These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Test Server Feedback

 
  • Topic is locked indefinitely.
 

Singularity Missile & Launcher Defect Thread

First post
Author
Jake Maverick
Federal Navy Academy
Gallente Federation
#81 - 2012-05-03 11:36:50 UTC
Blue Harrier wrote:
Test on my laptop;


Changed to my Nighthawk, what a contrast, the launchers looked awesome, it bristled with armament and really looked the business.


My Nighthawk did indeed "Look the business" with all those HAL II's Thank you for this phrase, I almost fell out of my seat laughing.
Severian Carnifex
#82 - 2012-05-03 11:39:27 UTC
Some people started one more thread with this subject,
and there are some gooood responses and defects listed,
so i am writing here to show it to DEVs:
https://forums.eveonline.com/default.aspx?g=posts&t=104224&find=unread
bornaa
GRiD.
#83 - 2012-05-03 11:47:06 UTC
You zoom out a little and you cant see anything, no trails and no missiles. What?
[Yes, I'm an Amateur](http://www.youtube.com/watch?v=hRa-69uBmIw&feature=relmfu)
Duchess Starbuckington
Doomheim
#84 - 2012-05-03 12:44:49 UTC
The citadel torp launchers fire 4 missiles each. That's it, I don't care how bad it is, I'm getting a Phoenix.
Mara Rinn
Cosmic Goo Convertor
#85 - 2012-05-03 12:45:52 UTC
With missile effects turned off, there is no indication of missiles in space at all.

With missile effects turned on, my laptop freezes before I can finish clearing the first room of "Smuggler Interception" L4 vs Angel Cartel. Of course it took me a while to realise what had happened, I was too busy drooling over the effects and explosions.

I guess it really is time to upgrade to that new computer with the better video card ;)



Current laptop is a Medion MD96970 with nVidia GeForce 9300M G.
Milo Caman
Anshar Incorporated
#86 - 2012-05-03 13:33:42 UTC
Markus Reese wrote:

All missile launchers have the red highlights


Also picked up on this, WTB Missile launchers with blue lights.

Also Rockets look fantastic. Are there plans for missiles to peter out or explode prematurely when they don't hit?
CCP Choloepus
C C P
C C P Alliance
#87 - 2012-05-03 13:41:45 UTC  |  Edited by: CCP Choloepus
Mara Rinn wrote:
With missile effects turned off, there is no indication of missiles in space at all.

With missile effects turned on, my laptop freezes before I can finish clearing the first room of "Smuggler Interception" L4 vs Angel Cartel. Of course it took me a while to realise what had happened, I was too busy drooling over the effects and explosions.

I guess it really is time to upgrade to that new computer with the better video card ;)



Current laptop is a Medion MD96970 with nVidia GeForce 9300M G.


This might actually be due to a bug that was causing absurd peak memory usage in some circumstances, which should be fixed in the next Singularity build.

Although the new effects do exercise the hardware a bit more, please let us know if things are a tad better after the new build goes up.
Bloodpetal
Tir Capital Management Group
#88 - 2012-05-03 14:06:20 UTC

Launching a bomb didn't "Despawn" it after it exploded. It kept going and going and going and going.


Is the bomb supposed to come off the launcher when deployed? It hangs statically on the bomb launcher ( I imagined it's supposed to launch off).

Bear

Where I am.

Maurck
Native Freshfood
Minmatar Republic
#89 - 2012-05-03 14:25:56 UTC
Hey, I noticed on the hound that when you launch torps, the animation of the missiles being fired are moving in the hull before ejecting from the launcher. Don't know if that's just client side on my end. Currently running with an i7 alienware M15X.
Talon SilverHawk
Patria o Muerte
#90 - 2012-05-03 14:48:13 UTC
Maurck wrote:
Hey, I noticed on the hound that when you launch torps, the animation of the missiles being fired are moving in the hull before ejecting from the launcher. Don't know if that's just client side on my end. Currently running with an i7 alienware M15X.


