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A petition to CCP Greyscale on Sentry Mechanics (Please Read)

First post First post First post
Author
TheGunslinger42
All Web Investigations
#421 - 2012-08-08 09:41:45 UTC
Herping yourDerp wrote:
want to kill someone in lowsec? do it off a gate... now you will have to find the miners mining, the people running scan sites and missions ect.


Spoken like someone who doesn't understand typical lowsec gameplay.
Raeza
Order of Extrodinary Gentlemen
#422 - 2012-08-08 11:05:14 UTC
/signed

anyone who doesn't sign and is for the changes is either an idiot or knows nothing about this game and / or low sec.

RazorDreamz
Chaotic Dynamics
#423 - 2012-08-08 11:56:21 UTC
/signed

Low sec is gimped enough already thanks to everyone from null just using jump clones and such to avoid it all together.
Alara IonStorm
#424 - 2012-08-08 12:44:05 UTC
Herping yourDerp wrote:
want to kill someone in lowsec? do it off a gate... now you will have to find the miners mining, the people running scan sites and missions ect.

No you won't. This is the absolute biggest misunderstanding of this change. It doesn't stop gate camps from offing a couple of people, bring those mission ships through the gate and they are more likely to be grabbed by a Ceptor and have a pre-aligned just off grid fleet wipe them out. Or if a roaming gang finds them just bursts them down before the Sentries ramp up.

The gradual increase of DPS of Sentries instead kills larger groups who hang out under the guns for say a real fight not gankers popping targets. This intern makes it impossible to have a drawn out small gang fight under said guns.

It doesn't hurt ganking it hurts fleet fights for no apparent gain whatsoever. So why do it if it doesn't help the people your post trumpets and hurts the people who break up camps or run into each other roaming?
Sung Lie
Repo.
#425 - 2012-08-08 18:37:59 UTC  |  Edited by: Sung Lie
/signed

Carebear safari into lowsec shooting remaining and endangered species also known as pirates...nice. Perhaps I retrain for tour guide -.-
Broadsyde
Eternal Perseverance
S0ns of Anarchy
#426 - 2012-08-08 23:10:10 UTC
/SIGNED

You don't adjust. You just dominate.

Broadsyde
Eternal Perseverance
S0ns of Anarchy
#427 - 2012-08-08 23:11:12 UTC
Herping yourDerp wrote:
want to kill someone in lowsec? do it off a gate... now you will have to find the miners mining, the people running scan sites and missions ect.



Obviously you don't pvp in lowsec

You don't adjust. You just dominate.

Oki Riverson
Weaponised Vegemite
Flying Dangerous
#428 - 2012-08-08 23:45:46 UTC
I'm not signing this and I'm a pirate...Have been since a month into the game. I've flown with the original poster, and, frankly he's a skill-less gate camper (sorry Tara.) I actually think this should not only be implemented but taken further...The sooner the current low sec "play-style" of camping is changed, the better. It is utterly horrid, stale and boring. It's not "piracy" its just camping.

We need people into low sec to do other things, industry, exploration, missions, whatever tbh. Why? because we need to hunt them down properly and not just shoot their hauler in the face because the gate was camped for 3 hours. I'm not saying this will happen just by changing the way gate guns work, but it's a step in the right direction of pulling down that high sec player wall.

Oki
Altrue
Exploration Frontier inc
Tactical-Retreat
#429 - 2012-08-09 00:11:59 UTC
Oki Riverson wrote:
I'm not signing this and I'm a pirate...Have been since a month into the game. I've flown with the original poster, and, frankly he's a skill-less gate camper (sorry Tara.) I actually think this should not only be implemented but taken further...The sooner the current low sec "play-style" of camping is changed, the better. It is utterly horrid, stale and boring. It's not "piracy" its just camping.

We need people into low sec to do other things, industry, exploration, missions, whatever tbh. Why? because we need to hunt them down properly and not just shoot their hauler in the face because the gate was camped for 3 hours. I'm not saying this will happen just by changing the way gate guns work, but it's a step in the right direction of pulling down that high sec player wall.

Oki


I couldn't say something better.

