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Singularity Missile & Launcher Defect Thread

First post
Author
CCP TerrorShark
C C P
C C P Alliance
#1 - 2012-05-02 15:46:58 UTC  |  Edited by: CCP Habakuk
Hello,

My name is CCP TerrorShark and I have been working day and night alongside my super talented team to bring you a fully functional revised missile system. The new effects are visually so good that the developers here at CCP have been suffering eyesplosions! (eyes exploding at the epic nature of the explosions) So I hope you can all handle it because today we are bringing this to you, the faithful players of EVE.

This thread is devoted to all the feedback and issues you can muster in and around the smokey haze of detonated warheads. What we ask from you all is to use and view the missiles in every situation possible and take keen notes.

When you find something please try and be as specific as possible, the more information the faster we can get to the source of the issue. As you can imagine the possible combinations of ships, launchers and ammunition is vast so note them in your defect. Screen shots are also excellent and encouraged.

If you could all prefix the title of your submitted bug reports with ‘Missile:’ so it would read ‘Missile: Heavy Launchers on the Nighthawk changed my life for the better’ for example. Well maybe not but you get the idea and I will be able to filter them faster.

Above that have a great fight, keep your eyes peeled for the unexpected and get in the mood for some ‘splosions!!

CCP TerrorShark - Team Trilambda - EVE-VR

Thomas Gallant
Quafe Company Courier Shipping
#2 - 2012-05-02 16:24:02 UTC
Nice, I'll be sure to test the missiles on my drake well and offer feedback/bug reports, been looking forward to this :)
Lapine Davion
Outer Ring Applied Logistics
#3 - 2012-05-02 17:02:36 UTC
I look forward to seeing how the missile launchers on the drake are positioned now.

[b]Don't worry about posting with your main!  Post with your brain! "Never attribute to malice that which is adequately explained by stupidity."[/b]

Alx Warlord
The Scope
Gallente Federation
#4 - 2012-05-02 17:03:21 UTC  |  Edited by: Alx Warlord
yeeeey! awesome!!!! let's try all possible bugs!!! I wonder how a abbadon using a citadell would looks like...
Grukni
Caldari Provisions
Caldari State
#5 - 2012-05-02 17:14:49 UTC
what is the ETA?
Morgan North
Dark-Rising
Wrecking Machine.
#6 - 2012-05-02 17:18:33 UTC
never! :o
craidie
Porkkanaa Kansalle
#7 - 2012-05-02 17:28:39 UTC
Grukni wrote:
what is the ETA?


Soon™
000Freedom Fighter000
Rising Eagle Mercenary Corp
#8 - 2012-05-02 17:28:59 UTC
Grukni wrote:
what is the ETA?

Altrue
Exploration Frontier inc
Tactical-Retreat
#9 - 2012-05-02 18:23:33 UTC
I'm waiting for this since your vidéo on youtube !

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

Ocih
Space Mermaids
Somethin Awfull Forums
#10 - 2012-05-02 18:33:25 UTC
Just when we thought they couldn't make the Damnation look any smexier?
varoc506
Machinum
Evictus.
#11 - 2012-05-02 18:42:56 UTC
the next masstest, IT WILL BE A MISSILE FEST!


HALO TIME DILATION
Father Snuggles
GoonWaffe
Goonswarm Federation
#12 - 2012-05-02 19:05:58 UTC
So, any specific ETA we can work with for the changes on sisi going live tonight?
Xyfu
Love From Above
#13 - 2012-05-02 19:50:02 UTC
Alx Warlord wrote:
yeeeey! awesome!!!! let's try all possible bugs!!! I wonder how a abbadon using a citadell would looks like...

Can't undock and hasn't been able to for like a year. Kill yourself pls.
Xercodo
Cruor Angelicus
#14 - 2012-05-02 20:12:57 UTC
Xyfu wrote:
Alx Warlord wrote:
yeeeey! awesome!!!! let's try all possible bugs!!! I wonder how a abbadon using a citadell would looks like...

Can't undock and hasn't been able to for like a year. Kill yourself pls.


