't get involved in the gripe fests that surround game mechanics. Personally I've played Eve off and on since 2004 with a few breaks here and there and seen many changes come to New Eden. Some for the better some for worse, but overall I must hand it to CCP they've kept me coming back for more with new opportunities and changes.

Eve to me has always basically been be whatever you want. Want to fight for a faction? Done. Want to make billions or risk losing it all in a Wormhole? Done. Research? Done. Be part of some conglomerate of null sec knuckleheads (grin) Done.

Myself Piracy has always been a dark lust. Preying upon those fool enough to step into the depths of unlawful space has been one of the main reasons why I love this game. Low sec to me has always been home. It's also where I have made some very good friends and seen some of the brightest players in Eve come and go over the years.

Yet today the announcement by CCP Greyscale stating Sentry Gun changes has me more than worried. This move could potentially destroy what is left of any activity in Low Sec. We all know the saying: Low Sec is dead. Why do you ask? Much of the traffic that was coming into low sec was due profit that was still viable a few years back.

Now with the major null sec alliances keeping a vice grip on any and everything it has shown that low sec is nothing but old news except sadly for systems you pass through on your way to null or back into high sec. For those of us still around it's still home.

Here is what was quoted by CCP Greyscale in the minutes released yesterday:

CSM minutes wrote:
CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out.


What does this mean? Essentially it is led up to interpretation but anyone "suspect" hence anyone with negative sec status will essentially be fired upon in low sec. GCC no longer becomes applicable and fights on gates now will be reduced to under 5 minutes or until all aggressor's are destroyed.

This also means that while traveling through Low Sec even without GCC someone would potentially be fired upon. This also means that Sentries will simply be untankable even with different persons sharing the aggression during a fight.

It effectively stops any combat after 5 minutes for the aggressor and further kills any sort of decent fight that may be had off a gate except for a quick gank and run which really isn't a decent fight anyways,

I personally feel this is a tremendous mistake not only due to Sentry mechanics, but how such mechanics will force players OUT of Low Sec permanently to either high sec or for many of us the unappealing systems in Null.

I understand some here may only see this in terms of Gatecamps. However it not only effects camps but the very combat mechanics that will now have to be dealt with in Low Sec putting anyone with low security status at a dismal disadvantage during a fight which would eventually end in a loss after 4 to 5 minutes regardless.

With such mechanics in place it has already been discussed by myself and others in my alliance that if such changes were indeed implemented we'd have no desire to move out to Null to conform and would most likely unsubscribe.

Many of us who live in Low Sec have played this game for far too long to see the last bit of what makes this game fun to us essentially twisted and contorted into a region that will now truly be "dead".

I beseech CCP Greyscale and others to rethink these mechanics not only for the players who call Low Sec home, but also in regards to the future limited combat in Low Sec which would thus make it truly unfavorable and unwanted.

If these changes do go into effect I for one will be unsubscribing all three of my accounts and simply moving on. It's not worth my time and money to be forced into regions of Eve I feel are hardly fun or appealing.

Please sign below if you agree.


/signed
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#155 - 2012-08-03 16:29:37 UTC  |  Edited by: Asuka Solo
I'm not a professional full time pirate by trade..... but I too enjoy blowing up smaller ships on gates/stations/belts/moons/planets/POCOs when the mood strikes me.

That having been said, I will not unsub if these changes are pushed, but these changes will be my barrier to pew pew.

/signed.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Soi Mala
Whacky Waving Inflatable Flailing Arm Tubemen
#156 - 2012-08-03 18:11:32 UTC
If two parties are out looking for a fight, why does it have to be on a gate? If you both REALLY want the fight, it'l happen, if not, well then, it wouldn't have happened anyway, since people you know, scout and generally gather intel before a proper fight anyway...

There won't be people permacamping anymore, no more smartbombing lameness. This WILL get more people into lowsec. those claiming it'l just lead to more people being caught by ceptors etc aren't taking into account that those ceptor accounts will only have 2-3 tackles in them before they're considered "suspect" and will no longer be able to camp unless they fix their sec.

Basically it flips from "if you're a pirate, sit on a gate all day" to "if you're a pirate, don't get caught on a gate".

It's a big, drastic change, and will no doubt impact many peoples playstyles, but there is no telling what it will actually change. Give it a chance and see what new opportunities it brings, as a playerbase i'm pretty sure we'l come up with SOME way to have fun and shoot people.
whaynethepain
#157 - 2012-08-03 18:26:43 UTC
Yea, basically, eve is opening up a little.

Personally I would like a large warp mod, to warp 1 au forwards, but that's another thread.

Getting you on your feet.

So you've further to fall.

Tiberious Thessalonia
True Slave Foundations
#158 - 2012-08-03 18:27:04 UTC
Soi Mala wrote:
If two parties are out looking for a fight, why does it have to be on a gate? If you both REALLY want the fight, it'l happen, if not, well then, it wouldn't have happened anyway, since people you know, scout and generally gather intel before a proper fight anyway...

There won't be people permacamping anymore, no more smartbombing lameness. This WILL get more people into lowsec. those claiming it'l just lead to more people being caught by ceptors etc aren't taking into account that those ceptor accounts will only have 2-3 tackles in them before they're considered "suspect" and will no longer be able to camp unless they fix their sec.

Basically it flips from "if you're a pirate, sit on a gate all day" to "if you're a pirate, don't get caught on a gate".

It's a big, drastic change, and will no doubt impact many peoples playstyles, but there is no telling what it will actually change. Give it a chance and see what new opportunities it brings, as a playerbase i'm pretty sure we'l come up with SOME way to have fun and shoot people.


Thats not how fights work. They aren't fun because they are arranged beforehand. they are fun because you have only a vauge idea of what you are going to find when you jump through that gate. Having two fleets crash into eachother on a gate, only to have them work out in local terms for a fight (what planet? what ranges?) isn't fun.
Takazono Kogachi
Deep Core Mining Inc.
Caldari State
#159 - 2012-08-03 18:29:28 UTC
/signed
Vel'drinn
Sanguine Vipers
#160 - 2012-08-03 19:02:00 UTC
Just what low sec needs, adding complexity and penalties for fighting.

Remove sec status hits and let low sec run red with blood. It needs more explosions.

I chose null over low for this reason. Low pvp sucks unless you're willing to go pirate. Now it will just suck for everybody.