These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Test Server Feedback

 
  • Topic is locked indefinitely.
 

Inferno Features on Singularity

First post First post
Author
Hans Jagerblitzen
Ice Fire Warriors
#261 - 2012-05-02 21:30:08 UTC
sYnc Vir wrote:


No, the point is losing space when asleep cause it can be done in 5 hours. There is no fun to be had with that. However should it take longer then its something we can live with.


I absolutely agree 100%, this was something I was very firm with the developers about. Cool

CPM0 Chairman / CSM7 Vice Secretary

Cromwell Savage
The Screaming Seagulls
#262 - 2012-05-02 21:32:04 UTC
CCP RubberBAND wrote:


Without going into exhaustive detail:
1. Cannot dock in stations that are in systems controlled by an enemy
- Example: Minmatar cannot dock in stations in a FW system controlled by the Amarr/Caldari
- You also cannot use station services if you docked before system flipped
- Ninja Edit: This does not affect neutrals


Absolutely TERRIBAD idea.

I can understand militia owned stations - i.e. State Pro/FDU, etc... - but whole systems when nuetrals who could/will be -10 to said corps/factions but are "nuetral" would not be affected is ridiculous IMHO. Especially with the current 30 min outpost respawn mechanic making it possible to flip a system in a single day. I like the outpost respawn concept, but 30 min is too quick and predictable.

I would recommend militia owned stations refuse dock rights while all others deny station services. I've been in FW for the last 3 years and if you implement that as listed - I will probably drop it like a sack-o-terds...
Mentorm
Republic University
Minmatar Republic
#263 - 2012-05-02 21:39:20 UTC
Err, any update guys?
Hans Jagerblitzen
Ice Fire Warriors
#264 - 2012-05-02 21:40:18 UTC
Cromwell Savage wrote:
I've been in FW for the last 3 years and if you implement that as listed - I will probably drop it like a sack-o-terds...


Thankfully this is only a work-in-progress build thats being deployed to SiSi, so its super important you all go *try it out* before quitting the feature. I dont want to lose vets like you! They're what makes the community awesome.

Every FW pilot should find an enemy pilot to log into SiSi with, get some kills and earn some pay, test out the functionality of everything, do all the stuff you normally do, see how its changed (if it has) before making any hasty decisions.


CPM0 Chairman / CSM7 Vice Secretary

Stalking Mantis
Deep Core Mining Inc.
Caldari State
#265 - 2012-05-02 21:41:31 UTC
Hans Jagerblitzen wrote:
You mean no one's been able to access SiSi at all yet?? They simply posted the list and people started debating without seeing anything first hand?


It's the faction warfare way Hans. This is why every rational FW thread turns into a debate over.....well.....over nothing really. I do not envy CCP trying to make sense in between all these posts of arguments and counter arguments. But take a look at any FW thread and this is always the way argue/counter argue and the original message and or good ideas is lost in the noise of argument.

Personally I am just tired of seeing a lack luster interest in plexing and the many manby fights it brings while staring down an enemy that fights outnumbering me 5 to 1 with multiple t3 boosts.

Hope this reignites my Amaar friends to actually get out and fight more instead of waiting for a wayward lost capitol to kill or some famous FC to hand feed them killmails while they just push F1 with complete freaking Archon/Guardian support needed to undock.

In the meantime I enjoy small 3 or 6 man gangs running around trying to get fights where one pilots skill flips the engagement instead of who brings the bigger blob being the deciding factor.

If I was pessimistic in previous posts it was due to my fear that it will have the opposite result I desire and lead to ppl leaving militia because they do not like fighting outnumbered and rely on anything other than tactics and skill to avoid a numerically superior enemy.

Amarr Liason Officer Extraordinare -->Check Out Amarrian Vengeance/Amarr FW History from 2011 to 2014 https://forums.eveonline.com/default.aspx?g=posts&t=352629&find=unread

Salpun
Global Telstar Federation Offices
#266 - 2012-05-02 21:41:51 UTC
Mentorm wrote:
Err, any update guys?

I was told I could go to bed so looks like tomorow some time.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Missile War
Caldari Provisions
Caldari State
#267 - 2012-05-02 21:43:17 UTC
Mentorm wrote:
Err, any update guys?


yes , tuxford screwed up and he will fix it tomorrow D:


CCP Tuxford wrote:
So.. I messed up a bit and though some things would happen automatically. Anyways long story short then anything me and Punkturis have on there is a week out of date. I integrated the stuff we did to the branch that sisi is running off but I belief it's a bit broken (like war reports possibly not opening up and if they do not really getting any other info than from the first war report you opened.

I'll take care of it tomorrow, promise.

Mentorm
Republic University
Minmatar Republic
#268 - 2012-05-02 21:43:43 UTC
Salpun wrote:
Mentorm wrote:
Err, any update guys?