It could use normal torps though.....WHICH I WILL USE AS AN ARGUMENT TO MAKE AN ENTIRE LINE OF T2 KHANID BATTLESHIPS.


Also, I think I'll be the first to ask to please nerf missiles so that existing missile boats like the raven could fit 8 of them and be win without being OP.

VOTE FOR T2 KHANID ABBYAttention

The Drake is a Lie

IronXs
Deep Core Mining Inc.
Caldari State
#15 - 2012-05-02 20:25:44 UTC
So is the Sisi sever actually online yet? Haven't been able to log on all day.
Missile War
Caldari Provisions
Caldari State
#16 - 2012-05-02 20:30:16 UTC
IronXs wrote:
So is the Sisi sever actually online yet? Haven't been able to log on all day.


not yet... *getting impatient...playing supreme commander didn't take long enough*(now i actually know how to win quickly xD)
ThisGamesHard Arg
Mission Ready Mining
Fly Fearless
#17 - 2012-05-02 20:33:14 UTC


Also, I think I'll be the first to ask to please nerf missiles so that existing missile boats like the raven could fit 8 of them and be win without being OP

I'm hoping they're more powerful because im getting annoyed that i cant deal enough dps with my missile boats in PVP. They could just let you fit 8 without weakening them.
Kai LienChow
LienChow Dragons
#18 - 2012-05-02 21:01:19 UTC
I think the missle launchers, explosions and realistic flight paths for missles will be a great improvement over the mysterious puff of smoke below my ship when I unleash the fury on my prey.

something else that would be rather neat *(yep i said neat), is IF the number of missle launcher spots were not dictated by the size of the ship, rather that the size of the launcher somehow adjusted the number of launchers a ship can handle. If there was some ratio that said for instance, if a Raven - can handle 8 Cruise, perhaps it could handle 15 heavy, if so desired to fit to your Raven. Or turn that around, a Drake could fit 3 or 4 perhaps 6 Cruise or Torps vs the 7 or 8 Heavies. Now that would be cool.

Limited Quantities, Results may vary, In participating stores only while supplies last
Xonus Calimar
CaeIum Incognitum
#19 - 2012-05-02 21:04:08 UTC  |  Edited by: Xonus Calimar
Looking forward to trying out rockets and new stealth bombers. Will update this post with feedback.

EDIT: SiSi is up it seems, updating...

EDIT #2:

Ok, so, feedback:

- Love the Vengeance design tweak (split tail), it also looks great with all the rocket launchers on it!
- Like the rocket firing animations, they seem to track and follow fast moving targets reasonably well.
- Torpedo launchers seem, well, not like torpedoes to be honest. This might be more due to the sounds than the effects.
- I did notice that the launchers switch depending on which side the target is on, very good. However they sometimes switch a little too late.
- The torpedo launchers only fire the top two missiles. If you're going to make more than just one fire, might as well make all of them fire, right?
- OOOOOOooooo... reloading animations!

EDIT #3:

- Bomb launcher is a little underwhelming, seems like there was more to it in the video devblog.
- New explosion effects are great, all in all missiles are more satisfying!
Mayda Junichiro
Vascerum Maximus Inc.
#20 - 2012-05-02 21:19:57 UTC
Kai LienChow wrote:
I think the missle launchers, explosions and realistic flight paths for missles will be a great improvement over the mysterious puff of smoke below my ship when I unleash the fury on my prey.

something else that would be rather neat *(yep i said neat), is IF the number of missle launcher spots were not dictated by the size of the ship, rather that the size of the launcher somehow adjusted the number of launchers a ship can handle. If there was some ratio that said for instance, if a Raven - can handle 8 Cruise, perhaps it could handle 15 heavy, if so desired to fit to your Raven. Or turn that around, a Drake could fit 3 or 4 perhaps 6 Cruise or Torps vs the 7 or 8 Heavies. Now that would be cool.

Limited Quantities, Results may vary, In participating stores only while supplies last


Thumbs up for Ravens fitted with a bajillion rocket launchers! Twisted
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