I noticed when flying the Tengu at speed and firing missiles there was a disconnect between the the missile launcher animations and the ship as well,

Tal


Kyoko Sakoda
Achura-Waschi Exchange
Monyusaiya Industry Trade Group
#91 - 2012-05-03 15:36:10 UTC  |  Edited by: Kyoko Sakoda
I hope you guys get the chance to split up the missile firing when the launchers are grouped. I also hope that you get to take a look at some of the launchers and their color schemes against the attached hull, for instance the Manticore with its Torpedo Launchers are a bit weird looking as it's a slightly different shade for a Lai Dai ship.
Keras Authion
Science and Trade Institute
Caldari State
#92 - 2012-05-03 16:00:25 UTC
Some things I have noticed:

Missiles spawn at odd directions from launchers. You don't notice it while moving, but try to stop a HML drake and start firing. The missiles fire backwards from the launcher a bit and then start homing on the target. Also the launcher doesn't track the target in the time from pressing fire and the missile actually launching, snapping in the right direction when firing. Works at least on the first round fired.

The larger missile effects are pretty demanding from close up, especially the EM. My computer is getting a bit old though, so that might be partially responsible.

If you unload a launcher in space, it still shows missiles loaded on the model. Works at least on heavy launchers.

Opinions:

The smoke trails are quite excessive on cruises. Looks too much like primitive combustible liquid propellant instead of a good high-tech propulsion system. Smaller missiles are fine here.

Rockets would look better when fired as a (very) short burst rather than the shotgun approach it has now.

Some small missiles can detonate pretty far from the target, as in barely in range if at all. It looks ok with vs frigates (they could be speedtanking) but when a rocket practically misses a cruiser, something very wrong is happening.

This post was rated "C" for capsuleer.

Markus Reese
Deep Core Mining Inc.
Caldari State
#93 - 2012-05-03 16:23:29 UTC
Milo Caman wrote:
Markus Reese wrote:

All missile launchers have the red highlights


Also picked up on this, WTB Missile launchers with blue lights.

Also Rockets look fantastic. Are there plans for missiles to peter out or explode prematurely when they don't hit?


Well, the main point was how turret skins change colour with what they fit on. So hybrids are different on amarr and minmatar, or T2 variants. At least with standard ones. Know my guristas are brown on my proteus. The part I was wondering its all launchers at current show as Kaali colors it seems. I expect as we approach release, we might see the different shader colors so they properly match the hulls. On the pheonix for example, their launchers are big and black and look like moles on the hull.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

OlRotGut
#94 - 2012-05-03 17:22:44 UTC
Bloodpetal wrote:

Launching a bomb didn't "Despawn" it after it exploded. It kept going and going and going and going.


Is the bomb supposed to come off the launcher when deployed? It hangs statically on the bomb launcher ( I imagined it's supposed to launch off).

Bear



I noticed the same thing. the "Bomb" doesnt come off the launcher; and never reloads like we saw in this video Dev Blog Escalation Vid @ 4:20


Curious, if we are seeing a lesser build than from what was displayed on the video
Dierdra Vaal
Interstellar Stargate Syndicate
#95 - 2012-05-03 17:42:12 UTC
Culmen wrote:
Rockets and Citadel Torps all fire multiple missiles. And i see three missile in the model


I have this too. 3x T2 rocket launchers on a crow, not grouped. Each launcher will fire (what looks like) 3 rockets. All launchers firing launches a cloud of 9 rockets.

It looks awesome but it seems a bit confusing. Is this by design?

Veto #205

Director Emeritus at EVE University

CSM1 delegate, CSM3 chairman and CSM5 vice-chairman

Evesterdam organiser and CSM Vote Match founder

Co-Author of the Galactic Party Planning Guide

Sirinda
Ekchuah's Shrine Comporium
#96 - 2012-05-03 17:47:39 UTC
Rocket launchers have a model artifact in between the launch tubes and the launcher base. It's only visible staring at the business end, not the exhaust vents.

Other than that, geometry wise some of the new stealth bombers do funny things with loaded cruise missile and torpedo launchers, most notably the Purifier and Manticore. :P

Also what I posted about several other launchers here.
Nikki Rhal
The Children Of Gallifrey
#97 - 2012-05-03 17:49:37 UTC
Flash the server already, i cant get in
Bellame Shouna
Hedion University
Amarr Empire
#98 - 2012-05-03 17:52:00 UTC
I can't get too

before patch it was good

already clear all cache


Croniac
Thunder Chickens
#99 - 2012-05-03 19:33:19 UTC
Simply awesome! I'm late getting back to work because I was sitting here watching how cool they look.
Gevlin
Pator Tech School
Minmatar Republic
#100 - 2012-05-03 20:02:54 UTC
fired heavy Missils from a Caracle found the Exhaust was coming out of the oposite missile batteries fromt vs the Rear of the same side as I would expect.

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships