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Inferno Features on Singularity

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Author
MotherMoon
Tribal Liberation Force
Minmatar Republic
#241 - 2012-05-02 20:39:26 UTC
Hans Jagerblitzen wrote:
You mean no one's been able to access SiSi at all yet?? They simply posted the list and people started debating without seeing anything first hand?


haha that's what I was trying to tell them! It's silly to call something bad before you see it xD

http://dl.eve-files.com/media/1206/scimi.jpg

Silly Slot
Phoenix Evolved Part Duo
#242 - 2012-05-02 20:41:16 UTC
sad not to see the

- Extreme Rigs
- Micro Jump Drive (really praying that the rumor from chaos is false of it being a battleship only module that would SUCK)
- Some form of surprise modules not mentioned at fanfest :S
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#243 - 2012-05-02 20:41:18 UTC
If it was up we would be on page 30 thoughP

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Tess La'Coil
Messerschmitt Vertrieb und Logistik
#244 - 2012-05-02 20:41:25 UTC
Hans Jagerblitzen wrote:
You mean no one's been able to access SiSi at all yet?? They simply posted the list and people started debating without seeing anything first hand?

Of course.. everyone and their mom has their opinion ready.. but who can you blame.. I guess they are bored waiting for SiSi to come up >.<
Someone once said I was a muppet. If that's so, I'm quite sure the Swedish Chef is my brother. 
Nuclearbomb
G-Wave Tech
#245 - 2012-05-02 20:42:24 UTC
I'm glad we can test these new missile effects out now. But I have one question, probably similar to others asked here. Will the "fake" launchers on the ship models of hand full of Caldari ships be removed and their new, updated counterparts put there?

Anyway, thanks for this awesome patch! Big smile
Silly Slot
Phoenix Evolved Part Duo
#246 - 2012-05-02 20:43:49 UTC
Nuclearbomb wrote:
I'm glad we can test these new missile effects out now. But I have one question, probably similar to others asked here. Will the "fake" launchers on the ship models of hand full of Caldari ships be removed and their new, updated counterparts put there?

Anyway, thanks for this awesome patch! Big smile


I REALLY HOPE SO, as stacking of real over fake would be a horrible shame for the art department that put all this work into the modules... the drake would suck

btw are there launcher spots for the 2 hurricane missle launchers on the model i dont remember seeing.
Hans Jagerblitzen
Ice Fire Warriors
#247 - 2012-05-02 20:45:55 UTC
Lapine Davion wrote:
Hans Jagerblitzen wrote:
You mean no one's been able to access SiSi at all yet?? They simply posted the list and people started debating without seeing anything first hand?


This surprises you?


No, not at all, I was asking an honest question, not even trying to be snarky.

But yeah, unless you've been on SiSi to give it all a thorough test drive, please don't clog the thread with speculation. It is for feedback, there is a distinct difference.

This is also not the place for "what FW really needs is _________ instead" because CCP isn't starting over on anything at this point. There will be more work post-inferno, and time for discussing what else should be changed / fixed, but if you're asking CCP for a different set of changes completely this isn't the appropriate thread for that stuff.

Thanks for keeping it calm, respectful, and productive. It makes for happy devs, and happy devs are far more likely to listen than grumpy devs. Be nice. It works wonders. Lol

CPM0 Chairman / CSM7 Vice Secretary

Lapine Davion
Outer Ring Applied Logistics
#248 - 2012-05-02 20:48:42 UTC
Hans Jagerblitzen wrote:
Lapine Davion wrote:
Hans Jagerblitzen wrote:
You mean no one's been able to access SiSi at all yet?? They simply posted the list and people started debating without seeing anything first hand?


This surprises you?


No, not at all, I was asking an honest question, not even trying to be snarky.

But yeah, unless you've been on SiSi to give it all a thorough test drive, please don't clog the thread with speculation. It is for feedback, there is a distinct difference.

This is also not the place for "what FW really needs is _________ instead" because CCP isn't starting over on anything at this point. There will be more work post-inferno, and time for discussing what else should be changed / fixed, but if you're asking CCP for a different set of changes completely this isn't the appropriate thread for that stuff.

Thanks for keeping it calm, respectful, and productive. It makes for happy devs, and happy devs are far more likely to listen than grumpy devs. Be nice. It works wonders. Lol


You should be snarky. It's all these drooling as*holes deserve. They are being genuinely ******** by flipping out in this thread before they even get a chance to check out these changes.