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[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

Eddie Monaghan
Caldari Provisions
Caldari State
#430 - 2012-08-09 07:08:49 UTC
/ Signed

I say this is BS. Most my play time in Eve has been in low sec. Most that time I've also been a Pirate. I enjoy it. As for camping? It passes time and can gain some decent Isk, but that's all it is for me. However, I DO love targets of opportunity and a hauler coming through a gate should not be safe in Low Sec. It's fine the way it is, why screw it up?

Oki's comment about no skill holds no water with me. I've only flown with Tara a handful of times and it was fun. I don't know about his skill in PvP, I haven't flown with him enough to. But then, WHO CARES? It's a GAME, it's MEANT to be FUN!

I don't mind losing ships due to my own mediocre PvP skills, but because CCP made it a PITA to have a good fight on a gate is just plain stupid.

- Lo they do call to me. They bid me take my place among them, in the halls of Valhalla. Where the brave may live forever.

Frying Doom
#431 - 2012-08-09 07:16:20 UTC
Eddie Monaghan wrote:


Oki's comment about no skill holds no water with me. I've only flown with Tara a handful of times and it was fun. I don't know about his skill in PvP, I haven't flown with him enough to. But then, WHO CARES? It's a GAME, it's MEANT to be FUN!

I don't mind losing ships due to my own mediocre PvP skills, but because CCP made it a PITA to have a good fight on a gate is just plain stupid.


Yes Just plain stupid. Thats how it is now. It makes no sense that you can commit criminal acts right in front of the authorities and get away with it.

You say The game is meant to be fun, for who? Everyone or just you.

The easiest way to look at is CCP made an Error when they set up gate guns as they are now and they are just re-balancing an old error.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Pipa Porto
#432 - 2012-08-09 07:17:49 UTC
Just had a big fight on a gate that would not have been possible if the gate gun changes happened.

Tons of fun, lasted for quite a while, and it's all because Pro Chimera's gate camping erryday Shocked.

Was actually a 3 way fight. We killed off Chimera's allies pretty quick, then were waiting around for backup to kill it when another gang jumped in on us to try to kill it. So we were fighting the other gang with the Chimera kill as the prize. At the end, we drove off the other fleet and killed the Chimera.

With the Gate Gun changes, none of this would have been possible.
First, the Chimera wouldn't be able to hang out on gate.
Second, we wouldn't have been able to kill his support (we're roaming, so we're all GCC).
Third, we wouldn't have been able to hang around holding the Chimera while waiting for backup.
Fourth, we wouldn't have been able to fight the other gang at all.
Finally, we wouldn't have been able to kill off the Chimera in the end.

EvE: Everyone vs Everyone

-RubyPorto

Oki Riverson
Weaponised Vegemite
Flying Dangerous
#433 - 2012-08-09 13:54:14 UTC
Pipa Porto wrote:
Just had a big fight on a gate that would not have been possible if the gate gun changes happened.

Tons of fun, lasted for quite a while, and it's all because Pro Chimera's gate camping erryday Shocked.

Was actually a 3 way fight. We killed off Chimera's allies pretty quick, then were waiting around for backup to kill it when another gang jumped in on us to try to kill it. So we were fighting the other gang with the Chimera kill as the prize. At the end, we drove off the other fleet and killed the Chimera.

With the Gate Gun changes, none of this would have been possible.
First, the Chimera wouldn't be able to hang out on gate.
Second, we wouldn't have been able to kill his support (we're roaming, so we're all GCC).
Third, we wouldn't have been able to hang around holding the Chimera while waiting for backup.
Fourth, we wouldn't have been able to fight the other gang at all.
Finally, we wouldn't have been able to kill off the Chimera in the end.


This sort of thing happens maybe...once a month (That's pushing it.) My corp had a similar experience with a Revelation about 3 weeks ago where the guys forced it to self-destruct on a gate; Anyway, This isn't everyday gameplay now is it? And that's the issue.
Pipa Porto
#434 - 2012-08-09 17:36:59 UTC
Oki Riverson wrote:
This sort of thing happens maybe...once a month (That's pushing it.) My corp had a similar experience with a Revelation about 3 weeks ago where the guys forced it to self-destruct on a gate; Anyway, This isn't everyday gameplay now is it? And that's the issue.


Fights on gates happen every day. Most of them take a lot longer than 5 minutes (except for the ganks that gate camps do). Usually, someone's going GCC on the gate during the fight.

