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More FW changes on SiSi

First post
Author
Hans Jagerblitzen
Ice Fire Warriors
#121 - 2012-05-03 22:40:50 UTC
ShahFluffers wrote:
MotherMoon wrote:
[NOTHING COULD BE WORSE THAN WHAT WE HAVE NOW.

Actually, it could. There is some serious discussion among some of the more established FW corps/alliances... and there is a general feeling that it would be easier/simpler to just drop out of FW and go "full pirate"... leaving SP-less alts to do all the grunt work in plex capturing/defending.

Plus... the way the new mechanics are worded (at least, the way we are understanding them), even as "technical neutrals" we would continue to gain most of the system upgrade benefits. Hell... we could LET the "enemy" take over the system, upgrade it at their cost, and STILL kill them while reaping the benefits of THEIR efforts.

Someone explain to me how that is NOT broken?


Cause everyone is ignoring the number one change that everyone's been asking for YEARS now, and finally got, the LP payouts for kills and plexing.

You don't get any of those if you're not enlisted, if you go "full pie" you live off the modules your prey drops. Stick around in FW, and you get some sweet LP payouts in addition to the mods that drop.

No one is forcing anyone to meta game or participate in joint ops. If you just want to jump into the next system, beat your chest, kill some people, you can do just that and that alone. The difference is that now there's a paid incentive to do so that never before existed.

This loop of getting paid so you can constantly fight and never grind missions is PRECISELY what the community's been begging for, and got, and now pretends isn't going on when you make arguments like "theres just no reason to be in FW anymore".

FFS, neutral hauler alts have been a way of life for FW pilots for god knows how long. We're not out hauling ships and mods around in our flashy ships, and for damn good reason. We move our stuff around anyways, we re-base to prepare for ops, we have multiple stashes of ships, we make neutral runs to trade hubs, we use neutral corps for POS ownership, we use neutral alts for boosting, we use neutral alts for pretty much anything.

And than one day, using a neutral alt become this "ZOMG HARDCORE CONSEQUENCE LIFE JUST ISNT WORTH LIVING"

The reason that I was so opposed to this initially is that I HATED the idea of using my hauler alt every time I logged in, which was very much a possibility had they kept the system flip times.

Now that they've been stretched a bit, and it looks like taking systems from each other will be an actual *challenge* for once, the thought of having to move a few ships ( every once in a while when I've gotten my ass kicked) is really hard to ***** about and just seems petty in comparison. I reserve further opinion about the docking change till this goes live on Tranq and we can see how long it ACTUALLY takes for everyone to flip systems. If the mechanic sucks, and kills PvP entirely, I'll be the first to hammer CCP about it. But from now on this is about results, not hypotheses.

For the last two years I've heard nothing but "there's no WT's out" "there's no fleet up" "there's nothing to shoot" "The enemy is docked up again" or "we're all docked up again".

Now we have a mechanic that forces pilots to make a few extra jumps, and limits how often they can stay docked up, literally putting more pilots in space, more often, to do the same thing they already want to do. And people are complaining about that too. Putting more pilots in space to shoot and be shot at is exactly what we've been trying to achieve!!

I just think people are crazy if the thought of getting paid well to kill other players will somehow not motivate the casual PvP crowd to get out and pew more.

This crowd of "OMG EXTRA JUMPS" and "OMG NEUTRAL HAULERS" just isn't the crowd that has made me proud to be a FW pilot all these years. It's the crowd that says "**** IT" and drops dreads against a hopelessly overpowered foe, without even needing a paycheck to do so, and without a single complaint about blobbing or numbers. Those guys did it for a Titan killmail and some PRIDE, and CCP is giving everyone even more solid reasons than bragging rights to actually undock from your systems and get out and fight. I dont know why or where everyone's fortitude just shriveled up all of a sudden.

CPM0 Chairman / CSM7 Vice Secretary

Per c
Aliastra
Gallente Federation
#122 - 2012-05-03 23:11:36 UTC
The actual problem of FW at this point is that it is an endless and useless war. Atm what's the point of plexing and controlling a system?
What was the reason almost all the caldari veterans left? They just got bored. CCP is trying to fix that issue. I'm afraid about my assets as well but who cares. Don't let your fear overcome you.
The only problem i can see about what's gonna happen is ; what are we pirates gonna do? If our home systems are taken we will prolly have to get off FW as we wont be able to go get other ships from highsec.