[b]Don't worry about posting with your main!  Post with your brain! "Never attribute to malice that which is adequately explained by stupidity."[/b]

MotherMoon
Tribal Liberation Force
Minmatar Republic
#249 - 2012-05-02 20:49:12 UTC
Silly Slot wrote:
sad not to see the

- Extreme Rigs
- Micro Jump Drive (really praying that the rumor from chaos is false of it being a battleship only module that would SUCK)
- Some form of surprise modules not mentioned at fanfest :S


true the thing eve will need after it's finally polished out the ugly bits left over from 2002, is new modules. I've heard the devs say on multiple occasions that they can't just make new ships because it's hard to find new roles for them to fit.

This has always made me think, why not just make a new module? and then give a new ship bonuses for it. Which to be fair, tey have done a few times.

However who know with the ship lines coming. Even the classic ships like the rifter might fill a new role.

Speaking of which, is the ship lines going to start rolling out with this expansion for frigate I hear?

http://dl.eve-files.com/media/1206/scimi.jpg

Cearain
Plus 10 NV
It Burns When I'm PvPing
#250 - 2012-05-02 20:54:53 UTC
Ranger 1 wrote:
Cearain wrote:
Hans Jagerblitzen wrote:
There will be some of you that no doubt read a list of changes, and say "**** it" and quit without even giving the new system a chance.



I don't think the negative reaction is to the list of "changes" (plural). Its mainly to one change. No docking. In the threads and communities I have seen faction war players have been against this change pretty clearly with a few exceptions.

Now I haven't tried it out but I think the mechanic is pretty clear. We won't be able to dock in enemy controled faction war space. Do I need to fly my ship to a station on sisi and get the message "you can't dock here" to understand how that will work?

I don't know that anyone is saying that they will rage quit. I think the players have been expressing thier views on this. Yes people like ranger1 who does sov null sec might now be interested in faction war. Other null sec players think this is fine or even great. But by and large lots of faction war players (especially those who do allot of small scale pvp and plexing) would prefer they did something less drastic.


Players that do a lot of small scale PVP are the ones that would be affected LEAST by this change.

Now I noticed you said plexing as well. That sheds a lot of light on the true objection I think, and I'm not trying to throw stones here.

I'll admit the ability to plex easily isn't of any great concern to me, mostly because it's not really the main point of FW. I will say that it does help a bit to understand that for many FW pilots that may not be the case.



Your idea of a small scale pvp is probably not the same as my idea of a small pvp. I do allot of small scale pvp. And I can tell you this will effect me more than it will those who join the larger fleets with lots of scouts everywhere who never leave fleet. This will lead to people having to wait longer for bigger gangs that require more planning and scouts etc. That is what you and probably some other null secc players think eve pvp 101 is all about.

As far as plexing we can disagree on their importance for faction war. However, they are imo the best thing ccp has ever done for small scale pvp. Because you know very little about them or how its done, I am not surprised you don't understand why many in the faction war community do not like this change.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Meadowvale
0rder of the Golden Dawn
#251 - 2012-05-02 20:56:22 UTC
CCP Goliath wrote:
Meadowvale wrote:
Approximate time of deployment ?


Some time in the next 3 hours



5 hrs after Sisi goes down for deployment still no Sisi javascript:insertsmiley('Cry','/Images/Emoticons/ccp_cry.png') - the hamsters haven't been fed javascript:insertsmiley('Oops','/Images/Emoticons/ccp_oops.png')
Dr Prometheus
Gears of Construction
Gears Confederation
#252 - 2012-05-02 20:57:59 UTC
The hamsters fainted after seeing the new misslesystem.

Dude, where is my Quafe Megathron?

Grukni
Caldari Provisions
Caldari State
#253 - 2012-05-02 20:58:18 UTC  |  Edited by: Grukni
Meadowvale wrote:
CCP Goliath wrote:
Meadowvale wrote:
Approximate time of deployment ?


Some time in the next 3 hours



5 hrs after Sisi goes down for deployment still no Sisi javascript:insertsmiley('Cry','/Images/Emoticons/ccp_cry.png') - the hamsters haven't been fed javascript:insertsmiley('Oops','/Images/Emoticons/ccp_oops.png')


They could at least tell us in case it ain't gonna happen today. I don't blame them for not being able to deliver on time, but for creating false expectations.
Cearain
Plus 10 NV
It Burns When I'm PvPing
#254 - 2012-05-02 21:12:39 UTC
MotherMoon wrote:
Hans Jagerblitzen wrote:
You mean no one's been able to access SiSi at all yet?? They simply posted the list and people started debating without seeing anything first hand?


haha that's what I was trying to tell them! It's silly to call something bad before you see it xD


I'm starting to think we are being trolled. Last time I heard "just wait it will be awesome" was right before incarna.

I'm sure we will love not being able to dock in enemy systems. But I suppose we won't be able to properly appreciate how great that is, until we get the message saying we are not allowed to dock here.

This particular feature is not really difficult to understand - unless we are being trolled and we can dock in enemy space.