So the Second reason the fight couldn't happen is the most important one. If you're GCC you won't be able to fight at all on a gate, you'll only be able to run fast ganks there (Arty Nados + a rotating wing of fast tackle who'll shed their GCC between victims).

EvE: Everyone vs Everyone

-RubyPorto

Tara Read
Blackwater USA Inc.
Pandemic Horde
#435 - 2012-08-10 07:51:42 UTC
Oki Riverson wrote:
I'm not signing this and I'm a pirate...Have been since a month into the game. I've flown with the original poster, and, frankly he's a skill-less gate camper (sorry Tara.) I actually think this should not only be implemented but taken further...The sooner the current low sec "play-style" of camping is changed, the better. It is utterly horrid, stale and boring. It's not "piracy" its just camping.

We need people into low sec to do other things, industry, exploration, missions, whatever tbh. Why? because we need to hunt them down properly and not just shoot their hauler in the face because the gate was camped for 3 hours. I'm not saying this will happen just by changing the way gate guns work, but it's a step in the right direction of pulling down that high sec player wall.

Oki


What are you sorry for? At least your opinion is an honest one just not valid. How many other irons in the fire did other people in FLASHY have besides Piracy? Quite a few to be honest. Whenever I'd log it would either be people doing something else thus can't roam or it was at odd times due to work. So why not snag a few easy things then head to sleep?

I'll admit my time in FLASHY although brief enlightened me to the plight of Low Sec. Unless you have dedicated people to bust some ass hardly anything will get done and people won't be motivated. Such was the issues with FLASHY. Well that and being on call 24/7 real life does come first right?

But I digress. I won't sit here and sling mud at you calling you unskilled (btw what is Eve now Call Of Duty?) and I won't bullshit my way out of anything. Yes camping was one of my main ways of racking up kills while in FLASHY but what did you expect?

Hell there were so few of us online at a given time it's about all people could do. Unless of course you wanted to run around in a solo frig or something of that nature. And if you asked others for a roam it was nothing but excuses or bad timing.

I will say though my time with Fusion has led to some GREAT ops, roams, etc and luckily showed me that low sec luckily isn't (quite) dead.

Now onto the issue at hand with why you think these changes good. Let me ask you how many decent fights have you had where such fights were off a gate? A random number perhaps? 35? 70?

My point being is that with these changes implemented that number will plummet to ZERO. Why? because no one can sustain 5 minutes of sentry aggression enough to kill a triaged carrier and no one would dare to risk it.

Instead you'll have more of these "skillless" gate camps with alpha Tornado's and Interceptor's catching anything that moves.

These changes Oki, will not only strangle any true fights to be had off gate they sure as hell do not provide an adequate solution to the traffic issues with Low Sec as a whole.

Tara Read
Blackwater USA Inc.
Pandemic Horde
#436 - 2012-08-10 07:57:36 UTC
Eddie Monaghan wrote:
/ Signed

I say this is BS. Most my play time in Eve has been in low sec. Most that time I've also been a Pirate. I enjoy it. As for camping? It passes time and can gain some decent Isk, but that's all it is for me. However, I DO love targets of opportunity and a hauler coming through a gate should not be safe in Low Sec. It's fine the way it is, why screw it up?

Oki's comment about no skill holds no water with me. I've only flown with Tara a handful of times and it was fun. I don't know about his skill in PvP, I haven't flown with him enough to. But then, WHO CARES? It's a GAME, it's MEANT to be FUN!

I don't mind losing ships due to my own mediocre PvP skills, but because CCP made it a PITA to have a good fight on a gate is just plain stupid.




I don't have any skill. I'm just a meat shield for Holy's Crusade against the universe... Do I have a basic knowledge of pvp combat? yes. Am I some red eyed egghead that would love to paint themselves as something of an "uber" player? Nope.

In the time I've played Eve I do however know one thing, You never stop learning and asking questions is the best way to improve your ability as a pilot. Not smack talk someone on a forum.
Darek Castigatus
Immortalis Inc.
Shadow Cartel
#437 - 2012-08-10 08:37:59 UTC
+1, signed etc etc

I can think of at least 5 ways to game this system already.