There is still low sec that is not involved with FW and it's nice to be there. Low sec is never gonna be the wasteland of null. For me, low sec is the place where there should be small scale pvp, solo and pirating. The gallente side is blobby and that's a fact that really concern's me. If the new mechanics are based on numbers caldari side is gonna have a massive problem. Anyway it's gonna suck. After all if we wanted blob we would be in 0.0 . But from what i read i don't believe it's gonna be blob warfare.

Anyhow i believe CCP is working it on the right direction. To be in a continious war we need a purpose, especially when there are boring game mechanics involved, as plexing. What's a better purpose than to keep your **** and your ability to dock in your homesys?
ShahFluffers
Ice Fire Warriors
#123 - 2012-05-03 23:14:47 UTC  |  Edited by: ShahFluffers
Hans Jagerblitzen wrote:
For the last two years I've heard nothing but "there's no WT's out" "there's no fleet up" "there's nothing to shoot" "The enemy is docked up again" or "we're all docked up again".

Now we have a mechanic that forces pilots to make a few extra jumps, and limits how often they can stay docked up, literally putting more pilots in space, more often, to do the same thing they already want to do. And people are complaining about that too. Putting more pilots in space to shoot and be shot at is exactly what we've been trying to achieve!!

Hans... with all due respect... this is how SOV is supposed to work in null-sec. And it doesn't work that way.

When faced with an equal or superior force and the imminent possibility of being locked out from their assets, people are not going to mount a defense. They are going to get as much of their stuff out ASAP because it's EASIER and less risky (especially in low-sec as there are no bubbles to lock freighters/jump freighters in stations).

And don't say that "people are not that skittish/lazy." How many fights have we gone into where we thought the fight was "going to be close" or that we were "surely going to die" and then the enemy turns tail after suffering one or two losses? How many times have we taunted the Amarr to come out only to be "blueballed" by them because they say "we can't get an FC" or "we are too tired" or "we don't have any ships"?

Quote:
This loop of getting paid so you can constantly fight and never grind missions is PRECISELY what the community's been begging for, and got, and now pretends isn't going on when you make arguments like "theres just no reason to be in FW anymore".

Incentivizing "causal" players to come out and engage for ISK good. Punishing "casual" players for not engaging only encourages them to further not engage and actually spend more time "safe-ing up assets."

And if this is what the FW community has been "asking for," why are so many people up in arms over this one "little" detail (the station lockout)?
Deen Wispa
Sheriff.
Caldari Tactical Operations Command
#124 - 2012-05-03 23:31:33 UTC  |  Edited by: Deen Wispa
Hans-

Part of your argument is based on the idea that we don't want to use neutral hauler alts and people are whining about it. This isn't about neutral hauler alts. This is about neutral pilot alts. CCP is telling us that we need to train up a new alt just to pilot every single ship we have that was in locked in station. Wow. So let me spend a few months training my alt to fly every T1 ship and the T2 variants as well . I cannot think of a worse way to spend our training plan than to train an alt just to help us fly ships out of the warzone. Sucks for some of you guys who can pilot caps and expensive shinies eh?

And then others say that we can simply drop corp/militia to get the ships out. Sure, we can do that. That would take us a few nights to move the ships out and back into a safety zone. How long this takes us depends on how many ships a pilot has invested into frontlines. Again, more wasted time. We're spending time on non-combat activities. And don't forget that there are alot of weekend warriors in FW...as there are in other parts of space. So people are saying that it's okay for the weekend warrior to spend his entire weekend dealing with logistics rather than logging on for pew? I guess he just wasted a quarter of his monthly payment by just moving ships.

But then people say; "Well don't train a pilot alt. Just drop corp you whiner!"

Well, don't forget that it takes 24 hours to drop corp if you have roles....so you have to wait longer and become useless to your corp while they're off fighting on some other frontier. And then corpies also miss out on vital corp communications that were sent out when we left. Oh wait. I should just put another alt in corp to avoid missing out on vital details. And when they rejoin, directors need to reassign roles again. A huge headache for those corps who partition hangar bays for certain stations and heavily rely on corp roles to get stuff done. And don't forget about the CEO. He can't just drop corp if he doesn't believe there is someone trustworthy enough to handle corp wallet and other valuable assets.

