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Singularity Missile & Launcher Defect Thread

First post
#101 - 2012-05-03 20:22:01 UTC
Why cruise missiles don't have loop when they are launched???
It looks stupid when they have zig zag sharp edged trajectory.
[Yes, I'm an Amateur](
Lennox Sinclair
Gallente Federation
#102 - 2012-05-03 21:54:11 UTC
First off, the new turrets, effects, and bombers look awesome. Good job.

Now, about these disappearing drakes... when I first logged in to check out my drake I was only able to see one of the heavy missile launcher turret models mounted on my drake while in the hangar, despite having a full rack mounted. When I undocked, my drake was completely invisible. Could still see the missiles and effects when firing at rats, though.

I removed all modules and repackaged the ship, then assembled it and replaced the modules. Problem persisted. I went to another hangar and tried another one of my drakes, same problem.

I then went and bought and fit out one of the seeded drakes and fit it with seeded modules and the problem corrected itself. All turrets were modeled properly in the hangar and upon undocking my drake was fully visible.

I concluded that pre-existing drakes were broken but newly purchased drakes are good to go. (possible alternative: the first two drakes had meta-2 HMLs fitted whilst the new drake was fitted with meta-4 HMLs... so could have been the specific launcher modules)

Anyway, keep up the good work.

PS - New inventory window is interesting, haven't played with it much though
Ephraim Faide
Deep Core Mining Inc.
Caldari State
#103 - 2012-05-03 22:53:19 UTC
Missile animations and coloration (hue, contrast, etc.), look really great.

Until I minimize EVE to desktop, and then I jump back in again (playing eve on a non-windowed version, so I need to ctrl+esc to get to desktop). Then I notice that all of the new missile animations are very dark (dark smoke, animations and explosions...dark grey to the point of barely being able to discern it).

Running WIndows VIsta, NVIDIA 1GB card (cannot tell you what it is atm, as I am away from my home-computer).

Otherwise, I find the new animations and FX to be working rather great! No slowdowns that I can see, and the sound effects, are awesome. Finally, my Hawk looks menacing :).

Kolvin Trask
The Scope
Gallente Federation
#104 - 2012-05-03 23:16:31 UTC
Very pretty flight effects.

Each missile from a given volley spiraling around the axis of flight is very anime-ish ... good job.

For an even better view of the missiles in flight, click on the eye icon to move point of view to your target, and then spin the camera around to stare towards your ship. Very menacing when viewed incoming.
Evasion Gaming
The Ancients.
#105 - 2012-05-03 23:35:33 UTC
The HAM launchers overlap on the Sacriledge right now.
Cptn Bagel
Strategic Fighters Association
#106 - 2012-05-04 00:08:48 UTC
While this has already probably been said, since you added animated structures for every launcher, you need to remove all of the stock launcher structures from the ship's frame. The best example of this is the drake, which comes stocked with 8 launchers on either side of it. Once you equip launchers, the game currently just stacks the animated launchers on top of the launchers attached to the ship, which looks pretty stupid.

The new inventory interface is also bulky, and annoying to use in combat when you are watching your ammunition supply. The old one did it's job better, in my opinion. Keep the new interface for in station use only.
Rick Nackson
Deep Core Mining Inc.
Caldari State
#107 - 2012-05-04 00:53:43 UTC
OMG effects are epic. AWESOME JOB CCP!!!

I like the idea of the new inventory system, but as said above it is slow to navigate. (Possibly due to not being used to it..) Either way, seems like just allowing selection of the old or new system would be a nice solution to me.
Center for Advanced Studies
Gallente Federation
#108 - 2012-05-04 02:13:59 UTC
I've noticed bomb launchers will have a bomb hanging out and ready even if there is none loaded and none in you hold
Caldari Provisions
Caldari State
#109 - 2012-05-04 03:48:03 UTC
Just noticed the heavy missile launcher firing animation seems to be on the wrong pylon - it's firing from pylon A while shooting the missile from pylon B and visa-versa

"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.

Markus Reese
Deep Core Mining Inc.
Caldari State
#110 - 2012-05-04 05:31:25 UTC
Joelleaveek wrote:
I've noticed bomb launchers will have a bomb hanging out and ready even if there is none loaded and none in you hold

A very good point. I wonder if it is possible for the "In warp" position of all modules to be applied during the reload cycle, especially on launchers. If there is no charge loaded, or it is reloading, it returns to storage position?

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Caldain Morrow
Native Freshfood
Minmatar Republic
#111 - 2012-05-04 10:57:28 UTC
seems to be a bit of an issue with heavy launches at close range skipping the launch animation and going straight to the "hit" portion of the action.
Avila Cracko
#112 - 2012-05-04 11:12:06 UTC
please DEVs, dont forget to look here for feedback too:

truth, the whole truth and nothing but the truth.

MK Galaxy Operations
#113 - 2012-05-04 12:08:38 UTC
i just tried a vengeance with rockets and found out the client freezes for the duration of the missile flight

i think the graphics aren't upto rocket speed yet tho tghe other's i tried look nice and i'm awaiting till it gets released on TQ
Rockbiter Industries
#114 - 2012-05-04 12:51:20 UTC
Hi all,
I love the changes to both inventory and missiles but few things bug me:

- The bomb sticking out of the bomber even though the launcher is not loaded. When fired the animation is poor too. The actual bomb is fired from the middle of the ship and soon after the model of the bomb just disappears. A new bomb is drawn out of the bay. It'd be great if we could have bombs that are unique to every bomb type and actualy fired not disappearing.

- The explosion fx is hard on my framerate when the view is close to the attacked ship.
I'm running an Intel Core Duo (2,66 GHz) and GTX 560 OC with physics assigned to GT 430.

- The new inventory is a great idea but I don't like the fact that it's forcing everything into one window. A lot of resizing will be involved.
I like having a big inventory window when in station and a small window for ship cargohold when in space.
The old system remembered the sizes of the windows and position.
That was especially useful when doing a mining op with the use of orca/rorqual corp hangars. When mining I had many inventory windows open all the time - mostly to view the filling process.

I think the new inventory should also remember the size, possition, filters and setting of the windows so that if you open the corp hangar in space it should bring up the window where you want it and not where the last one was open or where your current one is.

That's it for now, fly safe,

Today - The Power of Two Tomorrow - 2 Hulks and an Orca

Caldari Provisions
Caldari State
#115 - 2012-05-04 20:13:40 UTC  |  Edited by: Drezzster
Minor issue, but it bugs me considering everything else looks so sweet:

The missile launchers on one of the raven's wings are falling off the edges. Looks kind of silly, especially considering the area is clearly large enough for the launchers?

Also: has anyone else noticed the raven model has been changed slightly? one of the towers is a little higher, there is a new spot light and there are a couple extra "lumps and bumps".

EDIT: just checked and I was imagining things. Raven looks the same!
#116 - 2012-05-04 21:17:48 UTC
OP might have been better in this thread however, I'll repost here too:

[regarding different Hookbill launcher placement]

Wing mounts would be nice. Particularly on the bottom of the wing.

Suggestion Pictures to illustrate:

Default configuration currently, Letters A, B & C represent launcher mount points:

New Mount point suggestions:

View from Bottom:

View from Top:
Avila Cracko
#117 - 2012-05-04 21:29:32 UTC
About Raven launcher placement:

Logan LaMort wrote:
I'm finding the Raven missile launchers to be placed in a pretty odd spot on the ship. Right now they'e fixed to the ends of the large two wings, which is also where the extra engines are placed.

Not only are they sticking out from the model, but the placement itself just doesn't make sense as it looks like they're embedded into the engines. There's plenty of other good spots to place them on the Raven.

Please look at it... current placement just looks ugly. Sad

truth, the whole truth and nothing but the truth.

Helen O'Malley
Native Freshfood
Minmatar Republic
#118 - 2012-05-04 21:38:36 UTC
CCP may u better look at "simmetry" of launchers in the ships?

for example:

curse with 2 HML. one is in the middle of the ship, other is on the right side.
would be super to keep simmetry. Its this possible?

thanks in advance
Aubrey Addams
University of Caille
Gallente Federation
#119 - 2012-05-04 21:58:18 UTC  |  Edited by: Aubrey Addams
Just fired some cruise missiles. The old firing sound was much better, this new firing sound is like you just shooting little firework rockets, i don't like. Add some bass pls! ->

FPS when there is no missile in space: 58
Missiles cut down it half.
Aloit Toma
Caldari Provisions
Caldari State
#120 - 2012-05-04 23:18:29 UTC
Can someone please derect me to a post or/ help me get on gives me the "incorrect username or password" line but I read on a currently disabled post that this was just something that a member CCP would be able to fix for me if he were to be contacted about it.

Thank You and, sorry to disturb the missile feedback; I was only given this link in the duality log in screen