That is why I do not blame you for liking this feature even though you never actually used it yet on sisi.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

MotherMoon
Tribal Liberation Force
Minmatar Republic
#255 - 2012-05-02 21:14:49 UTC
Cearain wrote:
MotherMoon wrote:
Hans Jagerblitzen wrote:
You mean no one's been able to access SiSi at all yet?? They simply posted the list and people started debating without seeing anything first hand?


haha that's what I was trying to tell them! It's silly to call something bad before you see it xD


I'm starting to think we are being trolled. Last time I heard "just wait it will be awesome" was right before incarna.

I'm sure we will love not being able to dock in enemy systems. But I suppose we won't be able to properly appreciate how great that is, until we get the message saying we are not allowed to dock here.

This particular feature is not really difficult to understand - unless we are being trolled and we can dock in enemy space.

That is why I do not blame you for liking this feature even though you never actually used it yet on sisi.


you misunderstand I like the idea of this feature, and I even suggested it like 2 years ago. :P so I'm bais, Still come on, lets give it a chance and then decide if we like it or not.

http://dl.eve-files.com/media/1206/scimi.jpg

FeralShadow
Academy of the Unseen Arts
#256 - 2012-05-02 21:21:51 UTC
I really don't understand what the fuss is about. The ability to lock people out of stations is exactly the kind of incentive that will get people participating in conquest fleets. It is a huge reason to take back space, or to take your enemy's space. Additionally, I don't understand how you think it's going to be so dreary with a bajillion blobs flying around with you in a 5 man gang. Even if that does happen, it's easy enough to warp around safe spots until they get bored or for you to log out. You could even have a *gasp* scout, and go harass the larger slower moving blob or go back to your own space to fit up sniper fits. It really seems like you don't want to adapt to a new dynamic.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

sYnc Vir
Wolfsbrigade
Ghost Legion.
#257 - 2012-05-02 21:24:18 UTC
FeralShadow wrote:
I really don't understand what the fuss is about. The ability to lock people out of stations is exactly the kind of incentive that will get people participating in conquest fleets. It is a huge reason to take back space, or to take your enemy's space. Additionally, I don't understand how you think it's going to be so dreary with a bajillion blobs flying around with you in a 5 man gang. Even if that does happen, it's easy enough to warp around safe spots until they get bored or for you to log out. You could even have a *gasp* scout, and go harass the larger slower moving blob or go back to your own space to fit up sniper fits. It really seems like you don't want to adapt to a new dynamic.



No, the point is losing space when asleep cause it can be done in 5 hours. There is no fun to be had with that. However should it take longer then its something we can live with.

Don't ask about Italics, just tilt your head.

Alx Warlord
The Scope
Gallente Federation
#258 - 2012-05-02 21:24:41 UTC  |  Edited by: Alx Warlord
CCP Goliath wrote:
JamesCLK wrote:
Darod Zyree wrote:
CCP Goliath wrote:
As promised, here are a list of the features that are going to Sisi this Wednesday afternoon. Most are still work in progress but please give your feedback in this thread and the teams will monitor it as best they can.

Game of Drones:

Revamped the Inventory:
This affects:
- Managing corporation items in a station
- All item management from POS structures done in space on grid
- All Inventory management in space (wrecks, opening other ship locations, etc)
- All Inventory management in stations (items, ships)
- This change does NOT affect the ASSETS window


Does any of this mean i can soon repackage crap in my POS hanger in wormhole space?


Pretty sure these changes are behind the scenes performance related.
You should see the affected areas perform more smoothly, but no functionality has been added/removed.
Or am I missing something?



Lol you're missing something. All will be revealed soon!


OH MY GOD! Please tell-me that it is what i'm thinking! But you guys said it was almost impossible to change these feature!!! This can't be! If it is what i'm thinking it is... this is the key of the gate of awesomenes!!!
Alexa Coates
Coalition Of Misfits
#259 - 2012-05-02 21:26:59 UTC
oh good ccp please turn sisi on i need to see this and play with it all!!!!

That's a Templar, an Amarr fighter used by carriers.

Hans Jagerblitzen
Ice Fire Warriors
#260 - 2012-05-02 21:27:06 UTC
Cearain wrote:
I'm starting to think we are being trolled.


I don't even know what to say to this.

Quote:
Last time I heard "just wait it will be awesome" was right before incarna.


It WILL be awesome, if you own the systems. If you don't it will suck balls. But that's the point. players have been begging for reward and consequence for years now, this is even one of the consequences that is player-requested (Many other FW pilots begged for it even though I personally hated the idea).

But again, until its been live on Tranquility, in the context of the rest of the game, and wars have been fought for some time with this new change, it is all just speculation at this point.

CPM0 Chairman / CSM7 Vice Secretary