Some may sweat this stuff and say it sounds melodramatic, but those who are in leadership positions understand that the devil's in the details. Paying attention to the corp operations is what defines the stronger corps from the fly by night operations. This crap just hampers corp operations and takes time away from us to paying attention to the big picture stuff. Like, you know...fighting.

Eve- a game of alts

So much making this part of the sandbox more accessible to others

High Five. Yeah! C'est La Eve .

X Gallentius
Black Eagle1
#125 - 2012-05-03 23:57:53 UTC
Hans Jagerblitzen wrote:
And than one day, using a neutral alt become this "ZOMG HARDCORE CONSEQUENCE LIFE JUST ISNT WORTH LIVING"
It gets more difficult with fewer skillpoints and experience. That's the tragedy of it all.

Anyways, is there any way the devs can reduce the points per system by a factor of three instead of five? A factor of three would mean that players in every timezone would have a chance at defending a system before it is taken. Here's some examples. Assume there are three active timezones. W = attacking force dominates that timezone. L means it loses, X means a draw.

TZ1, TZ2, TZ3 = time to take, comments
W, W, W = 24 hours. You had your chance to defend and chose not to. You deserve your fate.
W,W,X = 32 hours. You put up a fight, but still, you were doomed from the start.
W,W,L = 40 hours. At least one TZ had the balls to put up a good fight.
W,L,W = 54 hours.
W,X,X = 72 hours
W, X, L = inf. System secured.
W,L, L = inf. System easily secured.

IMO, this is plenty of time for the losing side to have put up a defense, and allows for a more dynamic playstyle than the factor of five currently implemented on SISI.

Needing 40 hours to take a system the other side has chosen not to defend is a tragic waste of pvping time.
mental maverick
Percussive Diplomacy
Sedition.
#126 - 2012-05-04 00:07:07 UTC
Hans Jagerblitzen wrote:
Cause everyone is ignoring the number one change that everyone's been asking for YEARS now, and finally got, the LP payouts for kills and plexing.

You don't get any of those if you're not enlisted, if you go "full pie" you live off the modules your prey drops. Stick around in FW, and you get some sweet LP payouts in addition to the mods that drop.

No one is forcing anyone to meta game or participate in joint ops. If you just want to jump into the next system, beat your chest, kill some people, you can do just that and that alone. The difference is that now there's a paid incentive to do so that never before existed.

I honestly think your are misunderstanding a lot of peoples concerns in here, we are not bashing all the changes that are coming. LP for kills and plexing is sweet as **** if you ask me and potentially a great incentive for more people to go out and shoot stuff. The thing we are questioning is why are neutrals getting the benefits of upgraded systems, it simply makes no sense. Neutrals not involved in the conflict being able to dock makes sense, but if they aren't effected by the cons, why are they getting the pros?

Hans Jagerblitzen wrote:
This loop of getting paid so you can constantly fight and never grind missions is PRECISELY what the community's been begging for, and got, and now pretends isn't going on when you make arguments like "theres just no reason to be in FW anymore".
Even though I like the reward for going out and shooting stuff this needs to be balanced properly to not be exploitable and/or remove the sense of risk and loss when losing your ship which is one of the defining things about eve pvp. It sholdn't be like when insurance paid out more then the ship cost and you could actually make isk off of buying and just blowing it up.

Hans Jagerblitzen wrote:
FFS, neutral hauler alts have been a way of life for FW pilots for god knows how long. We're not out hauling ships and mods around in our flashy ships, and for damn good reason. We move our stuff around anyways, we re-base to prepare for ops, we have multiple stashes of ships, we make neutral runs to trade hubs, we use neutral corps for POS ownership, we use neutral alts for boosting, we use neutral alts for pretty much anything.

And than one day, using a neutral alt become this "ZOMG HARDCORE CONSEQUENCE LIFE JUST ISNT WORTH LIVING"

The reason that I was so opposed to this initially is that I HATED the idea of using my hauler alt every time I logged in, which was very much a possibility had they kept the system flip times.

