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Singularity Missile & Launcher Defect Thread

First post
Author
Talon SilverHawk
Patria o Muerte
#141 - 2012-05-07 18:00:41 UTC  |  Edited by: Talon SilverHawk
New build today. So far

Good

Cruise missile launchers animation is now fixed, like


Could be improved

Missile launcher placement on Raven could moved to the central body of the ship, rather than the wings.


Please fix

Cannot see missiles at range at all.
James Bullseye
Szent Korona Klub
#142 - 2012-05-08 08:04:46 UTC
Hy guys!

To me those launcherers are simliar to the now days launcher that used in military like the "silo" launcher.
James Bullseye
Szent Korona Klub
#143 - 2012-05-08 08:15:35 UTC
Talon SilverHawk wrote:
New build today. So far

Good

Cruise missile launchers animation is now fixed, like


Could be improved

Missile launcher placement on Raven could moved to the central body of the ship, rather than the wings.


Please fix

Cannot see missiles at range at all.



Or they stay on the wings and need to put there holes not turret type launchers...this is just a another possibility to the launchers.
Sirinda
Ekchuah's Shrine Comporium
#144 - 2012-05-08 18:33:59 UTC
370424 has apparently removed that rendering artifact on the rocket launcher turret and in the process also damaged the deployment cinematic. It's quite hilarious, you should watch it.
Tobiaz
Spacerats
#145 - 2012-05-08 22:20:26 UTC
Sirinda wrote:
370424 has apparently removed that rendering artifact on the rocket launcher turret and in the process also damaged the deployment cinematic. It's quite hilarious, you should watch it.


Indeed. Some of the polygons are stuck in the animation.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

PhyreFox CEO
Interstellar Security Corporation
#146 - 2012-05-09 03:35:41 UTC
The new central body launcher points for the now non-paired launchers on the Raven look alright and are in logical spots. Just a couple small observartions here...

- on the Raven Navy Issue the 7th launcher gets shoved, paired, onto the wing-ends unlike the other six. ( one would assume the same issue for 7 and 8 on the State Issue, if there are any left)

- You can't select what launcher goes in what slot from the fitting window like you could before. They just fill in in a set order.

- Not a big deal, but with the now non-paired launchers you end up with missiles flying through the ship model while flying towards the target when its above or below you. Just looks kinda wierd.
CCP TerrorShark
C C P
C C P Alliance
#147 - 2012-05-09 17:34:54 UTC
So first a quick sorry for not posting much in here, would you believe me if I said I had been working crazy hard getting all your missile concerns in game?! Because that would be the truth. A night and day missile labour of love is driving team Trilambda!

Big thank you to everyone who posted here and other threads, penned some epic bug reports or grabbed me on Singularity for a chat I appreciate your time and energy to raising the undiscovered issues that can only come from the hyper-knowledgeable EVE hive mind.

Since this thread went up we have shuffled a lot of locators on a mountain of ships, tweaked performance (still very ongoing), integrated and boosted sound effects, altered flight paths and speeds, made things glow more, made things glow less and colour matched launchers with hulls *breath.....* corrected animations, made more animations, worked on tracking, sexified bombs and yeah actually made bombs work correctly. The rest I either forgot or can't tell you.

Keep them coming at us. I just wanted to drop a note of appreciation and hope to see you all in the next mass test!

CCP TerrorShark - Team Trilambda - EVE-VR

Talon SilverHawk
Patria o Muerte
#148 - 2012-05-09 19:20:58 UTC  |  Edited by: Talon SilverHawk
Like the new placement of missile hardpoints on the Golem.

My only big issue with missiles now is the lack of visibility of missiles in flight when zoomed out.

Oh and the Drake skin, although re-designing the ship as its not only the skin I think may take time (if done at all) but if you do, give it to who ever designed the new Manticore stealth bomber to do, that is the sexor Lol


Tal

Great work though, love it : )
Silly Slot
Phoenix Evolved Part Duo
#149 - 2012-05-09 19:47:32 UTC
when will we get a draw distance for effects slider? as it is i can't zoom out much at all without loosing visibility on missles, trails, turrets etc... my PC CAN HANDLE MORE AT A TIME ITS BAD A$$, so why can't i set draw distance higher for effects?!?!?!?
Dyniss
Burning Skies
Apocalypse Now.
#150 - 2012-05-09 20:12:19 UTC  |  Edited by: Dyniss
Moa Gila Oynx and Eagle hulls have major missile launcher clipping issues mainly with the port side launchers the placement is to close together causing them to clip one another. this is noticed most with heavy missile launchers
DuGalle Khardula
Viziam
Amarr Empire
#151 - 2012-05-09 20:36:32 UTC
i can see missile impacts and puffs on the launchers indicating missile launch, yet I can see a small black needle fly outward which is undoubtfully the missile, however the entire cool missile trail effect is missing, it seems that my missiles magically explode without emitting any trail whatsoever. really depressing cause i felt the effects were super cool
Sirinda
Ekchuah's Shrine Comporium
#152 - 2012-05-09 23:45:33 UTC
Eh, a lot of the cruiser sized ships have missile launcher clipping problems. Either reduce the size of HML et cetera accordingly or revamp the hardpoints on the ships in question.