Pirates - The Invisible Fist of Darwin

you're welcome

Oki Riverson
Weaponised Vegemite
Flying Dangerous
#438 - 2012-08-10 08:45:33 UTC
Tara Read wrote:
Oki Riverson wrote:
I'm not signing this and I'm a pirate...Have been since a month into the game. I've flown with the original poster, and, frankly he's a skill-less gate camper (sorry Tara.) I actually think this should not only be implemented but taken further...The sooner the current low sec "play-style" of camping is changed, the better. It is utterly horrid, stale and boring. It's not "piracy" its just camping.

We need people into low sec to do other things, industry, exploration, missions, whatever tbh. Why? because we need to hunt them down properly and not just shoot their hauler in the face because the gate was camped for 3 hours. I'm not saying this will happen just by changing the way gate guns work, but it's a step in the right direction of pulling down that high sec player wall.

Oki


What are you sorry for? At least your opinion is an honest one just not valid. How many other irons in the fire did other people in FLASHY have besides Piracy? Quite a few to be honest. Whenever I'd log it would either be people doing something else thus can't roam or it was at odd times due to work. So why not snag a few easy things then head to sleep?

I'll admit my time in FLASHY although brief enlightened me to the plight of Low Sec. Unless you have dedicated people to bust some ass hardly anything will get done and people won't be motivated. Such was the issues with FLASHY. Well that and being on call 24/7 real life does come first right?

But I digress. I won't sit here and sling mud at you calling you unskilled (btw what is Eve now Call Of Duty?) and I won't bullshit my way out of anything. Yes camping was one of my main ways of racking up kills while in FLASHY but what did you expect?

Hell there were so few of us online at a given time it's about all people could do. Unless of course you wanted to run around in a solo frig or something of that nature. And if you asked others for a roam it was nothing but excuses or bad timing.

I will say though my time with Fusion has led to some GREAT ops, roams, etc and luckily showed me that low sec luckily isn't (quite) dead.

Now onto the issue at hand with why you think these changes good. Let me ask you how many decent fights have you had where such fights were off a gate? A random number perhaps? 35? 70?

My point being is that with these changes implemented that number will plummet to ZERO. Why? because no one can sustain 5 minutes of sentry aggression enough to kill a triaged carrier and no one would dare to risk it.

Instead you'll have more of these "skillless" gate camps with alpha Tornado's and Interceptor's catching anything that moves.

These changes Oki, will not only strangle any true fights to be had off gate they sure as hell do not provide an adequate solution to the traffic issues with Low Sec as a whole.



Wow I guess that struck a chord, Anyway, essentially what you are saying here is "I'm casual, I want easy kills and can't be bothered looking for them." What the f*ck gives you the right to an easy kill while the rest of the game suffers because of a half arsed weak punishment mechanic?
Hannibal Vexor
Lumbar Puncture
#439 - 2012-08-10 12:06:25 UTC  |  Edited by: Hannibal Vexor
first off although this character is known as hannibal vexor to current/former corpies im hattori

1 tara your **** at pvp the only way you would ever do anything in fla5hy was in a bs

2 havent read the changes dont care gc is a skill destroying social activity for when numbers are low and brain is switched off or not needed (tara you were one of our most consistent campers what does that say?)

3 oki unless sec changes are being implemented to the mechanic on gates that fight would have happened cos all involved parties were pirates(havent read changes not interested again)

4 tara your ****

5 from the little i do know this wont mean much difference to pirate life beyond freighters being a little safer because campers are neg sec people who bust camps will have more fun with pointing campers and letting sentries pop gcc campers and pirate/pvp corps who want to fight will just do it off gate which happens quite regular tbh

6 tara your ****

7 neg ten and a few other big pirate groups may have to rethink the way they play the game with the static gatecamps that never move

8 i quite liked tara btw and this isnt a personal attack just an assessment on his pvp skills in the game you can blame this on time constraints real life personal problems or whatever but end result is the same op is just a gatecamper who could never adjust to life in fast agile small gangs

if im wrong on the way things are gonna work flame away and f**k it who cares


EDIT: beyond gate camping what does this affect? nothing the recent fw changes and the ship classes that it brings to various sites and plexes means there will always be fights upto and including dreads attacking hubs for the people with balls enough to attack em good pvp groups will still get more than their fair share of fights and kills just not on gates all this really does is move the battleground to fw areas , badgers and sub bs ships will still melt under the perennial campers that never learn
Anslo
Scope Works
#440 - 2012-08-10 12:20:52 UTC
No. No one likes pirates. -1

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