Now that they've been stretched a bit, and it looks like taking systems from each other will be an actual *challenge* for once, the thought of having to move a few ships ( every once in a while when I've gotten my ass kicked) is really hard to ***** about and just seems petty in comparison. I reserve further opinion about the docking change till this goes live on Tranq and we can see how long it ACTUALLY takes for everyone to flip systems. If the mechanic sucks, and kills PvP entirely, I'll be the first to hammer CCP about it. But from now on this is about results, not hypotheses.
It does look a lot better with the current timer if, as you say, that is actually how long it will take when on Tranquility.
Also, if you say using a neutral hauler alt isn't that much of an inconvenience, I hope you can see how my argument for being a "neutral" entity still involved in the conflict and instead having your alt in FW plexing/missioning can have it's appeal. There are also other ways than FW missions and plexing to earn isk so we are not all reliant on FW for income.

Hans Jagerblitzen wrote:
For the last two years I've heard nothing but "there's no WT's out" "there's no fleet up" "there's nothing to shoot" "The enemy is docked up again" or "we're all docked up again".

Now we have a mechanic that forces pilots to make a few extra jumps, and limits how often they can stay docked up, literally putting more pilots in space, more often, to do the same thing they already want to do. And people are complaining about that too. Putting more pilots in space to shoot and be shot at is exactly what we've been trying to achieve!!
I can't speak for how the Minmatar/Amarr front looks like but in my experience I have had little trouble finding good fights on the Gal/Cal front. Small gangs roaming around and decent amount of traffic. (This was in March since I'm on an involantary semi break atm due to a crappy computer :/ ) And it is this traffic that I am worried might disappear, since no, this mechanic does not "limit how often they can stay docked" but limits where they can stay docked which imo is a pretty big difference. I would hate to see the respective Militias being "centralised" to defend their home systems or being pushed back to high sec because they aren't able to dock. My fear is that this will remove a lot of the smaller traffic in the pipes and create systems that are empty because the enemy hold sov but don't use it and friendlies can't use it because they are unable to utilize the stations.
Kuehnelt
Devoid Privateering
#127 - 2012-05-04 00:09:15 UTC
Hans Jagerblitzen wrote:
And than one day, using a neutral alt become this "ZOMG HARDCORE CONSEQUENCE LIFE JUST ISNT WORTH LIVING"

...

This crowd of "OMG EXTRA JUMPS" and "OMG NEUTRAL HAULERS"


Wow! I can see that you've trained Caricature & Ridicule all the way up to level 5. An invaluable social skill when it comes to summarizing the debate for CCP, I'm sure. And I like how you've done this while deftly apologizing for your unqualified position of "I have always been against this proposal" that you brought to the fanfest thread. See, you used to be an "OMG NEUTRAL HAULERS", but then you realized that it won't actually be a hardcore consequence, so now you're OK with it.

Well, I don't have C&R V, so it still seems odd to me that you'd characterize neutral alts as simultaneously a HARDCORE CONSEQUENCE and an infrequent hassle that only requires what 'everybody' has anyway. And I don't see how it counts as 'a lot of extra people in space' when I'm in a slicer and he's in a hurricane and both of us are 'OMG FOUR' jumps away from our other ships. Or when we're in Ardar, I've just damaged my modules and bled into armor a bit, and I have to go all the way to 'OMG' Hek before I can think about resuming the hunt. Have fun trying to get a fight from me during that time! At least we're both 'in space', right? Or when I lose a ship in Ardar, and rather than risk losing my pod to a smartbomb I log out and fly in neutral alt in a T1 frig -- well, at least the T1 frig with 0 SP in gunnery will be 'in space' for a while to make things more interesting and fun for you than if I'd not had these HARDCORE consequences.