Other than that, I think the Raven has some variants that need another missile silo location while the Scorpion has now a few too many.

(On the topic of the Scorpion, as there is at least one hull variant with an odd number of launchers, would it be too much to ask to relocate one of these locations towards the middle of the ship? The same applies to the Raven, but as that ship's model is skewed as **** anyways...)
Invisusira
Escalated.
Project Gungnir.
#153 - 2012-05-10 01:31:00 UTC  |  Edited by: Invisusira
New missile turrets are awesome, my only concern is coloration.

Right now the turrets look nothing like the ship they're on, can I assume this just hasn't been implemented yet? (Speaking mainly from a Khanid point of view here.) (mainly: why is there red crap all over the launchers)
drdxie
#154 - 2012-05-10 02:02:47 UTC
I gave a few ships a try on sisi, and in general found the new effects great, but the placement of the launchers really do not look great.

Tengu - My favorite ship, has lost its sleekness as someone just stuck some lego pieces outside the wings and on the main hull. I would prefer to see them under the wings.

Phoenix - Didn't like it at all, would like to have seen 3 "big" holes open on the top and launch 1 BIG ASS missile from each. these 5(if I counted right) launched from odd looking mount points were really sad to see.

Drake - Once again, lego pieces just stuck ontop of the old image of a launcher, would look way better if the mount point was on the ship

Merlin - Has no launcher hard point :(

Kestral - For me would look better if all the launchers were underneath as apposed to underneath, on topa nd on the wings.

Also it would be nice for the launchers to "tuck in" as the turrets do.

But nice job so far, I really like the missile effects Big smile

Caldari Loving needed.. https://forums.eveonline.com/default.aspx?g=posts&m=1608277&#post1608277

Invisusira
Escalated.
Project Gungnir.
#155 - 2012-05-10 12:01:25 UTC  |  Edited by: Invisusira
drdxie wrote:
Drake - Once again, lego pieces just stuck ontop of the old image of a launcher, would look way better if the mount point was on the ship

Drake is now comedy hour; "yo dawg I herd you like launchers so we put launchers on yo launchers so you can launch while u launch"

I think the main problem is that the inherently boxy, uni-race launchers simply aren't able to look as natural on ships as turrets do. Again, another part of this is that the coloration is off (why are there huge red boxes on everything?).
Sirinda
Ekchuah's Shrine Comporium
#156 - 2012-05-10 17:06:09 UTC
Tobiaz wrote:
Sirinda wrote:
370424 has apparently removed that rendering artifact on the rocket launcher turret and in the process also damaged the deployment cinematic. It's quite hilarious, you should watch it.


Indeed. Some of the polygons are stuck in the animation.


Launcher geometry has been fixed but the camera is still focused on a point above the actual turret in the current build.

You guys might want to revisit that again. :P
Einar Matveinen
Mahe Ratu
#157 - 2012-05-10 17:35:22 UTC  |  Edited by: Einar Matveinen
I've tried some missile ships those days on sisi and i've seen a little bug in a crow interceptor: when you mount light missile launchers on a crow, one of the new launchers is over the "old" static launcher built in the crow 3D model.

There is something similar with Drake model and new heavy missile launchers mounted over the old "static" launchers.

New launchers, bombs and missiles are great, i like them ^^
CCP Vertex
C C P
C C P Alliance
#158 - 2012-05-10 18:41:18 UTC  |  Edited by: CCP Vertex
Thanks for all the feedback everyone, we have a new build up for tonight’s mass test and would appreciate the feedback to continue.

Issues that we are currently aware of:

  • Bomb Launcher is not animating (fire/reload)
  • Bomb does not travel forward and explodes behind your moving ship

For anything else, please file a bug report that includes details such as your ship, launcher type and missiles used. Screenshots of the issue and your graphic settings are useful.

**CCP Vertex  |  Senior Development Manager ** | @CCP_Vertex

Malkshurr
Dom Spokojnej Starosci - CBC Retirement Island
MOSTLY AFK
#159 - 2012-05-10 18:57:58 UTC
Bombs are flying forward, but the explosion animation is assigned to launchpoint

when the ship is not moving explosion appears on the ship who fired a bomb

in my opinion/observation
Nova Fox
Novafox Shipyards
#160 - 2012-05-10 19:11:16 UTC
At various angles the light missile launcher would spit out a missile side ways out of the tube instead of inline with the tube until sufficently cleared the launcher, most noticably when flying away from the target.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.