I was told I could go to bed so looks like tomorow some time.


By who?
Mentorm
Republic University
Minmatar Republic
#269 - 2012-05-02 21:44:43 UTC
Missile War wrote:
Mentorm wrote:
Err, any update guys?


yes , tuxford screwed up and he will fix it tomorrow D:


CCP Tuxford wrote:
So.. I messed up a bit and though some things would happen automatically. Anyways long story short then anything me and Punkturis have on there is a week out of date. I integrated the stuff we did to the branch that sisi is running off but I belief it's a bit broken (like war reports possibly not opening up and if they do not really getting any other info than from the first war report you opened.

I'll take care of it tomorrow, promise.



Ah ffs, goodnight everybody!
Hans Jagerblitzen
Ice Fire Warriors
#270 - 2012-05-02 21:46:36 UTC
Stalking Mantis wrote:

Hope this reignites my Amaar friends to actually get out and fight more instead of waiting for a wayward lost capitol to kill or some famous FC to hand feed them killmails while they just push F1 with complete freaking Archon/Guardian support needed to undock.


God, I certainly hope so too :)

CPM0 Chairman / CSM7 Vice Secretary

Maz3r Rakum
The Scope
Gallente Federation
#271 - 2012-05-02 21:47:52 UTC  |  Edited by: Maz3r Rakum
I love FW. But locking people out of all stations in an enemy controlled system is purely ******* stupid. It doesn't even affect neutrals.... I can understand locking people out of milita stations (to prevent access to agents & lp stores), but otherwise I will either move to nearby non-milita system or leave milita all together.

It would encourage huge blobs to form and just "gank" a system in the 5-7 hours and thus deny the enemy from docking. IF I WANTED TO STORE MY **** IN A STATION I COULD LOSE I WOULD JUST GO JOINA SOV HOLDING ALLIANCE.

You can't even be locked out of stations in NPC null, why would you ever in bro sec?
Metal Icarus
Failed Diplomacy
#272 - 2012-05-02 21:58:08 UTC
REALLY?! STILL NOT UP?!

if I said that Goliath was truly above Tallest, would you put the server up?
GeeShizzle MacCloud
#273 - 2012-05-02 21:59:13 UTC  |  Edited by: GeeShizzle MacCloud
well people r talking about having a negative feedback loop in FW to stop 1 sides total dominance, how about something to do with the time it takes to conquer a station dependant on the amount of territory the faction has in the low sec regions.

ie.. faction A has 3/4 of the space and faction B has 1/4. it takes faction A 25% longer to capture an outpost and takes faction B 25% less.

an idea anyway, but it does tend to lead a FW > stalemate. maybe along with the positive feedback loops could provide a bit of stability for the underdogs without pushing FW towards being at 50:50.
Hans Jagerblitzen
Ice Fire Warriors
#274 - 2012-05-02 22:03:10 UTC
Maz3r Rakum wrote:

It would encourage huge blobs to form and just "gank" a system in the 5-7 hours and thus deny the enemy from docking.


I'm with you bro.

(Denial of station access) + (5-7 hour flip times) = recipe for disaster. Cool

CPM0 Chairman / CSM7 Vice Secretary

CCP Goliath
C C P
C C P Alliance
#275 - 2012-05-02 22:03:26 UTC
Really sorry for the delays folks. There are some very long running updates that caught us by surprise. Still, best to catch it now than run into the issue unprepared on TQ!

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

GeeShizzle MacCloud
#276 - 2012-05-02 22:06:50 UTC
CCP Goliath wrote:
Really sorry for the delays folks. There are some very long running updates that caught us by surprise. Still, best to catch it now than run into the issue unprepared on TQ!


very true bro! quality over quantity!
Mini Schro
Deep Core Mining Inc.
Caldari State
#277 - 2012-05-02 22:08:13 UTC
How long?
Still a Few hours™ ?
Lol
Brett Mykle Skee
Caldari Provisions
Caldari State
#278 - 2012-05-02 22:08:20 UTC
CCP Goliath wrote:
Really sorry for the delays folks. There are some very long running updates that caught us by surprise. Still, best to catch it now than run into the issue unprepared on TQ!



Any ETA when server will be back up?
Jessica Evening
Caldari Provisions
Caldari State
#279 - 2012-05-02 22:09:43 UTC
CCP Goliath wrote:
Really sorry for the delays folks. There are some very long running updates that caught us by surprise. Still, best to catch it now than run into the issue unprepared on TQ!


It still does not answer the most important question... shoud we wait or just go to bed and try tomorrow?
Russell4
Moonshine Industries
#280 - 2012-05-02 22:09:54 UTC
Brett Mykle Skee wrote:

Any ETA when server will be back up?


Most likely tomorrow now Sad