All of that said, before you remembered that you had Caricature & Ridicule trained up, I think you'd intended to post to the effect that all kinds of good and desirable changes are coming along with station lockout, and that they should be kept in perspective when people are complaining about it. I agree with that. If I get LP enough for a slicer every 2 minors, I'll at least have have those all over the damned place anyway. Many of them in Gallente and Minmatar highsec.
mental maverick
Percussive Diplomacy
Sedition.
#128 - 2012-05-04 00:19:00 UTC
Hans Jagerblitzen wrote:
This crowd of "OMG EXTRA JUMPS" and "OMG NEUTRAL HAULERS" just isn't the crowd that has made me proud to be a FW pilot all these years. It's the crowd that says "**** IT" and drops dreads against a hopelessly overpowered foe, without even needing a paycheck to do so, and without a single complaint about blobbing or numbers. Those guys did it for a Titan killmail and some PRIDE, and CCP is giving everyone even more solid reasons than bragging rights to actually undock from your systems and get out and fight. I dont know why or where everyone's fortitude just shriveled up all of a sudden.


So basicly, we should all just HTFU, drop some dreads and be happy? Blink

On a serious note, I'm not bitching and moaning and you seem to be taking all this a bit too personally. What I and (most) others in this thread is trying to do is voice our concerns and give feedback on the upcoming changes. I think we all realise that nothing is set in stone and even Sisi wont be a very good test for the kind of changes that are coming with regards to FW sov mechanics but that isn't a reason not to discuss things, voice our opinions and throw some ideas out there.

Also, I do apologise if I come off as a bit whiny, that is not my intent. I blame lack of sleep...


Marcus Foederatus
Federal Navy Academy
Gallente Federation
#129 - 2012-05-04 01:03:38 UTC
You guys need to man up. You can't have a game system based entirely on carrots and no sticks. Otherwise, all the null sec kiddies would come our way because they can get paid for PVPing. There has to be some sort of pain involved for the participants, so it makes people want to win that much more and fight against losing with more tenacity.

If you guys want some sort of fight clubby PVP, go play counterstrike. This is an MMO, and its an MMO that's constantly being touted as being about as hardcore a gaming experience as you can get. Whining because you want to PVP all the time and not have to do anything else or deal with any consequences will get you zero sympathy from just about everyone. First rule of EVE is don't fly what you can't afford to lose. The first rule of FW will have to be don't put ships where you can't defend. Adapt or die.
Kuehnelt
Devoid Privateering
#130 - 2012-05-04 01:31:01 UTC
Marcus Foederatus wrote:
The first rule of FW will have to be don't put ships where you can't defend. Adapt or die.


I can't communicate the 'duh' this statement deserves without ASCII art. There's no question that people will adapt to the change. The question is whether the post-adaptation game will be better or worse for it. If you think it will be better, then talk about that instead of sharing great wisdom like "hey guys, go do what you're going to do".

Here are some advantages for the game:

1. There will be no fights outside stations.

2. More people may want to defend systems, either to preserve access to ships or to preserve access to agents.

3. More people may want to take systems now that this will meaningfully inconvenience the enemy.

4. Defending a system can potentially be easier, as you but not your enemy can have up to four ships (minor, medium, large, bunker) in the system.

5. POSes may sprout up over the place, bringing more of that exciting gameplay to FW.

Of these advantages, I think #1 is insignificant, and that #2 and #3 will be largely defeated by 1) people having already adapted by moving out of most systems, and 2) new sources of LP. I'm not sure if #4 and #5 are really advantages.
X Gallentius
Black Eagle1
#131 - 2012-05-04 01:55:18 UTC
Marcus Foederatus wrote:
You guys need to man up..... Adapt or die.
CCP devs should man up. Put in 'ze cynojammers!
RougeOperator
Sebiestor Tribe
Minmatar Republic
#132 - 2012-05-04 02:08:01 UTC
The docking rights shut out is terrible. The devs should be ashamed for not seeing why.


Its DOA idea. Turning off station services and having station guns shoot is fine. But this bad on in many ways.

Im not going to get into the whys and what not. I have already gone over a lot of that ages ago.


But this no docking crap goes live. I think im pretty much done with this game.

**Space wizards are real, they can make 10058 votes vanish. "and for a moment i hurd 10k goons cry out, then silence" **

Hrett
The Scope
Gallente Federation
#133 - 2012-05-04 02:24:03 UTC
X Gallentius wrote:
Marcus Foederatus wrote:
You guys need to man up..... Adapt or die.
CCP devs should man up. Put in 'ze cynojammers!


This. The one thing that would be most helpful if you count things like sov, and its left out?

spaceship, Spaceship, SPACESHIP!

chatgris
Quantum Cats Syndicate
Of Essence
#134 - 2012-05-04 02:42:43 UTC  |  Edited by: chatgris
Marcus Foederatus wrote:
You guys need to man up. You can't have a game system based entirely on carrots and no sticks. Otherwise, all the null sec kiddies would come our way because they can get paid for PVPing.


So your argument is essentially "If they make FW too good well, it'll be too good and all of eve will want to play it?"

As long as they keep the system control null sec crap out of it "station lockouts, bubbles etc" I am quite happy with all of eve playing FW. I don't play in nullsec PRECISELY because of the sticks, I don't care if it has better carrots. I want to play casually, be able to dock up in a flash to do something with the wife, or take a pee, grab a snack.

And for the record, it's mostly the station lockouts I have issue with. That, and what I've already outlined in F&I https://forums.eveonline.com/default.aspx?g=posts&m=1172051#post1172051

Thinking you will get more pvp because your opponent cannot dock is false. Then your opponent is less likely to come in the first place. Unless you think fun pvp is camping all gates and probing for one guy you may eventually gank if he stops making safes/doesn't have a cloak fitted. (and, as has been mentioned, cloaks are already quite common in nullsec for this very reason).

If the guy doesn't want to fight, it's not much fun to camp and camp and try to gank him, and then he's just got more incentive not to come out again.
Cearain
Plus 10 NV
#135 - 2012-05-04 02:47:03 UTC
Hans the station lockout idea sucks. You know it. You even said it. Just *keep* telling ccp that. Thats all we ask.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Yogsoloth
Fliet Pizza Delivery
Of Essence
#136 - 2012-05-04 03:11:30 UTC  |  Edited by: Yogsoloth
The docking rights issue is just not well thought out.

Ok maybe lock us out of the FW stations themselves, but you couldn't find an non-FW station in system to dock in ?

I mean you can put up a PoS to dock in, but a neutral station would deny you ? Even one you have standings with ?

Forcing militia's to huddle up in primary systems for defense and leaving vast swaths of empty systems (like null) is good how ?

Forcing us to PvE in plexes for hours upon hours to flip or maintain system control will be fun how ?

People think it will bring more pvp but it will not. One side will ultimately outblob the other in whatever TZ happens to be their most active. The other side will simply move on and wait for their own militia's prime time to then counterplex. Both sides will be engaged in hours upon hours of PvE fun orbiting buttons for glory. \o/

Once a particular side gets enough of an advantage (capturing enough mission hubs), the other side will simply quit and move on to other activities. Once that foothold is strong enough, it will be near impossible for the opposing faction to regain their footing. Who in their right mind will join a decimated militia force with few or no mission hubs left to try and mount a comeback.

If lowsec FW players wanted to play the null game, we'd go to the wasteland that is null. It's been stated countless times all over these boards that null needs an overhaul, and so you want to model lowsec after that ?

Bravo !
Marcus Foederatus
Federal Navy Academy
Gallente Federation
#137 - 2012-05-04 03:37:00 UTC
Don't be obtuse chatgris. My point is that you can't design one aspect of a multifaceted game and have it be the end all of that game, if your stated position is you want people to fill out all the other elements. As for being casual pvpers, nothing is keeping you from doing that after station lock outs come in. What you all are really bitching about, is that you won't be able to just sit in low sec and not have to worry about your sec status while still pvping where you want.

To that I say, tough ****. You can be a casual pvper no matter where you are, but you can't expect to bend the entire game that everyone else plays to your own personal preference for where you want to keep your ****. If this game is supposed to be as hardcore as is advertised, then all your actions have consequences. Going red has consequences, deal with it guys.

I have no illusions about what station lock outs will do. You may not be able to go pew your enemy that sits on the same station or even a jump away. But if it prevents all the faggotry that we've had to put up with for years now, I'm quite willing to deal with it. It's ******* stupid for an enemy to **** up, get trapped in your home system, but just say "hey guys, lets just dock up our **** in station and pod out, then carrier jump that **** back home." **** that. If your ass was stupid enough to not have an escape plan, you should have to deal with the losses and not have the game mechanics ******* hold your hand and let you keep your toys. FW is not fight club, it's supposed to be warfare. If you all don't think that's what it should be, there are plenty of other ways for you to find your pew.

The chances of having to have one giant home system for everyone is pretty low tbh. If they really are making it longer and harder to flip systems, you'll have plenty of times to get your friends/blues down to the system to kill some squiddies and keep your **** from being locked down. Saying we'll all be clustered together is alarmism of the first order.

All I have to say, is close the loopholes for neutrals. If you shoot FW people, then you shouldn't be able to dock in the stations either. You shouldn't get a free ride just cause you're not in FW if you want to live in the warzone. And put in cynojammers ffs.
Hans Jagerblitzen
Ice Fire Warriors
#138 - 2012-05-04 03:39:48 UTC  |  Edited by: Hans Jagerblitzen
Kuehnelt wrote:
[quote=Hans Jagerblitzen]See, you used to be an "OMG NEUTRAL HAULERS", but then you realized that it won't actually be a hardcore consequence, so now you're OK with it.


I'm not OK with it. People aren't listening. I've told CCP consistently I dont like it, my only point is that I'm willing to TRY this change now that its been tweaked, along with all the other FW pilots who arent swearing to rage quit over this, and than I'll form my final opinion based on what I see not based on what I imagine will happen. I think that's a pretty damn sensible approach.

I am not about to shave my head, unsub my accounts, and set myself on fire in protest over this, its silly.

Already there are plenty of players who have come up with a half dozen ways around this single change that everyone is upset about, and frankly I'm most interested in what those players come up with to compensate. If players DO find ways to fight back and take back some space against the odds, than the argument that this "destroys FW" deflates quite a bit.

If coming back from behind is impossible despite REAL EFFORT to do so, than we have a tragic situation worth pitchforking about, and thankfully I'll still be right here hounding CCP to make it right.

This is what makes EVE unique. Emergence. Unpredictable gameplay. The ability for smaller player groups to outwit larger player groups. Economic factors that govern player behavior. No matter how many changes you make to FW, no matter what they are, it becomes experimental the minute it hits Tranquility.

I guess it just frustrates me that despite the fact that I'm not happy about this faction warfare change either, I'm willing to at least stick around and see how it plays out. Many of you will join me. I can't wait to shoot you, and be shot in return. I think we'll have lots of fun!

Others of you will quit before the changes even settle into the warzone, based on principle and prediction rather than observed consequence. There's absolutely nothing I can do about that, unfortunately. I can't MAKE people try the game if they refuse.

FW will lose members over this. That is inevitable. I just think its dumb to lose members that haven't tried the new system. If you all want to try it for a month and THAN decide it sucks and quit, that's much more reasonable. But this premature "Imma quit" stuff is just counterproductive and hurts the community for no good reason.

CPM0 Chairman / CSM7 Vice Secretary

Hans Jagerblitzen
Ice Fire Warriors
#139 - 2012-05-04 03:45:24 UTC
Cearain wrote:
Hans the station lockout idea sucks. You know it. You even said it. Just *keep* telling ccp that. Thats all we ask.


My responsibility is to do everything in my power to express the community's concerns to CCP, thats all I've done for the last month, and its what I will be doing the rest of the year.

CPM0 Chairman / CSM7 Vice Secretary

Cearain
Plus 10 NV
#140 - 2012-05-04 04:15:16 UTC
Marcus Foederatus wrote:

To that I say, tough ****. You can be a casual pvper no matter where you are, but you can't expect to bend the entire game that everyone else plays to your own personal preference for where you want to keep your ****. If this game is supposed to be as hardcore .....



No you can't be casual and do null sec. Plus I am not asking for everyone else in the game to to bend to my prefence of casual play. I am just asking that ccp allow one part of the game allow for casual play and frequent quality pvp.


You want "hardcore"? Null sec offers it. Really it does, go for it. Hardcore computer gaming mmo in its finest. I just ask that every part of eve not be like a second job.

Let me roam around shoot stuff and if I need to take care of something in real life, I would like to just dock up and take care of it. Not have to worry about going 10 jumps to dock up first.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815